Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()
parent
067630aef3
commit
1e2caac58b
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@ -398,7 +398,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
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SDL_GameControllerButton button);
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/**
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* Trigger a rumble effect
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* Start a rumble effect
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* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
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*
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* \param gamecontroller The controller to vibrate
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@ -406,10 +406,23 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
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* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
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* \param duration_ms The duration of the rumble effect, in milliseconds
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*
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* \return 0, or -1 if rumble isn't supported on this joystick
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* \return 0, or -1 if rumble isn't supported on this controller
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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/**
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* Start a rumble effect in the game controller's triggers
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* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
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*
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* \param gamecontroller The controller to vibrate
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* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
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* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
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* \param duration_ms The duration of the rumble effect, in milliseconds
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*
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* \return 0, or -1 if rumble isn't supported on this controller
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
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/**
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* Return whether a controller has an LED
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*
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@ -420,7 +420,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
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int button);
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/**
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* Trigger a rumble effect
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* Start a rumble effect
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* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
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*
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* \param joystick The joystick to vibrate
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@ -432,6 +432,19 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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/**
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* Start a rumble effect in the joystick's triggers
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* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
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*
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* \param joystick The joystick to vibrate
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* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
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* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
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* \param duration_ms The duration of the rumble effect, in milliseconds
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*
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* \return 0, or -1 if trigger rumble isn't supported on this joystick
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
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/**
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* Return whether a joystick has an LED
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*
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@ -772,3 +772,5 @@
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#define SDL_GameControllerSetLED SDL_GameControllerSetLED_REAL
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#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
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#define SDL_JoystickSetLED SDL_JoystickSetLED_REAL
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#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_REAL
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#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_REAL
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@ -833,3 +833,5 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasLED,(SDL_GameController *a),(a),re
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SDL_DYNAPI_PROC(int,SDL_GameControllerSetLED,(SDL_GameController *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickSetLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerRumbleTriggers,(SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickRumbleTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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@ -2151,6 +2151,12 @@ SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequenc
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return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms);
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}
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int
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SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)
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{
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return SDL_JoystickRumbleTriggers(SDL_GameControllerGetJoystick(gamecontroller), left_rumble, right_rumble, duration_ms);
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}
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SDL_bool
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SDL_GameControllerHasLED(SDL_GameController *gamecontroller)
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{
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@ -901,6 +901,40 @@ SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
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return result;
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}
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int
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SDL_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)
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{
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int result;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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}
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SDL_LockJoysticks();
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if (left_rumble == joystick->left_trigger_rumble && right_rumble == joystick->right_trigger_rumble) {
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/* Just update the expiration */
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result = 0;
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} else {
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result = joystick->driver->RumbleTriggers(joystick, left_rumble, right_rumble);
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}
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/* Save the rumble value regardless of success, so we don't spam the driver */
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joystick->left_trigger_rumble = left_rumble;
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joystick->right_trigger_rumble = right_rumble;
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if ((left_rumble || right_rumble) && duration_ms) {
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joystick->trigger_rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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if (!joystick->trigger_rumble_expiration) {
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joystick->trigger_rumble_expiration = 1;
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}
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} else {
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joystick->trigger_rumble_expiration = 0;
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}
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SDL_UnlockJoysticks();
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return result;
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}
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SDL_bool
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SDL_JoystickHasLED(SDL_Joystick * joystick)
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{
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@ -978,6 +1012,9 @@ SDL_JoystickClose(SDL_Joystick * joystick)
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if (joystick->rumble_expiration) {
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SDL_JoystickRumble(joystick, 0, 0, 0);
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}
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if (joystick->trigger_rumble_expiration) {
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SDL_JoystickRumbleTriggers(joystick, 0, 0, 0);
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}
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joystick->driver->Close(joystick);
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joystick->hwdata = NULL;
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@ -1437,6 +1474,16 @@ SDL_JoystickUpdate(void)
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}
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SDL_UnlockJoysticks();
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}
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if (joystick->trigger_rumble_expiration) {
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SDL_LockJoysticks();
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/* Double check now that the lock is held */
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if (joystick->trigger_rumble_expiration &&
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SDL_TICKS_PASSED(SDL_GetTicks(), joystick->trigger_rumble_expiration)) {
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SDL_JoystickRumbleTriggers(joystick, 0, 0, 0);
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}
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SDL_UnlockJoysticks();
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}
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}
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SDL_LockJoysticks();
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@ -64,6 +64,10 @@ struct _SDL_Joystick
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Uint16 high_frequency_rumble;
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Uint32 rumble_expiration;
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Uint16 left_trigger_rumble;
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Uint16 right_trigger_rumble;
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Uint32 trigger_rumble_expiration;
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Uint8 led_red;
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Uint8 led_green;
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Uint8 led_blue;
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@ -126,6 +130,7 @@ typedef struct _SDL_JoystickDriver
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/* Rumble functionality */
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int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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int (*RumbleTriggers)(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble);
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/* LED functionality */
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SDL_bool (*HasLED)(SDL_Joystick * joystick);
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@ -633,6 +633,12 @@ ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
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return SDL_Unsupported();
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}
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static int
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ANDROID_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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ANDROID_JoystickHasLED(SDL_Joystick * joystick)
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{
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@ -723,6 +729,7 @@ SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
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ANDROID_JoystickGetDeviceInstanceID,
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ANDROID_JoystickOpen,
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ANDROID_JoystickRumble,
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ANDROID_JoystickRumbleTriggers,
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ANDROID_JoystickHasLED,
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ANDROID_JoystickSetLED,
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ANDROID_JoystickUpdate,
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@ -762,6 +762,12 @@ BSD_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
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return SDL_Unsupported();
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}
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static int
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BSD_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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BSD_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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{
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@ -792,6 +798,7 @@ SDL_JoystickDriver SDL_BSD_JoystickDriver =
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BSD_JoystickGetDeviceInstanceID,
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BSD_JoystickOpen,
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BSD_JoystickRumble,
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BSD_JoystickRumbleTriggers,
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BSD_JoystickHasLED,
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BSD_JoystickSetLED,
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BSD_JoystickUpdate,
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@ -922,6 +922,12 @@ DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
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return 0;
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}
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static int
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DARWIN_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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DARWIN_JoystickHasLED(SDL_Joystick * joystick)
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{
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@ -1081,6 +1087,7 @@ SDL_JoystickDriver SDL_DARWIN_JoystickDriver =
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DARWIN_JoystickGetDeviceInstanceID,
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DARWIN_JoystickOpen,
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DARWIN_JoystickRumble,
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DARWIN_JoystickRumbleTriggers,
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DARWIN_JoystickHasLED,
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DARWIN_JoystickSetLED,
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DARWIN_JoystickUpdate,
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@ -89,6 +89,12 @@ DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint1
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return SDL_Unsupported();
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}
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static int
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DUMMY_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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DUMMY_JoystickHasLED(SDL_Joystick * joystick)
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{
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@ -134,6 +140,7 @@ SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
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DUMMY_JoystickGetDeviceInstanceID,
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DUMMY_JoystickOpen,
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DUMMY_JoystickRumble,
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DUMMY_JoystickRumbleTriggers,
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DUMMY_JoystickHasLED,
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DUMMY_JoystickSetLED,
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DUMMY_JoystickUpdate,
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@ -403,6 +403,12 @@ EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble,
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return SDL_Unsupported();
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}
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static int
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EMSCRIPTEN_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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EMSCRIPTEN_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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{
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@ -433,6 +439,7 @@ SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
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EMSCRIPTEN_JoystickGetDeviceInstanceID,
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EMSCRIPTEN_JoystickOpen,
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EMSCRIPTEN_JoystickRumble,
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EMSCRIPTEN_JoystickRumbleTriggers,
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EMSCRIPTEN_JoystickHasLED,
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EMSCRIPTEN_JoystickSetLED,
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EMSCRIPTEN_JoystickUpdate,
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@ -259,6 +259,12 @@ extern "C"
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return SDL_Unsupported();
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}
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static int HAIKU_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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HAIKU_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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{
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HAIKU_JoystickGetDeviceInstanceID,
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HAIKU_JoystickOpen,
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HAIKU_JoystickRumble,
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HAIKU_JoystickRumbleTriggers,
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HAIKU_JoystickHasLED,
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HAIKU_JoystickSetLED,
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HAIKU_JoystickUpdate,
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@ -363,6 +363,12 @@ HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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return -1;
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}
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static int
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HIDAPI_DriverGameCube_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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HIDAPI_DriverGameCube_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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@ -414,6 +420,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
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HIDAPI_DriverGameCube_UpdateDevice,
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HIDAPI_DriverGameCube_OpenJoystick,
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HIDAPI_DriverGameCube_RumbleJoystick,
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HIDAPI_DriverGameCube_RumbleJoystickTriggers,
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HIDAPI_DriverGameCube_HasJoystickLED,
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HIDAPI_DriverGameCube_SetJoystickLED,
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HIDAPI_DriverGameCube_CloseJoystick,
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@ -373,6 +373,12 @@ HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
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return 0;
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}
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static int
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HIDAPI_DriverPS4_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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HIDAPI_DriverPS4_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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@ -588,6 +594,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
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HIDAPI_DriverPS4_UpdateDevice,
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HIDAPI_DriverPS4_OpenJoystick,
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HIDAPI_DriverPS4_RumbleJoystick,
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HIDAPI_DriverPS4_RumbleJoystickTriggers,
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HIDAPI_DriverPS4_HasJoystickLED,
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HIDAPI_DriverPS4_SetJoystickLED,
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HIDAPI_DriverPS4_CloseJoystick,
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@ -923,6 +923,12 @@ HIDAPI_DriverSwitch_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joys
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return HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, low_frequency_rumble, high_frequency_rumble);
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}
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static int
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HIDAPI_DriverSwitch_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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HIDAPI_DriverSwitch_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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@ -1289,6 +1295,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
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HIDAPI_DriverSwitch_UpdateDevice,
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HIDAPI_DriverSwitch_OpenJoystick,
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HIDAPI_DriverSwitch_RumbleJoystick,
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HIDAPI_DriverSwitch_RumbleJoystickTriggers,
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HIDAPI_DriverSwitch_HasJoystickLED,
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HIDAPI_DriverSwitch_SetJoystickLED,
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HIDAPI_DriverSwitch_CloseJoystick,
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@ -796,6 +796,12 @@ HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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return 0;
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}
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static int
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HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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HIDAPI_DriverXbox360_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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@ -1317,6 +1323,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
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HIDAPI_DriverXbox360_UpdateDevice,
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HIDAPI_DriverXbox360_OpenJoystick,
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HIDAPI_DriverXbox360_RumbleJoystick,
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HIDAPI_DriverXbox360_RumbleJoystickTriggers,
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HIDAPI_DriverXbox360_HasJoystickLED,
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HIDAPI_DriverXbox360_SetJoystickLED,
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HIDAPI_DriverXbox360_CloseJoystick,
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@ -157,6 +157,12 @@ HIDAPI_DriverXbox360W_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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return 0;
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}
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static int
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HIDAPI_DriverXbox360W_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360W_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
|
@ -307,6 +313,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W =
|
|||
HIDAPI_DriverXbox360W_UpdateDevice,
|
||||
HIDAPI_DriverXbox360W_OpenJoystick,
|
||||
HIDAPI_DriverXbox360W_RumbleJoystick,
|
||||
HIDAPI_DriverXbox360W_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverXbox360W_HasJoystickLED,
|
||||
HIDAPI_DriverXbox360W_SetJoystickLED,
|
||||
HIDAPI_DriverXbox360W_CloseJoystick,
|
||||
|
|
|
@ -350,6 +350,12 @@ HIDAPI_DriverXboxOne_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverXboxOne_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
|
@ -887,6 +893,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
|
|||
HIDAPI_DriverXboxOne_UpdateDevice,
|
||||
HIDAPI_DriverXboxOne_OpenJoystick,
|
||||
HIDAPI_DriverXboxOne_RumbleJoystick,
|
||||
HIDAPI_DriverXboxOne_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverXboxOne_HasJoystickLED,
|
||||
HIDAPI_DriverXboxOne_SetJoystickLED,
|
||||
HIDAPI_DriverXboxOne_CloseJoystick,
|
||||
|
|
|
@ -1071,6 +1071,23 @@ HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
|
|||
return result;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
int result;
|
||||
|
||||
if (joystick->hwdata) {
|
||||
SDL_HIDAPI_Device *device = joystick->hwdata->device;
|
||||
|
||||
result = device->driver->RumbleJoystickTriggers(device, joystick, left_rumble, right_rumble);
|
||||
} else {
|
||||
SDL_SetError("Rumble failed, device disconnected");
|
||||
result = -1;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_JoystickHasLED(SDL_Joystick * joystick)
|
||||
{
|
||||
|
@ -1175,6 +1192,7 @@ SDL_JoystickDriver SDL_HIDAPI_JoystickDriver =
|
|||
HIDAPI_JoystickGetDeviceInstanceID,
|
||||
HIDAPI_JoystickOpen,
|
||||
HIDAPI_JoystickRumble,
|
||||
HIDAPI_JoystickRumbleTriggers,
|
||||
HIDAPI_JoystickHasLED,
|
||||
HIDAPI_JoystickSetLED,
|
||||
HIDAPI_JoystickUpdate,
|
||||
|
|
|
@ -95,6 +95,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
|
|||
SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device);
|
||||
SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
|
||||
int (*RumbleJoystickTriggers)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
|
||||
SDL_bool (*HasJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
int (*SetJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
||||
void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
|
|
|
@ -1015,12 +1015,19 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
|||
@implementation SDL_RumbleContext {
|
||||
SDL_RumbleMotor *low_frequency_motor;
|
||||
SDL_RumbleMotor *high_frequency_motor;
|
||||
SDL_RumbleMotor *left_trigger_motor;
|
||||
SDL_RumbleMotor *right_trigger_motor;
|
||||
}
|
||||
|
||||
-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor andHighFrequencyMotor:(SDL_RumbleMotor*)high_frequency_motor
|
||||
-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor
|
||||
HighFrequencyMotor:(SDL_RumbleMotor*)high_frequency_motor
|
||||
LeftTriggerMotor:(SDL_RumbleMotor*)left_trigger_motor
|
||||
RightTriggerMotor:(SDL_RumbleMotor*)right_trigger_motor
|
||||
{
|
||||
self->low_frequency_motor = low_frequency_motor;
|
||||
self->high_frequency_motor = high_frequency_motor;
|
||||
self->left_trigger_motor = left_trigger_motor;
|
||||
self->right_trigger_motor = right_trigger_motor;
|
||||
return self;
|
||||
}
|
||||
|
||||
|
@ -1033,6 +1040,19 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
|||
return ((result < 0) ? -1 : 0);
|
||||
}
|
||||
|
||||
-(int) rumbleLeftTrigger:(Uint16)left_rumble andRightTrigger:(Uint16)right_rumble
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
if (self->left_trigger_motor && self->right_trigger_motor) {
|
||||
result += [self->left_trigger_motor setIntensity:((float)left_rumble / 65535.0f)];
|
||||
result += [self->right_trigger_motor setIntensity:((float)right_rumble / 65535.0f)];
|
||||
} else {
|
||||
result = SDL_Unsupported();
|
||||
}
|
||||
return ((result < 0) ? -1 : 0);
|
||||
}
|
||||
|
||||
-(void)cleanup
|
||||
{
|
||||
[self->low_frequency_motor cleanup];
|
||||
|
@ -1047,8 +1067,13 @@ static SDL_RumbleContext *IOS_JoystickInitRumble(GCController *controller)
|
|||
if (@available(iOS 14.0, tvOS 14.0, *)) {
|
||||
SDL_RumbleMotor *low_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftHandle];
|
||||
SDL_RumbleMotor *high_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightHandle];
|
||||
SDL_RumbleMotor *left_trigger_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftTrigger];
|
||||
SDL_RumbleMotor *right_trigger_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightTrigger];
|
||||
if (low_frequency_motor && high_frequency_motor) {
|
||||
return [[SDL_RumbleContext alloc] initWithLowFrequencyMotor:low_frequency_motor andHighFrequencyMotor:high_frequency_motor];
|
||||
return [[SDL_RumbleContext alloc] initWithLowFrequencyMotor:low_frequency_motor
|
||||
HighFrequencyMotor:high_frequency_motor
|
||||
LeftTriggerMotor:left_trigger_motor
|
||||
RightTriggerMotor:right_trigger_motor];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1083,6 +1108,32 @@ IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
|
|||
#endif
|
||||
}
|
||||
|
||||
static int
|
||||
IOS_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
#ifdef ENABLE_MFI_RUMBLE
|
||||
SDL_JoystickDeviceItem *device = joystick->hwdata;
|
||||
|
||||
if (@available(iOS 14.0, tvOS 14.0, *)) {
|
||||
if (!device->rumble && device->controller && device->controller.haptics) {
|
||||
SDL_RumbleContext *rumble = IOS_JoystickInitRumble(device->controller);
|
||||
if (rumble) {
|
||||
device->rumble = (void *)CFBridgingRetain(rumble);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (device->rumble) {
|
||||
SDL_RumbleContext *rumble = (__bridge SDL_RumbleContext *)device->rumble;
|
||||
return [rumble rumbleLeftTrigger:left_rumble andRightTrigger:right_rumble];
|
||||
} else {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
#else
|
||||
return SDL_Unsupported();
|
||||
#endif
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
IOS_JoystickHasLED(SDL_Joystick * joystick)
|
||||
{
|
||||
|
@ -1230,6 +1281,7 @@ SDL_JoystickDriver SDL_IOS_JoystickDriver =
|
|||
IOS_JoystickGetDeviceInstanceID,
|
||||
IOS_JoystickOpen,
|
||||
IOS_JoystickRumble,
|
||||
IOS_JoystickRumbleTriggers,
|
||||
IOS_JoystickHasLED,
|
||||
IOS_JoystickSetLED,
|
||||
IOS_JoystickUpdate,
|
||||
|
|
|
@ -891,6 +891,12 @@ LINUX_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint1
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
LINUX_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
LINUX_JoystickHasLED(SDL_Joystick * joystick)
|
||||
{
|
||||
|
@ -1378,6 +1384,7 @@ SDL_JoystickDriver SDL_LINUX_JoystickDriver =
|
|||
LINUX_JoystickGetDeviceInstanceID,
|
||||
LINUX_JoystickOpen,
|
||||
LINUX_JoystickRumble,
|
||||
LINUX_JoystickRumbleTriggers,
|
||||
LINUX_JoystickHasLED,
|
||||
LINUX_JoystickSetLED,
|
||||
LINUX_JoystickUpdate,
|
||||
|
|
|
@ -338,6 +338,12 @@ VIRTUAL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
|
|||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int
|
||||
VIRTUAL_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
|
||||
static SDL_bool
|
||||
VIRTUAL_JoystickHasLED(SDL_Joystick * joystick)
|
||||
|
@ -423,6 +429,7 @@ SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver =
|
|||
VIRTUAL_JoystickGetDeviceInstanceID,
|
||||
VIRTUAL_JoystickOpen,
|
||||
VIRTUAL_JoystickRumble,
|
||||
VIRTUAL_JoystickRumbleTriggers,
|
||||
VIRTUAL_JoystickHasLED,
|
||||
VIRTUAL_JoystickSetLED,
|
||||
VIRTUAL_JoystickUpdate,
|
||||
|
|
|
@ -614,6 +614,15 @@ RAWINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Ui
|
|||
return device->driver->RumbleJoystick(&device->hiddevice, joystick, low_frequency_rumble, high_frequency_rumble);
|
||||
}
|
||||
|
||||
static int
|
||||
RAWINPUT_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
struct joystick_hwdata *hwdata = joystick->hwdata;
|
||||
SDL_RAWINPUT_Device *device = hwdata->device;
|
||||
|
||||
return device->driver->RumbleJoystickTriggers(&device->hiddevice, joystick, low_frequency_rumble, high_frequency_rumble);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
RAWINPUT_JoystickHasLED(SDL_Joystick * joystick)
|
||||
{
|
||||
|
@ -756,6 +765,7 @@ SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver =
|
|||
RAWINPUT_JoystickGetDeviceInstanceID,
|
||||
RAWINPUT_JoystickOpen,
|
||||
RAWINPUT_JoystickRumble,
|
||||
RAWINPUT_JoystickRumbleTriggers,
|
||||
RAWINPUT_JoystickHasLED,
|
||||
RAWINPUT_JoystickSetLED,
|
||||
RAWINPUT_JoystickUpdate,
|
||||
|
|
|
@ -38,6 +38,7 @@ struct joystick_hwdata
|
|||
__x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *battery;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
|
||||
__x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
|
||||
UINT64 timestamp;
|
||||
};
|
||||
|
||||
|
@ -559,12 +560,31 @@ WGI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
|
|||
|
||||
if (hwdata->gamepad) {
|
||||
HRESULT hr;
|
||||
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
|
||||
|
||||
SDL_zero(vibration);
|
||||
vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
||||
vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, vibration);
|
||||
hwdata->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
||||
hwdata->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, hwdata->vibration);
|
||||
if (SUCCEEDED(hr)) {
|
||||
return 0;
|
||||
} else {
|
||||
return SDL_SetError("Setting vibration failed: 0x%x\n", hr);
|
||||
}
|
||||
} else {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
WGI_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
struct joystick_hwdata *hwdata = joystick->hwdata;
|
||||
|
||||
if (hwdata->gamepad) {
|
||||
HRESULT hr;
|
||||
|
||||
hwdata->vibration.LeftTrigger = (DOUBLE)left_rumble / SDL_MAX_UINT16;
|
||||
hwdata->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16;
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, hwdata->vibration);
|
||||
if (SUCCEEDED(hr)) {
|
||||
return 0;
|
||||
} else {
|
||||
|
@ -729,6 +749,7 @@ SDL_JoystickDriver SDL_WGI_JoystickDriver =
|
|||
WGI_JoystickGetDeviceInstanceID,
|
||||
WGI_JoystickOpen,
|
||||
WGI_JoystickRumble,
|
||||
WGI_JoystickRumbleTriggers,
|
||||
WGI_JoystickHasLED,
|
||||
WGI_JoystickSetLED,
|
||||
WGI_JoystickUpdate,
|
||||
|
|
|
@ -500,6 +500,12 @@ WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
|
|||
}
|
||||
}
|
||||
|
||||
static int
|
||||
WINDOWS_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
WINDOWS_JoystickHasLED(SDL_Joystick * joystick)
|
||||
{
|
||||
|
@ -595,6 +601,7 @@ SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
|
|||
WINDOWS_JoystickGetDeviceInstanceID,
|
||||
WINDOWS_JoystickOpen,
|
||||
WINDOWS_JoystickRumble,
|
||||
WINDOWS_JoystickRumbleTriggers,
|
||||
WINDOWS_JoystickHasLED,
|
||||
WINDOWS_JoystickSetLED,
|
||||
WINDOWS_JoystickUpdate,
|
||||
|
|
|
@ -114,6 +114,17 @@ UpdateWindowTitle()
|
|||
}
|
||||
}
|
||||
|
||||
static Uint16 ConvertAxisToRumble(Sint16 axis)
|
||||
{
|
||||
/* Only start rumbling if the axis is past the halfway point */
|
||||
const int half_axis = (SDL_JOYSTICK_AXIS_MAX / 2);
|
||||
if (axis > half_axis) {
|
||||
return (Uint16)(axis - half_axis) * 4;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
loop(void *arg)
|
||||
{
|
||||
|
@ -227,6 +238,16 @@ loop(void *arg)
|
|||
Uint16 high_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) * 2;
|
||||
SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250);
|
||||
}
|
||||
|
||||
/* Update trigger rumble based on thumbstick state */
|
||||
{
|
||||
Sint16 left_y = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
Sint16 right_y = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
Uint16 left_rumble = ConvertAxisToRumble(~left_y);
|
||||
Uint16 right_rumble = ConvertAxisToRumble(~right_y);
|
||||
|
||||
SDL_GameControllerRumbleTriggers(gamecontroller, left_rumble, right_rumble, 250);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_RenderPresent(screen);
|
||||
|
|
Loading…
Reference in New Issue