docs: expand CMake documentation + add minimal CMake project for reporting issues

main
Anonymous Maarten 2023-06-16 14:21:33 +02:00
parent 378e33bb2c
commit 26df689935
1 changed files with 130 additions and 13 deletions

View File

@ -1,6 +1,6 @@
# CMake
(www.cmake.org)
[www.cmake.org](https://www.cmake.org/)
The CMake build system is supported on the following platforms:
@ -11,23 +11,24 @@ The CMake build system is supported on the following platforms:
* macOS, iOS, and tvOS, with support for XCode
* Android
* Emscripten
* RiscOS
* FreeBSD
* Haiku
* Nintendo 3DS
* Playstation 2
* Playstation Vita
* Nintendo 3DS
* QNX 7.x/8.x
* RiscOS
## Building SDL
Assuming the source for SDL is located at `~/sdl`.
Assuming the source tree of SDL is located at `~/sdl`,
this will configure and build SDL in the `~/build` directory:
```sh
cmake -S ~/sdl -B ~/build
cmake --build ~/build
```
This will build SDL in the `~/build` directory.
Installation can be done using:
```sh
cmake --install ~/build --prefix /usr/local # '--install' requires CMake 3.15, or newer
```
@ -43,23 +44,26 @@ SDL can be included in your project in 2 major ways:
The following CMake script supports both, depending on the value of `MYGAME_VENDORED`.
```cmake
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 3.5)
project(mygame)
# Create an option to switch between a system sdl library and a vendored sdl library
# Create an option to switch between a system sdl library and a vendored SDL library
option(MYGAME_VENDORED "Use vendored libraries" OFF)
if(MYGAME_VENDORED)
add_subdirectory(vendored/sdl EXCLUDE_FROM_ALL)
# This assumes you have added SDL as a submodule in vendored/SDL
add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL)
else()
# 1. Look for a SDL3 package, 2. look for the SDL3 component and 3. fail if none can be found
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
# 1. Look for a SDL3 package,
# 2. look for the SDL3-shared component, and
# 3. fail if the shared component cannot be found.
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3-shared)
endif()
# Create your game executable target as usual
add_executable(mygame WIN32 mygame.c)
# Link to the actual SDL3 library. SDL3::SDL3 is the shared SDL library, SDL3::SDL3-static is the static SDL libarary.
# Link to the actual SDL3 library.
target_link_libraries(mygame PRIVATE SDL3::SDL3)
```
@ -80,7 +84,9 @@ The following components are available, to be used as an argument of `find_packa
### Using a vendored SDL
This only requires a copy of SDL in a subdirectory.
This only requires a copy of SDL in a subdirectory + `add_subdirectory`.
Alternatively, use [FetchContent](https://cmake.org/cmake/help/latest/module/FetchContent.html).
Depending on the configuration, the same targets as a system SDL package are available.
## CMake configuration options
@ -97,6 +103,11 @@ To build it, run:
cmake --build . --config Release
```
### Shared or static
By default, only a shared SDL library is built and installed.
The options `-DSDL_SHARED=` and `-DSDL_STATIC=` accept boolean values to change this.
### Pass custom compile options to the compiler
- Use [`CMAKE_<LANG>_FLAGS`](https://cmake.org/cmake/help/latest/variable/CMAKE_LANG_FLAGS.html) to pass extra
@ -185,3 +196,109 @@ To use, set the following CMake variables when running CMake's configuration sta
```cmake
cmake ~/sdl -DCMAKE_TOOLCHAIN_FILE=~/sdl/build-scripts/cmake-toolchain-qnx-aarch64le.cmake -DSDL_X11=0
```
## Help, it doesn't work!
Below, a SDL3 CMake project can be found that builds 99.9% of time (assuming you have internet connectivity).
When you have a problem with building or using SDL, please modify it until it reproduces your issue.
```cmake
cmake_minimum_required(VERSION 3.16)
project(sdl_issue)
# !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
# !!!!!! !!!!!!
# !!!!!! This CMake script is not using "CMake best practices". !!!!!!
# !!!!!! Don't use it in your project. !!!!!!
# !!!!!! !!!!!!
# !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
# 1. Try system SDL3 package first
find_package(SDL3 QUIET)
if(SDL3_FOUND)
message(STATUS "Using SDL3 via find_package")
endif()
# 2. Try using a vendored SDL library
if(NOT SDL3_FOUND AND EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL/CMakeLists.txt")
add_subdirectory(SDL)
message(STATUS "Using SDL3 via add_subdirectory")
set(SDL3_FOUND TRUE)
endif()
# 3. Download SDL, and use that.
if(NOT SDL3_FOUND)
include(FetchContent)
set(SDL_SHARED TRUE CACHE BOOL "Build a SDL shared library (if available)")
set(SDL_STATIC TRUE CACHE BOOL "Build a SDL static library (if available)")
FetchContent_Declare(
SDL
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG main # Replace this with a particular git tag or git hash
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
message(STATUS "Using SDL3 via FetchContent")
FetchContent_MakeAvailable(SDL)
set_property(DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/_deps/sdl-src" PROPERTY EXCLUDE_FROM_ALL TRUE)
endif()
file(WRITE main.c [===========================================[
/**
* Modify this source such that it reproduces your problem.
*/
/* START of source modifications */
#include <SDL3/SDL.h>
int main(int argc, char *argv[]) {
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
SDL_Log("SDL_Init failed (%s)", SDL_GetError());
return 1;
}
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
if (SDL_CreateWindowAndRenderer(640, 480, 0, &window, &renderer) < 0) {
SDL_Log("SDL_CreateWindowAndRenderer failed (%s)", SDL_GetError());
SDL_Quit();
return 1;
}
SDL_SetWindowTitle(window, "SDL issue");
while (1) {
int finished = 0;
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) {
finished = 1;
break;
}
}
if (finished) {
break;
}
SDL_SetRenderDrawColor(renderer, 80, 80, 80, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
/* END of source modifications */
]===========================================])
add_executable(sdl_issue main.c)
target_link_libraries(sdl_issue PRIVATE SDL3::SDL3)
# target_link_libraries(sdl_issue PRIVATE SDL3::SDL3-shared)
# target_link_libraries(sdl_issue PRIVATE SDL3::SDL3-static)
```