Always provide an implementation for all SDL3 symbols
parent
3a36433a3c
commit
25ce87979d
|
@ -24,6 +24,7 @@ LOCAL_SRC_FILES := \
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$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
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$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
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$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
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$(wildcard $(LOCAL_PATH)/src/core/*.c) \
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$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
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$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
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@ -557,6 +557,8 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\SDL_runapp.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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@ -699,6 +701,7 @@
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<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
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@ -767,6 +770,7 @@
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<ClCompile Include="..\..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\..\src\video\SDL_surface.c" />
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<ClCompile Include="..\..\src\video\SDL_video.c" />
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<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
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<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
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<ClCompile Include="..\..\src\video\SDL_yuv.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
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@ -885,6 +885,13 @@
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<ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
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<Filter>atomic</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\SDL_runapp.c">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Inclu
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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@ -1182,6 +1189,9 @@
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<ClCompile Include="..\..\src\video\SDL_video.c">
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<Filter>video</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\SDL_video_unsupported.c">
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<Filter>video</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\SDL_yuv.c">
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<Filter>video</Filter>
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</ClCompile>
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@ -1308,6 +1318,9 @@
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<ClCompile Include="..\..\src\render\SDL_render.c">
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<Filter>render</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\SDL_render_unsupported.c">
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<Filter>render</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
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<Filter>render</Filter>
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</ClCompile>
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@ -250,6 +250,8 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\src\core\SDL_runapp.c" />
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<ClCompile Include="..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\src\core\windows\SDL_xinput.c" />
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<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
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@ -383,6 +385,7 @@
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<ClCompile Include="..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\src\render\SDL_render.c" />
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<ClCompile Include="..\src\render\SDL_render_unsupported.c" />
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<ClCompile Include="..\src\render\SDL_yuv_sw.c" />
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<ClCompile Include="..\src\render\software\SDL_blendfillrect.c" />
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<ClCompile Include="..\src\render\software\SDL_blendline.c" />
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@ -512,6 +515,7 @@
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<ClCompile Include="..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\src\video\SDL_surface.c" />
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<ClCompile Include="..\src\video\SDL_video.c" />
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<ClCompile Include="..\src\video\SDL_video_unsupported.c" />
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<ClCompile Include="..\src\video\SDL_yuv.c" />
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<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
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<CompileAsWinRT>true</CompileAsWinRT>
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@ -498,6 +498,12 @@
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<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\core\SDL_core_unsupported.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\core\SDL_runapp.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\core\windows\SDL_windows.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -606,6 +612,9 @@
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<ClCompile Include="..\src\render\SDL_render.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\render\SDL_render_unsupported.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\render\SDL_yuv_sw.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -786,6 +795,9 @@
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<ClCompile Include="..\src\video\SDL_video.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\video\SDL_video_unsupported.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -484,6 +484,8 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\SDL_runapp.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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@ -578,6 +580,7 @@
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<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
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@ -642,6 +645,7 @@
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<ClCompile Include="..\..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\..\src\video\SDL_surface.c" />
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<ClCompile Include="..\..\src\video\SDL_video.c" />
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<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
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<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
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<ClCompile Include="..\..\src\video\SDL_yuv.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
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@ -864,6 +864,12 @@
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<ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
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<Filter>atomic</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\SDL_runapp.c">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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@ -1161,6 +1167,9 @@
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<ClCompile Include="..\..\src\video\SDL_video.c">
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<Filter>video</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\SDL_video_unsupported.c">
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<Filter>video</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\SDL_yuv.c">
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<Filter>video</Filter>
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</ClCompile>
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@ -1290,6 +1299,9 @@
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<ClCompile Include="..\..\src\render\SDL_render.c">
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<Filter>render</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\SDL_render_unsupported.c">
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<Filter>render</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
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<Filter>render</Filter>
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</ClCompile>
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@ -0,0 +1,218 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef __LINUX__
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DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
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int SDL_LinuxSetThreadPriority(Sint64 threadID, int priority)
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{
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(void)threadID;
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(void)priority;
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return SDL_Unsupported();
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}
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DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
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int SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy)
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{
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(void)threadID;
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(void)sdlPriority;
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(void)schedPolicy;
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return SDL_Unsupported();
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}
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#endif
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#ifndef __GDK__
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DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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void SDL_GDKSuspendComplete(void)
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{
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SDL_Unsupported();
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}
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DECLSPEC int SDLCALL SDL_GDKGetDefaultUser(void *outUserHandle); /* XUserHandle *outUserHandle */
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int SDL_GDKGetDefaultUser(void *outUserHandle)
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{
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return SDL_Unsupported();
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}
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#endif
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#if !(defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__))
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DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
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int SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
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{
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(void)name;
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(void)style;
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(void)hInst;
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return SDL_Unsupported();
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}
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DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(void *callback, void *userdata); /* SDL_WindowsMessageHook callback */
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void SDL_SetWindowsMessageHook(void *callback, void *userdata)
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{
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(void)callback;
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(void)userdata;
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SDL_Unsupported();
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}
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DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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void SDL_UnregisterApp(void)
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{
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SDL_Unsupported();
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}
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#endif
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#ifndef __WINRT__
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/* Returns SDL_WinRT_DeviceFamily enum */
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DECLSPEC int SDLCALL SDL_WinRTGetDeviceFamily(void);
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int SDL_WinRTGetDeviceFamily()
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{
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SDL_Unsupported();
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return 0; /* SDL_WINRT_DEVICEFAMILY_UNKNOWN */
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}
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DECLSPEC const wchar_t *SDLCALL SDL_WinRTGetFSPathUNICODE(int pathType); /* SDL_WinRT_Path pathType */
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const wchar_t *SDL_WinRTGetFSPathUNICODE(int pathType)
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{
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(void)pathType;
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SDL_Unsupported();
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return NULL;
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}
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DECLSPEC const char *SDLCALL SDL_WinRTGetFSPathUTF8(int pathType); /* SDL_WinRT_Path pathType */
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const char *SDL_WinRTGetFSPathUTF8(int pathType)
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{
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(void)pathType;
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SDL_Unsupported();
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return NULL;
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}
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#endif
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#ifndef __ANDROID__
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DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
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void SDL_AndroidBackButton()
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{
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SDL_Unsupported();
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}
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DECLSPEC void *SDLCALL SDL_AndroidGetActivity(void);
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void *SDL_AndroidGetActivity()
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{
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SDL_Unsupported();
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return NULL;
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}
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DECLSPEC const char *SDLCALL SDL_AndroidGetExternalStoragePath(void);
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const char* SDL_AndroidGetExternalStoragePath()
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{
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SDL_Unsupported();
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return NULL;
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}
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DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(Uint32 *state);
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int SDL_AndroidGetExternalStorageState(Uint32 *state)
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{
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(void)state;
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return SDL_Unsupported();
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}
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DECLSPEC const char *SDLCALL SDL_AndroidGetInternalStoragePath(void);
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const char *SDL_AndroidGetInternalStoragePath()
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{
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SDL_Unsupported();
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return NULL;
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}
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DECLSPEC void *SDLCALL SDL_AndroidGetJNIEnv(void);
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void *SDL_AndroidGetJNIEnv()
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{
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SDL_Unsupported();
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return NULL;
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}
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DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
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SDL_bool SDL_AndroidRequestPermission(const char *permission)
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{
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(void)permission;
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SDL_Unsupported();
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return SDL_FALSE;
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}
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DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);
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int SDL_AndroidSendMessage(Uint32 command, int param)
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{
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(void)command;
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(void)param;
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return SDL_Unsupported();
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}
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DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
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int SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset)
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{
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(void)message;
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(void)duration;
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(void)gravity;
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(void)xoffset;
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(void)yoffset;
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return SDL_Unsupported();
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}
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DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
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int SDL_GetAndroidSDKVersion()
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{
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return SDL_Unsupported();
|
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}
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|
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DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
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SDL_bool SDL_IsAndroidTV()
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{
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SDL_Unsupported();
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return SDL_FALSE;
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}
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DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
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SDL_bool SDL_IsChromebook()
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{
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SDL_Unsupported();
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return SDL_FALSE;
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}
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|
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DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
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SDL_bool SDL_IsDeXMode(void)
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{
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SDL_Unsupported();
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return SDL_FALSE;
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}
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DECLSPEC Sint32 SDLCALL JNI_OnLoad(void *vm, void *reserved);
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Sint32 JNI_OnLoad(void *vm, void *reserved)
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{
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(void)vm;
|
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(void)reserved;
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SDL_Unsupported();
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return -1; /* JNI_ERR */
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}
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#endif
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@ -0,0 +1,49 @@
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/*
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||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
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#include "SDL_internal.h"
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|
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#if !(defined(__WIN32__) || defined(__WINGDK__))
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|
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DECLSPEC void *SDLCALL SDL_GetRenderD3D9Device(SDL_Renderer *renderer); /* returns IDirect3DDevice9 * */
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void *SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
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{
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(void)renderer;
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SDL_Unsupported();
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return NULL;
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}
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|
||||
DECLSPEC void *SDLCALL SDL_GetRenderD3D11Device(SDL_Renderer *renderer); /* returns ID3D11Device * */
|
||||
void *SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
|
||||
{
|
||||
(void)renderer;
|
||||
SDL_Unsupported();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DECLSPEC void *SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer *renderer); /* return ID3D12Device * */
|
||||
void *SDL_RenderGetD3D12Device(SDL_Renderer *renderer)
|
||||
{
|
||||
(void)renderer;
|
||||
SDL_Unsupported();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -3051,9 +3051,9 @@ SDL_RenderDriver D3D12_RenderDriver = {
|
|||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
#endif
|
||||
/* This function needs to always exist on Windows, for the Dynamic API. */
|
||||
ID3D12Device *
|
||||
SDL_RenderGetD3D12Device(SDL_Renderer *renderer)
|
||||
/* This function needs to always exist on Windows, for the Dynamic API. */
|
||||
ID3D12Device *
|
||||
SDL_RenderGetD3D12Device(SDL_Renderer *renderer)
|
||||
{
|
||||
ID3D12Device *device = NULL;
|
||||
|
||||
|
|
|
@ -0,0 +1,83 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_VIDEO_DRIVER_WINDOWS
|
||||
|
||||
DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
|
||||
SDL_bool SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)
|
||||
{
|
||||
(void)displayID;
|
||||
(void)adapterIndex;
|
||||
(void)outputIndex;
|
||||
SDL_Unsupported();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID);
|
||||
int SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID)
|
||||
{
|
||||
(void)displayID;
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef SDL_GDK_TEXTINPUT
|
||||
|
||||
DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(void *outTaskQueue);
|
||||
int SDL_GDKGetTaskQueue(void *outTaskQueue)
|
||||
{
|
||||
(void)outTaskQueue;
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef SDL_VIDEO_DRIVER_UIKIT
|
||||
|
||||
DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
|
||||
void SDL_OnApplicationDidChangeStatusBarOrientation(void)
|
||||
{
|
||||
SDL_Unsupported();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef SDL_VIDEO_DRIVER_UIKIT
|
||||
|
||||
DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window *window, int interval, void (*callback)(void *), void *callbackParam);
|
||||
int SDL_iPhoneSetAnimationCallback(SDL_Window *window, int interval, void (*callback)(void *), void *callbackParam)
|
||||
{
|
||||
(void)window;
|
||||
(void)interval;
|
||||
(void)callback;
|
||||
(void)callbackParam;
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
||||
void SDL_iPhoneSetEventPump(SDL_bool enabled)
|
||||
{
|
||||
(void)enabled;
|
||||
SDL_Unsupported();
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue