SDL: let through a SetLED command every 5sec to deall with situations where the controller loses power when a computer is suspended
CR: SamLmain
parent
c59d4dcd38
commit
2a20cc0f1d
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@ -416,6 +416,7 @@ SDL_JoystickOpen(int device_index)
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joystick->instance_id = instance_id;
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joystick->attached = SDL_TRUE;
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joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
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joystick->led_expiration = SDL_GetTicks();
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if (driver->Open(joystick, device_index) < 0) {
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SDL_free(joystick);
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@ -954,6 +955,7 @@ int
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SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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int result;
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SDL_bool isfreshvalue;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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@ -961,13 +963,17 @@ SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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SDL_LockJoysticks();
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if (red == joystick->led_red &&
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green == joystick->led_green &&
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blue == joystick->led_blue) {
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isfreshvalue = red != joystick->led_red ||
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green != joystick->led_green ||
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blue != joystick->led_blue;
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if ( isfreshvalue || SDL_TICKS_PASSED( SDL_GetTicks(), joystick->led_expiration ) ) {
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result = joystick->driver->SetLED(joystick, red, green, blue);
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joystick->led_expiration = SDL_GetTicks() + SDL_LED_MIN_REPEAT_MS;
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}
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else {
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/* Avoid spamming the driver */
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result = 0;
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} else {
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result = joystick->driver->SetLED(joystick, red, green, blue);
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}
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/* Save the LED value regardless of success, so we don't spam the driver */
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@ -99,6 +99,7 @@ struct _SDL_Joystick
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Uint8 led_red;
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Uint8 led_green;
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Uint8 led_blue;
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Uint32 led_expiration;
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SDL_bool attached;
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SDL_bool is_game_controller;
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@ -189,6 +190,8 @@ typedef struct _SDL_JoystickDriver
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/* Windows and Mac OSX has a limit of MAX_DWORD / 1000, Linux kernel has a limit of 0xFFFF */
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#define SDL_MAX_RUMBLE_DURATION_MS 0xFFFF
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#define SDL_LED_MIN_REPEAT_MS 5000
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/* The available joystick drivers */
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extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
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extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
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