Android/openslES: fix Pause/ResumeDevices when openslES is not used
parent
ae41831e0d
commit
1b24b2eca5
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@ -602,23 +602,23 @@ AudioBootStrap openslES_bootstrap = {
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void openslES_ResumeDevices()
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{
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SLresult result;
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/* set the player's state to 'playing' */
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
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if (SL_RESULT_SUCCESS != result) {
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SDL_SetError("Play set state failed");
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if (bqPlayerPlay != NULL) {
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/* set the player's state to 'playing' */
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SLresult result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
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if (SL_RESULT_SUCCESS != result) {
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SDL_SetError("openslES_ResumeDevices failed");
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}
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}
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}
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void openslES_PauseDevices()
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{
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SLresult result;
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/* set the player's state to 'paused' */
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PAUSED);
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if (SL_RESULT_SUCCESS != result) {
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SDL_SetError("Playe set state failed");
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if (bqPlayerPlay != NULL) {
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/* set the player's state to 'paused' */
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SLresult result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PAUSED);
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if (SL_RESULT_SUCCESS != result) {
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SDL_SetError("openslES_PauseDevices failed");
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}
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}
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}
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