diff --git a/src/cpuinfo/SDL_cpuinfo.c b/src/cpuinfo/SDL_cpuinfo.c index b0b8cc58e..44ca032d9 100644 --- a/src/cpuinfo/SDL_cpuinfo.c +++ b/src/cpuinfo/SDL_cpuinfo.c @@ -370,7 +370,7 @@ static int CPU_haveARMSIMD(void) fd = open("/proc/self/auxv", O_RDONLY | O_CLOEXEC); if (fd >= 0) { Elf32_auxv_t aux; - while (read(fd, &aux, sizeof aux) == sizeof aux) { + while (read(fd, &aux, sizeof(aux)) == sizeof(aux)) { if (aux.a_type == AT_PLATFORM) { const char *plat = (const char *)aux.a_un.a_val; if (plat) { diff --git a/src/dynapi/SDL_dynapi.c b/src/dynapi/SDL_dynapi.c index def084a43..79e74ff35 100644 --- a/src/dynapi/SDL_dynapi.c +++ b/src/dynapi/SDL_dynapi.c @@ -42,9 +42,9 @@ /* This is the version of the dynamic API. This doesn't match the SDL version and should not change until there's been a major revamp in API/ABI. So 2.0.5 adds functions over 2.0.4? This number doesn't change; - the sizeof (jump_table) changes instead. But 2.1.0 changes how a function + the sizeof(jump_table) changes instead. But 2.1.0 changes how a function works in an incompatible way or removes a function? This number changes, - since sizeof (jump_table) isn't sufficient anymore. It's likely + since sizeof(jump_table) isn't sufficient anymore. It's likely we'll forget to bump every time we add a function, so this is the failsafe switch for major API change decisions. Respect it and use it sparingly. */ diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c index 544e1b862..36c2d393d 100644 --- a/src/render/ps2/SDL_render_ps2.c +++ b/src/render/ps2/SDL_render_ps2.c @@ -233,7 +233,7 @@ static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL size_indices = indices ? size_indices : 0; if (texture) { - GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMUVPOINT), 4, &cmd->data.draw.first); + GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMUVPOINT), 4, &cmd->data.draw.first); GSTEXTURE *ps2_tex = (GSTEXTURE *) texture->driverdata; if (vertices == NULL) {