winrt: Wait for EnumerationCompleted before leaving WASAPI_EnumerateEndpoints
parent
e9bc21fba5
commit
27889d0261
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@ -63,8 +63,10 @@ public:
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void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args);
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void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
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void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
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void OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args);
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void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args);
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void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args);
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SDL_semaphore* completed;
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private:
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const SDL_bool iscapture;
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@ -72,20 +74,23 @@ private:
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Windows::Foundation::EventRegistrationToken added_handler;
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Windows::Foundation::EventRegistrationToken removed_handler;
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Windows::Foundation::EventRegistrationToken updated_handler;
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Windows::Foundation::EventRegistrationToken completed_handler;
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Windows::Foundation::EventRegistrationToken default_changed_handler;
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};
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SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture)
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: iscapture(_iscapture)
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, completed(SDL_CreateSemaphore(0))
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, watcher(DeviceInformation::CreateWatcher(_iscapture ? DeviceClass::AudioCapture : DeviceClass::AudioRender))
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{
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if (!watcher)
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if (!watcher || !completed)
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return; // uhoh.
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// !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan.
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added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } );
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removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } );
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updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } );
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completed_handler = watcher->EnumerationCompleted += ref new TypedEventHandler<DeviceWatcher^, Platform::Object^>([this](DeviceWatcher^ sender, Platform::Object^ args) { OnEnumerationCompleted(sender, args); } );
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if (iscapture) {
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default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } );
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} else {
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@ -100,9 +105,14 @@ SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler()
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watcher->Added -= added_handler;
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watcher->Removed -= removed_handler;
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watcher->Updated -= updated_handler;
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watcher->EnumerationCompleted -= completed_handler;
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watcher->Stop();
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watcher = nullptr;
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}
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if (completed) {
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SDL_DestroySemaphore(completed);
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completed = nullptr;
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}
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if (iscapture) {
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MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler;
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@ -135,6 +145,13 @@ SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInfor
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SDL_assert(sender == this->watcher);
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}
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void
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SDL_WasapiDeviceEventHandler::OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args)
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{
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SDL_assert(sender == this->watcher);
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SDL_SemPost(this->completed);
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}
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void
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SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args)
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{
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@ -173,6 +190,8 @@ void WASAPI_EnumerateEndpoints(void)
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// listening for updates.
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playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE);
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capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE);
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SDL_SemWait(playback_device_event_handler->completed);
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SDL_SemWait(capture_device_event_handler->completed);
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}
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struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler >
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