Added support for game controller rumble on iOS 14

Sam Lantinga 2020-10-13 21:08:13 -07:00
parent 2d7b33cb41
commit 1b31e9f6dc
3 changed files with 169 additions and 1 deletions

8
Xcode/SDL/SDL.xcodeproj/project.pbxproj Normal file → Executable file
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@ -3972,6 +3972,8 @@
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@ -4524,6 +4526,8 @@
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@ -4618,6 +4622,7 @@
A75FDB9D23E4CAFA00529352 /* hidapi.framework in Frameworks */, A75FDB9D23E4CAFA00529352 /* hidapi.framework in Frameworks */,
A7D88BC823E24B0300DCD162 /* CoreGraphics.framework in Frameworks */, A7D88BC823E24B0300DCD162 /* CoreGraphics.framework in Frameworks */,
A7D88BC223E24A8800DCD162 /* CoreMotion.framework in Frameworks */, A7D88BC223E24A8800DCD162 /* CoreMotion.framework in Frameworks */,
F37DC5F325350EBC0002E6F7 /* CoreHaptics.framework in Frameworks */,
A7D88B4E23E2437C00DCD162 /* CoreVideo.framework in Frameworks */, A7D88B4E23E2437C00DCD162 /* CoreVideo.framework in Frameworks */,
A7D88BBE23E24A6000DCD162 /* GameController.framework in Frameworks */, A7D88BBE23E24A6000DCD162 /* GameController.framework in Frameworks */,
A7D88B5023E2437C00DCD162 /* IOKit.framework in Frameworks */, A7D88B5023E2437C00DCD162 /* IOKit.framework in Frameworks */,
@ -4637,6 +4642,7 @@
A7D88D0723E24BED00DCD162 /* CoreAudio.framework in Frameworks */, A7D88D0723E24BED00DCD162 /* CoreAudio.framework in Frameworks */,
A7D88D0823E24BED00DCD162 /* CoreFoundation.framework in Frameworks */, A7D88D0823E24BED00DCD162 /* CoreFoundation.framework in Frameworks */,
A7D88D0923E24BED00DCD162 /* CoreGraphics.framework in Frameworks */, A7D88D0923E24BED00DCD162 /* CoreGraphics.framework in Frameworks */,
F37DC5F525350ECC0002E6F7 /* CoreHaptics.framework in Frameworks */,
A7D88D0B23E24BED00DCD162 /* CoreVideo.framework in Frameworks */, A7D88D0B23E24BED00DCD162 /* CoreVideo.framework in Frameworks */,
A7D88D0C23E24BED00DCD162 /* GameController.framework in Frameworks */, A7D88D0C23E24BED00DCD162 /* GameController.framework in Frameworks */,
A7D88D0E23E24BED00DCD162 /* Metal.framework in Frameworks */, A7D88D0E23E24BED00DCD162 /* Metal.framework in Frameworks */,
@ -4875,6 +4881,8 @@
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F37DC5F225350EBC0002E6F7 /* CoreHaptics.framework */,
F37DC5F425350ECC0002E6F7 /* CoreHaptics.framework */,
A75FDADE23E28D6600529352 /* AudioToolbox.framework */, A75FDADE23E28D6600529352 /* AudioToolbox.framework */,
A75FDADC23E28D5500529352 /* AVFoundation.framework */, A75FDADC23E28D5500529352 /* AVFoundation.framework */,
A75FDADA23E28D4900529352 /* CoreAudio.framework */, A75FDADA23E28D4900529352 /* CoreAudio.framework */,

View File

@ -42,6 +42,7 @@
#if !TARGET_OS_TV #if !TARGET_OS_TV
#import <CoreMotion/CoreMotion.h> #import <CoreMotion/CoreMotion.h>
#endif #endif
#import <CoreHaptics/CoreHaptics.h>
#ifdef SDL_JOYSTICK_MFI #ifdef SDL_JOYSTICK_MFI
#import <GameController/GameController.h> #import <GameController/GameController.h>
@ -771,10 +772,163 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
#endif /* SDL_JOYSTICK_MFI */ #endif /* SDL_JOYSTICK_MFI */
} }
@interface SDL_RumbleMotor : NSObject
@end
@implementation SDL_RumbleMotor {
CHHapticEngine *engine API_AVAILABLE(ios(13.0), tvos(14.0));
id<CHHapticPatternPlayer> player API_AVAILABLE(ios(13.0), tvos(14.0));
}
-(void)cleanup
{
if (self->player != nil) {
[self->player cancelAndReturnError:nil];
self->player = nil;
}
if (self->engine != nil) {
[self->engine stopWithCompletionHandler:nil];
self->engine = nil;
}
}
-(int)setIntensity:(float)intensity
{
if (@available(iOS 14.0, tvOS 14.0, *)) {
NSError *error;
if (self->player != nil) {
[self->player stopAtTime:0 error:&error];
self->player = nil;
}
if (self->engine == nil) {
return SDL_SetError("Haptics engine not available");
}
if (intensity <= 0.01f) {
return 0;
}
CHHapticEventParameter *param = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:intensity];
CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:param, nil] relativeTime:0 duration:GCHapticDurationInfinite];
CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:event] parameters:[[NSArray alloc] init] error:&error];
if (error != nil) {
return SDL_SetError("Couldn't create haptic pattern: %s", [error.localizedDescription UTF8String]);
}
self->player = [self->engine createPlayerWithPattern:pattern error:&error];
if (error != nil) {
return SDL_SetError("Couldn't create haptic player: %s", [error.localizedDescription UTF8String]);
}
[self->player startAtTime:0 error:&error];
if (error != nil) {
self->player = nil;
return SDL_SetError("Couldn't start playback: %s", [error.localizedDescription UTF8String]);
}
}
return 0;
}
-(id) initWithController:(GCController*)controller locality:(GCHapticsLocality)locality API_AVAILABLE(ios(14.0), tvos(14.0))
{
NSError *error;
self->engine = [controller.haptics createEngineWithLocality:locality];
if (self->engine == nil) {
return nil;
}
[self->engine startAndReturnError:&error];
if (error != nil) {
return nil;
}
__weak typeof(self) weakSelf = self;
self->engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
SDL_RumbleMotor *_this = weakSelf;
if (_this == nil) {
return;
}
_this->player = nil;
_this->engine = nil;
};
self->engine.resetHandler = ^{
SDL_RumbleMotor *_this = weakSelf;
if (_this == nil) {
return;
}
_this->player = nil;
[_this->engine startAndReturnError:nil];
};
return self;
}
@end
@interface SDL_RumbleContext : NSObject
@end
@implementation SDL_RumbleContext {
SDL_RumbleMotor *low_frequency_motor;
SDL_RumbleMotor *high_frequency_motor;
}
-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor andHighFrequencyMotor:(SDL_RumbleMotor*)high_frequency_motor
{
self->low_frequency_motor = low_frequency_motor;
self->high_frequency_motor = high_frequency_motor;
return self;
}
-(int) rumbleWithLowFrequency:(Uint16)low_frequency_rumble andHighFrequency:(Uint16)high_frequency_rumble
{
int result = 0;
result += [self->low_frequency_motor setIntensity:((float)low_frequency_rumble / 65535.0f)];
result += [self->high_frequency_motor setIntensity:((float)high_frequency_rumble / 65535.0f)];
return ((result < 0) ? -1 : 0);
}
@end
static SDL_RumbleContext *IOS_JoystickInitRumble(GCController *controller)
{
@autoreleasepool {
if (@available(iOS 14.0, tvOS 14.0, *)) {
SDL_RumbleMotor *low_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftHandle];
SDL_RumbleMotor *high_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightHandle];
if (low_frequency_motor && high_frequency_motor) {
return [[SDL_RumbleContext alloc] initWithLowFrequencyMotor:low_frequency_motor andHighFrequencyMotor:high_frequency_motor];
}
}
}
return nil;
}
static int static int
IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{ {
SDL_JoystickDeviceItem *device = joystick->hwdata;
if (@available(iOS 14.0, tvOS 14.0, *)) {
if (!device->rumble && device->controller && device->controller.haptics) {
SDL_RumbleContext *rumble = IOS_JoystickInitRumble(device->controller);
if (rumble) {
device->rumble = (void *)CFBridgingRetain(rumble);
}
}
}
if (device->rumble) {
SDL_RumbleContext *rumble = (__bridge SDL_RumbleContext *)device->rumble;
return [rumble rumbleWithLowFrequency:low_frequency_rumble andHighFrequency:high_frequency_rumble];
} else {
return SDL_Unsupported(); return SDL_Unsupported();
}
} }
static void static void
@ -805,6 +959,11 @@ IOS_JoystickClose(SDL_Joystick * joystick)
device->joystick = NULL; device->joystick = NULL;
@autoreleasepool { @autoreleasepool {
if (device->rumble) {
CFRelease(device->rumble);
device->rumble = NULL;
}
if (device->accelerometer) { if (device->accelerometer) {
#if !TARGET_OS_TV #if !TARGET_OS_TV
[motionManager stopAccelerometerUpdates]; [motionManager stopAccelerometerUpdates];

View File

@ -34,6 +34,7 @@ typedef struct joystick_hwdata
SDL_bool remote; SDL_bool remote;
GCController __unsafe_unretained *controller; GCController __unsafe_unretained *controller;
void *rumble;
SDL_bool uses_pause_handler; SDL_bool uses_pause_handler;
int num_pause_presses; int num_pause_presses;
Uint32 pause_button_down_time; Uint32 pause_button_down_time;