WinRT: bug fix: game-controller/joystick button-down events weren't getting sent

main
David Ludwig 2013-12-24 21:08:11 -05:00
parent 5e6aba0670
commit 27e79b93ec
1 changed files with 6 additions and 0 deletions

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@ -302,6 +302,12 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
window->w = _this->displays[0].current_mode.w; window->w = _this->displays[0].current_mode.w;
window->h = _this->displays[0].current_mode.h; window->h = _this->displays[0].current_mode.h;
/* For now, treat WinRT apps as if they always have focus.
TODO, WinRT: try tracking keyboard and mouse focus state with respect to snapped apps
*/
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
/* Make sure the WinRT app's IFramworkView can post events on /* Make sure the WinRT app's IFramworkView can post events on
behalf of SDL: behalf of SDL:
*/ */