Fixed bug 5028 - Virtual Joysticks (new joystick backend)

David Ludwig

I have created a new driver for SDL's Joystick and Game-Controller subsystem: a Virtual driver.  This driver allows one to create a software-based joystick, which to SDL applications will look and react like a real joystick, but whose state can be set programmatically.  A primary use case for this is to help enable developers to add touch-screen joysticks to their apps.

The driver comes with a set of new, public APIs, with functions to attach and detach joysticks, set virtual-joystick state, and to determine if a joystick is a virtual-one.

Use of virtual joysticks goes as such:

1. Attach one or more virtual joysticks by calling SDL_JoystickAttachVirtual.  If successful, this returns the virtual-device's joystick-index.
2. Open the virtual joysticks (using indicies returned by SDL_JoystickAttachVirtual).
3. Call any of the SDL_JoystickSetVirtual* functions when joystick-state changes.  Please note that virtual-joystick state will only get applied on the next call to SDL_JoystickUpdate, or when pumping or polling for SDL events (via SDL_PumpEvents or SDL_PollEvent).


Here is a listing of the new, public APIs, at present and subject to change:

------------------------------------------------------------

/**
 * Attaches a new virtual joystick.
 * Returns the joystick's device index, or -1 if an error occurred.
 */
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nballs, int nbuttons, int nhats);

/**
 * Detaches a virtual joystick
 * Returns 0 on success, or -1 if an error occurred.
 */
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);

/**
 * Indicates whether or not a virtual-joystick is at a given device index.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);

/**
 * Set values on an opened, virtual-joystick's controls.
 * Returns 0 on success, -1 on error.
 */
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);

------------------------------------------------------------

Miscellaneous notes on the initial patch, which are also subject to change:

1. no test code is present in SDL, yet.  This should, perhaps, change.  Initial development was done with an ImGui-based app, which potentially is too thick for use in SDL-official.  If tests are to be added, what kind of tests?  Automated?  Graphical?

2. virtual game controllers can be created by calling SDL_JoystickAttachVirtual with a joystick-type of SDL_JOYSTICK_TYPE_GAME_CONTROLLER, with naxes (num axes) set to SDL_CONTROLLER_AXIS_MAX, and with nbuttons (num buttons) set to SDL_CONTROLLER_BUTTON_MAX.  When updating their state, values of type SDL_GameControllerAxis or SDL_GameControllerButton can be casted to an int and used for the control-index (in calls to SDL_JoystickSetVirtual* functions).

3. virtual joysticks' guids are mostly all-zeros with the exception of the last two bytes, the first of which is a 'v', to indicate that the guid is a virtual one, and the second of which is a SDL_JoystickType that has been converted into a Uint8.

4. virtual joysticks are ONLY turned into virtual game-controllers if and when their joystick-type is set to SDL_JOYSTICK_TYPE_GAMECONTROLLER.  This is controlled by having SDL's default list of game-controllers have a single entry for a virtual game controller (of guid, "00000000000000000000000000007601", which is subject to the guid-encoding described above).

5. regarding having to call SDL_JoystickUpdate, either directly or indirectly via SDL_PumpEvents or SDL_PollEvents, before new virtual-joystick state becomes active (as specified via SDL_JoystickSetVirtual* function-calls), this was done to match behavior found in SDL's other joystick drivers, almost all of which will only update SDL-state during SDL_JoystickUpdate.

6. the initial patch is based off of SDL 2.0.12

7. the virtual joystick subsystem is disabled by default.  It should be possible to enable it by building with SDL_JOYSTICK_VIRTUAL=1



Questions, comments, suggestions, or bug reports very welcome!
Sam Lantinga 2020-03-13 19:08:45 -07:00
parent 879f137aec
commit 2be75c6a61
13 changed files with 719 additions and 1 deletions

View File

@ -387,6 +387,7 @@ set_option(VIDEO_OFFSCREEN "Use offscreen video driver" OFF)
option_string(BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" "OFF")
option_string(FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" "OFF")
set_option(HIDAPI "Use HIDAPI for low level joystick drivers" ${OPT_DEF_HIDAPI})
set_option(JOYSTICK_VIRTUAL "Enable the virtual-joystick driver" ON)
set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
set(SDL_STATIC ${SDL_STATIC_ENABLED_BY_DEFAULT} CACHE BOOL "Build a static version of the library")
@ -905,6 +906,14 @@ if(SDL_DLOPEN)
endif()
endif()
if(SDL_JOYSTICK)
if(JOYSTICK_VIRTUAL)
set(SDL_JOYSTICK_VIRTUAL 1)
file(GLOB JOYSTICK_VIRTUAL_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/virtual/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_VIRTUAL_SOURCES})
endif()
endif()
if(SDL_VIDEO)
if(VIDEO_DUMMY)
set(SDL_VIDEO_DRIVER_DUMMY 1)

View File

@ -293,6 +293,7 @@
#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@
#cmakedefine SDL_JOYSTICK_HIDAPI @SDL_JOYSTICK_HIDAPI@
#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
#cmakedefine SDL_JOYSTICK_VIRTUAL @SDL_JOYSTICK_VIRTUAL@
#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@

View File

@ -64,7 +64,8 @@ typedef enum
SDL_CONTROLLER_TYPE_XBOXONE,
SDL_CONTROLLER_TYPE_PS3,
SDL_CONTROLLER_TYPE_PS4,
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
SDL_CONTROLLER_TYPE_VIRTUAL
} SDL_GameControllerType;
typedef enum

View File

@ -105,6 +105,7 @@ typedef enum
SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;
/* Function prototypes */
/**
@ -199,6 +200,36 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
/**
* Attaches a new virtual joystick.
* Returns the joystick's device index, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
int naxes,
int nballs,
int nbuttons,
int nhats);
/**
* Detaches a virtual joystick
* Returns 0 on success, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Indicates whether or not a virtual-joystick is at a given device index.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's controls.
* Returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
/**
* Return the name for this currently opened joystick.
* If no name can be found, this function returns NULL.

View File

@ -749,3 +749,10 @@
#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
#define SDL_isupper SDL_isupper_REAL
#define SDL_islower SDL_islower_REAL
#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_REAL
#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_REAL
#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_REAL
#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_REAL
#define SDL_JoystickSetVirtualBall SDL_JoystickSetVirtualBall_REAL
#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_REAL
#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_REAL

View File

@ -809,3 +809,10 @@ SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
#endif
SDL_DYNAPI_PROC(int,SDL_isupper,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_islower,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_JoystickAttachVirtual,(SDL_JoystickType a, int b, int c, int d, int e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_JoystickDetachVirtual,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickIsVirtual,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_JoystickSetVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_JoystickSetVirtualBall,(SDL_Joystick *a, int b, Sint16 c, Sint16 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_JoystickSetVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_JoystickSetVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)

View File

@ -707,6 +707,9 @@ static const char *s_ControllerMappings [] =
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
#endif
#if defined(SDL_JOYSTICK_VIRTUAL)
"00000000000000000000000000007601,Virtual Joystick,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5",
#endif
#if defined(SDL_JOYSTICK_EMSCRIPTEN)
"default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
#endif

View File

@ -46,6 +46,10 @@
#include <tlhelp32.h>
#endif
#if SDL_JOYSTICK_VIRTUAL
#include "./virtual/SDL_sysjoystick_c.h"
#endif
static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
&SDL_WINDOWS_JoystickDriver,
@ -74,6 +78,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI
&SDL_HIDAPI_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_VIRTUAL
&SDL_VIRTUAL_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
&SDL_DUMMY_JoystickDriver
#endif
@ -456,6 +463,115 @@ SDL_JoystickOpen(int device_index)
}
int
SDL_JoystickAttachVirtual(SDL_JoystickType type,
int naxes,
int nballs,
int nbuttons,
int nhats)
{
#if SDL_JOYSTICK_VIRTUAL
return SDL_JoystickAttachVirtualInner(type,
naxes,
nballs,
nbuttons,
nhats);
#else
return SDL_SetError("SDL not built with virtual-joystick support");
#endif
}
int
SDL_JoystickDetachVirtual(int device_index)
{
#if SDL_JOYSTICK_VIRTUAL
SDL_JoystickDriver *driver;
SDL_LockJoysticks();
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
if (driver == &SDL_VIRTUAL_JoystickDriver) {
const int result = SDL_JoystickDetachVirtualInner(device_index);
SDL_UnlockJoysticks();
return result;
}
}
SDL_UnlockJoysticks();
return SDL_SetError("Virtual joystick not found at provided index");
#else
return SDL_SetError("SDL not built with virtual-joystick support");
#endif
}
SDL_bool
SDL_JoystickIsVirtual(int device_index)
{
#if SDL_JOYSTICK_VIRTUAL
SDL_JoystickDriver *driver;
int driver_device_index;
SDL_bool is_virtual = SDL_FALSE;
SDL_LockJoysticks();
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &driver_device_index)) {
if (driver == &SDL_VIRTUAL_JoystickDriver) {
is_virtual = SDL_TRUE;
}
}
SDL_UnlockJoysticks();
return is_virtual;
#else
return SDL_FALSE;
#endif
}
int
SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value)
{
#if SDL_JOYSTICK_VIRTUAL
return SDL_JoystickSetVirtualAxisInner(joystick, axis, value);
#else
return SDL_SetError("SDL not built with virtual-joystick support");
#endif
}
int
SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int axis, Sint16 xrel, Sint16 yrel)
{
#if SDL_JOYSTICK_VIRTUAL
return SDL_JoystickSetVirtualBallInner(joystick, axis, xrel, yrel);
#else
return SDL_SetError("SDL not built with virtual-joystick support");
#endif
}
int
SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value)
{
#if SDL_JOYSTICK_VIRTUAL
return SDL_JoystickSetVirtualButtonInner(joystick, button, value);
#else
return SDL_SetError("SDL not built with virtual-joystick support");
#endif
}
int
SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value)
{
#if SDL_JOYSTICK_VIRTUAL
return SDL_JoystickSetVirtualHatInner(joystick, hat, value);
#else
return SDL_SetError("SDL not built with virtual-joystick support");
#endif
}
/*
* Checks to make sure the joystick is valid.
*/
@ -1563,6 +1679,8 @@ SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 produc
SDL_strcmp(name, "Wireless Gamepad") == 0) {
/* HORI or PowerA Switch Pro Controller clone */
type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
} else if (SDL_strcmp(name, "Virtual Joystick") == 0) {
type = SDL_CONTROLLER_TYPE_VIRTUAL;
} else {
type = SDL_CONTROLLER_TYPE_UNKNOWN;
}
@ -1624,6 +1742,12 @@ SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE;
}
SDL_bool
SDL_IsJoystickVirtual(SDL_JoystickGUID guid)
{
return (guid.data[14] == 'v') ? SDL_TRUE : SDL_FALSE;
}
static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid)
{
static Uint32 wheel_joysticks[] = {
@ -1715,6 +1839,10 @@ static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
}
}
if (SDL_IsJoystickVirtual(guid)) {
return (SDL_JoystickType)guid.data[15];
}
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
vidpid = MAKE_VIDPID(vendor, product);

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@ -73,6 +73,9 @@ extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
/* Function to return whether a joystick guid comes from the HIDAPI driver */
extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
/* Function to return whether a joystick guid comes from the Virtual driver */
extern SDL_bool SDL_IsJoystickVirtual(SDL_JoystickGUID guid);
/* Function to return whether a joystick should be ignored */
extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);

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@ -152,6 +152,7 @@ extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
#endif /* SDL_sysjoystick_h_ */

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@ -0,0 +1,455 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if defined(SDL_JOYSTICK_VIRTUAL)
/* This is the virtual implementation of the SDL joystick API */
#include "SDL_sysjoystick_c.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
static joystick_hwdata * g_VJoys = NULL;
static joystick_hwdata *
VIRTUAL_HWDataForIndex(int device_index)
{
joystick_hwdata *vjoy = g_VJoys;
while (vjoy) {
if (device_index == 0)
break;
--device_index;
vjoy = vjoy->next;
}
return vjoy;
}
static void
VIRTUAL_FreeHWData(joystick_hwdata *hwdata)
{
if (!hwdata) {
return;
}
if (hwdata->axes) {
SDL_free((void *)hwdata->axes);
hwdata->axes = NULL;
}
if (hwdata->balls) {
SDL_free((void *)hwdata->balls);
hwdata->balls = NULL;
}
if (hwdata->buttons) {
SDL_free((void *)hwdata->buttons);
hwdata->buttons = NULL;
}
if (hwdata->hats) {
SDL_free(hwdata->hats);
hwdata->hats = NULL;
}
/* Remove hwdata from SDL-global list */
joystick_hwdata * cur = g_VJoys;
joystick_hwdata * prev = NULL;
while (cur) {
if (hwdata == cur) {
if (prev) {
prev->next = cur->next;
} else {
g_VJoys = cur->next;
}
break;
}
prev = cur;
cur = cur->next;
}
SDL_free(hwdata);
}
int
SDL_JoystickAttachVirtualInner(SDL_JoystickType type,
int naxes,
int nballs,
int nbuttons,
int nhats)
{
joystick_hwdata *hwdata = NULL;
int device_index = -1;
hwdata = SDL_calloc(1, sizeof(joystick_hwdata));
if (!hwdata) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
}
hwdata->naxes = naxes;
hwdata->nballs = nballs;
hwdata->nbuttons = nbuttons;
hwdata->nhats = nhats;
hwdata->name = "Virtual Joystick";
/* Note that this is a Virtual device and what subtype it is */
hwdata->guid.data[14] = 'v';
hwdata->guid.data[15] = (Uint8)type;
/* Allocate fields for different control-types */
if (naxes > 0) {
hwdata->axes = SDL_calloc(naxes, sizeof(Sint16));
if (!hwdata->axes) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
}
}
if (nballs > 0) {
hwdata->balls = SDL_calloc(nballs, sizeof(hwdata->balls[0]));
if (!hwdata->balls) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
}
}
if (nbuttons > 0) {
hwdata->buttons = SDL_calloc(nbuttons, sizeof(Uint8));
if (!hwdata->buttons) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
}
}
if (nhats > 0) {
hwdata->hats = SDL_calloc(nhats, sizeof(Uint8));
if (!hwdata->hats) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
}
}
/* Allocate an instance ID for this device */
hwdata->instance_id = SDL_GetNextJoystickInstanceID();
/* Add virtual joystick to SDL-global lists */
hwdata->next = g_VJoys;
g_VJoys = hwdata;
SDL_PrivateJoystickAdded(hwdata->instance_id);
/* Return the new virtual-device's index */
device_index = SDL_JoystickGetDeviceIndexFromInstanceID(hwdata->instance_id);
return device_index;
}
int
SDL_JoystickDetachVirtualInner(int device_index)
{
SDL_JoystickID instance_id;
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
if (!hwdata) {
return SDL_SetError("Virtual joystick data not found");
}
instance_id = hwdata->instance_id;
VIRTUAL_FreeHWData(hwdata);
SDL_PrivateJoystickRemoved(instance_id);
return 0;
}
int
SDL_JoystickSetVirtualAxisInner(SDL_Joystick * joystick, int axis, Sint16 value)
{
joystick_hwdata *hwdata;
SDL_LockJoysticks();
if (!joystick || !joystick->hwdata) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (axis < 0 || axis >= hwdata->nbuttons) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid axis index");
}
hwdata->axes[axis] = value;
SDL_UnlockJoysticks();
return 0;
}
int
SDL_JoystickSetVirtualBallInner(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel)
{
joystick_hwdata *hwdata;
SDL_LockJoysticks();
if (!joystick || !joystick->hwdata) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (ball < 0 || ball >= hwdata->nbuttons) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid ball index");
}
hwdata->balls[ball].xrel = xrel;
hwdata->balls[ball].yrel = yrel;
SDL_UnlockJoysticks();
return 0;
}
int
SDL_JoystickSetVirtualButtonInner(SDL_Joystick * joystick, int button, Uint8 value)
{
joystick_hwdata *hwdata;
SDL_LockJoysticks();
if (!joystick || !joystick->hwdata) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (button < 0 || button >= hwdata->nbuttons) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid button index");
}
hwdata->buttons[button] = value;
SDL_UnlockJoysticks();
return 0;
}
int
SDL_JoystickSetVirtualHatInner(SDL_Joystick * joystick, int hat, Uint8 value)
{
joystick_hwdata *hwdata;
SDL_LockJoysticks();
if (!joystick || !joystick->hwdata) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (hat < 0 || hat >= hwdata->nbuttons) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid hat index");
}
hwdata->hats[hat] = value;
SDL_UnlockJoysticks();
return 0;
}
static int
VIRTUAL_JoystickInit(void)
{
return 0;
}
static int
VIRTUAL_JoystickGetCount(void)
{
int count = 0;
joystick_hwdata *cur = g_VJoys;
while (cur) {
++count;
cur = cur->next;
}
return count;
}
static void
VIRTUAL_JoystickDetect(void)
{
}
static const char *
VIRTUAL_JoystickGetDeviceName(int device_index)
{
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
if (!hwdata) {
return NULL;
}
return hwdata->name ? hwdata->name : "";
}
static int
VIRTUAL_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void
VIRTUAL_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickGUID
VIRTUAL_JoystickGetDeviceGUID(int device_index)
{
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
if (!hwdata) {
SDL_JoystickGUID guid;
SDL_zero(guid);
return guid;
}
return hwdata->guid;
}
static SDL_JoystickID
VIRTUAL_JoystickGetDeviceInstanceID(int device_index)
{
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
if (!hwdata) {
return -1;
}
return hwdata->instance_id;
}
static int
VIRTUAL_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
if (!hwdata) {
return SDL_SetError("No such device");
}
if (hwdata->opened) {
return SDL_SetError("Joystick already opened");
}
joystick->instance_id = hwdata->instance_id;
joystick->hwdata = hwdata;
joystick->naxes = hwdata->naxes;
joystick->nballs = hwdata->nballs;
joystick->nbuttons = hwdata->nbuttons;
joystick->nhats = hwdata->nhats;
hwdata->opened = SDL_TRUE;
return 0;
}
static int
VIRTUAL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static void
VIRTUAL_JoystickUpdate(SDL_Joystick * joystick)
{
joystick_hwdata *hwdata;
if (!joystick) {
return;
}
if (!joystick->hwdata) {
return;
}
hwdata = (joystick_hwdata *)joystick->hwdata;
for (int i = 0; i < hwdata->naxes; ++i) {
SDL_PrivateJoystickAxis(joystick, i, hwdata->axes[i]);
}
for (int i = 0; i < hwdata->nballs; ++i) {
SDL_PrivateJoystickBall(joystick, i, hwdata->balls[i].xrel, hwdata->balls[i].yrel);
}
for (int i = 0; i < hwdata->nbuttons; ++i) {
SDL_PrivateJoystickButton(joystick, i, hwdata->buttons[i]);
}
for (int i = 0; i < hwdata->nhats; ++i) {
SDL_PrivateJoystickHat(joystick, i, hwdata->hats[i]);
}
}
static void
VIRTUAL_JoystickClose(SDL_Joystick * joystick)
{
joystick_hwdata *hwdata;
if (!joystick) {
return;
}
if (!joystick->hwdata) {
return;
}
hwdata = (joystick_hwdata *)joystick->hwdata;
hwdata->opened = SDL_FALSE;
}
static void
VIRTUAL_JoystickQuit(void)
{
while (g_VJoys) {
VIRTUAL_FreeHWData(g_VJoys);
}
}
SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver =
{
VIRTUAL_JoystickInit,
VIRTUAL_JoystickGetCount,
VIRTUAL_JoystickDetect,
VIRTUAL_JoystickGetDeviceName,
VIRTUAL_JoystickGetDevicePlayerIndex,
VIRTUAL_JoystickSetDevicePlayerIndex,
VIRTUAL_JoystickGetDeviceGUID,
VIRTUAL_JoystickGetDeviceInstanceID,
VIRTUAL_JoystickOpen,
VIRTUAL_JoystickRumble,
VIRTUAL_JoystickUpdate,
VIRTUAL_JoystickClose,
VIRTUAL_JoystickQuit,
};
#endif /* SDL_JOYSTICK_VIRTUAL || SDL_JOYSTICK_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,69 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_JOYSTICK_VIRTUAL_H
#define SDL_JOYSTICK_VIRTUAL_H
#if SDL_JOYSTICK_VIRTUAL
#include "SDL_joystick.h"
/**
* Data for a virtual, software-only joystick.
*/
typedef struct joystick_hwdata
{
SDL_JoystickType type;
SDL_bool attached;
const char *name;
SDL_JoystickGUID guid;
int naxes;
Sint16 *axes;
int nballs;
struct {
Sint16 xrel;
Sint16 yrel;
} *balls;
int nbuttons;
Uint8 *buttons;
int nhats;
Uint8 *hats;
SDL_JoystickID instance_id;
SDL_bool opened;
struct joystick_hwdata *next;
} joystick_hwdata;
int SDL_JoystickAttachVirtualInner(SDL_JoystickType type,
int naxes,
int nballs,
int nbuttons,
int nhats);
int SDL_JoystickDetachVirtualInner(int device_index);
int SDL_JoystickSetVirtualAxisInner(SDL_Joystick * joystick, int axis, Sint16 value);
int SDL_JoystickSetVirtualBallInner(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel);
int SDL_JoystickSetVirtualButtonInner(SDL_Joystick * joystick, int button, Uint8 value);
int SDL_JoystickSetVirtualHatInner(SDL_Joystick * joystick, int hat, Uint8 value);
#endif /* SDL_JOYSTICK_VIRTUAL */
#endif /* SDL_JOYSTICK_VIRTUAL_H */

View File

@ -310,6 +310,9 @@ main(int argc, char *argv[])
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
description = "Nintendo Switch Pro Controller";
break;
case SDL_CONTROLLER_TYPE_VIRTUAL:
description = "Virtual Game Controller";
break;
default:
description = "Game Controller";
break;