WinRT: more "Windows RT" to "WinRT" renaming

main
David Ludwig 2013-08-27 12:20:35 -04:00
parent 3070086431
commit 1e78c4a5d1
9 changed files with 219 additions and 219 deletions

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@ -40,7 +40,7 @@
#define SDL_MAIN_AVAILABLE
#elif defined(__WINRT__)
/* On Windows RT, SDL provides a main function that initializes CoreApplication,
/* On WinRT, SDL provides a main function that initializes CoreApplication,
creating an instance of IFrameworkView in the process.
Please note that #include'ing SDL_main.h is not enough to get a main()

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@ -73,7 +73,7 @@
#ifdef HAVE_MATH_H
# if defined(__WINRT__)
/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on
Windows RT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
for more information.
*/
# define _USE_MATH_DEFINES

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@ -94,11 +94,11 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
#endif /* __ANDROID__ */
/* Platform specific functions for Windows RT */
/* Platform specific functions for WinRT */
#if defined(__WINRT__) && __WINRT__
/**
* \brief Windows RT / Windows Phone path types
* \brief WinRT / Windows Phone path types
*/
typedef enum
{
@ -122,9 +122,9 @@ typedef enum
/**
* \brief Retrieves a Windows RT defined path on the local file system
* \brief Retrieves a WinRT defined path on the local file system
*
* \note Documentation on most app-specific path types on Windows RT
* \note Documentation on most app-specific path types on WinRT
* can be found on MSDN, at the URL:
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
*
@ -139,9 +139,9 @@ typedef enum
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
/**
* \brief Retrieves a Windows RT defined path on the local file system
* \brief Retrieves a WinRT defined path on the local file system
*
* \note Documentation on most app-specific path types on Windows RT
* \note Documentation on most app-specific path types on WinRT
* can be found on MSDN, at the URL:
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
*

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@ -177,7 +177,7 @@ struct SDL_SysWMinfo
#if defined(SDL_VIDEO_DRIVER_WINRT)
struct
{
IUnknown * window; /**< The Windows RT CoreWindow */
IUnknown * window; /**< The WinRT CoreWindow */
} winrt;
#endif
#if defined(SDL_VIDEO_DRIVER_X11)

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@ -22,7 +22,7 @@
/* WinRT NOTICE:
A number of changes were warranted to SDL's XAudio2 backend in order to
get it compiling for Windows RT.
get it compiling for WinRT.
When compiling for WinRT, XAudio2.h requires that it be compiled in a C++
file, and not a straight C file. Trying to compile it as C leads to lots
@ -57,13 +57,13 @@
http://blogs.msdn.com/b/chuckw/archive/2012/04/02/xaudio2-and-windows-8-consumer-preview.aspx
1. Windows' thread synchronization function, CreateSemaphore, was removed
from Windows RT. SDL's semaphore API was substituted instead.
from WinRT. SDL's semaphore API was substituted instead.
2. The method calls, IXAudio2::GetDeviceCount and IXAudio2::GetDeviceDetails
were removed from the XAudio2 API. Microsoft is telling developers to
use APIs in Windows::Foundation instead.
For SDL, the missing methods were reimplemented using the APIs Microsoft
said to use.
3. CoInitialize and CoUninitialize are not available in Windows RT.
3. CoInitialize and CoUninitialize are not available in WinRT.
These calls were removed, as COM will have been initialized earlier,
at least by the call to the WinRT app's main function
(aka 'int main(Platform::Array<Platform::String^>^)). (DLudwig:
@ -71,7 +71,7 @@
a tag of [MTAThread], which should initialize COM. My understanding
of COM is somewhat limited, and I may be incorrect here.)
4. IXAudio2::CreateMasteringVoice changed its integer-based 'DeviceIndex'
argument to a string-based one, 'szDeviceId'. In Windows RT, the
argument to a string-based one, 'szDeviceId'. In WinRT, the
string-based argument will be used.
*/

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@ -2,7 +2,7 @@
#pragma once
//
// Re-implementation of methods removed from XAudio2 (in Windows RT):
// Re-implementation of methods removed from XAudio2 (in WinRT):
//
typedef struct XAUDIO2_DEVICE_DETAILS
@ -22,19 +22,19 @@ HRESULT IXAudio2_GetDeviceDetails(IXAudio2 * unused, UINT32 index, XAUDIO2_DEVIC
// C-style macros to call XAudio2's methods in C++:
//
#define IXAudio2_CreateMasteringVoice(A, B, C, D, E, F, G) (A)->CreateMasteringVoice((B), (C), (D), (E), (F), (G))
#define IXAudio2_CreateSourceVoice(A, B, C, D, E, F, G, H) (A)->CreateSourceVoice((B), (C), (D), (E), (F), (G), (H))
#define IXAudio2_QueryInterface(A, B, C) (A)->QueryInterface((B), (C))
#define IXAudio2_Release(A) (A)->Release()
#define IXAudio2_StartEngine(A) (A)->StartEngine()
#define IXAudio2_StopEngine(A) (A)->StopEngine()
#define IXAudio2MasteringVoice_DestroyVoice(A) (A)->DestroyVoice()
#define IXAudio2SourceVoice_DestroyVoice(A) (A)->DestroyVoice()
#define IXAudio2SourceVoice_Discontinuity(A) (A)->Discontinuity()
#define IXAudio2SourceVoice_FlushSourceBuffers(A) (A)->FlushSourceBuffers()
#define IXAudio2SourceVoice_GetState(A, B) (A)->GetState((B))
#define IXAudio2SourceVoice_Start(A, B, C) (A)->Start((B), (C))
#define IXAudio2SourceVoice_Stop(A, B, C) (A)->Stop((B), (C))
#define IXAudio2SourceVoice_SubmitSourceBuffer(A, B, C) (A)->SubmitSourceBuffer((B), (C))
#define IXAudio2_CreateMasteringVoice(A, B, C, D, E, F, G) (A)->CreateMasteringVoice((B), (C), (D), (E), (F), (G))
#define IXAudio2_CreateSourceVoice(A, B, C, D, E, F, G, H) (A)->CreateSourceVoice((B), (C), (D), (E), (F), (G), (H))
#define IXAudio2_QueryInterface(A, B, C) (A)->QueryInterface((B), (C))
#define IXAudio2_Release(A) (A)->Release()
#define IXAudio2_StartEngine(A) (A)->StartEngine()
#define IXAudio2_StopEngine(A) (A)->StopEngine()
#define IXAudio2MasteringVoice_DestroyVoice(A) (A)->DestroyVoice()
#define IXAudio2SourceVoice_DestroyVoice(A) (A)->DestroyVoice()
#define IXAudio2SourceVoice_Discontinuity(A) (A)->Discontinuity()
#define IXAudio2SourceVoice_FlushSourceBuffers(A) (A)->FlushSourceBuffers()
#define IXAudio2SourceVoice_GetState(A, B) (A)->GetState((B))
#define IXAudio2SourceVoice_Start(A, B, C) (A)->Start((B), (C))
#define IXAudio2SourceVoice_Stop(A, B, C) (A)->Stop((B), (C))
#define IXAudio2SourceVoice_SubmitSourceBuffer(A, B, C) (A)->SubmitSourceBuffer((B), (C))

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@ -56,7 +56,7 @@ extern SDL_VideoDevice * WINRT_GlobalSDLVideoDevice;
typedef int (*SDL_WinRT_MainFunction)(int, char **);
static SDL_WinRT_MainFunction SDL_WinRT_main = nullptr;
// HACK, DLudwig: record a reference to the global, Windows RT 'app'/view.
// HACK, DLudwig: record a reference to the global, WinRT 'app'/view.
// SDL/WinRT will use this throughout its code.
//
// TODO, WinRT: consider replacing SDL_WinRTGlobalApp with something
@ -129,7 +129,7 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n
// Set the orientation/rotation preferences. Please note that this does
// not constitute a 100%-certain lock of a given set of possible
// orientations. According to Microsoft's documentation on Windows RT [1]
// orientations. According to Microsoft's documentation on WinRT [1]
// when a device is not capable of being rotated, Windows may ignore
// the orientation preferences, and stick to what the device is capable of
// displaying.

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@ -1,159 +1,159 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_WINRT
/*
* Windows includes:
*/
#include <Windows.h>
using namespace Windows::UI::Core;
using Windows::UI::Core::CoreCursor;
/*
* SDL includes:
*/
extern "C" {
#include "SDL_assert.h"
#include "../../events/SDL_mouse_c.h"
#include "../SDL_sysvideo.h"
#include "SDL_events.h"
#include "SDL_log.h"
}
#include "../../core/winrt/SDL_winrtapp.h"
#include "SDL_winrtmouse.h"
static SDL_bool WINRT_UseRelativeMouseMode = SDL_FALSE;
static SDL_Cursor *
WINRT_CreateSystemCursor(SDL_SystemCursor id)
{
SDL_Cursor *cursor;
CoreCursorType cursorType = CoreCursorType::Arrow;
switch(id)
{
default:
SDL_assert(0);
return NULL;
case SDL_SYSTEM_CURSOR_ARROW: cursorType = CoreCursorType::Arrow; break;
case SDL_SYSTEM_CURSOR_IBEAM: cursorType = CoreCursorType::IBeam; break;
case SDL_SYSTEM_CURSOR_WAIT: cursorType = CoreCursorType::Wait; break;
case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorType = CoreCursorType::Cross; break;
case SDL_SYSTEM_CURSOR_WAITARROW: cursorType = CoreCursorType::Wait; break;
case SDL_SYSTEM_CURSOR_SIZENWSE: cursorType = CoreCursorType::SizeNorthwestSoutheast; break;
case SDL_SYSTEM_CURSOR_SIZENESW: cursorType = CoreCursorType::SizeNortheastSouthwest; break;
case SDL_SYSTEM_CURSOR_SIZEWE: cursorType = CoreCursorType::SizeWestEast; break;
case SDL_SYSTEM_CURSOR_SIZENS: cursorType = CoreCursorType::SizeNorthSouth; break;
case SDL_SYSTEM_CURSOR_SIZEALL: cursorType = CoreCursorType::SizeAll; break;
case SDL_SYSTEM_CURSOR_NO: cursorType = CoreCursorType::UniversalNo; break;
case SDL_SYSTEM_CURSOR_HAND: cursorType = CoreCursorType::Hand; break;
}
cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
if (cursor) {
/* Create a pointer to a COM reference to a cursor. The extra
pointer is used (on top of the COM reference) to allow the cursor
to be referenced by the SDL_cursor's driverdata field, which is
a void pointer.
*/
CoreCursor ^* theCursor = new CoreCursor^(nullptr);
*theCursor = ref new CoreCursor(cursorType, 0);
cursor->driverdata = (void *) theCursor;
} else {
SDL_OutOfMemory();
}
return cursor;
}
static SDL_Cursor *
WINRT_CreateDefaultCursor()
{
return WINRT_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
}
static void
WINRT_FreeCursor(SDL_Cursor * cursor)
{
if (cursor->driverdata) {
CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata;
*theCursor = nullptr; // Release the COM reference to the CoreCursor
delete theCursor; // Delete the pointer to the COM reference
}
SDL_free(cursor);
}
static int
WINRT_ShowCursor(SDL_Cursor * cursor)
{
if (cursor) {
CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata;
CoreWindow::GetForCurrentThread()->PointerCursor = *theCursor;
} else {
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
}
return 0;
}
static int
WINRT_SetRelativeMouseMode(SDL_bool enabled)
{
WINRT_UseRelativeMouseMode = enabled;
return 0;
}
void
WINRT_InitMouse(_THIS)
{
SDL_Mouse *mouse = SDL_GetMouse();
/* DLudwig, Dec 3, 2012: Windows RT does not currently provide APIs for
the following features, AFAIK:
- custom cursors (multiple system cursors are, however, available)
- programmatically moveable cursors
*/
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
//mouse->CreateCursor = WINRT_CreateCursor;
mouse->CreateSystemCursor = WINRT_CreateSystemCursor;
mouse->ShowCursor = WINRT_ShowCursor;
mouse->FreeCursor = WINRT_FreeCursor;
//mouse->WarpMouse = WINRT_WarpMouse;
mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode;
SDL_SetDefaultCursor(WINRT_CreateDefaultCursor());
#endif
}
void
WINRT_QuitMouse(_THIS)
{
}
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_WINRT
/*
* Windows includes:
*/
#include <Windows.h>
using namespace Windows::UI::Core;
using Windows::UI::Core::CoreCursor;
/*
* SDL includes:
*/
extern "C" {
#include "SDL_assert.h"
#include "../../events/SDL_mouse_c.h"
#include "../SDL_sysvideo.h"
#include "SDL_events.h"
#include "SDL_log.h"
}
#include "../../core/winrt/SDL_winrtapp.h"
#include "SDL_winrtmouse.h"
static SDL_bool WINRT_UseRelativeMouseMode = SDL_FALSE;
static SDL_Cursor *
WINRT_CreateSystemCursor(SDL_SystemCursor id)
{
SDL_Cursor *cursor;
CoreCursorType cursorType = CoreCursorType::Arrow;
switch(id)
{
default:
SDL_assert(0);
return NULL;
case SDL_SYSTEM_CURSOR_ARROW: cursorType = CoreCursorType::Arrow; break;
case SDL_SYSTEM_CURSOR_IBEAM: cursorType = CoreCursorType::IBeam; break;
case SDL_SYSTEM_CURSOR_WAIT: cursorType = CoreCursorType::Wait; break;
case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorType = CoreCursorType::Cross; break;
case SDL_SYSTEM_CURSOR_WAITARROW: cursorType = CoreCursorType::Wait; break;
case SDL_SYSTEM_CURSOR_SIZENWSE: cursorType = CoreCursorType::SizeNorthwestSoutheast; break;
case SDL_SYSTEM_CURSOR_SIZENESW: cursorType = CoreCursorType::SizeNortheastSouthwest; break;
case SDL_SYSTEM_CURSOR_SIZEWE: cursorType = CoreCursorType::SizeWestEast; break;
case SDL_SYSTEM_CURSOR_SIZENS: cursorType = CoreCursorType::SizeNorthSouth; break;
case SDL_SYSTEM_CURSOR_SIZEALL: cursorType = CoreCursorType::SizeAll; break;
case SDL_SYSTEM_CURSOR_NO: cursorType = CoreCursorType::UniversalNo; break;
case SDL_SYSTEM_CURSOR_HAND: cursorType = CoreCursorType::Hand; break;
}
cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
if (cursor) {
/* Create a pointer to a COM reference to a cursor. The extra
pointer is used (on top of the COM reference) to allow the cursor
to be referenced by the SDL_cursor's driverdata field, which is
a void pointer.
*/
CoreCursor ^* theCursor = new CoreCursor^(nullptr);
*theCursor = ref new CoreCursor(cursorType, 0);
cursor->driverdata = (void *) theCursor;
} else {
SDL_OutOfMemory();
}
return cursor;
}
static SDL_Cursor *
WINRT_CreateDefaultCursor()
{
return WINRT_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
}
static void
WINRT_FreeCursor(SDL_Cursor * cursor)
{
if (cursor->driverdata) {
CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata;
*theCursor = nullptr; // Release the COM reference to the CoreCursor
delete theCursor; // Delete the pointer to the COM reference
}
SDL_free(cursor);
}
static int
WINRT_ShowCursor(SDL_Cursor * cursor)
{
if (cursor) {
CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata;
CoreWindow::GetForCurrentThread()->PointerCursor = *theCursor;
} else {
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
}
return 0;
}
static int
WINRT_SetRelativeMouseMode(SDL_bool enabled)
{
WINRT_UseRelativeMouseMode = enabled;
return 0;
}
void
WINRT_InitMouse(_THIS)
{
SDL_Mouse *mouse = SDL_GetMouse();
/* DLudwig, Dec 3, 2012: WinRT does not currently provide APIs for
the following features, AFAIK:
- custom cursors (multiple system cursors are, however, available)
- programmatically moveable cursors
*/
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
//mouse->CreateCursor = WINRT_CreateCursor;
mouse->CreateSystemCursor = WINRT_CreateSystemCursor;
mouse->ShowCursor = WINRT_ShowCursor;
mouse->FreeCursor = WINRT_FreeCursor;
//mouse->WarpMouse = WINRT_WarpMouse;
mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode;
SDL_SetDefaultCursor(WINRT_CreateDefaultCursor());
#endif
}
void
WINRT_QuitMouse(_THIS)
{
}
// Applies necessary geometric transformations to raw cursor positions:
static Windows::Foundation::Point
TransformCursor(SDL_Window * window, Windows::Foundation::Point rawPosition)
@ -166,8 +166,8 @@ TransformCursor(SDL_Window * window, Windows::Foundation::Point rawPosition)
outputPosition.X = rawPosition.X * (((float32)window->w) / nativeWindow->Bounds.Width);
outputPosition.Y = rawPosition.Y * (((float32)window->h) / nativeWindow->Bounds.Height);
return outputPosition;
}
}
static inline int
_lround(float arg)
{
@ -176,15 +176,15 @@ _lround(float arg)
} else {
return (int)ceil(arg - 0.5f);
}
}
void
WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args)
{
if (!window || !WINRT_UseRelativeMouseMode) {
return;
}
}
void
WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args)
{
if (!window || !WINRT_UseRelativeMouseMode) {
return;
}
// DLudwig, 2012-12-28: On some systems, namely Visual Studio's Windows
// Simulator, as well as Windows 8 in a Parallels 8 VM, MouseEventArgs'
// MouseDelta field often reports very large values. More information
@ -228,7 +228,7 @@ WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::Mouse
//
// One possible workaround would be to programmatically set the cursor's
// position to the screen's center (when SDL's relative mouse mode is enabled),
// however Windows RT does not yet seem to have the ability to set the cursor's
// however WinRT does not yet seem to have the ability to set the cursor's
// position via a public API. Win32 did this via an API call, SetCursorPos,
// however WinRT makes this function be private. Apps that use it won't get
// approved for distribution in the Windows Store. I've yet to be able to find
@ -249,8 +249,8 @@ WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::Mouse
1,
_lround(mouseDeltaInSDLWindowCoords.X),
_lround(mouseDeltaInSDLWindowCoords.Y));
}
}
static Uint8
WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
{
@ -331,10 +331,10 @@ WINRT_LogPointerEvent(const char * header, PointerEventArgs ^ args, Windows::Fou
pt->FrameId,
pt->PointerId,
WINRT_ConvertPointerUpdateKindToString(args->CurrentPoint->Properties->PointerUpdateKind));
}
void
WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args)
}
void
WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer moved", args, TransformCursor(args->CurrentPoint->Position));
@ -346,9 +346,9 @@ WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Core::PointerEve
Windows::Foundation::Point transformedPoint = TransformCursor(window, args->CurrentPoint->Position);
SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
}
void
}
void
WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args)
{
#if LOG_POINTER_EVENTS
@ -362,8 +362,8 @@ WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Core::Poi
// FIXME: This may need to accumulate deltas up to WHEEL_DELTA
short motion = args->CurrentPoint->Properties->MouseWheelDelta / WHEEL_DELTA;
SDL_SendMouseWheel(window, 0, 0, motion);
}
}
void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args)
{
#if LOG_POINTER_EVENTS
@ -378,8 +378,8 @@ void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Core::Po
if (button) {
SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
}
}
}
void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args)
{
#if LOG_POINTER_EVENTS
@ -394,8 +394,8 @@ void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Core::Poi
if (button) {
SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
}
}
#endif /* SDL_VIDEO_DRIVER_WINRT */
/* vi: set ts=4 sw=4 expandtab: */
}
#endif /* SDL_VIDEO_DRIVER_WINRT */
/* vi: set ts=4 sw=4 expandtab: */

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@ -132,7 +132,7 @@ WINRT_CreateDevice(int devindex)
#define WINRTVID_DRIVER_NAME "winrt"
VideoBootStrap WINRT_bootstrap = {
WINRTVID_DRIVER_NAME, "SDL Windows RT video driver",
WINRTVID_DRIVER_NAME, "SDL WinRT video driver",
WINRT_Available, WINRT_CreateDevice
};