Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement
Fixes https://github.com/libsdl-org/SDL/issues/6639main
parent
0fdabf9595
commit
2af4f74e1c
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@ -16,7 +16,7 @@ indent_style = space
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indent_size = 4
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indent_style = space
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[{CMakeLists.txt,sdl3-config*.cmake.in,cmake/*.cmake}]
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[{CMakeLists.txt,cmake/*.cmake}]
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indent_size = 2
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indent_style = space
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@ -62,12 +62,6 @@ jobs:
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
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cmake --build cmake_config_build --verbose
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- name: Verify sdl3-config
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if: ${{ matrix.platform.name == 'CMake' }}
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run: |
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export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
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export PATH=${{ env.SDL3_DIR }}/bin:$PATH
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cmake/test/test_sdlconfig.sh
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- name: Verify sdl3.pc
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if: ${{ matrix.platform.name == 'CMake' }}
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run: |
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@ -96,10 +96,6 @@ jobs:
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
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cmake --build cmake_config_build --verbose
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- name: Verify sdl3-config
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run: |
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export PATH=${{ env.SDL3_DIR }}/bin:$PATH
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cmake/test/test_sdlconfig.sh
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- name: Verify sdl3.pc
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run: |
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export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
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@ -47,12 +47,6 @@ jobs:
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-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
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-DCMAKE_BUILD_TYPE=Release
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cmake --build cmake_config_build --verbose
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- name: Verify sdl3-config
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run: |
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export CC=mips64r5900el-ps2-elf-gcc
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export PATH=${{ env.SDL3_DIR }}/bin:$PATH
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export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
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cmake/test/test_sdlconfig.sh
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- name: Verify sdl3.pc
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run: |
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export CC=mips64r5900el-ps2-elf-gcc
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@ -36,12 +36,6 @@ jobs:
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-DTEST_SHARED=FALSE \
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-DCMAKE_BUILD_TYPE=Release
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cmake --build cmake_config_build --verbose
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- name: Verify sdl3-config
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run: |
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export CC=psp-gcc
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export PATH=${{ env.SDL3_DIR }}/bin:$PATH
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export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
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cmake/test/test_sdlconfig.sh
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- name: Verify sdl3.pc
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run: |
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export CC=psp-gcc
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@ -41,11 +41,6 @@ jobs:
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-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
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-DCMAKE_BUILD_TYPE=Release
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cmake --build cmake_config_build --verbose
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- name: Verify sdl3-config
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run: |
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export CC=arm-vita-eabi-gcc
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export PATH=${{ env.SDL3_DIR }}/bin:$PATH
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cmake/test/test_sdlconfig.sh
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- name: Verify sdl3.pc
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run: |
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export CC=arm-vita-eabi-gcc
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@ -321,8 +321,7 @@ if(MSVC)
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endif()
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endif()
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# Those are used for pkg-config and friends, so that the sdl3.pc, sdl3-config,
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# etc. are created correctly.
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# Those are used for pkg-config so sdl3.pc is created correctly.
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set(SDL_LIBS "-lSDL3")
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set(SDL_CFLAGS )
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@ -3023,8 +3022,6 @@ endif()
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configure_file("${SDL3_SOURCE_DIR}/sdl3.pc.in"
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"${SDL3_BINARY_DIR}/sdl3.pc" @ONLY)
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configure_file("${SDL3_SOURCE_DIR}/sdl3-config.in"
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"${SDL3_BINARY_DIR}/sdl3-config" @ONLY)
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macro(check_add_debug_flag FLAG SUFFIX)
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check_c_compiler_flag(${FLAG} HAS_C_FLAG_${SUFFIX})
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@ -3466,11 +3463,6 @@ if(NOT SDL3_DISABLE_INSTALL)
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install(FILES ${SDL3_BINARY_DIR}/sdl3.pc
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DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
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endif()
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if(NOT (WINDOWS OR CYGWIN) OR MINGW)
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install(PROGRAMS ${SDL3_BINARY_DIR}/sdl3-config DESTINATION "${CMAKE_INSTALL_BINDIR}")
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# TODO: what about the .spec file? Is it only needed for RPM creation?
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install(FILES "${SDL3_SOURCE_DIR}/sdl3.m4" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/aclocal")
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endif()
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endif()
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##### Uninstall target #####
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@ -1,51 +0,0 @@
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#!/bin/sh
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if test "x$CC" = "x"; then
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CC=cc
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fi
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machine="$($CC -dumpmachine)"
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case "$machine" in
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*mingw* )
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EXEPREFIX=""
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EXESUFFIX=".exe"
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;;
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*android* )
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EXEPREFIX="lib"
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EXESUFFIX=".so"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -shared"
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;;
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* )
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EXEPREFIX=""
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EXESUFFIX=""
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;;
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esac
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set -e
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# Get the canonical path of the folder containing this script
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testdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
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CFLAGS="$( sdl3-config --cflags )"
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LDFLAGS="$( sdl3-config --libs )"
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STATIC_LDFLAGS="$( sdl3-config --static-libs )"
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compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_sdlconfig.c.o $CFLAGS $EXTRA_CFLAGS"
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link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig${EXESUFFIX} $LDFLAGS $EXTRA_LDFLAGS"
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static_link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig_static${EXESUFFIX} $STATIC_LDFLAGS $EXTRA_LDFLAGS"
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echo "-- CC: $CC"
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echo "-- CFLAGS: $CFLAGS"
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echo "-- EXTRA_CFLAGS: $EXTRA_CFLAGS"
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echo "-- LDFLAGS: $LDFLAGS"
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echo "-- STATIC_LDFLAGS: $STATIC_LDFLAGS"
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echo "-- EXTRA_LDFLAGS: $EXTRA_LDFLAGS"
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echo "-- COMPILE: $compile_cmd"
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echo "-- LINK: $link_cmd"
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echo "-- STATIC_LINK: $static_link_cmd"
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set -x
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$compile_cmd
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$link_cmd
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$static_link_cmd
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@ -76,12 +76,11 @@ NSApplicationDelegate implementation:
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# Using the Simple DirectMedia Layer with a traditional Makefile
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An existing build system for your SDL app has good chances
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to work almost unchanged on macOS. However, to produce a "real" Mac binary
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that you can distribute to users, you need to put the generated binary into a
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so called "bundle", which is basically a fancy folder with a name like
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"MyCoolGame.app".
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An existing build system for your SDL app has good chances to work almost
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unchanged on macOS, as long as you link with the SDL framework. However,
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to produce a "real" Mac binary that you can distribute to users, you need
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to put the generated binary into a so called "bundle", which is basically
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a fancy folder with a name like "MyCoolGame.app".
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To get this build automatically, add something like the following rule to
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your Makefile.am:
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@ -124,24 +123,8 @@ But beware! That is only part of the story! With the above, you end up with
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a barebones .app bundle, which is double-clickable from the Finder. But
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there are some more things you should do before shipping your product...
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1. The bundle right now probably is dynamically linked against SDL. That
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means that when you copy it to another computer, *it will not run*,
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unless you also install SDL on that other computer. A good solution
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for this dilemma is to static link against SDL. On macOS, you can
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achieve that by linking against the libraries listed by
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```bash
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sdl3-config --static-libs
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```
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instead of those listed by
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```bash
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sdl3-config --libs
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```
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Depending on how exactly SDL is integrated into your build systems, the
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way to achieve that varies, so I won't describe it here in detail
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1. You'll need to copy the SDL framework into the Contents/Frameworks
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folder in your bundle, so it is included along with your application.
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2. Add an 'Info.plist' to your application. That is a special XML file which
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contains some meta-information about your application (like some copyright
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@ -6,6 +6,28 @@ We have provided a handy Python script to automate some of this work for you [li
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SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only header you'll need in your application unless you are using OpenGL or Vulkan functionality.
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CMake users should use this snippet to include SDL support in their project:
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```
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3main)
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if(TARGET SDL3::SDL3main)
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target_link_libraries(mygame PRIVATE SDL3::SDL3main)
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endif()
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target_link_libraries(mygame PRIVATE SDL3::SDL3)
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```
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Autotools users should use this snippet to include SDL support in their project:
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```
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PKG_CHECK_MODULES([SDL3], [sdl3])
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```
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and then add $SDL3_CFLAGS to their project CFLAGS and $SDL3_LIBS to their project LDFLAGS
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Makefile users can use this snippet to include SDL support in their project:
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```
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CFLAGS += $(shell pkg-config sdl3 --cflags)
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LDFLAGS += $(shell pkg-config sdl3 --libs)
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```
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## SDL_platform.h
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@ -87,7 +87,7 @@ The final step is compiling SDL itself.
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To be able to deploy this to /usr/local in the Raspbian system you need to fix up a few paths:
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perl -w -pi -e "s#$PWD/rpi-sdl3-installed#/usr/local#g;" ./rpi-sdl3-installed/lib/libSDL3.la ./rpi-sdl3-installed/lib/pkgconfig/sdl3.pc ./rpi-sdl3-installed/bin/sdl3-config
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perl -w -pi -e "s#$PWD/rpi-sdl3-installed#/usr/local#g;" ./rpi-sdl3-installed/lib/libSDL3.la ./rpi-sdl3-installed/lib/pkgconfig/sdl3.pc
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Apps don't work or poor video/audio performance
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-----------------------------------------------
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@ -1,65 +0,0 @@
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#!/bin/sh
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# Get the canonical path of the folder containing this script
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bindir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
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# Calculate the canonical path of the prefix, relative to the folder of this script
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prefix=$(cd -P -- "$bindir/@bin_prefix_relpath@" && printf '%s\n' "$(pwd -P)")
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exec_prefix=@exec_prefix@
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exec_prefix_set=no
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libdir=@libdir@
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@ENABLE_STATIC_FALSE@usage="\
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@ENABLE_STATIC_FALSE@Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
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@ENABLE_STATIC_TRUE@usage="\
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@ENABLE_STATIC_TRUE@Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
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if test $# -eq 0; then
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echo "${usage}" 1>&2
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exit 1
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fi
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while test $# -gt 0; do
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case "$1" in
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-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
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*) optarg= ;;
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esac
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case $1 in
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--prefix=*)
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prefix=$optarg
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if test $exec_prefix_set = no ; then
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exec_prefix=$optarg
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fi
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;;
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--prefix)
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echo $prefix
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;;
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--exec-prefix=*)
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exec_prefix=$optarg
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exec_prefix_set=yes
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;;
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--exec-prefix)
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echo $exec_prefix
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;;
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--version)
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echo @SDL_VERSION@
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;;
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--cflags)
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echo -I@includedir@ -I@includedir@/SDL3 @SDL_CFLAGS@
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;;
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@ENABLE_SHARED_TRUE@ --libs)
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@ENABLE_SHARED_TRUE@ echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_LIBS@
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@ENABLE_SHARED_TRUE@ ;;
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@ENABLE_STATIC_TRUE@@ENABLE_SHARED_TRUE@ --static-libs)
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@ENABLE_STATIC_TRUE@@ENABLE_SHARED_FALSE@ --libs|--static-libs)
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@ENABLE_STATIC_TRUE@ sdl_static_libs=$(echo "@SDL_LIBS@ @SDL_STATIC_LIBS@" | sed -E "s#-lSDL3[ $]#$libdir/libSDL3.a #g")
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@ENABLE_STATIC_TRUE@ echo -L@libdir@ $sdl_static_libs
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@ENABLE_STATIC_TRUE@ ;;
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*)
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echo "${usage}" 1>&2
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exit 1
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;;
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esac
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shift
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done
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sdl3.m4
214
sdl3.m4
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@ -1,214 +0,0 @@
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# Configure paths for SDL
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# Sam Lantinga 9/21/99
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# stolen from Manish Singh
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# stolen back from Frank Belew
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# stolen from Manish Singh
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# Shamelessly stolen from Owen Taylor
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#
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# Changelog:
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# * also look for SDL3.framework under macOS
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# * removed HP/UX 9 support.
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# * updated for newer autoconf.
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# serial 2
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dnl AM_PATH_SDL3([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
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dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS
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dnl
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AC_DEFUN([AM_PATH_SDL3],
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[dnl
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dnl Get the cflags and libraries from the sdl3-config script
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dnl
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AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)],
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sdl_prefix="$withval", sdl_prefix="")
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AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)],
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sdl_exec_prefix="$withval", sdl_exec_prefix="")
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AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program],
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, enable_sdltest=yes)
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AC_ARG_ENABLE(sdlframework, [ --disable-sdlframework Do not search for SDL3.framework],
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, search_sdl_framework=yes)
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AC_ARG_VAR(SDL3_FRAMEWORK, [Path to SDL3.framework])
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min_sdl_version=ifelse([$1], ,3.0.0,$1)
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if test "x$sdl_prefix$sdl_exec_prefix" = x ; then
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PKG_CHECK_MODULES([SDL], [sdl3 >= $min_sdl_version],
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[sdl_pc=yes],
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[sdl_pc=no])
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else
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sdl_pc=no
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if test x$sdl_exec_prefix != x ; then
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sdl_config_args="$sdl_config_args --exec-prefix=$sdl_exec_prefix"
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if test x${SDL3_CONFIG+set} != xset ; then
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SDL3_CONFIG=$sdl_exec_prefix/bin/sdl3-config
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fi
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fi
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if test x$sdl_prefix != x ; then
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sdl_config_args="$sdl_config_args --prefix=$sdl_prefix"
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if test x${SDL3_CONFIG+set} != xset ; then
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SDL3_CONFIG=$sdl_prefix/bin/sdl3-config
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fi
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fi
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fi
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if test "x$sdl_pc" = xyes ; then
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no_sdl=""
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SDL3_CONFIG="pkg-config sdl3"
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else
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as_save_PATH="$PATH"
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if test "x$prefix" != xNONE && test "$cross_compiling" != yes; then
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PATH="$prefix/bin:$prefix/usr/bin:$PATH"
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fi
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AC_PATH_PROG(SDL3_CONFIG, sdl3-config, no, [$PATH])
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PATH="$as_save_PATH"
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no_sdl=""
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if test "$SDL3_CONFIG" = "no" -a "x$search_sdl_framework" = "xyes"; then
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AC_MSG_CHECKING(for SDL3.framework)
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if test "x$SDL3_FRAMEWORK" != x; then
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sdl_framework=$SDL3_FRAMEWORK
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else
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for d in / ~/ /System/; do
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if test -d "${d}Library/Frameworks/SDL3.framework"; then
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sdl_framework="${d}Library/Frameworks/SDL3.framework"
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fi
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done
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fi
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if test x"$sdl_framework" != x && test -d "$sdl_framework"; then
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AC_MSG_RESULT($sdl_framework)
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sdl_framework_dir=`dirname $sdl_framework`
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SDL_CFLAGS="-F$sdl_framework_dir -Wl,-framework,SDL3 -I$sdl_framework/include"
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SDL_LIBS="-F$sdl_framework_dir -Wl,-framework,SDL3"
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else
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no_sdl=yes
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fi
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fi
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if test "$SDL3_CONFIG" != "no"; then
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if test "x$sdl_pc" = "xno"; then
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AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
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SDL_CFLAGS=`$SDL3_CONFIG $sdl_config_args --cflags`
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SDL_LIBS=`$SDL3_CONFIG $sdl_config_args --libs`
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fi
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sdl_major_version=`$SDL3_CONFIG $sdl_config_args --version | \
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sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
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sdl_minor_version=`$SDL3_CONFIG $sdl_config_args --version | \
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sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
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sdl_micro_version=`$SDL3_CONFIG $sdl_config_args --version | \
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sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
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if test "x$enable_sdltest" = "xyes" ; then
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ac_save_CFLAGS="$CFLAGS"
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ac_save_CXXFLAGS="$CXXFLAGS"
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ac_save_LIBS="$LIBS"
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CFLAGS="$CFLAGS $SDL_CFLAGS"
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||||
CXXFLAGS="$CXXFLAGS $SDL_CFLAGS"
|
||||
LIBS="$LIBS $SDL_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed SDL is sufficiently new. (Also sanity
|
||||
dnl checks the results of sdl3-config to some extent
|
||||
dnl
|
||||
rm -f conf.sdltest
|
||||
AC_RUN_IFELSE([AC_LANG_SOURCE([[
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "SDL.h"
|
||||
|
||||
int main (int argc, char *argv[])
|
||||
{
|
||||
int major, minor, micro;
|
||||
FILE *fp = fopen("conf.sdltest", "w");
|
||||
|
||||
if (fp) fclose(fp);
|
||||
|
||||
if (sscanf("$min_sdl_version", "%d.%d.%d", &major, &minor, µ) != 3) {
|
||||
printf("%s, bad version string\n", "$min_sdl_version");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (($sdl_major_version > major) ||
|
||||
(($sdl_major_version == major) && ($sdl_minor_version > minor)) ||
|
||||
(($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\n*** 'sdl3-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version);
|
||||
printf("*** of SDL required is %d.%d.%d. If sdl3-config is correct, then it is\n", major, minor, micro);
|
||||
printf("*** best to upgrade to the required version.\n");
|
||||
printf("*** If sdl3-config was wrong, set the environment variable SDL3_CONFIG\n");
|
||||
printf("*** to point to the correct copy of sdl3-config, and remove the file\n");
|
||||
printf("*** config.cache before re-running configure\n");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
]])], [], [no_sdl=yes], [echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
CXXFLAGS="$ac_save_CXXFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
|
||||
fi
|
||||
if test "x$sdl_pc" = "xno"; then
|
||||
if test "x$no_sdl" = "xyes"; then
|
||||
AC_MSG_RESULT(no)
|
||||
else
|
||||
AC_MSG_RESULT(yes)
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
if test "x$no_sdl" = x ; then
|
||||
ifelse([$2], , :, [$2])
|
||||
else
|
||||
if test "$SDL3_CONFIG" = "no" ; then
|
||||
echo "*** The sdl3-config script installed by SDL could not be found"
|
||||
echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in"
|
||||
echo "*** your path, or set the SDL3_CONFIG environment variable to the"
|
||||
echo "*** full path to sdl3-config."
|
||||
else
|
||||
if test -f conf.sdltest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run SDL test program, checking why..."
|
||||
CFLAGS="$CFLAGS $SDL_CFLAGS"
|
||||
CXXFLAGS="$CXXFLAGS $SDL_CFLAGS"
|
||||
LIBS="$LIBS $SDL_LIBS"
|
||||
AC_LINK_IFELSE([AC_LANG_PROGRAM([[
|
||||
#include <stdio.h>
|
||||
#include "SDL.h"
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{ return 0; }
|
||||
#undef main
|
||||
#define main K_and_R_C_main
|
||||
]], [[ return 0; ]])],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding SDL or finding the wrong"
|
||||
echo "*** version of SDL. If it is not finding SDL, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means SDL was incorrectly installed"
|
||||
echo "*** or that you have moved SDL since it was installed. In the latter case, you"
|
||||
echo "*** may want to edit the sdl3-config script: $SDL3_CONFIG" ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
CXXFLAGS="$ac_save_CXXFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
fi
|
||||
SDL_CFLAGS=""
|
||||
SDL_LIBS=""
|
||||
ifelse([$3], , :, [$3])
|
||||
fi
|
||||
AC_SUBST(SDL_CFLAGS)
|
||||
AC_SUBST(SDL_LIBS)
|
||||
rm -f conf.sdltest
|
||||
])
|
Loading…
Reference in New Issue