SDL_FillRects: prevent empty SDL_surface from raising an error message
It's legitimate to have a surface with 0 width or height (null 'pixels' pointer). But calling SDL_FillRects would wrongly set the error "You must lock the surface".
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3fbff2a45b
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2c079a2f6c
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@ -314,6 +314,11 @@ SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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return SDL_SetError("SDL_FillRect(): Unsupported surface format");
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}
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/* Nothing to do */
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if (dst->w == 0 || dst->h == 0) {
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return 0;
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}
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/* Perform software fill */
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if (!dst->pixels) {
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return SDL_SetError("SDL_FillRect(): You must lock the surface");
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