From 1fe7e3616bd0f613f3f7b27fa0b1d23fa7461572 Mon Sep 17 00:00:00 2001 From: Sylvain Date: Mon, 20 Sep 2021 16:46:16 +0200 Subject: [PATCH] OpenGL: a few opengl functions become unused --- src/render/opengl/SDL_glfuncs.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/render/opengl/SDL_glfuncs.h b/src/render/opengl/SDL_glfuncs.h index f290c78d6..b5e19e68a 100644 --- a/src/render/opengl/SDL_glfuncs.h +++ b/src/render/opengl/SDL_glfuncs.h @@ -302,14 +302,14 @@ SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) SDL_PROC_UNUSED(void, glPopAttrib, (void)) SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) -SDL_PROC(void, glPopMatrix, (void)) +SDL_PROC_UNUSED(void, glPopMatrix, (void)) SDL_PROC_UNUSED(void, glPopName, (void)) SDL_PROC_UNUSED(void, glPrioritizeTextures, (GLsizei n, const GLuint * textures, const GLclampf * priorities)) SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) -SDL_PROC(void, glPushMatrix, (void)) +SDL_PROC_UNUSED(void, glPushMatrix, (void)) SDL_PROC_UNUSED(void, glPushName, (GLuint name)) SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) @@ -354,7 +354,7 @@ SDL_PROC_UNUSED(void, glRects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) -SDL_PROC(void, glRotated, +SDL_PROC_UNUSED(void, glRotated, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) SDL_PROC(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) @@ -442,7 +442,7 @@ SDL_PROC(void, glTexSubImage2D, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)) SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) -SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))