tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12

main
Ozkan Sezer 2022-06-19 11:32:10 +03:00 committed by Sam Lantinga
parent bdcdbfc757
commit 22a29321e9
1 changed files with 5 additions and 3 deletions

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@ -33,10 +33,12 @@
#undef WINVER #undef WINVER
#define WINVER 0x0501 #define WINVER 0x0501
#undef _WIN32_WINNT #undef _WIN32_WINNT
#if !defined(SDL_VIDEO_RENDER_D3D12) #if defined(SDL_VIDEO_RENDER_D3D12)
#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
#else
#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */ #define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
#elif defined(HAVE_SHELLSCALINGAPI_H)
#define _WIN32_WINNT 0x603 /* For DPI support */
#else
#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
#endif #endif
#endif #endif