Revert "video: Prefer Wayland over X11"

This reverts commit 8ceba27d62.

SDL Wayland support is stable, but there are a number of issues with third-party software (NVIDIA drivers, libwayland event overflow, libdecor not handling plugin load failures, Steam overlay not working with Wayland, etc.) that make it better to default to X11 at this time.

Games which would like to prefer wayland when available can use the following code before SDL_Init():
	SDL_SetHint(SDL_HINT_VIDEODRIVER, "wayland,x11");

Fixes https://github.com/libsdl-org/SDL/issues/5527
main
Sam Lantinga 2022-04-18 09:03:14 -07:00
parent c1336b21ed
commit 254fcc90eb
1 changed files with 13 additions and 13 deletions

View File

@ -61,12 +61,12 @@ static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_COCOA
&COCOA_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
&Wayland_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_X11
&X11_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
&Wayland_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_VIVANTE
&VIVANTE_bootstrap,
#endif
@ -4271,12 +4271,12 @@ SDL_IsScreenKeyboardShown(SDL_Window *window)
#if SDL_VIDEO_DRIVER_UIKIT
#include "uikit/SDL_uikitmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
#include "wayland/SDL_waylandmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_X11
#include "x11/SDL_x11messagebox.h"
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
#include "wayland/SDL_waylandmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_HAIKU
#include "haiku/SDL_bmessagebox.h"
#endif
@ -4384,13 +4384,6 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WAYLAND) &&
Wayland_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_X11
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) &&
@ -4398,6 +4391,13 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WAYLAND) &&
Wayland_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_HAIKU
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_HAIKU) &&