Sync SDL3 wiki -> header
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@ -761,8 +761,8 @@ extern DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad);
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/**
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* Get the Steam Input handle of an opened gamepad, if available.
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*
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* Returns an InputHandle_t for the gamepad that can be used with Steam Input API:
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* https://partner.steamgames.com/doc/api/ISteamInput
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* Returns an InputHandle_t for the gamepad that can be used with Steam Input
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* API: https://partner.steamgames.com/doc/api/ISteamInput
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*
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* \param gamepad the gamepad object to query.
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* \returns the gamepad handle, or 0 if unavailable.
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