Improved timing accuracy of SDL_WaitEventTimeout() on Windows
We don't need to use the hack of setting a timer and waiting for a timer message, MsgWaitForMultipleObjects() will allow us to wait for input directly with a timeout. Before this change, sleeping for 20 ms would actually sleep for around 30 ms, with this change the sleep time is pretty accurate at 20-21 ms.main
parent
5ddd97062e
commit
2670eb44af
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@ -1686,31 +1686,8 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
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int WIN_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
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{
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MSG msg;
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if (g_WindowsEnableMessageLoop) {
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BOOL message_result;
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UINT_PTR timer_id = 0;
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if (timeoutNS > 0) {
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timer_id = SetTimer(NULL, 0, (UINT)SDL_NS_TO_MS(timeoutNS), NULL);
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message_result = GetMessage(&msg, 0, 0, 0);
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KillTimer(NULL, timer_id);
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} else if (timeoutNS == 0) {
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message_result = PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
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} else {
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message_result = GetMessage(&msg, 0, 0, 0);
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}
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if (message_result) {
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if (msg.message == WM_TIMER && !msg.hwnd && msg.wParam == timer_id) {
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return 0;
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}
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if (g_WindowsMessageHook) {
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if (!g_WindowsMessageHook(g_WindowsMessageHookData, &msg)) {
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return 1;
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}
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}
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/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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if (MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD)SDL_NS_TO_MS(timeoutNS), QS_ALLINPUT)) {
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return 1;
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} else {
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return 0;
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