Revert renaming SDL_eventaction. adding it again in next commit with
scripts
This reverts commit f08c31060a
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main
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9f83647aec
commit
1efadcc5d4
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@ -828,7 +828,7 @@ typedef enum
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SDL_ADDEVENT,
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SDL_PEEKEVENT,
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SDL_GETEVENT
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} SDL_EventAction;
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} SDL_eventaction;
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/**
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* Check the event queue for messages and optionally return them.
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@ -868,7 +868,7 @@ typedef enum
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* \sa SDL_PumpEvents
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* \sa SDL_PushEvent
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*/
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extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType);
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extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType);
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/* @} */
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/**
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@ -647,7 +647,7 @@ SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenUserStorage,(const char *a, const char *b, SDL_PropertiesID c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PauseHaptic,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_PenConnected,(SDL_PenID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_PollEvent,(SDL_Event *a),(a),return)
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@ -839,7 +839,7 @@ static int SDL_SendWakeupEvent(void)
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}
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/* Lock the event queue, take a peep at it, and unlock it */
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static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_EventAction action,
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static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_eventaction action,
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Uint32 minType, Uint32 maxType, SDL_bool include_sentinel)
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{
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int i, used, sentinels_expected = 0;
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@ -904,7 +904,7 @@ static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_EventAct
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return used;
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}
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int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action,
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int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
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Uint32 minType, Uint32 maxType)
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{
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return SDL_PeepEventsInternal(events, numevents, action, minType, maxType, SDL_FALSE);
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