audio: FreeDeviceHandle should pass the whole device, for convenience.
parent
9e3c5f93e0
commit
22afa5735f
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@ -198,7 +198,7 @@ static void DestroyPhysicalAudioDevice(SDL_AudioDevice *device)
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// it's safe to not hold the lock for this (we can't anyhow, or the audio thread won't quit), because we shouldn't be in the device list at this point.
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// it's safe to not hold the lock for this (we can't anyhow, or the audio thread won't quit), because we shouldn't be in the device list at this point.
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ClosePhysicalAudioDevice(device);
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ClosePhysicalAudioDevice(device);
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current_audio.impl.FreeDeviceHandle(device->handle);
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current_audio.impl.FreeDeviceHandle(device);
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SDL_DestroyMutex(device->lock);
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SDL_DestroyMutex(device->lock);
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SDL_free(device->work_buffer);
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SDL_free(device->work_buffer);
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@ -418,7 +418,7 @@ static void SDL_AudioWaitCaptureDevice_Default(SDL_AudioDevice *device) { /* no-
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static void SDL_AudioFlushCapture_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioFlushCapture_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioCloseDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioCloseDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ }
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static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ }
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static void SDL_AudioFreeDeviceHandle_Default(void *handle) { /* no-op. */ }
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static void SDL_AudioFreeDeviceHandle_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioDetectDevices_Default(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
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static void SDL_AudioDetectDevices_Default(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
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{
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{
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@ -114,7 +114,7 @@ typedef struct SDL_AudioDriverImpl
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int (*CaptureFromDevice)(SDL_AudioDevice *device, void *buffer, int buflen);
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int (*CaptureFromDevice)(SDL_AudioDevice *device, void *buffer, int buflen);
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void (*FlushCapture)(SDL_AudioDevice *device);
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void (*FlushCapture)(SDL_AudioDevice *device);
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void (*CloseDevice)(SDL_AudioDevice *device);
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void (*CloseDevice)(SDL_AudioDevice *device);
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void (*FreeDeviceHandle)(void *handle); /**< SDL is done with handle from SDL_AddAudioDevice() */
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void (*FreeDeviceHandle)(SDL_AudioDevice *handle); // SDL is done with this device; free the handle from SDL_AddAudioDevice()
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void (*Deinitialize)(void);
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void (*Deinitialize)(void);
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/* Some flags to push duplicate code into the core and reduce #ifdefs. */
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/* Some flags to push duplicate code into the core and reduce #ifdefs. */
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@ -149,9 +149,9 @@ static int SetDSerror(const char *function, int code)
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return SDL_SetError("%s: %s (0x%x)", function, error, code);
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return SDL_SetError("%s: %s (0x%x)", function, error, code);
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}
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}
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static void DSOUND_FreeDeviceHandle(void *handle)
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static void DSOUND_FreeDeviceHandle(SDL_AudioDevice *device)
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{
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{
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SDL_free(handle);
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SDL_free(device->handle);
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}
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}
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static int DSOUND_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
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static int DSOUND_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
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