iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
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f7ac02010f
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@ -243,6 +243,9 @@ extern "C" {
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* this is problematic. This functionality can be disabled by setting this
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* hint.
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*
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* As of SDL 2.0.4, SDL_EnableScreenSaver and SDL_DisableScreenSaver accomplish
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* the same thing on iOS. They should be preferred over this hint.
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*
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* This variable can be set to the following values:
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* "0" - Enable idle timer
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* "1" - Disable idle timer
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@ -25,6 +25,8 @@
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#include "../SDL_sysvideo.h"
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void UIKit_SuspendScreenSaver(_THIS);
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BOOL UIKit_IsSystemVersionAtLeast(double version);
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CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen);
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@ -26,6 +26,7 @@
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "SDL_hints.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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@ -74,6 +75,7 @@ UIKit_CreateDevice(int devindex)
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device->GetDisplayModes = UIKit_GetDisplayModes;
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device->SetDisplayMode = UIKit_SetDisplayMode;
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device->PumpEvents = UIKit_PumpEvents;
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device->SuspendScreenSaver = UIKit_SuspendScreenSaver;
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device->CreateWindow = UIKit_CreateWindow;
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device->SetWindowTitle = UIKit_SetWindowTitle;
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device->ShowWindow = UIKit_ShowWindow;
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@ -130,6 +132,21 @@ UIKit_VideoQuit(_THIS)
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UIKit_QuitModes(_this);
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}
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void
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UIKit_SuspendScreenSaver(_THIS)
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{
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@autoreleasepool {
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/* Ignore ScreenSaver API calls if the idle timer hint has been set. */
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/* FIXME: The idle timer hint should be deprecated for SDL 2.1. */
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if (SDL_GetHint(SDL_HINT_IDLE_TIMER_DISABLED) == NULL) {
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UIApplication *app = [UIApplication sharedApplication];
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/* Prevent the display from dimming and going to sleep. */
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app.idleTimerDisabled = (_this->suspend_screensaver != SDL_FALSE);
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}
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}
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}
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BOOL
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UIKit_IsSystemVersionAtLeast(double version)
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{
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