diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index a3822d276..f4c647395 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -221,17 +221,6 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); * point formats, SDL_COLORSPACE_HDR10 for 10-bit formats, * SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL * for YUV textures. - * - `SDL_PROP_SURFACE_MAXCLL_NUMBER`: MaxCLL (Maximum Content Light Level) - * indicates the maximum light level of any single pixel (in cd/m2 or nits) - * of the entire playback sequence. MaxCLL is usually measured off the final - * delivered content after mastering. If one uses the full light level of - * the HDR mastering display and adds a hard clip at its maximum value, - * MaxCLL would be equal to the peak luminance of the mastering monitor. - * - `SDL_PROP_SURFACE_MAXFALL_NUMBER`: MaxFALL (Maximum Frame Average Light - * Level) indicates the maximum value of the frame average light level (in - * cd/m2 or nits) of the entire playback sequence. MaxFALL is calculated by - * averaging the decoded luminance values of all the pixels within a frame. - * MaxFALL is usually much lower than MaxCLL. * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator * used when converting between different colorspaces. Currently this * supports the form "*=N", where N is a floating point scale factor applied @@ -249,8 +238,6 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface); #define SDL_PROP_SURFACE_COLORSPACE_NUMBER "SDL.surface.colorspace" -#define SDL_PROP_SURFACE_MAXCLL_NUMBER "SDL.surface.maxCLL" -#define SDL_PROP_SURFACE_MAXFALL_NUMBER "SDL.surface.maxFALL" #define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap" /**