Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/

and update README-visualc.md and README-gdk.md accordingly

Also moved src/main/windows/version.rc to src/core/windows/
and adjusted VS solutions, CMakeLists.txt and versioning scripts
in build-scripts/ accordingly.

This will eventually allow us to remove all of src/main/

# Conflicts:
#	VisualC/tests/testgesture/testgesture.vcxproj
main
Daniel Gibson 2022-12-15 05:59:27 +01:00 committed by Sam Lantinga
parent 28b93451dc
commit 2aee3e654d
41 changed files with 82 additions and 627 deletions

View File

@ -1988,7 +1988,7 @@ elseif(WINDOWS)
endif()
endif()
file(GLOB VERSION_SOURCES ${SDL3_SOURCE_DIR}/src/main/windows/*.rc)
file(GLOB VERSION_SOURCES ${SDL3_SOURCE_DIR}/src/core/windows/*.rc)
file(GLOB SDLMAIN_SOURCES ${SDL3_SOURCE_DIR}/src/main/windows/*.c)
if(MINGW OR CYGWIN)
if(NOT SDL3_DISABLE_SDL3MAIN)

View File

@ -6,8 +6,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_main", "SDL_main\SDL_main.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
@ -38,18 +36,6 @@ Global
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64

View File

@ -771,7 +771,7 @@
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -1363,6 +1363,6 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
</ItemGroup>
</Project>

View File

@ -1,199 +0,0 @@
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
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<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
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<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
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<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
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<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
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<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\main\gdk\SDL_gdk_main.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>SDL3_main</ProjectName>
<ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
<RootNamespace>SDL_main</RootNamespace>
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</Project>

View File

@ -273,12 +273,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\..\test\axis.bmp">

View File

@ -297,12 +297,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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<ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>

View File

@ -297,12 +297,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>

View File

@ -4,8 +4,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_main", "SDL_main\SDL_main.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
@ -72,14 +70,6 @@ Global
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|x64

View File

@ -646,7 +646,7 @@
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
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<ResourceCompile Include="..\..\src\main\windows\version.rc" />
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -1336,6 +1336,6 @@
</ClCompile>
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<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
</ItemGroup>
</Project>

View File

@ -1,161 +0,0 @@
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<PropertyGroup Label="Globals">
<ProjectName>SDL3_main</ProjectName>
<ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
<RootNamespace>SDL_main</RootNamespace>
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View File

@ -194,12 +194,6 @@
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<Private>false</Private>

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@ -188,12 +188,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<CustomBuild Include="..\..\..\test\axis.bmp">

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@ -194,12 +194,6 @@
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<ItemGroup>
<ClCompile Include="..\..\..\Test\loopwave.c" />

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@ -188,12 +188,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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<ClCompile Include="..\..\..\test\testatomic.c" />

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@ -188,12 +188,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<Private>false</Private>

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@ -188,12 +188,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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<Private>false</Private>

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@ -188,12 +188,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<ClCompile Include="..\..\..\Test\testfile.c" />

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@ -188,12 +188,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<ItemGroup>
<CustomBuild Include="..\..\..\test\axis.bmp">

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@ -192,12 +192,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<Private>false</Private>

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@ -188,12 +188,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<Private>false</Private>

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@ -188,12 +188,6 @@
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<ClCompile Include="..\..\..\test\testjoystick.c" />

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@ -188,12 +188,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<Private>false</Private>

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@ -216,12 +216,6 @@
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<ClCompile Include="..\..\..\Test\testplatform.c" />

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@ -188,12 +188,6 @@
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<ClCompile Include="..\..\..\test\testpower.c" />

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@ -188,12 +188,6 @@
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@ -188,12 +188,6 @@
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@ -188,12 +188,6 @@
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@ -188,12 +188,6 @@
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@ -188,12 +188,6 @@
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@ -188,12 +188,6 @@
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@ -194,12 +194,6 @@
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<ClCompile Include="..\..\..\Test\testsurround.c" />

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@ -182,10 +182,6 @@
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View File

@ -188,12 +188,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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@ -188,12 +188,6 @@
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@ -47,7 +47,7 @@ else
not_ok "android-project/app/src/main/java/org/libsdl/app/SDLActivity.java $version disagrees with SDL_version.h $ref_version"
fi
tuple=$(sed -ne 's/^ *FILEVERSION *//p' src/main/windows/version.rc | tr -d '\r')
tuple=$(sed -ne 's/^ *FILEVERSION *//p' src/core/windows/version.rc | tr -d '\r')
ref_tuple="${ref_major},${ref_minor},${ref_micro},0"
if [ "$ref_tuple" = "$tuple" ]; then
@ -56,7 +56,7 @@ else
not_ok "version.rc FILEVERSION $tuple disagrees with SDL_version.h $ref_tuple"
fi
tuple=$(sed -ne 's/^ *PRODUCTVERSION *//p' src/main/windows/version.rc | tr -d '\r')
tuple=$(sed -ne 's/^ *PRODUCTVERSION *//p' src/core/windows/version.rc | tr -d '\r')
if [ "$ref_tuple" = "$tuple" ]; then
ok "version.rc PRODUCTVERSION $tuple"
@ -64,7 +64,7 @@ else
not_ok "version.rc PRODUCTVERSION $tuple disagrees with SDL_version.h $ref_tuple"
fi
tuple=$(sed -Ene 's/^ *VALUE "FileVersion", "([0-9, ]*)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
tuple=$(sed -Ene 's/^ *VALUE "FileVersion", "([0-9, ]*)\\0"\r?$/\1/p' src/core/windows/version.rc | tr -d '\r')
ref_tuple="${ref_major}, ${ref_minor}, ${ref_micro}, 0"
if [ "$ref_tuple" = "$tuple" ]; then
@ -73,7 +73,7 @@ else
not_ok "version.rc FileVersion $tuple disagrees with SDL_version.h $ref_tuple"
fi
tuple=$(sed -Ene 's/^ *VALUE "ProductVersion", "([0-9, ]*)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
tuple=$(sed -Ene 's/^ *VALUE "ProductVersion", "([0-9, ]*)\\0"\r?$/\1/p' src/core/windows/version.rc | tr -d '\r')
if [ "$ref_tuple" = "$tuple" ]; then
ok "version.rc ProductVersion $tuple"

View File

@ -66,10 +66,10 @@ perl -w -pi -e 's/(\#define SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' include/SDL
perl -w -pi -e 's/(\#define SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' include/SDL3/SDL_version.h
perl -w -pi -e 's/(\#define SDL_PATCHLEVEL\s+)\d+/${1}'$PATCH'/;' include/SDL3/SDL_version.h
perl -w -pi -e 's/(FILEVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
perl -w -pi -e 's/(PRODUCTVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
perl -w -pi -e 's/(VALUE "FileVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/main/windows/version.rc
perl -w -pi -e 's/(VALUE "ProductVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/main/windows/version.rc
perl -w -pi -e 's/(FILEVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/core/windows/version.rc
perl -w -pi -e 's/(PRODUCTVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/core/windows/version.rc
perl -w -pi -e 's/(VALUE "FileVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/core/windows/version.rc
perl -w -pi -e 's/(VALUE "ProductVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/core/windows/version.rc
echo "Running build-scripts/test-versioning.sh to verify changes..."
./build-scripts/test-versioning.sh

View File

@ -53,7 +53,7 @@ These steps assume you already have a game using SDL that runs on Windows x64 al
In your game's existing Visual Studio Solution, go to Build > Configuration Manager. From the "Active solution platform" drop-down select "New...". From the drop-down list, select Gaming.Desktop.x64 and copy the settings from the x64 configuration.
### 2. Build SDL3 and SDL3_main for GDK ###
### 2. Build SDL3 for GDK ###
Open `VisualC-GDK/SDL.sln` in Visual Studio, you need to build the SDL3 target for the Gaming.Desktop.x64 platform (Release is recommended). You will need to copy/keep track of the `SDL3.dll`, `XCurl.dll` (which is output by Gaming.Desktop.x64), and `SDL3.lib` output files for your game project.

View File

@ -29,7 +29,6 @@ Later, we will refer to the following `.lib` and `.dll` files that have just bee
- `./VisualC/Win32/Debug/SDL3.dll` or `./VisualC/Win32/Release/SDL3.dll`
- `./VisualC/Win32/Debug/SDL3.lib` or `./VisualC/Win32/Release/SDL3.lib`
- `./VisualC/Win32/Debug/SDL3_main.lib` or `./VisualC/Win32/Release/SDL3_main.lib`
_Note for the `x64` versions, just replace `Win32` in the path with `x64`_
@ -61,10 +60,9 @@ Copy the following file into your Project directory:
- `SDL3.dll`
Add the following files to your project (It is not necessary to copy them to your project directory):
Add the following file to your project (It is not necessary to copy it to your project directory):
- `SDL3.lib`
- `SDL3_main.lib`
To add them to your project, right click on your project, and select
`Add files to project`.
@ -78,7 +76,8 @@ and type the names of the libraries to link with in the "Additional Options:" bo
Here's a sample SDL snippet to verify everything is setup in your IDE:
```
#include "SDL.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> // only include this one in the source file with main()!
int main( int argc, char* argv[] )
{