Fixed rare infinite rumble in HIDAPI controller driver
parent
25bd5070f5
commit
1db56619de
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@ -280,6 +280,9 @@ HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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}
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if (val && duration_ms) {
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ctx->rumbleExpiration[i] = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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if (!ctx->rumbleExpiration[i]) {
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ctx->rumbleExpiration[i] = 1;
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}
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} else {
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ctx->rumbleExpiration[i] = 0;
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}
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@ -312,6 +312,9 @@ HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
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if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
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ctx->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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if (!ctx->rumble_expiration) {
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ctx->rumble_expiration = 1;
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}
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} else {
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ctx->rumble_expiration = 0;
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}
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@ -760,7 +760,10 @@ HIDAPI_DriverSwitch_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joys
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}
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if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
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ctx->m_nRumbleExpiration = SDL_GetTicks() + duration_ms;
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ctx->m_nRumbleExpiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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if (!ctx->m_nRumbleExpiration) {
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ctx->m_nRumbleExpiration = 1;
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}
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} else {
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ctx->m_nRumbleExpiration = 0;
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}
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@ -400,6 +400,9 @@ HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
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ctx->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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if (!ctx->rumble_expiration) {
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ctx->rumble_expiration = 1;
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}
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} else {
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ctx->rumble_expiration = 0;
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}
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@ -149,6 +149,9 @@ HIDAPI_DriverXbox360W_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
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ctx->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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if (!ctx->rumble_expiration) {
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ctx->rumble_expiration = 1;
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}
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} else {
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ctx->rumble_expiration = 0;
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}
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@ -312,6 +312,9 @@ HIDAPI_DriverXboxOne_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
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ctx->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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if (!ctx->rumble_expiration) {
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ctx->rumble_expiration = 1;
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}
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} else {
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ctx->rumble_expiration = 0;
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}
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