Fixed using uninitialized display data in iMX6 initialization

Sam Lantinga 2014-09-12 15:09:33 -07:00
parent 24c86b5501
commit 2bfb3c3e82
3 changed files with 21 additions and 26 deletions

View File

@ -48,12 +48,12 @@ if (!egl_viv_data->NAME) \
/* EGL implementation of SDL OpenGL support */
int
MX6_GLES_LoadLibrary(_THIS, const char *egl_path) {
MX6_GLES_LoadLibrary(_THIS, const char *egl_path)
{
/* The definitions of egl_dll_handle and dll_handle were interchanged for some reason.
Just left them as is for compatibility */
void *dll_handle = NULL, *egl_dll_handle = NULL;
char *path = NULL;
SDL_DisplayData *displaydata;
if (_this->egl_data) {
return SDL_SetError("OpenGL ES context already created");
@ -149,9 +149,7 @@ MX6_GLES_LoadLibrary(_THIS, const char *egl_path) {
LOAD_VIV_FUNC(fbGetPixmapInfo);
LOAD_VIV_FUNC(fbDestroyPixmap);
displaydata = SDL_GetDisplayDriverData(0);
_this->egl_data->egl_display = _this->egl_data->eglGetDisplay(displaydata->native_display);
_this->egl_data->egl_display = _this->egl_data->eglGetDisplay(egl_viv_data->fbGetDisplayByIndex(0));
if (!_this->egl_data->egl_display) {
return SDL_SetError("Could not get EGL display");
}
@ -160,8 +158,6 @@ MX6_GLES_LoadLibrary(_THIS, const char *egl_path) {
return SDL_SetError("Could not initialize EGL");
}
displaydata->egl_display = _this->egl_data->egl_display;
_this->gl_config.driver_loaded = 1;
if (path) {

View File

@ -34,7 +34,6 @@ typedef struct SDL_VideoData
typedef struct SDL_DisplayData
{
EGLNativeDisplayType native_display;
EGLDisplay egl_display;
} SDL_DisplayData;
typedef struct SDL_WindowData