evdev: Add touchscreen mouse emulation and pressure support (thanks, Zach!).
This also solves reports of this log message: "INFO: The key you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL forums/mailing list <https://discourse.libsdl.org/> EVDEV KeyCode 330" (EVDEV KeyCode 330 is BTN_TOUCH.) Fixes Bugzilla #4147.
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@ -55,6 +55,7 @@
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#define ABS_MT_POSITION_X 0x35
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#define ABS_MT_POSITION_Y 0x36
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#define ABS_MT_TRACKING_ID 0x39
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#define ABS_MT_PRESSURE 0x3a
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#endif
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typedef struct SDL_evdevlist_item
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@ -74,6 +75,7 @@ typedef struct SDL_evdevlist_item
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int min_x, max_x, range_x;
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int min_y, max_y, range_y;
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int min_pressure, max_pressure, range_pressure;
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int max_slots;
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int current_slot;
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@ -85,8 +87,10 @@ typedef struct SDL_evdevlist_item
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EVDEV_TOUCH_SLOTDELTA_MOVE
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} delta;
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int tracking_id;
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int x, y;
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int x, y, pressure;
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} * slots;
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int pointerFingerID;
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} * touchscreen_data;
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struct SDL_evdevlist_item *next;
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@ -229,7 +233,8 @@ SDL_EVDEV_Poll(void)
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SDL_Scancode scan_code;
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int mouse_button;
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SDL_Mouse *mouse;
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float norm_x, norm_y;
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float norm_x, norm_y, norm_pressure;
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int abs_x, abs_y;
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if (!_this) {
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return;
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@ -264,6 +269,16 @@ SDL_EVDEV_Poll(void)
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break;
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}
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/* BTH_TOUCH event value 1 indicates there is contact with
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a touchscreen or trackpad (earlist finger's current
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position is sent in EV_ABS ABS_X/ABS_Y, switching to
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next finger after earlist is released) however using it
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for virtual mouse SDL_TOUCH_MOUSEID would differ from
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other SDL backends which require a new finger touch. */
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if (item->is_touchscreen && events[i].code == BTN_TOUCH) {
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break;
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}
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/* Probably keyboard */
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scan_code = SDL_EVDEV_translate_keycode(events[i].code);
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if (scan_code != SDL_SCANCODE_UNKNOWN) {
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@ -308,6 +323,14 @@ SDL_EVDEV_Poll(void)
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item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE;
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}
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break;
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case ABS_MT_PRESSURE:
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if (!item->is_touchscreen) /* FIXME: temp hack */
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break;
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item->touchscreen_data->slots[item->touchscreen_data->current_slot].pressure = events[i].value;
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if (item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta == EVDEV_TOUCH_SLOTDELTA_NONE) {
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item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE;
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}
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break;
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case ABS_X:
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if (item->is_touchscreen) /* FIXME: temp hack */
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break;
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@ -352,18 +375,45 @@ SDL_EVDEV_Poll(void)
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norm_y = (float)(item->touchscreen_data->slots[j].y - item->touchscreen_data->min_y) /
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(float)item->touchscreen_data->range_y;
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if (item->touchscreen_data->range_pressure > 0) {
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norm_pressure = (float)(item->touchscreen_data->slots[j].pressure - item->touchscreen_data->min_pressure) /
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(float)item->touchscreen_data->range_pressure;
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} else {
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/* This touchscreen does not support pressure */
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norm_pressure = 1.0f;
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}
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abs_x = item->touchscreen_data->slots[j].x;
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abs_y = item->touchscreen_data->slots[j].y;
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switch(item->touchscreen_data->slots[j].delta) {
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case EVDEV_TOUCH_SLOTDELTA_DOWN:
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SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_TRUE, norm_x, norm_y, 1.0f);
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if (item->touchscreen_data->pointerFingerID == -1) {
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SDL_SendMouseMotion(mouse->focus, SDL_TOUCH_MOUSEID, 0, abs_x, abs_y);
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SDL_SendMouseButton(mouse->focus, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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item->touchscreen_data->pointerFingerID = item->touchscreen_data->slots[j].tracking_id;
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}
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SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_TRUE, norm_x, norm_y, norm_pressure);
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item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
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break;
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case EVDEV_TOUCH_SLOTDELTA_UP:
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SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_FALSE, norm_x, norm_y, 1.0f);
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if (item->touchscreen_data->pointerFingerID == item->touchscreen_data->slots[j].tracking_id) {
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SDL_SendMouseButton(mouse->focus, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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item->touchscreen_data->pointerFingerID = -1;
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}
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SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_FALSE, norm_x, norm_y, norm_pressure);
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item->touchscreen_data->slots[j].tracking_id = -1;
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item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
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break;
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case EVDEV_TOUCH_SLOTDELTA_MOVE:
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SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, norm_x, norm_y, 1.0f);
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if (item->touchscreen_data->pointerFingerID == item->touchscreen_data->slots[j].tracking_id) {
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SDL_SendMouseMotion(mouse->focus, SDL_TOUCH_MOUSEID, 0, abs_x, abs_y);
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}
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SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, norm_x, norm_y, norm_pressure);
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item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
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break;
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default:
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@ -453,6 +503,16 @@ SDL_EVDEV_init_touchscreen(SDL_evdevlist_item* item)
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item->touchscreen_data->max_y = abs_info.maximum;
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item->touchscreen_data->range_y = abs_info.maximum - abs_info.minimum;
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ret = ioctl(item->fd, EVIOCGABS(ABS_MT_PRESSURE), &abs_info);
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if (ret < 0) {
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SDL_free(item->touchscreen_data->name);
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SDL_free(item->touchscreen_data);
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return SDL_SetError("Failed to get evdev touchscreen limits");
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}
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item->touchscreen_data->min_pressure = abs_info.minimum;
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item->touchscreen_data->max_pressure = abs_info.maximum;
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item->touchscreen_data->range_pressure = abs_info.maximum - abs_info.minimum;
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ret = ioctl(item->fd, EVIOCGABS(ABS_MT_SLOT), &abs_info);
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if (ret < 0) {
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SDL_free(item->touchscreen_data->name);
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@ -474,6 +534,8 @@ SDL_EVDEV_init_touchscreen(SDL_evdevlist_item* item)
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item->touchscreen_data->slots[i].tracking_id = -1;
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}
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item->touchscreen_data->pointerFingerID = -1;
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ret = SDL_AddTouch(item->fd, /* I guess our fd is unique enough */
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SDL_TOUCH_DEVICE_DIRECT,
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item->touchscreen_data->name);
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@ -594,6 +656,24 @@ SDL_EVDEV_sync_device(SDL_evdevlist_item *item)
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}
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}
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*mt_req_code = ABS_MT_PRESSURE;
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ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code);
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if (ret < 0) {
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SDL_free(mt_req_code);
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return;
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}
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for(i = 0; i < item->touchscreen_data->max_slots; i++) {
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if (item->touchscreen_data->slots[i].tracking_id >= 0 &&
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item->touchscreen_data->slots[i].pressure != mt_req_values[i]) {
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item->touchscreen_data->slots[i].pressure = mt_req_values[i];
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if (item->touchscreen_data->slots[i].delta ==
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EVDEV_TOUCH_SLOTDELTA_NONE) {
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item->touchscreen_data->slots[i].delta =
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EVDEV_TOUCH_SLOTDELTA_MOVE;
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}
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}
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}
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ret = ioctl(item->fd, EVIOCGABS(ABS_MT_SLOT), &abs_info);
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if (ret < 0) {
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SDL_free(mt_req_code);
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