Add dummy driver
parent
a81aa99298
commit
2660449c6c
|
@ -2572,7 +2572,9 @@ elseif(PS2)
|
|||
if(SDL_VIDEO)
|
||||
set(SDL_VIDEO_DRIVER_PS2 1)
|
||||
set(SDL_VIDEO_RENDER_PS2 1)
|
||||
file(GLOB PS2_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/ps2/*.c)
|
||||
file(GLOB PS2_VIDEO_SOURCES
|
||||
${SDL2_SOURCE_DIR}/src/video/ps2/*.c
|
||||
${SDL2_SOURCE_DIR}/src/render/ps2/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${PS2_VIDEO_SOURCES})
|
||||
set(SDL_VIDEO_OPENGL 0)
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
|
|
|
@ -114,6 +114,9 @@ static const SDL_RenderDriver *render_drivers[] = {
|
|||
#if SDL_VIDEO_RENDER_DIRECTFB
|
||||
&DirectFB_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_PS2
|
||||
&PS2_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_PSP
|
||||
&PSP_RenderDriver,
|
||||
#endif
|
||||
|
|
|
@ -293,6 +293,7 @@ extern SDL_RenderDriver GLES2_RenderDriver;
|
|||
extern SDL_RenderDriver GLES_RenderDriver;
|
||||
extern SDL_RenderDriver DirectFB_RenderDriver;
|
||||
extern SDL_RenderDriver METAL_RenderDriver;
|
||||
extern SDL_RenderDriver PS2_RenderDriver;
|
||||
extern SDL_RenderDriver PSP_RenderDriver;
|
||||
extern SDL_RenderDriver SW_RenderDriver;
|
||||
extern SDL_RenderDriver VITA_GXM_RenderDriver;
|
||||
|
|
|
@ -0,0 +1,357 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_blendfillrect.h"
|
||||
|
||||
|
||||
static int
|
||||
SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB555);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_RGB555);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB565);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_RGB565);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGB888);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_RGB888);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_ARGB8888);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 2:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_RGB);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGB);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_RGB);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGBA);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_RGBA);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_Rect clipped;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_BlendFillRect(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_BlendFillRect(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* If 'rect' == NULL, then fill the whole surface */
|
||||
if (rect) {
|
||||
/* Perform clipping */
|
||||
if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) {
|
||||
return 0;
|
||||
}
|
||||
rect = &clipped;
|
||||
} else {
|
||||
rect = &dst->clip_rect;
|
||||
}
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(r, a);
|
||||
g = DRAW_MUL(g, a);
|
||||
b = DRAW_MUL(b, a);
|
||||
}
|
||||
|
||||
switch (dst->format->BitsPerPixel) {
|
||||
case 15:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x7C00:
|
||||
return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0xF800:
|
||||
return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x00FF0000:
|
||||
if (!dst->format->Amask) {
|
||||
return SDL_BlendFillRect_RGB888(dst, rect, blendMode, r, g, b, a);
|
||||
} else {
|
||||
return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a);
|
||||
}
|
||||
/* break; -Wunreachable-code-break */
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!dst->format->Amask) {
|
||||
return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a);
|
||||
} else {
|
||||
return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_Rect rect;
|
||||
int i;
|
||||
int (*func)(SDL_Surface * dst, const SDL_Rect * rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
|
||||
int status = 0;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_BlendFillRects(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_BlendFillRects(): Unsupported surface format");
|
||||
}
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(r, a);
|
||||
g = DRAW_MUL(g, a);
|
||||
b = DRAW_MUL(b, a);
|
||||
}
|
||||
|
||||
/* FIXME: Does this function pointer slow things down significantly? */
|
||||
switch (dst->format->BitsPerPixel) {
|
||||
case 15:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x7C00:
|
||||
func = SDL_BlendFillRect_RGB555;
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0xF800:
|
||||
func = SDL_BlendFillRect_RGB565;
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x00FF0000:
|
||||
if (!dst->format->Amask) {
|
||||
func = SDL_BlendFillRect_RGB888;
|
||||
} else {
|
||||
func = SDL_BlendFillRect_ARGB8888;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!func) {
|
||||
if (!dst->format->Amask) {
|
||||
func = SDL_BlendFillRect_RGB;
|
||||
} else {
|
||||
func = SDL_BlendFillRect_RGBA;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
/* Perform clipping */
|
||||
if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) {
|
||||
continue;
|
||||
}
|
||||
status = func(dst, &rect, blendMode, r, g, b, a);
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendfillrect_h_
|
||||
#define SDL_blendfillrect_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
|
||||
extern int SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
extern int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
#endif /* SDL_blendfillrect_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,875 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_blendline.h"
|
||||
#include "SDL_blendpoint.h"
|
||||
|
||||
|
||||
static void
|
||||
SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
const SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_BLEND_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_ADD_RGB, DRAW_SETPIXELXY2_ADD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_MOD_RGB, DRAW_SETPIXELXY2_MOD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_MUL_RGB, DRAW_SETPIXELXY2_MUL_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_RGB555, DRAW_SETPIXELXY_ADD_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_RGB555, DRAW_SETPIXELXY_MOD_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_RGB555, DRAW_SETPIXELXY_MUL_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_RGB565, DRAW_SETPIXELXY_ADD_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_RGB565, DRAW_SETPIXELXY_MOD_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_RGB565, DRAW_SETPIXELXY_MUL_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
const SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_BLEND_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_ADD_RGB, DRAW_SETPIXELXY4_ADD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MOD_RGB, DRAW_SETPIXELXY4_MOD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MUL_RGB, DRAW_SETPIXELXY4_MUL_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
const SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_BLEND_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_ADD_RGBA, DRAW_SETPIXELXY4_ADD_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MOD_RGBA, DRAW_SETPIXELXY4_MOD_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MUL_RGBA, DRAW_SETPIXELXY4_MUL_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_RGB888, DRAW_SETPIXELXY_ADD_RGB888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_RGB888, DRAW_SETPIXELXY_MOD_RGB888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_RGB888, DRAW_SETPIXELXY_MUL_RGB888,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_ARGB8888, DRAW_SETPIXELXY_ADD_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_ARGB8888, DRAW_SETPIXELXY_MOD_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_ARGB8888, DRAW_SETPIXELXY_MUL_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef void (*BlendLineFunc) (SDL_Surface * dst,
|
||||
int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
|
||||
SDL_bool draw_end);
|
||||
|
||||
static BlendLineFunc
|
||||
SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt)
|
||||
{
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 2:
|
||||
if (fmt->Rmask == 0x7C00) {
|
||||
return SDL_BlendLine_RGB555;
|
||||
} else if (fmt->Rmask == 0xF800) {
|
||||
return SDL_BlendLine_RGB565;
|
||||
} else {
|
||||
return SDL_BlendLine_RGB2;
|
||||
}
|
||||
/* break; -Wunreachable-code-break */
|
||||
case 4:
|
||||
if (fmt->Rmask == 0x00FF0000) {
|
||||
if (fmt->Amask) {
|
||||
return SDL_BlendLine_ARGB8888;
|
||||
} else {
|
||||
return SDL_BlendLine_RGB888;
|
||||
}
|
||||
} else {
|
||||
if (fmt->Amask) {
|
||||
return SDL_BlendLine_RGBA4;
|
||||
} else {
|
||||
return SDL_BlendLine_RGB4;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
BlendLineFunc func;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_BlendLine(): dst");
|
||||
}
|
||||
|
||||
func = SDL_CalculateBlendLineFunc(dst->format);
|
||||
if (!func) {
|
||||
return SDL_SetError("SDL_BlendLine(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, SDL_TRUE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
int i;
|
||||
int x1, y1;
|
||||
int x2, y2;
|
||||
SDL_bool draw_end;
|
||||
BlendLineFunc func;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_SetError("SDL_BlendLines(): Passed NULL destination surface");
|
||||
}
|
||||
|
||||
func = SDL_CalculateBlendLineFunc(dst->format);
|
||||
if (!func) {
|
||||
return SDL_SetError("SDL_BlendLines(): Unsupported surface format");
|
||||
}
|
||||
|
||||
for (i = 1; i < count; ++i) {
|
||||
x1 = points[i-1].x;
|
||||
y1 = points[i-1].y;
|
||||
x2 = points[i].x;
|
||||
y2 = points[i].y;
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Draw the end if it was clipped */
|
||||
draw_end = (x2 != points[i].x || y2 != points[i].y);
|
||||
|
||||
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, draw_end);
|
||||
}
|
||||
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
|
||||
SDL_BlendPoint(dst, points[count-1].x, points[count-1].y,
|
||||
blendMode, r, g, b, a);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendline_h_
|
||||
#define SDL_blendline_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
|
||||
extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
#endif /* SDL_blendline_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,362 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_blendpoint.h"
|
||||
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_RGB555(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_RGB555(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_RGB555(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_RGB555(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_RGB555(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_RGB565(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_RGB565(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_RGB565(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_RGB565(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_RGB565(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_RGB888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_RGB888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_RGB888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_RGB888(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_RGB888(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_ARGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_ARGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_ARGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_ARGB8888(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_ARGB8888(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 2:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY2_BLEND_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY2_ADD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY2_MOD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY2_MUL_RGB(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY2_RGB(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY4_BLEND_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY4_ADD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY4_MOD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY4_MUL_RGB(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY4_RGB(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY4_BLEND_RGBA(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY4_ADD_RGBA(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY4_MOD_RGBA(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY4_MUL_RGBA(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY4_RGBA(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_BlendPoint(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
|
||||
x >= (dst->clip_rect.x + dst->clip_rect.w) ||
|
||||
y >= (dst->clip_rect.y + dst->clip_rect.h)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(r, a);
|
||||
g = DRAW_MUL(g, a);
|
||||
b = DRAW_MUL(b, a);
|
||||
}
|
||||
|
||||
switch (dst->format->BitsPerPixel) {
|
||||
case 15:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x7C00:
|
||||
return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0xF800:
|
||||
return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x00FF0000:
|
||||
if (!dst->format->Amask) {
|
||||
return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, a);
|
||||
} else {
|
||||
return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
/* break; -Wunreachable-code-break */
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!dst->format->Amask) {
|
||||
return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a);
|
||||
} else {
|
||||
return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
int minx, miny;
|
||||
int maxx, maxy;
|
||||
int i;
|
||||
int x, y;
|
||||
int (*func)(SDL_Surface * dst, int x, int y,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
|
||||
int status = 0;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_BlendPoints(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_BlendPoints(): Unsupported surface format");
|
||||
}
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(r, a);
|
||||
g = DRAW_MUL(g, a);
|
||||
b = DRAW_MUL(b, a);
|
||||
}
|
||||
|
||||
/* FIXME: Does this function pointer slow things down significantly? */
|
||||
switch (dst->format->BitsPerPixel) {
|
||||
case 15:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x7C00:
|
||||
func = SDL_BlendPoint_RGB555;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0xF800:
|
||||
func = SDL_BlendPoint_RGB565;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x00FF0000:
|
||||
if (!dst->format->Amask) {
|
||||
func = SDL_BlendPoint_RGB888;
|
||||
} else {
|
||||
func = SDL_BlendPoint_ARGB8888;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!func) {
|
||||
if (!dst->format->Amask) {
|
||||
func = SDL_BlendPoint_RGB;
|
||||
} else {
|
||||
func = SDL_BlendPoint_RGBA;
|
||||
}
|
||||
}
|
||||
|
||||
minx = dst->clip_rect.x;
|
||||
maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
|
||||
miny = dst->clip_rect.y;
|
||||
maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
x = points[i].x;
|
||||
y = points[i].y;
|
||||
|
||||
if (x < minx || x > maxx || y < miny || y > maxy) {
|
||||
continue;
|
||||
}
|
||||
status = func(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendpoint_h_
|
||||
#define SDL_blendpoint_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
|
||||
extern int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
extern int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
#endif /* SDL_blendpoint_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,632 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "../../video/SDL_blit.h"
|
||||
|
||||
/* This code assumes that r, g, b, a are the source color,
|
||||
* and in the blend and add case, the RGB values are premultiplied by a.
|
||||
*/
|
||||
|
||||
#define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255)
|
||||
|
||||
#define DRAW_FASTSETPIXEL(type) \
|
||||
*pixel = (type) color
|
||||
|
||||
#define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8)
|
||||
#define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16)
|
||||
#define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32)
|
||||
|
||||
#define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \
|
||||
*(type *)((Uint8 *)dst->pixels + (y) * dst->pitch \
|
||||
+ (x) * bpp) = (type) color
|
||||
|
||||
#define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color)
|
||||
#define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color)
|
||||
#define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color)
|
||||
|
||||
#define DRAW_SETPIXEL(setpixel) \
|
||||
do { \
|
||||
unsigned sr = r, sg = g, sb = b, sa = a; (void) sa; \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \
|
||||
do { \
|
||||
unsigned sr, sg, sb, sa = 0xFF; \
|
||||
getpixel; \
|
||||
sr = DRAW_MUL(inva, sr) + r; \
|
||||
sg = DRAW_MUL(inva, sg) + g; \
|
||||
sb = DRAW_MUL(inva, sb) + b; \
|
||||
sa = DRAW_MUL(inva, sa) + a; \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXEL_ADD(getpixel, setpixel) \
|
||||
do { \
|
||||
unsigned sr, sg, sb, sa; (void) sa; \
|
||||
getpixel; \
|
||||
sr += r; if (sr > 0xff) sr = 0xff; \
|
||||
sg += g; if (sg > 0xff) sg = 0xff; \
|
||||
sb += b; if (sb > 0xff) sb = 0xff; \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXEL_MOD(getpixel, setpixel) \
|
||||
do { \
|
||||
unsigned sr, sg, sb, sa; (void) sa; \
|
||||
getpixel; \
|
||||
sr = DRAW_MUL(sr, r); \
|
||||
sg = DRAW_MUL(sg, g); \
|
||||
sb = DRAW_MUL(sb, b); \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXEL_MUL(getpixel, setpixel) \
|
||||
do { \
|
||||
unsigned sr, sg, sb, sa; sa = 0xFF; \
|
||||
getpixel; \
|
||||
sr = DRAW_MUL(sr, r) + DRAW_MUL(inva, sr); if (sr > 0xff) sr = 0xff; \
|
||||
sg = DRAW_MUL(sg, g) + DRAW_MUL(inva, sg); if (sg > 0xff) sg = 0xff; \
|
||||
sb = DRAW_MUL(sb, b) + DRAW_MUL(inva, sb); if (sb > 0xff) sb = 0xff; \
|
||||
sa = DRAW_MUL(sa, a) + DRAW_MUL(inva, sa); if (sa > 0xff) sa = 0xff; \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXELXY(x, y, type, bpp, op) \
|
||||
do { \
|
||||
type *pixel = (type *)((Uint8 *)dst->pixels + (y) * dst->pitch \
|
||||
+ (x) * bpp); \
|
||||
op; \
|
||||
} while (0)
|
||||
|
||||
/*
|
||||
* Define draw operators for RGB555
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGB555 \
|
||||
DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGB555 \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
|
||||
RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGB555 \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
|
||||
RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGB555 \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
|
||||
RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_RGB555 \
|
||||
DRAW_SETPIXEL_MUL(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
|
||||
RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555)
|
||||
|
||||
#define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555)
|
||||
|
||||
#define DRAW_SETPIXELXY_ADD_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555)
|
||||
|
||||
#define DRAW_SETPIXELXY_MOD_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555)
|
||||
|
||||
#define DRAW_SETPIXELXY_MUL_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB555)
|
||||
|
||||
/*
|
||||
* Define draw operators for RGB565
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGB565 \
|
||||
DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGB565 \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
|
||||
RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGB565 \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
|
||||
RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGB565 \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
|
||||
RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_RGB565 \
|
||||
DRAW_SETPIXEL_MUL(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
|
||||
RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565)
|
||||
|
||||
#define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565)
|
||||
|
||||
#define DRAW_SETPIXELXY_ADD_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565)
|
||||
|
||||
#define DRAW_SETPIXELXY_MOD_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565)
|
||||
|
||||
#define DRAW_SETPIXELXY_MUL_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB565)
|
||||
|
||||
/*
|
||||
* Define draw operators for RGB888
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGB888 \
|
||||
DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGB888 \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
|
||||
RGB888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGB888 \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
|
||||
RGB888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGB888 \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
|
||||
RGB888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_RGB888 \
|
||||
DRAW_SETPIXEL_MUL(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
|
||||
RGB888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY_RGB888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888)
|
||||
|
||||
#define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888)
|
||||
|
||||
#define DRAW_SETPIXELXY_ADD_RGB888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888)
|
||||
|
||||
#define DRAW_SETPIXELXY_MOD_RGB888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888)
|
||||
|
||||
#define DRAW_SETPIXELXY_MUL_RGB888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGB888)
|
||||
|
||||
/*
|
||||
* Define draw operators for ARGB8888
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_ARGB8888 \
|
||||
DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_ARGB8888 \
|
||||
DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
|
||||
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_ARGB8888 \
|
||||
DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
|
||||
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_ARGB8888 \
|
||||
DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
|
||||
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_ARGB8888 \
|
||||
DRAW_SETPIXEL_MUL(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
|
||||
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXELXY_ARGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_MUL_ARGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_ARGB8888)
|
||||
|
||||
/*
|
||||
* Define draw operators for general RGB
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGB \
|
||||
DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGB \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
|
||||
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGB \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
|
||||
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGB \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
|
||||
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_RGB \
|
||||
DRAW_SETPIXEL_MUL(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
|
||||
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY2_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY2_ADD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_ADD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY2_MOD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_MOD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY2_MUL_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_MUL_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGB)
|
||||
|
||||
|
||||
/*
|
||||
* Define draw operators for general RGBA
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGBA \
|
||||
DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGBA \
|
||||
DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
|
||||
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGBA \
|
||||
DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
|
||||
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGBA \
|
||||
DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
|
||||
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_RGBA \
|
||||
DRAW_SETPIXEL_MUL(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
|
||||
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXELXY4_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA)
|
||||
|
||||
#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA)
|
||||
|
||||
#define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA)
|
||||
|
||||
#define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA)
|
||||
|
||||
#define DRAW_SETPIXELXY4_MUL_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGBA)
|
||||
|
||||
/*
|
||||
* Define line drawing macro
|
||||
*/
|
||||
|
||||
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
|
||||
|
||||
/* Horizontal line */
|
||||
#define HLINE(type, op, draw_end) \
|
||||
{ \
|
||||
int length; \
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
|
||||
type *pixel; \
|
||||
if (x1 <= x2) { \
|
||||
pixel = (type *)dst->pixels + y1 * pitch + x1; \
|
||||
length = draw_end ? (x2-x1+1) : (x2-x1); \
|
||||
} else { \
|
||||
pixel = (type *)dst->pixels + y1 * pitch + x2; \
|
||||
if (!draw_end) { \
|
||||
++pixel; \
|
||||
} \
|
||||
length = draw_end ? (x1-x2+1) : (x1-x2); \
|
||||
} \
|
||||
while (length--) { \
|
||||
op; \
|
||||
++pixel; \
|
||||
} \
|
||||
}
|
||||
|
||||
/* Vertical line */
|
||||
#define VLINE(type, op, draw_end) \
|
||||
{ \
|
||||
int length; \
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
|
||||
type *pixel; \
|
||||
if (y1 <= y2) { \
|
||||
pixel = (type *)dst->pixels + y1 * pitch + x1; \
|
||||
length = draw_end ? (y2-y1+1) : (y2-y1); \
|
||||
} else { \
|
||||
pixel = (type *)dst->pixels + y2 * pitch + x1; \
|
||||
if (!draw_end) { \
|
||||
pixel += pitch; \
|
||||
} \
|
||||
length = draw_end ? (y1-y2+1) : (y1-y2); \
|
||||
} \
|
||||
while (length--) { \
|
||||
op; \
|
||||
pixel += pitch; \
|
||||
} \
|
||||
}
|
||||
|
||||
/* Diagonal line */
|
||||
#define DLINE(type, op, draw_end) \
|
||||
{ \
|
||||
int length; \
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
|
||||
type *pixel; \
|
||||
if (y1 <= y2) { \
|
||||
pixel = (type *)dst->pixels + y1 * pitch + x1; \
|
||||
if (x1 <= x2) { \
|
||||
++pitch; \
|
||||
} else { \
|
||||
--pitch; \
|
||||
} \
|
||||
length = (y2-y1); \
|
||||
} else { \
|
||||
pixel = (type *)dst->pixels + y2 * pitch + x2; \
|
||||
if (x2 <= x1) { \
|
||||
++pitch; \
|
||||
} else { \
|
||||
--pitch; \
|
||||
} \
|
||||
if (!draw_end) { \
|
||||
pixel += pitch; \
|
||||
} \
|
||||
length = (y1-y2); \
|
||||
} \
|
||||
if (draw_end) { \
|
||||
++length; \
|
||||
} \
|
||||
while (length--) { \
|
||||
op; \
|
||||
pixel += pitch; \
|
||||
} \
|
||||
}
|
||||
|
||||
/* Bresenham's line algorithm */
|
||||
#define BLINE(x1, y1, x2, y2, op, draw_end) \
|
||||
{ \
|
||||
int i, deltax, deltay, numpixels; \
|
||||
int d, dinc1, dinc2; \
|
||||
int x, xinc1, xinc2; \
|
||||
int y, yinc1, yinc2; \
|
||||
\
|
||||
deltax = ABS(x2 - x1); \
|
||||
deltay = ABS(y2 - y1); \
|
||||
\
|
||||
if (deltax >= deltay) { \
|
||||
numpixels = deltax + 1; \
|
||||
d = (2 * deltay) - deltax; \
|
||||
dinc1 = deltay * 2; \
|
||||
dinc2 = (deltay - deltax) * 2; \
|
||||
xinc1 = 1; \
|
||||
xinc2 = 1; \
|
||||
yinc1 = 0; \
|
||||
yinc2 = 1; \
|
||||
} else { \
|
||||
numpixels = deltay + 1; \
|
||||
d = (2 * deltax) - deltay; \
|
||||
dinc1 = deltax * 2; \
|
||||
dinc2 = (deltax - deltay) * 2; \
|
||||
xinc1 = 0; \
|
||||
xinc2 = 1; \
|
||||
yinc1 = 1; \
|
||||
yinc2 = 1; \
|
||||
} \
|
||||
\
|
||||
if (x1 > x2) { \
|
||||
xinc1 = -xinc1; \
|
||||
xinc2 = -xinc2; \
|
||||
} \
|
||||
if (y1 > y2) { \
|
||||
yinc1 = -yinc1; \
|
||||
yinc2 = -yinc2; \
|
||||
} \
|
||||
\
|
||||
x = x1; \
|
||||
y = y1; \
|
||||
\
|
||||
if (!draw_end) { \
|
||||
--numpixels; \
|
||||
} \
|
||||
for (i = 0; i < numpixels; ++i) { \
|
||||
op(x, y); \
|
||||
if (d < 0) { \
|
||||
d += dinc1; \
|
||||
x += xinc1; \
|
||||
y += yinc1; \
|
||||
} else { \
|
||||
d += dinc2; \
|
||||
x += xinc2; \
|
||||
y += yinc2; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
/* Xiaolin Wu's line algorithm, based on Michael Abrash's implementation */
|
||||
#define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
|
||||
{ \
|
||||
Uint16 ErrorAdj, ErrorAcc; \
|
||||
Uint16 ErrorAccTemp, Weighting; \
|
||||
int DeltaX, DeltaY, Temp, XDir; \
|
||||
unsigned r, g, b, a, inva; \
|
||||
\
|
||||
/* Draw the initial pixel, which is always exactly intersected by \
|
||||
the line and so needs no weighting */ \
|
||||
opaque_op(x1, y1); \
|
||||
\
|
||||
/* Draw the final pixel, which is always exactly intersected by the line \
|
||||
and so needs no weighting */ \
|
||||
if (draw_end) { \
|
||||
opaque_op(x2, y2); \
|
||||
} \
|
||||
\
|
||||
/* Make sure the line runs top to bottom */ \
|
||||
if (y1 > y2) { \
|
||||
Temp = y1; y1 = y2; y2 = Temp; \
|
||||
Temp = x1; x1 = x2; x2 = Temp; \
|
||||
} \
|
||||
DeltaY = y2 - y1; \
|
||||
\
|
||||
if ((DeltaX = x2 - x1) >= 0) { \
|
||||
XDir = 1; \
|
||||
} else { \
|
||||
XDir = -1; \
|
||||
DeltaX = -DeltaX; /* make DeltaX positive */ \
|
||||
} \
|
||||
\
|
||||
/* line is not horizontal, diagonal, or vertical */ \
|
||||
ErrorAcc = 0; /* initialize the line error accumulator to 0 */ \
|
||||
\
|
||||
/* Is this an X-major or Y-major line? */ \
|
||||
if (DeltaY > DeltaX) { \
|
||||
/* Y-major line; calculate 16-bit fixed-point fractional part of a \
|
||||
pixel that X advances each time Y advances 1 pixel, truncating the \
|
||||
result so that we won't overrun the endpoint along the X axis */ \
|
||||
ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; \
|
||||
/* Draw all pixels other than the first and last */ \
|
||||
while (--DeltaY) { \
|
||||
ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \
|
||||
ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
|
||||
if (ErrorAcc <= ErrorAccTemp) { \
|
||||
/* The error accumulator turned over, so advance the X coord */ \
|
||||
x1 += XDir; \
|
||||
} \
|
||||
y1++; /* Y-major, so always advance Y */ \
|
||||
/* The IntensityBits most significant bits of ErrorAcc give us the \
|
||||
intensity weighting for this pixel, and the complement of the \
|
||||
weighting for the paired pixel */ \
|
||||
Weighting = ErrorAcc >> 8; \
|
||||
{ \
|
||||
a = DRAW_MUL(_a, (Weighting ^ 255)); \
|
||||
r = DRAW_MUL(_r, a); \
|
||||
g = DRAW_MUL(_g, a); \
|
||||
b = DRAW_MUL(_b, a); \
|
||||
inva = (a ^ 0xFF); \
|
||||
blend_op(x1, y1); \
|
||||
} \
|
||||
{ \
|
||||
a = DRAW_MUL(_a, Weighting); \
|
||||
r = DRAW_MUL(_r, a); \
|
||||
g = DRAW_MUL(_g, a); \
|
||||
b = DRAW_MUL(_b, a); \
|
||||
inva = (a ^ 0xFF); \
|
||||
blend_op(x1 + XDir, y1); \
|
||||
} \
|
||||
} \
|
||||
} else { \
|
||||
/* X-major line; calculate 16-bit fixed-point fractional part of a \
|
||||
pixel that Y advances each time X advances 1 pixel, truncating the \
|
||||
result to avoid overrunning the endpoint along the X axis */ \
|
||||
ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; \
|
||||
/* Draw all pixels other than the first and last */ \
|
||||
while (--DeltaX) { \
|
||||
ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \
|
||||
ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
|
||||
if (ErrorAcc <= ErrorAccTemp) { \
|
||||
/* The error accumulator turned over, so advance the Y coord */ \
|
||||
y1++; \
|
||||
} \
|
||||
x1 += XDir; /* X-major, so always advance X */ \
|
||||
/* The IntensityBits most significant bits of ErrorAcc give us the \
|
||||
intensity weighting for this pixel, and the complement of the \
|
||||
weighting for the paired pixel */ \
|
||||
Weighting = ErrorAcc >> 8; \
|
||||
{ \
|
||||
a = DRAW_MUL(_a, (Weighting ^ 255)); \
|
||||
r = DRAW_MUL(_r, a); \
|
||||
g = DRAW_MUL(_g, a); \
|
||||
b = DRAW_MUL(_b, a); \
|
||||
inva = (a ^ 0xFF); \
|
||||
blend_op(x1, y1); \
|
||||
} \
|
||||
{ \
|
||||
a = DRAW_MUL(_a, Weighting); \
|
||||
r = DRAW_MUL(_r, a); \
|
||||
g = DRAW_MUL(_g, a); \
|
||||
b = DRAW_MUL(_b, a); \
|
||||
inva = (a ^ 0xFF); \
|
||||
blend_op(x1, y1 + 1); \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
#ifdef AA_LINES
|
||||
#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
|
||||
WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end)
|
||||
#else
|
||||
#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
|
||||
BLINE(x1, y1, x2, y2, opaque_op, draw_end)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Define fill rect macro
|
||||
*/
|
||||
|
||||
#define FILLRECT(type, op) \
|
||||
do { \
|
||||
int width = rect->w; \
|
||||
int height = rect->h; \
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
|
||||
int skip = pitch - width; \
|
||||
type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \
|
||||
while (height--) { \
|
||||
{ int n = (width+3)/4; \
|
||||
switch (width & 3) { \
|
||||
case 0: do { op; pixel++; SDL_FALLTHROUGH; \
|
||||
case 3: op; pixel++; SDL_FALLTHROUGH; \
|
||||
case 2: op; pixel++; SDL_FALLTHROUGH; \
|
||||
case 1: op; pixel++; \
|
||||
} while ( --n > 0 ); \
|
||||
} \
|
||||
} \
|
||||
pixel += skip; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,213 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_drawline.h"
|
||||
#include "SDL_drawpoint.h"
|
||||
|
||||
#include <gsKit.h>
|
||||
#include <dmaKit.h>
|
||||
|
||||
static void
|
||||
SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
if (y1 == y2) {
|
||||
int length;
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel);
|
||||
Uint8 *pixel;
|
||||
if (x1 <= x2) {
|
||||
pixel = (Uint8 *)dst->pixels + y1 * pitch + x1;
|
||||
length = draw_end ? (x2-x1+1) : (x2-x1);
|
||||
} else {
|
||||
pixel = (Uint8 *)dst->pixels + y1 * pitch + x2;
|
||||
if (!draw_end) {
|
||||
++pixel;
|
||||
}
|
||||
length = draw_end ? (x1-x2+1) : (x1-x2);
|
||||
}
|
||||
SDL_memset(pixel, color, length);
|
||||
} else if (x1 == x2) {
|
||||
VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
|
||||
} else {
|
||||
BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
if (y1 == y2) {
|
||||
HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
|
||||
} else if (x1 == x2) {
|
||||
VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
|
||||
} else {
|
||||
Uint8 _r, _g, _b, _a;
|
||||
const SDL_PixelFormat * fmt = dst->format;
|
||||
SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
|
||||
if (fmt->Rmask == 0x7C00) {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555,
|
||||
draw_end);
|
||||
} else if (fmt->Rmask == 0xF800) {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565,
|
||||
draw_end);
|
||||
} else {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB,
|
||||
draw_end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
if (y1 == y2) {
|
||||
HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
|
||||
} else if (x1 == x2) {
|
||||
VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
|
||||
} else {
|
||||
Uint8 _r, _g, _b, _a;
|
||||
const SDL_PixelFormat * fmt = dst->format;
|
||||
SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
|
||||
if (fmt->Rmask == 0x00FF0000) {
|
||||
if (!fmt->Amask) {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888,
|
||||
draw_end);
|
||||
} else {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888,
|
||||
draw_end);
|
||||
}
|
||||
} else {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB,
|
||||
draw_end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef void (*DrawLineFunc) (SDL_Surface * dst,
|
||||
int x1, int y1, int x2, int y2,
|
||||
Uint32 color, SDL_bool draw_end);
|
||||
|
||||
static DrawLineFunc
|
||||
SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt)
|
||||
{
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 1:
|
||||
if (fmt->BitsPerPixel < 8) {
|
||||
break;
|
||||
}
|
||||
return SDL_DrawLine1;
|
||||
case 2:
|
||||
return SDL_DrawLine2;
|
||||
case 4:
|
||||
return SDL_DrawLine4;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
|
||||
{
|
||||
DrawLineFunc func;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_DrawLine(): dst");
|
||||
}
|
||||
|
||||
func = SDL_CalculateDrawLineFunc(dst->format);
|
||||
if (!func) {
|
||||
return SDL_SetError("SDL_DrawLine(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
func(dst, x1, y1, x2, y2, color, SDL_TRUE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
|
||||
Uint32 color)
|
||||
{
|
||||
int i;
|
||||
int x1, y1;
|
||||
int x2, y2;
|
||||
SDL_bool draw_end;
|
||||
DrawLineFunc func;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_DrawLines(): dst");
|
||||
}
|
||||
|
||||
func = SDL_CalculateDrawLineFunc(dst->format);
|
||||
if (!func) {
|
||||
return SDL_SetError("SDL_DrawLines(): Unsupported surface format");
|
||||
}
|
||||
|
||||
for (i = 1; i < count; ++i) {
|
||||
x1 = points[i-1].x;
|
||||
y1 = points[i-1].y;
|
||||
x2 = points[i].x;
|
||||
y2 = points[i].y;
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Draw the end if the whole line is a single point or it was clipped */
|
||||
draw_end = ((x1 == x2) && (y1 == y2)) || (x2 != points[i].x || y2 != points[i].y);
|
||||
|
||||
func(dst, x1, y1, x2, y2, color, draw_end);
|
||||
//gsKit_prim_line(dst->userdata, 10.0, 10.0, 15.0, 15.0, 1, GS_SETREG_RGBAQ(0x20,0,0x80,0x80,0x00));
|
||||
}
|
||||
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
|
||||
SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_drawline_h_
|
||||
#define SDL_drawline_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
|
||||
extern int SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
|
||||
extern int SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
|
||||
|
||||
#endif /* SDL_drawline_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,114 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_drawpoint.h"
|
||||
|
||||
|
||||
int
|
||||
SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
|
||||
{
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_DrawPoint(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_DrawPoint(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
|
||||
x >= (dst->clip_rect.x + dst->clip_rect.w) ||
|
||||
y >= (dst->clip_rect.y + dst->clip_rect.h)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (dst->format->BytesPerPixel) {
|
||||
case 1:
|
||||
DRAW_FASTSETPIXELXY1(x, y);
|
||||
break;
|
||||
case 2:
|
||||
DRAW_FASTSETPIXELXY2(x, y);
|
||||
break;
|
||||
case 3:
|
||||
return SDL_Unsupported();
|
||||
case 4:
|
||||
DRAW_FASTSETPIXELXY4(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
|
||||
Uint32 color)
|
||||
{
|
||||
int minx, miny;
|
||||
int maxx, maxy;
|
||||
int i;
|
||||
int x, y;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_DrawPoints(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_DrawPoints(): Unsupported surface format");
|
||||
}
|
||||
|
||||
minx = dst->clip_rect.x;
|
||||
maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
|
||||
miny = dst->clip_rect.y;
|
||||
maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
x = points[i].x;
|
||||
y = points[i].y;
|
||||
|
||||
if (x < minx || x > maxx || y < miny || y > maxy) {
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (dst->format->BytesPerPixel) {
|
||||
case 1:
|
||||
DRAW_FASTSETPIXELXY1(x, y);
|
||||
break;
|
||||
case 2:
|
||||
DRAW_FASTSETPIXELXY2(x, y);
|
||||
break;
|
||||
case 3:
|
||||
return SDL_Unsupported();
|
||||
case 4:
|
||||
DRAW_FASTSETPIXELXY4(x, y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_drawpoint_h_
|
||||
#define SDL_drawpoint_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
|
||||
extern int SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color);
|
||||
extern int SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
|
||||
|
||||
#endif /* SDL_drawpoint_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,37 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_render_sw_c_h_
|
||||
#define SDL_render_sw_c_h_
|
||||
|
||||
#include <kernel.h>
|
||||
|
||||
#include <gsKit.h>
|
||||
#include <dmaKit.h>
|
||||
|
||||
#include <gsToolkit.h>
|
||||
#include <gsInline.h>
|
||||
|
||||
extern SDL_Renderer * SW_CreateRendererForSurface(SDL_Surface * surface);
|
||||
|
||||
#endif /* SDL_render_sw_c_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,577 @@
|
|||
/*
|
||||
|
||||
SDL_rotate.c: rotates 32bit or 8bit surfaces
|
||||
|
||||
Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows:
|
||||
|
||||
Copyright (C) 2001-2011 Andreas Schiffler
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
Andreas Schiffler -- aschiffler at ferzkopp dot net
|
||||
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
||||
|
||||
#if defined(__WIN32__) || defined(__GDK__)
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_rotate.h"
|
||||
|
||||
/* ---- Internally used structures */
|
||||
|
||||
/* !
|
||||
\brief A 32 bit RGBA pixel.
|
||||
*/
|
||||
typedef struct tColorRGBA {
|
||||
Uint8 r;
|
||||
Uint8 g;
|
||||
Uint8 b;
|
||||
Uint8 a;
|
||||
} tColorRGBA;
|
||||
|
||||
/* !
|
||||
\brief A 8bit Y/palette pixel.
|
||||
*/
|
||||
typedef struct tColorY {
|
||||
Uint8 y;
|
||||
} tColorY;
|
||||
|
||||
/* !
|
||||
\brief Number of guard rows added to destination surfaces.
|
||||
|
||||
This is a simple but effective workaround for observed issues.
|
||||
These rows allocate extra memory and are then hidden from the surface.
|
||||
Rows are added to the end of destination surfaces when they are allocated.
|
||||
This catches any potential overflows which seem to happen with
|
||||
just the right src image dimensions and scale/rotation and can lead
|
||||
to a situation where the program can segfault.
|
||||
*/
|
||||
#define GUARD_ROWS (2)
|
||||
|
||||
/* !
|
||||
\brief Returns colorkey info for a surface
|
||||
*/
|
||||
static Uint32
|
||||
get_colorkey(SDL_Surface *src)
|
||||
{
|
||||
Uint32 key = 0;
|
||||
if (SDL_HasColorKey(src)) {
|
||||
SDL_GetColorKey(src, &key);
|
||||
}
|
||||
return key;
|
||||
}
|
||||
|
||||
/* rotate (sx, sy) by (angle, center) into (dx, dy) */
|
||||
static void
|
||||
rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint *center, double *dx, double *dy) {
|
||||
sx -= center->x;
|
||||
sy -= center->y;
|
||||
|
||||
*dx = cosangle * sx - sinangle * sy;
|
||||
*dy = sinangle * sx + cosangle * sy;
|
||||
|
||||
*dx += center->x;
|
||||
*dy += center->y;
|
||||
}
|
||||
|
||||
/* !
|
||||
\brief Internal target surface sizing function for rotations with trig result return.
|
||||
|
||||
\param width The source surface width.
|
||||
\param height The source surface height.
|
||||
\param angle The angle to rotate in degrees.
|
||||
\param dstwidth The calculated width of the destination surface.
|
||||
\param dstheight The calculated height of the destination surface.
|
||||
\param cangle The sine of the angle
|
||||
\param sangle The cosine of the angle
|
||||
|
||||
*/
|
||||
void
|
||||
SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
|
||||
SDL_Rect *rect_dest, double *cangle, double *sangle)
|
||||
{
|
||||
int minx, maxx, miny, maxy;
|
||||
double radangle;
|
||||
double x0, x1, x2, x3;
|
||||
double y0, y1, y2, y3;
|
||||
double sinangle;
|
||||
double cosangle;
|
||||
|
||||
radangle = angle * (M_PI / 180.0);
|
||||
sinangle = SDL_sin(radangle);
|
||||
cosangle = SDL_cos(radangle);
|
||||
|
||||
/*
|
||||
* Determine destination width and height by rotating a source box, at pixel center
|
||||
*/
|
||||
rotate(0.5, 0.5, sinangle, cosangle, center, &x0, &y0);
|
||||
rotate(width - 0.5, 0.5, sinangle, cosangle, center, &x1, &y1);
|
||||
rotate(0.5, height - 0.5, sinangle, cosangle, center, &x2, &y2);
|
||||
rotate(width - 0.5, height - 0.5, sinangle, cosangle, center, &x3, &y3);
|
||||
|
||||
minx = (int)SDL_floor( SDL_min( SDL_min(x0, x1), SDL_min(x2, x3) ) );
|
||||
maxx = (int)SDL_ceil( SDL_max( SDL_max(x0, x1), SDL_max(x2, x3) ) );
|
||||
|
||||
miny = (int)SDL_floor( SDL_min( SDL_min(y0, y1), SDL_min(y2, y3) ) );
|
||||
maxy = (int)SDL_ceil( SDL_max( SDL_max(y0, y1), SDL_max(y2, y3) ) );
|
||||
|
||||
rect_dest->w = maxx - minx;
|
||||
rect_dest->h = maxy - miny;
|
||||
rect_dest->x = minx;
|
||||
rect_dest->y = miny;
|
||||
|
||||
/* reverse the angle because our rotations are clockwise */
|
||||
*sangle = -sinangle;
|
||||
*cangle = cosangle;
|
||||
|
||||
{
|
||||
/* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
|
||||
int angle90 = (int)(angle/90);
|
||||
if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
|
||||
angle90 %= 4;
|
||||
if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
|
||||
if(angle90 & 1) {
|
||||
rect_dest->w = height;
|
||||
rect_dest->h = width;
|
||||
*cangle = 0;
|
||||
*sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
|
||||
} else {
|
||||
rect_dest->w = width;
|
||||
rect_dest->h = height;
|
||||
*cangle = angle90 == 0 ? 1 : -1;
|
||||
*sangle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */
|
||||
static void
|
||||
computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy,
|
||||
int *sincx, int *sincy, int *signx, int *signy)
|
||||
{
|
||||
int pitch = flipy ? -src->pitch : src->pitch;
|
||||
if (flipx) {
|
||||
bpp = -bpp;
|
||||
}
|
||||
switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
|
||||
case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break;
|
||||
case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break;
|
||||
case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break;
|
||||
case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break;
|
||||
}
|
||||
if (flipx) {
|
||||
*signx = -*signx;
|
||||
}
|
||||
if (flipy) {
|
||||
*signy = -*signy;
|
||||
}
|
||||
}
|
||||
|
||||
/* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */
|
||||
#define TRANSFORM_SURFACE_90(pixelType) \
|
||||
int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy; \
|
||||
Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de; \
|
||||
\
|
||||
computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \
|
||||
if (signx < 0) sp += (src->w-1)*sizeof(pixelType); \
|
||||
if (signy < 0) sp += (src->h-1)*src->pitch; \
|
||||
\
|
||||
for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \
|
||||
if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use SDL_memcpy */ \
|
||||
SDL_memcpy(dp, sp, dst->w*sizeof(pixelType)); \
|
||||
sp += dst->w*sizeof(pixelType); \
|
||||
dp += dst->w*sizeof(pixelType); \
|
||||
} else { \
|
||||
for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
|
||||
*(pixelType*)dp = *(pixelType*)sp; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
static void
|
||||
transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
|
||||
{
|
||||
TRANSFORM_SURFACE_90(tColorRGBA);
|
||||
}
|
||||
|
||||
static void
|
||||
transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
|
||||
{
|
||||
TRANSFORM_SURFACE_90(tColorY);
|
||||
}
|
||||
|
||||
#undef TRANSFORM_SURFACE_90
|
||||
|
||||
/* !
|
||||
\brief Internal 32 bit rotozoomer with optional anti-aliasing.
|
||||
|
||||
Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
|
||||
parameters by scanning the destination surface and applying optionally anti-aliasing
|
||||
by bilinear interpolation.
|
||||
Assumes src and dst surfaces are of 32 bit depth.
|
||||
Assumes dst surface was allocated with the correct dimensions.
|
||||
|
||||
\param src Source surface.
|
||||
\param dst Destination surface.
|
||||
\param isin Integer version of sine of angle.
|
||||
\param icos Integer version of cosine of angle.
|
||||
\param flipx Flag indicating horizontal mirroring should be applied.
|
||||
\param flipy Flag indicating vertical mirroring should be applied.
|
||||
\param smooth Flag indicating anti-aliasing should be used.
|
||||
\param dst_rect destination coordinates
|
||||
\param center true center.
|
||||
*/
|
||||
static void
|
||||
transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
|
||||
int flipx, int flipy, int smooth,
|
||||
const SDL_Rect *rect_dest,
|
||||
const SDL_FPoint *center)
|
||||
{
|
||||
int sw, sh;
|
||||
int cx, cy;
|
||||
tColorRGBA c00, c01, c10, c11, cswap;
|
||||
tColorRGBA *pc, *sp;
|
||||
int gap;
|
||||
const int fp_half = (1<<15);
|
||||
|
||||
/*
|
||||
* Variable setup
|
||||
*/
|
||||
sw = src->w - 1;
|
||||
sh = src->h - 1;
|
||||
pc = (tColorRGBA*) dst->pixels;
|
||||
gap = dst->pitch - dst->w * 4;
|
||||
cx = (int)(center->x * 65536.0);
|
||||
cy = (int)(center->y * 65536.0);
|
||||
|
||||
/*
|
||||
* Switch between interpolating and non-interpolating code
|
||||
*/
|
||||
if (smooth) {
|
||||
int y;
|
||||
for (y = 0; y < dst->h; y++) {
|
||||
int x;
|
||||
double src_x = (rect_dest->x + 0 + 0.5 - center->x);
|
||||
double src_y = (rect_dest->y + y + 0.5 - center->y);
|
||||
int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
|
||||
int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
||||
for (x = 0; x < dst->w; x++) {
|
||||
int dx = (sdx >> 16);
|
||||
int dy = (sdy >> 16);
|
||||
if (flipx) dx = sw - dx;
|
||||
if (flipy) dy = sh - dy;
|
||||
if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
|
||||
int ex, ey;
|
||||
int t1, t2;
|
||||
sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
|
||||
c00 = *sp;
|
||||
sp += 1;
|
||||
c01 = *sp;
|
||||
sp += (src->pitch/4);
|
||||
c11 = *sp;
|
||||
sp -= 1;
|
||||
c10 = *sp;
|
||||
if (flipx) {
|
||||
cswap = c00; c00=c01; c01=cswap;
|
||||
cswap = c10; c10=c11; c11=cswap;
|
||||
}
|
||||
if (flipy) {
|
||||
cswap = c00; c00=c10; c10=cswap;
|
||||
cswap = c01; c01=c11; c11=cswap;
|
||||
}
|
||||
/*
|
||||
* Interpolate colors
|
||||
*/
|
||||
ex = (sdx & 0xffff);
|
||||
ey = (sdy & 0xffff);
|
||||
t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
|
||||
t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
|
||||
pc->r = (((t2 - t1) * ey) >> 16) + t1;
|
||||
t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
|
||||
t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
|
||||
pc->g = (((t2 - t1) * ey) >> 16) + t1;
|
||||
t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
|
||||
t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
|
||||
pc->b = (((t2 - t1) * ey) >> 16) + t1;
|
||||
t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
|
||||
t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
|
||||
pc->a = (((t2 - t1) * ey) >> 16) + t1;
|
||||
}
|
||||
sdx += icos;
|
||||
sdy += isin;
|
||||
pc++;
|
||||
}
|
||||
pc = (tColorRGBA *) ((Uint8 *) pc + gap);
|
||||
}
|
||||
} else {
|
||||
int y;
|
||||
for (y = 0; y < dst->h; y++) {
|
||||
int x;
|
||||
double src_x = (rect_dest->x + 0 + 0.5 - center->x);
|
||||
double src_y = (rect_dest->y + y + 0.5 - center->y);
|
||||
int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
|
||||
int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
||||
for (x = 0; x < dst->w; x++) {
|
||||
int dx = (sdx >> 16);
|
||||
int dy = (sdy >> 16);
|
||||
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
|
||||
if(flipx) dx = sw - dx;
|
||||
if(flipy) dy = sh - dy;
|
||||
*pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
|
||||
}
|
||||
sdx += icos;
|
||||
sdy += isin;
|
||||
pc++;
|
||||
}
|
||||
pc = (tColorRGBA *) ((Uint8 *) pc + gap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* !
|
||||
|
||||
\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
|
||||
|
||||
Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
|
||||
parameters by scanning the destination surface.
|
||||
Assumes src and dst surfaces are of 8 bit depth.
|
||||
Assumes dst surface was allocated with the correct dimensions.
|
||||
|
||||
\param src Source surface.
|
||||
\param dst Destination surface.
|
||||
\param isin Integer version of sine of angle.
|
||||
\param icos Integer version of cosine of angle.
|
||||
\param flipx Flag indicating horizontal mirroring should be applied.
|
||||
\param flipy Flag indicating vertical mirroring should be applied.
|
||||
\param dst_rect destination coordinates
|
||||
\param center true center.
|
||||
*/
|
||||
static void
|
||||
transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int isin, int icos, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest,
|
||||
const SDL_FPoint *center)
|
||||
{
|
||||
int sw, sh;
|
||||
int cx, cy;
|
||||
tColorY *pc;
|
||||
int gap;
|
||||
const int fp_half = (1<<15);
|
||||
int y;
|
||||
|
||||
/*
|
||||
* Variable setup
|
||||
*/
|
||||
sw = src->w - 1;
|
||||
sh = src->h - 1;
|
||||
pc = (tColorY*) dst->pixels;
|
||||
gap = dst->pitch - dst->w;
|
||||
cx = (int)(center->x * 65536.0);
|
||||
cy = (int)(center->y * 65536.0);
|
||||
|
||||
/*
|
||||
* Clear surface to colorkey
|
||||
*/
|
||||
SDL_memset(pc, (int)(get_colorkey(src) & 0xff), dst->pitch * dst->h);
|
||||
/*
|
||||
* Iterate through destination surface
|
||||
*/
|
||||
for (y = 0; y < dst->h; y++) {
|
||||
int x;
|
||||
double src_x = (rect_dest->x + 0 + 0.5 - center->x);
|
||||
double src_y = (rect_dest->y + y + 0.5 - center->y);
|
||||
int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
|
||||
int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
||||
for (x = 0; x < dst->w; x++) {
|
||||
int dx = (sdx >> 16);
|
||||
int dy = (sdy >> 16);
|
||||
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
|
||||
if (flipx) dx = sw - dx;
|
||||
if (flipy) dy = sh- dy;
|
||||
*pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
|
||||
}
|
||||
sdx += icos;
|
||||
sdy += isin;
|
||||
pc++;
|
||||
}
|
||||
pc += gap;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* !
|
||||
\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
|
||||
|
||||
Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
|
||||
'angle' is the rotation in degrees, 'center' the rotation center. If 'smooth' is set
|
||||
then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
|
||||
surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
|
||||
The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
|
||||
mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst'
|
||||
surface and sets the colorkey or fills the it with the colorkey before copying the pixels.
|
||||
When using the NONE and MOD modes, color and alpha modulation must be applied before using this function.
|
||||
|
||||
\param src The surface to rotozoom.
|
||||
\param angle The angle to rotate in degrees.
|
||||
\param zoomy The vertical coordinate of the center of rotation
|
||||
\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
|
||||
\param flipx Set to 1 to flip the image horizontally
|
||||
\param flipy Set to 1 to flip the image vertically
|
||||
\param rect_dest The destination rect bounding box
|
||||
\param cangle The angle cosine
|
||||
\param sangle The angle sine
|
||||
\param center The true coordinate of the center of rotation
|
||||
\return The new rotated surface.
|
||||
|
||||
*/
|
||||
|
||||
SDL_Surface *
|
||||
SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
|
||||
{
|
||||
SDL_Surface *rz_dst;
|
||||
int is8bit, angle90;
|
||||
int i;
|
||||
SDL_BlendMode blendmode;
|
||||
Uint32 colorkey = 0;
|
||||
int colorKeyAvailable = SDL_FALSE;
|
||||
double sangleinv, cangleinv;
|
||||
|
||||
/* Sanity check */
|
||||
if (src == NULL)
|
||||
return NULL;
|
||||
|
||||
if (SDL_HasColorKey(src)) {
|
||||
if (SDL_GetColorKey(src, &colorkey) == 0) {
|
||||
colorKeyAvailable = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
/* This function requires a 32-bit surface or 8-bit surface with a colorkey */
|
||||
is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
|
||||
if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask)))
|
||||
return NULL;
|
||||
|
||||
/* Calculate target factors from sine/cosine and zoom */
|
||||
sangleinv = sangle*65536.0;
|
||||
cangleinv = cangle*65536.0;
|
||||
|
||||
/* Alloc space to completely contain the rotated surface */
|
||||
rz_dst = NULL;
|
||||
if (is8bit) {
|
||||
/* Target surface is 8 bit */
|
||||
rz_dst = SDL_CreateRGBSurfaceWithFormat(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 8, src->format->format);
|
||||
if (rz_dst != NULL) {
|
||||
if (src->format->palette) {
|
||||
for (i = 0; i < src->format->palette->ncolors; i++) {
|
||||
rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
|
||||
}
|
||||
rz_dst->format->palette->ncolors = src->format->palette->ncolors;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* Target surface is 32 bit with source RGBA ordering */
|
||||
rz_dst = SDL_CreateRGBSurface(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 32,
|
||||
src->format->Rmask, src->format->Gmask,
|
||||
src->format->Bmask, src->format->Amask);
|
||||
}
|
||||
|
||||
/* Check target */
|
||||
if (rz_dst == NULL)
|
||||
return NULL;
|
||||
|
||||
/* Adjust for guard rows */
|
||||
rz_dst->h = rect_dest->h;
|
||||
|
||||
SDL_GetSurfaceBlendMode(src, &blendmode);
|
||||
|
||||
if (colorKeyAvailable == SDL_TRUE) {
|
||||
/* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */
|
||||
SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
|
||||
SDL_FillRect(rz_dst, NULL, colorkey);
|
||||
} else if (blendmode == SDL_BLENDMODE_NONE) {
|
||||
blendmode = SDL_BLENDMODE_BLEND;
|
||||
} else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) {
|
||||
/* Without a colorkey, the target texture has to be white for the MOD and MUL blend mode so
|
||||
* that the pixels outside the rotated area don't affect the destination surface.
|
||||
*/
|
||||
colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0);
|
||||
SDL_FillRect(rz_dst, NULL, colorkey);
|
||||
/* Setting a white colorkey for the destination surface makes the final blit discard
|
||||
* all pixels outside of the rotated area. This doesn't interfere with anything because
|
||||
* white pixels are already a no-op and the MOD blend mode does not interact with alpha.
|
||||
*/
|
||||
SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
|
||||
}
|
||||
|
||||
SDL_SetSurfaceBlendMode(rz_dst, blendmode);
|
||||
|
||||
/* Lock source surface */
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
SDL_LockSurface(src);
|
||||
}
|
||||
|
||||
/* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
|
||||
* the off-by-one problem in transformSurfaceRGBA that expresses itself when the rotation is near
|
||||
* multiples of 90 degrees.
|
||||
*/
|
||||
angle90 = (int)(angle/90);
|
||||
if (angle90 == angle/90) {
|
||||
angle90 %= 4;
|
||||
if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
|
||||
} else {
|
||||
angle90 = -1;
|
||||
}
|
||||
|
||||
if (is8bit) {
|
||||
/* Call the 8-bit transformation routine to do the rotation */
|
||||
if(angle90 >= 0) {
|
||||
transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
transformSurfaceY(src, rz_dst, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, rect_dest, center);
|
||||
}
|
||||
} else {
|
||||
/* Call the 32-bit transformation routine to do the rotation */
|
||||
if (angle90 >= 0) {
|
||||
transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
transformSurfaceRGBA(src, rz_dst, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, smooth, rect_dest, center);
|
||||
}
|
||||
}
|
||||
|
||||
/* Unlock source surface */
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
SDL_UnlockSurface(src);
|
||||
}
|
||||
|
||||
/* Return rotated surface */
|
||||
return rz_dst;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
|
@ -0,0 +1,30 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_rotate_h_
|
||||
#define SDL_rotate_h_
|
||||
|
||||
extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center);
|
||||
extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
|
||||
SDL_Rect *rect_dest, double *cangle, double *sangle);
|
||||
|
||||
#endif /* SDL_rotate_h_ */
|
|
@ -0,0 +1,888 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_surface.h"
|
||||
#include "SDL_triangle.h"
|
||||
|
||||
#include "../../video/SDL_blit.h"
|
||||
|
||||
/* fixed points bits precision
|
||||
* Set to 1, so that it can start rendering wth middle of a pixel precision.
|
||||
* It doesn't need to be increased.
|
||||
* But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture.
|
||||
* (which could be turned to int64).
|
||||
*/
|
||||
#define FP_BITS 1
|
||||
|
||||
|
||||
#define COLOR_EQ(c1, c2) ((c1).r == (c2).r && (c1).g == (c2).g && (c1).b == (c2).b && (c1).a == (c2).a)
|
||||
|
||||
static void SDL_BlitTriangle_Slow(SDL_BlitInfo * info,
|
||||
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
|
||||
int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
|
||||
int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
|
||||
SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform);
|
||||
|
||||
#if 0
|
||||
int SDL_BlitTriangle(SDL_Surface *src, const SDL_Point srcpoints[3], SDL_Surface *dst, const SDL_Point dstpoints[3])
|
||||
{
|
||||
int i;
|
||||
SDL_Point points[6];
|
||||
|
||||
if (src == NULL || dst == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (srcpoints[i].x < 0 || srcpoints[i].y < 0 || srcpoints[i].x >= src->w || srcpoints[i].y >= src->h) {
|
||||
return SDL_SetError("Values of 'srcpoints' out of bounds");
|
||||
}
|
||||
}
|
||||
|
||||
points[0] = srcpoints[0];
|
||||
points[1] = dstpoints[0];
|
||||
points[2] = srcpoints[1];
|
||||
points[3] = dstpoints[1];
|
||||
points[4] = srcpoints[2];
|
||||
points[5] = dstpoints[2];
|
||||
for (i = 0; i < 3; i++) {
|
||||
trianglepoint_2_fixedpoint(&points[2 * i + 1]);
|
||||
}
|
||||
return SDL_SW_BlitTriangle(src, dst, points);
|
||||
}
|
||||
|
||||
int SDL_FillTriangle(SDL_Surface *dst, const SDL_Point points[3], Uint32 color)
|
||||
{
|
||||
int i;
|
||||
SDL_Point points_tmp[3];
|
||||
if (dst == NULL) {
|
||||
return -1;
|
||||
}
|
||||
for (i = 0; i < 3; i++) {
|
||||
points_tmp[i] = points[i];
|
||||
trianglepoint_2_fixedpoint(&points_tmp[i]);
|
||||
}
|
||||
return SDL_SW_FillTriangle(dst, points_tmp, SDL_BLENDMODE_NONE, color);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* cross product AB x AC */
|
||||
static int cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y)
|
||||
{
|
||||
return (b->x - a->x) * (c_y - a->y) - (b->y - a->y) * (c_x - a->x);
|
||||
}
|
||||
|
||||
/* check for top left rules */
|
||||
static int is_top_left(const SDL_Point *a, const SDL_Point *b, int is_clockwise)
|
||||
{
|
||||
if (is_clockwise) {
|
||||
if (a->y == b->y && a->x < b->x) {
|
||||
return 1;
|
||||
}
|
||||
if (b->y < a->y) {
|
||||
return 1;
|
||||
}
|
||||
} else {
|
||||
if (a->y == b->y && b->x < a->x) {
|
||||
return 1;
|
||||
}
|
||||
if (a->y < b->y) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void trianglepoint_2_fixedpoint(SDL_Point *a) {
|
||||
a->x <<= FP_BITS;
|
||||
a->y <<= FP_BITS;
|
||||
}
|
||||
|
||||
/* bounding rect of three points (in fixed point) */
|
||||
static void bounding_rect_fixedpoint(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
|
||||
{
|
||||
int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
|
||||
int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
|
||||
int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
|
||||
int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
|
||||
/* points are in fixed point, shift back */
|
||||
r->x = min_x >> FP_BITS;
|
||||
r->y = min_y >> FP_BITS;
|
||||
r->w = (max_x - min_x) >> FP_BITS;
|
||||
r->h = (max_y - min_y) >> FP_BITS;
|
||||
}
|
||||
|
||||
/* bounding rect of three points */
|
||||
static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
|
||||
{
|
||||
int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
|
||||
int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
|
||||
int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
|
||||
int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
|
||||
r->x = min_x;
|
||||
r->y = min_y;
|
||||
r->w = (max_x - min_x);
|
||||
r->h = (max_y - min_y);
|
||||
}
|
||||
|
||||
|
||||
/* Triangle rendering, using Barycentric coordinates (w0, w1, w2)
|
||||
*
|
||||
* The cross product isn't computed from scratch at each iteration,
|
||||
* but optimized using constant step increments
|
||||
*
|
||||
*/
|
||||
|
||||
#define TRIANGLE_BEGIN_LOOP \
|
||||
{ \
|
||||
int x, y; \
|
||||
for (y = 0; y < dstrect.h; y++) { \
|
||||
/* y start */ \
|
||||
int w0 = w0_row; \
|
||||
int w1 = w1_row; \
|
||||
int w2 = w2_row; \
|
||||
for (x = 0; x < dstrect.w; x++) { \
|
||||
/* In triangle */ \
|
||||
if (w0 + bias_w0 >= 0 && w1 + bias_w1 >= 0 && w2 + bias_w2 >= 0) { \
|
||||
Uint8 *dptr = (Uint8 *) dst_ptr + x * dstbpp; \
|
||||
|
||||
|
||||
/* Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles */
|
||||
#define TRIANGLE_GET_TEXTCOORD \
|
||||
int srcx = (int)(((Sint64)w0 * s2s0_x + (Sint64)w1 * s2s1_x + s2_x_area.x) / area); \
|
||||
int srcy = (int)(((Sint64)w0 * s2s0_y + (Sint64)w1 * s2s1_y + s2_x_area.y) / area); \
|
||||
|
||||
#define TRIANGLE_GET_MAPPED_COLOR \
|
||||
int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
|
||||
int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
|
||||
int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
|
||||
int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
|
||||
int color = SDL_MapRGBA(format, r, g, b, a); \
|
||||
|
||||
#define TRIANGLE_GET_COLOR \
|
||||
int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
|
||||
int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
|
||||
int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
|
||||
int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
|
||||
|
||||
|
||||
#define TRIANGLE_END_LOOP \
|
||||
} \
|
||||
/* x += 1 */ \
|
||||
w0 += d2d1_y; \
|
||||
w1 += d0d2_y; \
|
||||
w2 += d1d0_y; \
|
||||
} \
|
||||
/* y += 1 */ \
|
||||
w0_row += d1d2_x; \
|
||||
w1_row += d2d0_x; \
|
||||
w2_row += d0d1_x; \
|
||||
dst_ptr += dst_pitch; \
|
||||
} \
|
||||
} \
|
||||
|
||||
int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2)
|
||||
{
|
||||
int ret = 0;
|
||||
int dst_locked = 0;
|
||||
|
||||
SDL_Rect dstrect;
|
||||
|
||||
int dstbpp;
|
||||
Uint8 *dst_ptr;
|
||||
int dst_pitch;
|
||||
|
||||
int area, is_clockwise;
|
||||
|
||||
int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
|
||||
int w0_row, w1_row, w2_row;
|
||||
int bias_w0, bias_w1, bias_w2;
|
||||
|
||||
int is_uniform;
|
||||
|
||||
SDL_Surface *tmp = NULL;
|
||||
|
||||
if (dst == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
area = cross_product(d0, d1, d2->x, d2->y);
|
||||
|
||||
is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
|
||||
|
||||
/* Flat triangle */
|
||||
if (area == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Lock the destination, if needed */
|
||||
if (SDL_MUSTLOCK(dst)) {
|
||||
if (SDL_LockSurface(dst) < 0) {
|
||||
ret = -1;
|
||||
goto end;
|
||||
} else {
|
||||
dst_locked = 1;
|
||||
}
|
||||
}
|
||||
|
||||
bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
|
||||
|
||||
{
|
||||
/* Clip triangle rect with surface rect */
|
||||
SDL_Rect rect;
|
||||
rect.x = 0;
|
||||
rect.y = 0;
|
||||
rect.w = dst->w;
|
||||
rect.h = dst->h;
|
||||
SDL_IntersectRect(&dstrect, &rect, &dstrect);
|
||||
}
|
||||
|
||||
{
|
||||
/* Clip triangle with surface clip rect */
|
||||
SDL_Rect rect;
|
||||
SDL_GetClipRect(dst, &rect);
|
||||
SDL_IntersectRect(&dstrect, &rect, &dstrect);
|
||||
}
|
||||
|
||||
|
||||
if (blend != SDL_BLENDMODE_NONE) {
|
||||
int format = dst->format->format;
|
||||
|
||||
/* need an alpha format */
|
||||
if (! dst->format->Amask) {
|
||||
format = SDL_PIXELFORMAT_ARGB8888;
|
||||
}
|
||||
|
||||
/* Use an intermediate surface */
|
||||
tmp = SDL_CreateRGBSurfaceWithFormat(0, dstrect.w, dstrect.h, 0, format);
|
||||
if (tmp == NULL) {
|
||||
ret = -1;
|
||||
goto end;
|
||||
}
|
||||
|
||||
if (blend == SDL_BLENDMODE_MOD) {
|
||||
Uint32 c = SDL_MapRGBA(tmp->format, 255, 255, 255, 255);
|
||||
SDL_FillRect(tmp, NULL, c);
|
||||
}
|
||||
|
||||
SDL_SetSurfaceBlendMode(tmp, blend);
|
||||
|
||||
dstbpp = tmp->format->BytesPerPixel;
|
||||
dst_ptr = tmp->pixels;
|
||||
dst_pitch = tmp->pitch;
|
||||
|
||||
} else {
|
||||
/* Write directly to destination surface */
|
||||
dstbpp = dst->format->BytesPerPixel;
|
||||
dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
|
||||
dst_pitch = dst->pitch;
|
||||
}
|
||||
|
||||
is_clockwise = area > 0;
|
||||
area = SDL_abs(area);
|
||||
|
||||
d2d1_y = (d1->y - d2->y) << FP_BITS;
|
||||
d0d2_y = (d2->y - d0->y) << FP_BITS;
|
||||
d1d0_y = (d0->y - d1->y) << FP_BITS;
|
||||
d1d2_x = (d2->x - d1->x) << FP_BITS;
|
||||
d2d0_x = (d0->x - d2->x) << FP_BITS;
|
||||
d0d1_x = (d1->x - d0->x) << FP_BITS;
|
||||
|
||||
/* Starting point for rendering, at the middle of a pixel */
|
||||
{
|
||||
SDL_Point p;
|
||||
p.x = dstrect.x;
|
||||
p.y = dstrect.y;
|
||||
trianglepoint_2_fixedpoint(&p);
|
||||
p.x += (1 << FP_BITS) / 2;
|
||||
p.y += (1 << FP_BITS) / 2;
|
||||
w0_row = cross_product(d1, d2, p.x, p.y);
|
||||
w1_row = cross_product(d2, d0, p.x, p.y);
|
||||
w2_row = cross_product(d0, d1, p.x, p.y);
|
||||
}
|
||||
|
||||
/* Handle anti-clockwise triangles */
|
||||
if (! is_clockwise) {
|
||||
d2d1_y *= -1;
|
||||
d0d2_y *= -1;
|
||||
d1d0_y *= -1;
|
||||
d1d2_x *= -1;
|
||||
d2d0_x *= -1;
|
||||
d0d1_x *= -1;
|
||||
w0_row *= -1;
|
||||
w1_row *= -1;
|
||||
w2_row *= -1;
|
||||
}
|
||||
|
||||
/* Add a bias to respect top-left rasterization rule */
|
||||
bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
|
||||
bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
|
||||
bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
|
||||
|
||||
if (is_uniform) {
|
||||
Uint32 color;
|
||||
if (tmp) {
|
||||
if (dst->format->Amask) {
|
||||
color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
|
||||
} else {
|
||||
//color = SDL_MapRGB(tmp->format, c0.r, c0.g, c0.b);
|
||||
color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
|
||||
}
|
||||
} else {
|
||||
color = SDL_MapRGBA(dst->format, c0.r, c0.g, c0.b, c0.a);
|
||||
}
|
||||
|
||||
if (dstbpp == 4) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
*(Uint32 *)dptr = color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 3) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
Uint8 *s = (Uint8*)&color;
|
||||
dptr[0] = s[0];
|
||||
dptr[1] = s[1];
|
||||
dptr[2] = s[2];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 2) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
*(Uint16 *)dptr = color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 1) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
*dptr = color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
}
|
||||
} else {
|
||||
SDL_PixelFormat *format = dst->format;
|
||||
if (tmp) {
|
||||
format = tmp->format;
|
||||
}
|
||||
if (dstbpp == 4) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_MAPPED_COLOR
|
||||
*(Uint32 *)dptr = color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 3) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_MAPPED_COLOR
|
||||
Uint8 *s = (Uint8*)&color;
|
||||
dptr[0] = s[0];
|
||||
dptr[1] = s[1];
|
||||
dptr[2] = s[2];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 2) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_MAPPED_COLOR
|
||||
*(Uint16 *)dptr = color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 1) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_MAPPED_COLOR
|
||||
*dptr = color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
}
|
||||
}
|
||||
|
||||
if (tmp) {
|
||||
SDL_BlitSurface(tmp, NULL, dst, &dstrect);
|
||||
SDL_FreeSurface(tmp);
|
||||
}
|
||||
|
||||
end:
|
||||
if (dst_locked) {
|
||||
SDL_UnlockSurface(dst);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int SDL_SW_BlitTriangle(
|
||||
SDL_Surface *src,
|
||||
SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
|
||||
SDL_Surface *dst,
|
||||
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
|
||||
SDL_Color c0, SDL_Color c1, SDL_Color c2)
|
||||
{
|
||||
int ret = 0;
|
||||
int src_locked = 0;
|
||||
int dst_locked = 0;
|
||||
|
||||
SDL_BlendMode blend;
|
||||
|
||||
SDL_Rect dstrect;
|
||||
|
||||
SDL_Point s2_x_area;
|
||||
|
||||
int dstbpp;
|
||||
Uint8 *dst_ptr;
|
||||
int dst_pitch;
|
||||
|
||||
int *src_ptr;
|
||||
int src_pitch;
|
||||
|
||||
int area, is_clockwise;
|
||||
|
||||
int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
|
||||
int s2s0_x, s2s1_x, s2s0_y, s2s1_y;
|
||||
|
||||
int w0_row, w1_row, w2_row;
|
||||
int bias_w0, bias_w1, bias_w2;
|
||||
|
||||
int is_uniform;
|
||||
|
||||
int has_modulation;
|
||||
|
||||
if (src == NULL || dst == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
area = cross_product(d0, d1, d2->x, d2->y);
|
||||
|
||||
/* Flat triangle */
|
||||
if (area == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Lock the destination, if needed */
|
||||
if (SDL_MUSTLOCK(dst)) {
|
||||
if (SDL_LockSurface(dst) < 0) {
|
||||
ret = -1;
|
||||
goto end;
|
||||
} else {
|
||||
dst_locked = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Lock the source, if needed */
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
if (SDL_LockSurface(src) < 0) {
|
||||
ret = -1;
|
||||
goto end;
|
||||
} else {
|
||||
src_locked = 1;
|
||||
}
|
||||
}
|
||||
|
||||
is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
|
||||
|
||||
bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
|
||||
|
||||
SDL_GetSurfaceBlendMode(src, &blend);
|
||||
|
||||
/* TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 */
|
||||
{
|
||||
SDL_Rect srcrect;
|
||||
int maxx, maxy;
|
||||
bounding_rect(s0, s1, s2, &srcrect);
|
||||
maxx = srcrect.x + srcrect.w;
|
||||
maxy = srcrect.y + srcrect.h;
|
||||
if (srcrect.w > 0) {
|
||||
if (s0->x == maxx) s0->x--;
|
||||
if (s1->x == maxx) s1->x--;
|
||||
if (s2->x == maxx) s2->x--;
|
||||
}
|
||||
if (srcrect.h > 0) {
|
||||
if (s0->y == maxy) s0->y--;
|
||||
if (s1->y == maxy) s1->y--;
|
||||
if (s2->y == maxy) s2->y--;
|
||||
}
|
||||
}
|
||||
|
||||
if (is_uniform) {
|
||||
// SDL_GetSurfaceColorMod(src, &r, &g, &b);
|
||||
has_modulation = c0.r != 255 || c0.g != 255 || c0.b != 255 || c0.a != 255;;
|
||||
} else {
|
||||
has_modulation = SDL_TRUE;
|
||||
}
|
||||
|
||||
{
|
||||
/* Clip triangle rect with surface rect */
|
||||
SDL_Rect rect;
|
||||
rect.x = 0;
|
||||
rect.y = 0;
|
||||
rect.w = dst->w;
|
||||
rect.h = dst->h;
|
||||
|
||||
SDL_IntersectRect(&dstrect, &rect, &dstrect);
|
||||
}
|
||||
|
||||
{
|
||||
/* Clip triangle with surface clip rect */
|
||||
SDL_Rect rect;
|
||||
SDL_GetClipRect(dst, &rect);
|
||||
SDL_IntersectRect(&dstrect, &rect, &dstrect);
|
||||
}
|
||||
|
||||
/* Set destination pointer */
|
||||
dstbpp = dst->format->BytesPerPixel;
|
||||
dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
|
||||
dst_pitch = dst->pitch;
|
||||
|
||||
/* Set source pointer */
|
||||
src_ptr = src->pixels;
|
||||
src_pitch = src->pitch;
|
||||
|
||||
is_clockwise = area > 0;
|
||||
area = SDL_abs(area);
|
||||
|
||||
d2d1_y = (d1->y - d2->y) << FP_BITS;
|
||||
d0d2_y = (d2->y - d0->y) << FP_BITS;
|
||||
d1d0_y = (d0->y - d1->y) << FP_BITS;
|
||||
|
||||
|
||||
d1d2_x = (d2->x - d1->x) << FP_BITS;
|
||||
d2d0_x = (d0->x - d2->x) << FP_BITS;
|
||||
d0d1_x = (d1->x - d0->x) << FP_BITS;
|
||||
|
||||
s2s0_x = s0->x - s2->x;
|
||||
s2s1_x = s1->x - s2->x;
|
||||
s2s0_y = s0->y - s2->y;
|
||||
s2s1_y = s1->y - s2->y;
|
||||
|
||||
/* Starting point for rendering, at the middle of a pixel */
|
||||
{
|
||||
SDL_Point p;
|
||||
p.x = dstrect.x;
|
||||
p.y = dstrect.y;
|
||||
trianglepoint_2_fixedpoint(&p);
|
||||
p.x += (1 << FP_BITS) / 2;
|
||||
p.y += (1 << FP_BITS) / 2;
|
||||
w0_row = cross_product(d1, d2, p.x, p.y);
|
||||
w1_row = cross_product(d2, d0, p.x, p.y);
|
||||
w2_row = cross_product(d0, d1, p.x, p.y);
|
||||
}
|
||||
|
||||
/* Handle anti-clockwise triangles */
|
||||
if (! is_clockwise) {
|
||||
d2d1_y *= -1;
|
||||
d0d2_y *= -1;
|
||||
d1d0_y *= -1;
|
||||
d1d2_x *= -1;
|
||||
d2d0_x *= -1;
|
||||
d0d1_x *= -1;
|
||||
w0_row *= -1;
|
||||
w1_row *= -1;
|
||||
w2_row *= -1;
|
||||
}
|
||||
|
||||
/* Add a bias to respect top-left rasterization rule */
|
||||
bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
|
||||
bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
|
||||
bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
|
||||
|
||||
/* precompute constant 's2->x * area' used in TRIANGLE_GET_TEXTCOORD */
|
||||
s2_x_area.x = s2->x * area;
|
||||
s2_x_area.y = s2->y * area;
|
||||
|
||||
if (blend != SDL_BLENDMODE_NONE || src->format->format != dst->format->format || has_modulation || ! is_uniform) {
|
||||
/* Use SDL_BlitTriangle_Slow */
|
||||
|
||||
SDL_BlitInfo *info = &src->map->info;
|
||||
SDL_BlitInfo tmp_info;
|
||||
|
||||
SDL_zero(tmp_info);
|
||||
|
||||
tmp_info.src_fmt = src->format;
|
||||
tmp_info.dst_fmt = dst->format;
|
||||
tmp_info.flags = info->flags;
|
||||
/*
|
||||
tmp_info.r = info->r;
|
||||
tmp_info.g = info->g;
|
||||
tmp_info.b = info->b;
|
||||
tmp_info.a = info->a;
|
||||
*/
|
||||
tmp_info.r = c0.r;
|
||||
tmp_info.g = c0.g;
|
||||
tmp_info.b = c0.b;
|
||||
tmp_info.a = c0.a;
|
||||
|
||||
|
||||
tmp_info.flags &= ~(SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA);
|
||||
|
||||
if (c0.r != 255 || c1.r != 255 || c2.r != 255 ||
|
||||
c0.g != 255 || c1.g != 255 || c2.g != 255 ||
|
||||
c0.b != 255 || c1.b != 255 || c2.b != 255) {
|
||||
tmp_info.flags |= SDL_COPY_MODULATE_COLOR;
|
||||
}
|
||||
|
||||
if (c0.a != 255 || c1.a != 255 || c2.a != 255) {
|
||||
tmp_info.flags |= SDL_COPY_MODULATE_ALPHA;
|
||||
}
|
||||
|
||||
tmp_info.colorkey = info->colorkey;
|
||||
|
||||
/* src */
|
||||
tmp_info.src = (Uint8 *) src_ptr;
|
||||
tmp_info.src_pitch = src_pitch;
|
||||
|
||||
/* dst */
|
||||
tmp_info.dst = (Uint8 *) dst_ptr;
|
||||
tmp_info.dst_pitch = dst_pitch;
|
||||
|
||||
SDL_BlitTriangle_Slow(&tmp_info, s2_x_area, dstrect, area, bias_w0, bias_w1, bias_w2,
|
||||
d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x,
|
||||
s2s0_x, s2s1_x, s2s0_y, s2s1_y, w0_row, w1_row, w2_row,
|
||||
c0, c1, c2, is_uniform);
|
||||
|
||||
goto end;
|
||||
}
|
||||
|
||||
if (dstbpp == 4) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_TEXTCOORD
|
||||
Uint32 *sptr = (Uint32 *)((Uint8 *) src_ptr + srcy * src_pitch);
|
||||
*(Uint32 *)dptr = sptr[srcx];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 3) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_TEXTCOORD
|
||||
Uint8 *sptr = (Uint8 *)((Uint8 *) src_ptr + srcy * src_pitch);
|
||||
dptr[0] = sptr[3 * srcx];
|
||||
dptr[1] = sptr[3 * srcx + 1];
|
||||
dptr[2] = sptr[3 * srcx + 2];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 2) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_TEXTCOORD
|
||||
Uint16 *sptr = (Uint16 *)((Uint8 *) src_ptr + srcy * src_pitch);
|
||||
*(Uint16 *)dptr = sptr[srcx];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 1) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_TEXTCOORD
|
||||
Uint8 *sptr = (Uint8 *)((Uint8 *) src_ptr + srcy * src_pitch);
|
||||
*dptr = sptr[srcx];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
}
|
||||
|
||||
end:
|
||||
if (dst_locked) {
|
||||
SDL_UnlockSurface(dst);
|
||||
}
|
||||
if (src_locked) {
|
||||
SDL_UnlockSurface(src);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
#define FORMAT_ALPHA 0
|
||||
#define FORMAT_NO_ALPHA -1
|
||||
#define FORMAT_2101010 1
|
||||
#define FORMAT_HAS_ALPHA(format) format == 0
|
||||
#define FORMAT_HAS_NO_ALPHA(format) format < 0
|
||||
static int SDL_INLINE detect_format(SDL_PixelFormat *pf) {
|
||||
if (pf->format == SDL_PIXELFORMAT_ARGB2101010) {
|
||||
return FORMAT_2101010;
|
||||
} else if (pf->Amask) {
|
||||
return FORMAT_ALPHA;
|
||||
} else {
|
||||
return FORMAT_NO_ALPHA;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
|
||||
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
|
||||
int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
|
||||
int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
|
||||
SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform)
|
||||
{
|
||||
const int flags = info->flags;
|
||||
Uint32 modulateR = info->r;
|
||||
Uint32 modulateG = info->g;
|
||||
Uint32 modulateB = info->b;
|
||||
Uint32 modulateA = info->a;
|
||||
Uint32 srcpixel;
|
||||
Uint32 srcR, srcG, srcB, srcA;
|
||||
Uint32 dstpixel;
|
||||
Uint32 dstR, dstG, dstB, dstA;
|
||||
SDL_PixelFormat *src_fmt = info->src_fmt;
|
||||
SDL_PixelFormat *dst_fmt = info->dst_fmt;
|
||||
int srcbpp = src_fmt->BytesPerPixel;
|
||||
int dstbpp = dst_fmt->BytesPerPixel;
|
||||
int srcfmt_val;
|
||||
int dstfmt_val;
|
||||
Uint32 rgbmask = ~src_fmt->Amask;
|
||||
Uint32 ckey = info->colorkey & rgbmask;
|
||||
|
||||
Uint8 *dst_ptr = info->dst;
|
||||
int dst_pitch = info->dst_pitch;;
|
||||
|
||||
srcfmt_val = detect_format(src_fmt);
|
||||
dstfmt_val = detect_format(dst_fmt);
|
||||
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
Uint8 *src;
|
||||
Uint8 *dst = dptr;
|
||||
TRIANGLE_GET_TEXTCOORD
|
||||
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
|
||||
if (FORMAT_HAS_ALPHA(srcfmt_val)) {
|
||||
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA);
|
||||
} else if (FORMAT_HAS_NO_ALPHA(srcfmt_val)) {
|
||||
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB);
|
||||
srcA = 0xFF;
|
||||
} else {
|
||||
/* SDL_PIXELFORMAT_ARGB2101010 */
|
||||
srcpixel = *((Uint32 *)(src));
|
||||
RGBA_FROM_ARGB2101010(srcpixel, srcR, srcG, srcB, srcA);
|
||||
}
|
||||
if (flags & SDL_COPY_COLORKEY) {
|
||||
/* srcpixel isn't set for 24 bpp */
|
||||
if (srcbpp == 3) {
|
||||
srcpixel = (srcR << src_fmt->Rshift) |
|
||||
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
|
||||
}
|
||||
if ((srcpixel & rgbmask) == ckey) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
|
||||
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
|
||||
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
|
||||
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
|
||||
dstA = 0xFF;
|
||||
} else {
|
||||
/* SDL_PIXELFORMAT_ARGB2101010 */
|
||||
dstpixel = *((Uint32 *)(dst));
|
||||
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
|
||||
}
|
||||
|
||||
if (! is_uniform) {
|
||||
TRIANGLE_GET_COLOR
|
||||
modulateR = r;
|
||||
modulateG = g;
|
||||
modulateB = b;
|
||||
modulateA = a;
|
||||
}
|
||||
|
||||
if (flags & SDL_COPY_MODULATE_COLOR) {
|
||||
srcR = (srcR * modulateR) / 255;
|
||||
srcG = (srcG * modulateG) / 255;
|
||||
srcB = (srcB * modulateB) / 255;
|
||||
}
|
||||
if (flags & SDL_COPY_MODULATE_ALPHA) {
|
||||
srcA = (srcA * modulateA) / 255;
|
||||
}
|
||||
if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
|
||||
/* This goes away if we ever use premultiplied alpha */
|
||||
if (srcA < 255) {
|
||||
srcR = (srcR * srcA) / 255;
|
||||
srcG = (srcG * srcA) / 255;
|
||||
srcB = (srcB * srcA) / 255;
|
||||
}
|
||||
}
|
||||
switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
|
||||
case 0:
|
||||
dstR = srcR;
|
||||
dstG = srcG;
|
||||
dstB = srcB;
|
||||
dstA = srcA;
|
||||
break;
|
||||
case SDL_COPY_BLEND:
|
||||
dstR = srcR + ((255 - srcA) * dstR) / 255;
|
||||
dstG = srcG + ((255 - srcA) * dstG) / 255;
|
||||
dstB = srcB + ((255 - srcA) * dstB) / 255;
|
||||
dstA = srcA + ((255 - srcA) * dstA) / 255;
|
||||
break;
|
||||
case SDL_COPY_ADD:
|
||||
dstR = srcR + dstR;
|
||||
if (dstR > 255)
|
||||
dstR = 255;
|
||||
dstG = srcG + dstG;
|
||||
if (dstG > 255)
|
||||
dstG = 255;
|
||||
dstB = srcB + dstB;
|
||||
if (dstB > 255)
|
||||
dstB = 255;
|
||||
break;
|
||||
case SDL_COPY_MOD:
|
||||
dstR = (srcR * dstR) / 255;
|
||||
dstG = (srcG * dstG) / 255;
|
||||
dstB = (srcB * dstB) / 255;
|
||||
break;
|
||||
case SDL_COPY_MUL:
|
||||
dstR = ((srcR * dstR) + (dstR * (255 - srcA))) / 255;
|
||||
if (dstR > 255)
|
||||
dstR = 255;
|
||||
dstG = ((srcG * dstG) + (dstG * (255 - srcA))) / 255;
|
||||
if (dstG > 255)
|
||||
dstG = 255;
|
||||
dstB = ((srcB * dstB) + (dstB * (255 - srcA))) / 255;
|
||||
if (dstB > 255)
|
||||
dstB = 255;
|
||||
dstA = ((srcA * dstA) + (dstA * (255 - srcA))) / 255;
|
||||
if (dstA > 255)
|
||||
dstA = 255;
|
||||
break;
|
||||
}
|
||||
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
|
||||
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
|
||||
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
|
||||
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
|
||||
} else {
|
||||
/* SDL_PIXELFORMAT_ARGB2101010 */
|
||||
Uint32 pixel;
|
||||
ARGB2101010_FROM_RGBA(pixel, dstR, dstG, dstB, dstA);
|
||||
*(Uint32 *)dst = pixel;
|
||||
}
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,42 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_triangle_h_
|
||||
#define SDL_triangle_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
extern int SDL_SW_FillTriangle(SDL_Surface *dst,
|
||||
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
|
||||
SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2);
|
||||
|
||||
extern int SDL_SW_BlitTriangle(
|
||||
SDL_Surface *src,
|
||||
SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
|
||||
SDL_Surface *dst,
|
||||
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
|
||||
SDL_Color c0, SDL_Color c1, SDL_Color c2);
|
||||
|
||||
extern void trianglepoint_2_fixedpoint(SDL_Point *a);
|
||||
|
||||
#endif /* SDL_triangle_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -57,9 +57,6 @@ static void PS2_VideoQuit(_THIS);
|
|||
|
||||
/* PS2 driver bootstrap functions */
|
||||
|
||||
static GSGLOBAL *gsGlobal = NULL;
|
||||
static int vsync_sema_id = 0;
|
||||
|
||||
static void
|
||||
PS2_DeleteDevice(SDL_VideoDevice * device)
|
||||
{
|
||||
|
@ -98,46 +95,10 @@ VideoBootStrap PS2_bootstrap = {
|
|||
PS2_CreateDevice
|
||||
};
|
||||
|
||||
|
||||
/* PRIVATE METHODS */
|
||||
static int vsync_handler()
|
||||
{
|
||||
iSignalSema(vsync_sema_id);
|
||||
|
||||
ExitHandler();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Copy of gsKit_sync_flip, but without the 'flip' */
|
||||
static void gsKit_sync(GSGLOBAL *gsGlobal)
|
||||
{
|
||||
if (!gsGlobal->FirstFrame) WaitSema(vsync_sema_id);
|
||||
while (PollSema(vsync_sema_id) >= 0)
|
||||
;
|
||||
}
|
||||
|
||||
/* Copy of gsKit_sync_flip, but without the 'sync' */
|
||||
static void gsKit_flip(GSGLOBAL *gsGlobal)
|
||||
{
|
||||
if (!gsGlobal->FirstFrame)
|
||||
{
|
||||
if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
|
||||
{
|
||||
GS_SET_DISPFB2( gsGlobal->ScreenBuffer[
|
||||
gsGlobal->ActiveBuffer & 1] / 8192,
|
||||
gsGlobal->Width / 64, gsGlobal->PSM, 0, 0 );
|
||||
|
||||
gsGlobal->ActiveBuffer ^= 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
gsKit_setactive(gsGlobal);
|
||||
}
|
||||
|
||||
int
|
||||
PS2_VideoInit(_THIS)
|
||||
{
|
||||
/*
|
||||
ee_sema_t sema;
|
||||
sema.init_count = 0;
|
||||
sema.max_count = 1;
|
||||
|
@ -192,6 +153,7 @@ PS2_VideoInit(_THIS)
|
|||
gsKit_flip(gsGlobal);
|
||||
}
|
||||
gsKit_TexManager_nextFrame(gsGlobal);
|
||||
*/
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
|
||||
|
@ -199,11 +161,12 @@ PS2_VideoInit(_THIS)
|
|||
SDL_zero(mode);
|
||||
mode.format = SDL_PIXELFORMAT_RGB888;
|
||||
mode.w = 640;
|
||||
if (gsGlobal->Mode == GS_MODE_PAL){
|
||||
/*if (gsGlobal->Mode == GS_MODE_PAL){
|
||||
mode.h = 512;
|
||||
} else {
|
||||
mode.h = 448;
|
||||
}
|
||||
}*/
|
||||
mode.h = 448;
|
||||
mode.refresh_rate = 60;
|
||||
mode.driverdata = NULL;
|
||||
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
|
||||
|
@ -234,41 +197,13 @@ SDL_to_PS2_PFM(Uint32 format)
|
|||
static int
|
||||
PS2_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
|
||||
{
|
||||
gsGlobal->Mode = GS_MODE_NTSC;
|
||||
gsGlobal->Width = mode->w;
|
||||
if ((gsGlobal->Interlace == GS_INTERLACED) && (gsGlobal->Field == GS_FRAME))
|
||||
gsGlobal->Height = mode->h / 2;
|
||||
else
|
||||
gsGlobal->Height = mode->h;
|
||||
|
||||
gsGlobal->PSM = SDL_to_PS2_PFM(mode->format);
|
||||
gsGlobal->PSMZ = GS_PSMZ_16S;
|
||||
|
||||
gsGlobal->ZBuffering = GS_SETTING_OFF;
|
||||
gsGlobal->DoubleBuffering = GS_SETTING_ON;
|
||||
gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
|
||||
gsGlobal->Dithering = GS_SETTING_OFF;
|
||||
|
||||
gsGlobal->Interlace = GS_INTERLACED;
|
||||
gsGlobal->Field = GS_FIELD;
|
||||
|
||||
gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0);
|
||||
|
||||
gsKit_set_clamp(gsGlobal, GS_CMODE_REPEAT);
|
||||
gsKit_vram_clear(gsGlobal);
|
||||
gsKit_init_screen(gsGlobal);
|
||||
gsKit_set_display_offset(gsGlobal, -0.5f, -0.5f);
|
||||
gsKit_sync_flip(gsGlobal);
|
||||
|
||||
gsKit_mode_switch(gsGlobal, GS_ONESHOT);
|
||||
gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(0x00,0x00,0x00,0x80,0x00));
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
PS2_VideoQuit(_THIS)
|
||||
{
|
||||
gsKit_deinit_global(gsGlobal);
|
||||
/*gsKit_deinit_global(gsGlobal);*/
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_PS2 */
|
||||
|
|
Loading…
Reference in New Issue