pspaudio: Updated for SDL3 audio API.
However, this still blocks in PlayDevice and leaves WaitDevice as a no-op, which isn't ideal, since the device lock is held during PlayDevice. Ideally, this should be fixed.main
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121a2dce15
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1bfe97c235
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@ -34,41 +34,36 @@
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#include <pspaudio.h>
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#include <pspthreadman.h>
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/* The tag name used by PSP audio */
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#define PSPAUDIO_DRIVER_NAME "psp"
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static inline SDL_bool isBasicAudioConfig(const SDL_AudioSpec *spec)
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{
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return spec->freq == 44100;
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}
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static int PSPAUDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
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{
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int format, mixlen, i;
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_this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc(sizeof(*_this->hidden));
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if (_this->hidden == NULL) {
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device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
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if (device->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_zerop(_this->hidden);
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/* device only natively supports S16LSB */
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_this->spec.format = SDL_AUDIO_S16LSB;
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// device only natively supports S16LSB
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device->spec.format = SDL_AUDIO_S16LSB;
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/* PSP has some limitations with the Audio. It fully supports 44.1KHz (Mono & Stereo),
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however with frequencies different than 44.1KHz, it just supports Stereo,
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so a resampler must be done for these scenarios */
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if (isBasicAudioConfig(&_this->spec)) {
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/* The sample count must be a multiple of 64. */
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_this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(_this->spec.samples);
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/* The number of channels (1 or 2). */
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_this->spec.channels = _this->spec.channels == 1 ? 1 : 2;
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format = _this->spec.channels == 1 ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO;
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_this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, _this->spec.samples, format);
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if (isBasicAudioConfig(&device->spec)) {
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// The sample count must be a multiple of 64.
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device->sample_frames = PSP_AUDIO_SAMPLE_ALIGN(device->sample_frames);
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// The number of channels (1 or 2).
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device->spec.channels = device->spec.channels == 1 ? 1 : 2;
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format = (device->spec.channels == 1) ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO;
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device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->spec.samples, format);
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} else {
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/* 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000 */
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switch (_this->spec.freq) {
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// 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000
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switch (device->spec.freq) {
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case 8000:
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case 11025:
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case 12000:
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@ -78,93 +73,90 @@ static int PSPAUDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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case 32000:
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case 44100:
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case 48000:
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_this->spec.freq = _this->spec.freq;
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break;
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break; // acceptable, keep it
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default:
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_this->spec.freq = 48000;
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device->spec.freq = 48000;
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break;
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}
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/* The number of samples to output in one output call (min 17, max 4111). */
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_this->spec.samples = _this->spec.samples < 17 ? 17 : (_this->spec.samples > 4111 ? 4111 : _this->spec.samples);
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_this->spec.channels = 2; /* we're forcing the hardware to stereo. */
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_this->hidden->channel = sceAudioSRCChReserve(_this->spec.samples, _this->spec.freq, 2);
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// The number of samples to output in one output call (min 17, max 4111).
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device->sample_frames = device->sample_frames < 17 ? 17 : (device->sample_frames > 4111 ? 4111 : device->sample_frames);
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device->spec.channels = 2; // we're forcing the hardware to stereo.
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device->hidden->channel = sceAudioSRCChReserve(device->sample_frames, device->spec.freq, 2);
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}
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if (_this->hidden->channel < 0) {
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SDL_aligned_free(_this->hidden->rawbuf);
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_this->hidden->rawbuf = NULL;
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return SDL_SetError("Couldn't reserve hardware channel");
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}
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/* Update the fragment size as size in bytes. */
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SDL_CalculateAudioSpec(&_this->spec);
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// Update the fragment size as size in bytes.
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SDL_UpdatedAudioDeviceFormat(device);
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/* Allocate the mixing buffer. Its size and starting address must
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be a multiple of 64 bytes. Our sample count is already a multiple of
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64, so spec->size should be a multiple of 64 as well. */
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mixlen = _this->spec.size * NUM_BUFFERS;
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_this->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen);
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if (_this->hidden->rawbuf == NULL) {
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mixlen = device->buffer_size * NUM_BUFFERS;
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device->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen);
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if (device->hidden->rawbuf == NULL) {
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return SDL_SetError("Couldn't allocate mixing buffer");
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}
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SDL_memset(_this->hidden->rawbuf, 0, mixlen);
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SDL_memset(device->hidden->rawbuf, device->silence_value, mixlen);
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for (i = 0; i < NUM_BUFFERS; i++) {
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_this->hidden->mixbufs[i] = &_this->hidden->rawbuf[i * _this->spec.size];
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device->hidden->mixbufs[i] = &device->hidden->rawbuf[i * device->buffer_size];
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}
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_this->hidden->next_buffer = 0;
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return 0;
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}
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static void PSPAUDIO_PlayDevice(SDL_AudioDevice *_this)
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static void PSPAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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Uint8 *mixbuf = _this->hidden->mixbufs[_this->hidden->next_buffer];
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if (!isBasicAudioConfig(&_this->spec)) {
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SDL_assert(_this->spec.channels == 2);
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sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, mixbuf);
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if (!isBasicAudioConfig(&device->spec)) {
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SDL_assert(device->spec.channels == 2);
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sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, buffer);
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} else {
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sceAudioOutputPannedBlocking(_this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
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sceAudioOutputPannedBlocking(device->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, buffer);
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}
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_this->hidden->next_buffer = (_this->hidden->next_buffer + 1) % NUM_BUFFERS;
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void PSPAUDIO_WaitDevice(SDL_AudioDevice *_this)
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static void PSPAUDIO_WaitDevice(SDL_AudioDevice *device)
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{
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/* Because we block when sending audio, there's no need for this function to do anything. */
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// Because we block when sending audio, there's no need for this function to do anything.
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}
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static Uint8 *PSPAUDIO_GetDeviceBuf(SDL_AudioDevice *_this)
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static Uint8 *PSPAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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return _this->hidden->mixbufs[_this->hidden->next_buffer];
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Uint8 *buffer = device->hidden->mixbufs[device->hidden->next_buffer];
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device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS;
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return buffer;
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}
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static void PSPAUDIO_CloseDevice(SDL_AudioDevice *_this)
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static void PSPAUDIO_CloseDevice(SDL_AudioDevice *device)
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{
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if (_this->hidden->channel >= 0) {
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if (!isBasicAudioConfig(&_this->spec)) {
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if (device->hidden) {
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if (device->hidden->channel >= 0) {
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if (!isBasicAudioConfig(&device->spec)) {
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sceAudioSRCChRelease();
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} else {
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sceAudioChRelease(_this->hidden->channel);
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sceAudioChRelease(device->hidden->channel);
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}
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_this->hidden->channel = -1;
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device->hidden->channel = -1;
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}
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if (_this->hidden->rawbuf != NULL) {
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if (device->hidden->rawbuf != NULL) {
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SDL_aligned_free(_this->hidden->rawbuf);
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_this->hidden->rawbuf = NULL;
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device->hidden->rawbuf = NULL;
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}
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SDL_free(device->hidden);
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device->hidden = NULL;
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}
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}
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static void PSPAUDIO_ThreadInit(SDL_AudioDevice *_this)
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static void PSPAUDIO_ThreadInit(SDL_AudioDevice *device)
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{
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/* Increase the priority of this audio thread by 1 to put it
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ahead of other SDL threads. */
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SceUID thid;
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const SceUID thid = sceKernelGetThreadId()
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SceKernelThreadInfo status;
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thid = sceKernelGetThreadId();
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status.size = sizeof(SceKernelThreadInfo);
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if (sceKernelReferThreadStatus(thid, &status) == 0) {
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sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
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@ -173,25 +165,20 @@ static void PSPAUDIO_ThreadInit(SDL_AudioDevice *_this)
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static SDL_bool PSPAUDIO_Init(SDL_AudioDriverImpl *impl)
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{
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/* Set the function pointers */
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impl->OpenDevice = PSPAUDIO_OpenDevice;
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impl->PlayDevice = PSPAUDIO_PlayDevice;
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impl->WaitDevice = PSPAUDIO_WaitDevice;
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impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf;
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impl->CloseDevice = PSPAUDIO_CloseDevice;
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impl->ThreadInit = PSPAUDIO_ThreadInit;
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/* PSP audio device */
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impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
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/*
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impl->HasCaptureSupport = SDL_TRUE;
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impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
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*/
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return SDL_TRUE; /* this audio target is available. */
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//impl->HasCaptureSupport = SDL_TRUE;
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//impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
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return SDL_TRUE;
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}
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AudioBootStrap PSPAUDIO_bootstrap = {
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"psp", "PSP audio driver", PSPAUDIO_Init, SDL_FALSE
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};
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#endif /* SDL_AUDIO_DRIVER_PSP */
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#endif // SDL_AUDIO_DRIVER_PSP
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