video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported.
Fixes #4656. (Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)main
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d7e0c54dde
commit
19ae71b2db
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@ -1590,12 +1590,14 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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}
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/* Some platforms have certain graphics backends enabled by default */
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if (!_this->is_dummy && !graphics_flags && !SDL_IsVideoContextExternal()) {
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if (!graphics_flags && !SDL_IsVideoContextExternal()) {
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#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
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flags |= SDL_WINDOW_OPENGL;
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if (_this->GL_CreateContext != NULL) {
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flags |= SDL_WINDOW_OPENGL;
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}
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#endif
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#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__)
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if ((SDL_strcmp(_this->name, "cocoa") == 0) || (SDL_strcmp(_this->name, "uikit") == 0)) {
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if (_this->Metal_CreateView != NULL) {
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flags |= SDL_WINDOW_METAL;
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}
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#endif
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