Removed SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
Replaced with SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4, defaulting to SDL_TRUEmain
parent
7cb1ca60ec
commit
20051f805f
|
@ -720,6 +720,7 @@ The following hints have been removed:
|
|||
* SDL_HINT_VIDEO_X11_XINERAMA - Xinerama no longer supported by the X11 backend
|
||||
* SDL_HINT_VIDEO_X11_XVIDMODE - Xvidmode no longer supported by the X11 backend
|
||||
* SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING - SDL now properly handles the 0x406D1388 Exception if no debugger intercepts it, preventing its propagation.
|
||||
* SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 - replaced with SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4, defaulting to SDL_TRUE
|
||||
* SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING
|
||||
|
||||
* Renamed hints SDL_HINT_VIDEODRIVER and SDL_HINT_AUDIODRIVER to SDL_HINT_VIDEO_DRIVER and SDL_HINT_AUDIO_DRIVER
|
||||
|
|
|
@ -2392,12 +2392,12 @@ extern "C" {
|
|||
* A variable controlling whether SDL generates window-close events for Alt+F4 on Windows.
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - SDL will generate a window-close event when it sees Alt+F4. (default)
|
||||
* "1" - SDL will only do normal key handling for Alt+F4.
|
||||
* "0" - SDL will only do normal key handling for Alt+F4. (default)
|
||||
* "1" - SDL will generate a window-close event when it sees Alt+F4.
|
||||
*
|
||||
* This hint can be set anytime.
|
||||
*/
|
||||
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
|
||||
#define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4"
|
||||
|
||||
/**
|
||||
* A variable controlling whether SDL uses the D3D9Ex API introduced in Windows Vista, instead of normal D3D9.
|
||||
|
|
|
@ -402,7 +402,7 @@ static void WIN_UpdateFocus(SDL_Window *window, SDL_bool expect_focus)
|
|||
|
||||
static SDL_bool ShouldGenerateWindowCloseOnAltF4(void)
|
||||
{
|
||||
return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE);
|
||||
return SDL_GetHintBoolean(SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4, SDL_TRUE);
|
||||
}
|
||||
|
||||
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
||||
|
|
Loading…
Reference in New Issue