Remove legacy SDL_Audio functions that acts on device id == 1
parent
bb34441474
commit
2d7f8d7d51
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@ -58,6 +58,18 @@ The following functions have been renamed:
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* SDL_FreeAudioStream() => SDL_DestroyAudioStream()
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* SDL_NewAudioStream() => SDL_CreateAudioStream()
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The following functions have been removed:
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* SDL_OpenAudio()
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* SDL_CloseAudio()
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* SDL_PauseAudio()
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* SDL_GetAudioStatus()
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* SDL_LockAudio()
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* SDL_UnlockAudio()
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* SDL_MixAudio()
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Use the SDL_AudioDevice functions instead.
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## SDL_cpuinfo.h
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SDL_Has3DNow() has been removed; there is no replacement.
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@ -166,7 +166,7 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
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int len);
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/**
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* The calculated values in this structure are calculated by SDL_OpenAudio().
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* The calculated values in this structure are calculated by SDL_OpenAudioDevice().
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*
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* For multi-channel audio, the default SDL channel mapping is:
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* 2: FL FR (stereo)
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@ -314,64 +314,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
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/**
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* This function is a legacy means of opening the audio device.
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*
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* This function remains for compatibility with SDL 1.2, but also because it's
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* slightly easier to use than the new functions in SDL 2.0. The new, more
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* powerful, and preferred way to do this is SDL_OpenAudioDevice().
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*
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* This function is roughly equivalent to:
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*
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* ```c
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* SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
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* ```
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*
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* With two notable exceptions:
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*
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* - If `obtained` is NULL, we use `desired` (and allow no changes), which
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* means desired will be modified to have the correct values for silence,
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* etc, and SDL will convert any differences between your app's specific
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* request and the hardware behind the scenes.
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* - The return value is always success or failure, and not a device ID, which
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* means you can only have one device open at a time with this function.
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*
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* \param desired an SDL_AudioSpec structure representing the desired output
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* format. Please refer to the SDL_OpenAudioDevice
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* documentation for details on how to prepare this structure.
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* \param obtained an SDL_AudioSpec structure filled in with the actual
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* parameters, or NULL.
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* \returns 0 if successful, placing the actual hardware parameters in the
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* structure pointed to by `obtained`.
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*
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* If `obtained` is NULL, the audio data passed to the callback
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* function will be guaranteed to be in the requested format, and
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* will be automatically converted to the actual hardware audio
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* format if necessary. If `obtained` is NULL, `desired` will have
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* fields modified.
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*
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* This function returns a negative error code on failure to open the
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* audio device or failure to set up the audio thread; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CloseAudio
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* \sa SDL_LockAudio
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* \sa SDL_PauseAudio
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* \sa SDL_UnlockAudio
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*/
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extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
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SDL_AudioSpec * obtained);
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/**
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* SDL Audio Device IDs.
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*
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* A successful call to SDL_OpenAudio() is always device id 1, and legacy
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* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
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* always returns devices >= 2 on success. The legacy calls are good both
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* for backwards compatibility and when you don't care about multiple,
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* specific, or capture devices.
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*/
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typedef Uint32 SDL_AudioDeviceID;
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@ -515,17 +459,8 @@ extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
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/**
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* Open a specific audio device.
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*
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* SDL_OpenAudio(), unlike this function, always acts on device ID 1. As such,
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* this function will never return a 1 so as not to conflict with the legacy
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* function.
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*
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* Please note that SDL 2.0 before 2.0.5 did not support recording; as such,
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* this function would fail if `iscapture` was not zero. Starting with SDL
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* 2.0.5, recording is implemented and this value can be non-zero.
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*
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* Passing in a `device` name of NULL requests the most reasonable default
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* (and is equivalent to what SDL_OpenAudio() does to choose a device). The
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* `device` name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
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* Passing in a `device` name of NULL requests the most reasonable default.
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* The `device` name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
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* some drivers allow arbitrary and driver-specific strings, such as a
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* hostname/IP address for a remote audio server, or a filename in the
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* diskaudio driver.
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@ -604,9 +539,9 @@ extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
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* \param iscapture non-zero to specify a device should be opened for
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* recording, not playback
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* \param desired an SDL_AudioSpec structure representing the desired output
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* format; see SDL_OpenAudio() for more information
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* format
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* \param obtained an SDL_AudioSpec structure filled in with the actual output
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* format; see SDL_OpenAudio() for more information
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* format
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* \param allowed_changes 0, or one or more flags OR'd together
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* \returns a valid device ID that is > 0 on success or 0 on failure; call
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* SDL_GetError() for more information.
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@ -619,7 +554,6 @@ extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
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* \sa SDL_CloseAudioDevice
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* \sa SDL_GetAudioDeviceName
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* \sa SDL_LockAudioDevice
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* \sa SDL_OpenAudio
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* \sa SDL_PauseAudioDevice
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* \sa SDL_UnlockAudioDevice
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*/
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@ -645,26 +579,6 @@ typedef enum
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SDL_AUDIO_PAUSED
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} SDL_AudioStatus;
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/**
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* This function is a legacy means of querying the audio device.
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*
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* New programs might want to use SDL_GetAudioDeviceStatus() instead. This
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* function is equivalent to calling...
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*
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* ```c
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* SDL_GetAudioDeviceStatus(1);
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* ```
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*
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* ...and is only useful if you used the legacy SDL_OpenAudio() function.
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*
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* \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio().
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetAudioDeviceStatus
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*/
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extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
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/**
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* Use this function to get the current audio state of an audio device.
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*
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@ -679,38 +593,6 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
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extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/* @} *//* Audio State */
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/**
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* \name Pause audio functions
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*
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* These functions pause and unpause the audio callback processing.
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* They should be called with a parameter of 0 after opening the audio
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* device to start playing sound. This is so you can safely initialize
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* data for your callback function after opening the audio device.
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* Silence will be written to the audio device during the pause.
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*/
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/* @{ */
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/**
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* This function is a legacy means of pausing the audio device.
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*
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* New programs might want to use SDL_PauseAudioDevice() instead. This
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* function is equivalent to calling...
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*
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* ```c
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* SDL_PauseAudioDevice(1, pause_on);
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* ```
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*
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* ...and is only useful if you used the legacy SDL_OpenAudio() function.
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*
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* \param pause_on non-zero to pause, 0 to unpause
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetAudioStatus
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* \sa SDL_PauseAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
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/**
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* Use this function to pause and unpause audio playback on a specified
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* device.
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@ -741,7 +623,6 @@ extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
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*/
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extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
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int pause_on);
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/* @} *//* Pause audio functions */
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/**
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* Load the audio data of a WAVE file into memory.
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@ -1060,31 +941,6 @@ extern DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream);
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#define SDL_MIX_MAXVOLUME 128
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/**
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* This function is a legacy means of mixing audio.
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*
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* This function is equivalent to calling...
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*
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* ```c
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* SDL_MixAudioFormat(dst, src, format, len, volume);
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* ```
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*
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* ...where `format` is the obtained format of the audio device from the
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* legacy SDL_OpenAudio() function.
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*
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* \param dst the destination for the mixed audio
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* \param src the source audio buffer to be mixed
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* \param len the length of the audio buffer in bytes
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* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
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* for full audio volume
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_MixAudioFormat
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*/
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extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
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Uint32 len, int volume);
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/**
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* Mix audio data in a specified format.
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*
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@ -1295,26 +1151,6 @@ extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
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*/
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/* @{ */
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/**
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* This function is a legacy means of locking the audio device.
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*
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* New programs might want to use SDL_LockAudioDevice() instead. This function
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* is equivalent to calling...
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*
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* ```c
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* SDL_LockAudioDevice(1);
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* ```
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*
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* ...and is only useful if you used the legacy SDL_OpenAudio() function.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LockAudioDevice
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* \sa SDL_UnlockAudio
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* \sa SDL_UnlockAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_LockAudio(void);
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/**
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* Use this function to lock out the audio callback function for a specified
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* device.
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@ -1354,25 +1190,6 @@ extern DECLSPEC void SDLCALL SDL_LockAudio(void);
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*/
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extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/**
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* This function is a legacy means of unlocking the audio device.
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*
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* New programs might want to use SDL_UnlockAudioDevice() instead. This
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* function is equivalent to calling...
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*
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* ```c
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* SDL_UnlockAudioDevice(1);
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* ```
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*
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* ...and is only useful if you used the legacy SDL_OpenAudio() function.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LockAudio
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* \sa SDL_UnlockAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
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/**
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* Use this function to unlock the audio callback function for a specified
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* device.
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@ -1388,23 +1205,6 @@ extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
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extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
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/* @} *//* Audio lock functions */
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/**
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* This function is a legacy means of closing the audio device.
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*
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* This function is equivalent to calling...
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*
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* ```c
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* SDL_CloseAudioDevice(1);
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* ```
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*
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* ...and is only useful if you used the legacy SDL_OpenAudio() function.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenAudio
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*/
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extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
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/**
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* Use this function to shut down audio processing and close the audio device.
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*
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@ -92,6 +92,7 @@ typedef struct
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/* Audio info */
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const char *audiodriver;
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SDL_AudioSpec audiospec;
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SDL_AudioDeviceID audio_id;
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/* GL settings */
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int gl_red_size;
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@ -1492,40 +1492,6 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
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return device->id;
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}
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int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
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{
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SDL_AudioDeviceID id = 0;
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/* Start up the audio driver, if necessary. This is legacy behaviour! */
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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return -1;
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}
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}
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/* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
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if (open_devices[0] != NULL) {
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return SDL_SetError("Audio device is already opened");
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}
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if (obtained) {
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id = open_audio_device(NULL, 0, desired, obtained,
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SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
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} else {
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SDL_AudioSpec _obtained;
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SDL_zero(_obtained);
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id = open_audio_device(NULL, 0, desired, &_obtained, 0, 1);
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/* On successful open, copy calculated values into 'desired'. */
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if (id > 0) {
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desired->size = _obtained.size;
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desired->silence = _obtained.silence;
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}
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}
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SDL_assert((id == 0) || (id == 1));
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return (id == 0) ? -1 : 0;
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}
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SDL_AudioDeviceID
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SDL_OpenAudioDevice(const char *device, int iscapture,
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const SDL_AudioSpec *desired, SDL_AudioSpec *obtained,
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@ -1550,12 +1516,6 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
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return status;
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}
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SDL_AudioStatus
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SDL_GetAudioStatus(void)
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{
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return SDL_GetAudioDeviceStatus(1);
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}
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void SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
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{
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SDL_AudioDevice *device = get_audio_device(devid);
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@ -1566,11 +1526,6 @@ void SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
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}
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}
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void SDL_PauseAudio(int pause_on)
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{
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SDL_PauseAudioDevice(1, pause_on);
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}
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void SDL_LockAudioDevice(SDL_AudioDeviceID devid)
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{
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/* Obtain a lock on the mixing buffers */
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@ -1580,11 +1535,6 @@ void SDL_LockAudioDevice(SDL_AudioDeviceID devid)
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}
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}
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void SDL_LockAudio(void)
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{
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SDL_LockAudioDevice(1);
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}
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void SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
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{
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/* Obtain a lock on the mixing buffers */
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@ -1594,21 +1544,11 @@ void SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
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}
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}
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void SDL_UnlockAudio(void)
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{
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SDL_UnlockAudioDevice(1);
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}
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void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
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{
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close_audio_device(get_audio_device(devid));
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}
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void SDL_CloseAudio(void)
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{
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SDL_CloseAudioDevice(1);
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}
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void SDL_QuitAudio(void)
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{
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SDL_AudioDeviceID i;
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@ -1710,15 +1650,3 @@ void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
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spec->size *= spec->samples;
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}
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/*
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* Moved here from SDL_mixer.c, since it relies on internals of an opened
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* audio device (and is deprecated, by the way!).
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*/
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void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
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{
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/* Mix the user-level audio format */
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SDL_AudioDevice *device = get_audio_device(1);
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if (device != NULL) {
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SDL_MixAudioFormat(dst, src, device->callbackspec.format, len, volume);
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}
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}
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@ -38,7 +38,6 @@ SDL3_0.0.0 {
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SDL_ClearError;
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SDL_ClearHints;
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SDL_ClearQueuedAudio;
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SDL_CloseAudio;
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SDL_CloseAudioDevice;
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SDL_CloseGamepad;
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SDL_CloseJoystick;
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@ -150,7 +149,6 @@ SDL3_0.0.0 {
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SDL_GetAudioDeviceSpec;
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SDL_GetAudioDeviceStatus;
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SDL_GetAudioDriver;
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SDL_GetAudioStatus;
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SDL_GetAudioStreamAvailable;
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SDL_GetAudioStreamData;
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SDL_GetBasePath;
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@ -448,7 +446,6 @@ SDL3_0.0.0 {
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SDL_LoadFunction;
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SDL_LoadObject;
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SDL_LoadWAV_RW;
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SDL_LockAudio;
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SDL_LockAudioDevice;
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SDL_LockJoysticks;
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SDL_LockMutex;
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@ -480,7 +477,6 @@ SDL3_0.0.0 {
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SDL_Metal_GetDrawableSize;
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SDL_Metal_GetLayer;
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SDL_MinimizeWindow;
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SDL_MixAudio;
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SDL_MixAudioFormat;
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SDL_MouseIsHaptic;
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SDL_NumHaptics;
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||||
|
@ -491,13 +487,11 @@ SDL3_0.0.0 {
|
|||
SDL_OnApplicationWillEnterForeground;
|
||||
SDL_OnApplicationWillResignActive;
|
||||
SDL_OnApplicationWillTerminate;
|
||||
SDL_OpenAudio;
|
||||
SDL_OpenAudioDevice;
|
||||
SDL_OpenGamepad;
|
||||
SDL_OpenJoystick;
|
||||
SDL_OpenSensor;
|
||||
SDL_OpenURL;
|
||||
SDL_PauseAudio;
|
||||
SDL_PauseAudioDevice;
|
||||
SDL_PeepEvents;
|
||||
SDL_PollEvent;
|
||||
|
@ -665,7 +659,6 @@ SDL3_0.0.0 {
|
|||
SDL_ThreadID;
|
||||
SDL_TryLockMutex;
|
||||
SDL_UnloadObject;
|
||||
SDL_UnlockAudio;
|
||||
SDL_UnlockAudioDevice;
|
||||
SDL_UnlockJoysticks;
|
||||
SDL_UnlockMutex;
|
||||
|
|
|
@ -64,7 +64,6 @@
|
|||
#define SDL_ClearError SDL_ClearError_REAL
|
||||
#define SDL_ClearHints SDL_ClearHints_REAL
|
||||
#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
|
||||
#define SDL_CloseAudio SDL_CloseAudio_REAL
|
||||
#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
|
||||
#define SDL_CloseGamepad SDL_CloseGamepad_REAL
|
||||
#define SDL_CloseJoystick SDL_CloseJoystick_REAL
|
||||
|
@ -176,7 +175,6 @@
|
|||
#define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL
|
||||
#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
|
||||
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
|
||||
#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL
|
||||
#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
|
||||
#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
|
||||
#define SDL_GetBasePath SDL_GetBasePath_REAL
|
||||
|
@ -474,7 +472,6 @@
|
|||
#define SDL_LoadFunction SDL_LoadFunction_REAL
|
||||
#define SDL_LoadObject SDL_LoadObject_REAL
|
||||
#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
|
||||
#define SDL_LockAudio SDL_LockAudio_REAL
|
||||
#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
|
||||
#define SDL_LockJoysticks SDL_LockJoysticks_REAL
|
||||
#define SDL_LockMutex SDL_LockMutex_REAL
|
||||
|
@ -506,7 +503,6 @@
|
|||
#define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL
|
||||
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
|
||||
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
|
||||
#define SDL_MixAudio SDL_MixAudio_REAL
|
||||
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
|
||||
#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
|
||||
#define SDL_NumHaptics SDL_NumHaptics_REAL
|
||||
|
@ -517,13 +513,11 @@
|
|||
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
|
||||
#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
|
||||
#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
|
||||
#define SDL_OpenAudio SDL_OpenAudio_REAL
|
||||
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
|
||||
#define SDL_OpenGamepad SDL_OpenGamepad_REAL
|
||||
#define SDL_OpenJoystick SDL_OpenJoystick_REAL
|
||||
#define SDL_OpenSensor SDL_OpenSensor_REAL
|
||||
#define SDL_OpenURL SDL_OpenURL_REAL
|
||||
#define SDL_PauseAudio SDL_PauseAudio_REAL
|
||||
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
|
||||
#define SDL_PeepEvents SDL_PeepEvents_REAL
|
||||
#define SDL_PollEvent SDL_PollEvent_REAL
|
||||
|
@ -691,7 +685,6 @@
|
|||
#define SDL_ThreadID SDL_ThreadID_REAL
|
||||
#define SDL_TryLockMutex SDL_TryLockMutex_REAL
|
||||
#define SDL_UnloadObject SDL_UnloadObject_REAL
|
||||
#define SDL_UnlockAudio SDL_UnlockAudio_REAL
|
||||
#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
|
||||
#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
|
||||
#define SDL_UnlockMutex SDL_UnlockMutex_REAL
|
||||
|
|
|
@ -145,7 +145,6 @@ SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
|
|||
SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseAudio,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
|
||||
|
@ -250,7 +249,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(int a, int b),(a,b),return)
|
|||
SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceSpec,(int a, int b, SDL_AudioSpec *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioStatus,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return)
|
||||
|
@ -541,7 +539,6 @@ SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),r
|
|||
SDL_DYNAPI_PROC(void*,SDL_LoadFunction,(void *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_LockAudio,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_mutex *a),(a),return)
|
||||
|
@ -565,7 +562,6 @@ SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
|
|||
SDL_DYNAPI_PROC(void,SDL_Metal_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_MinimizeWindow,(SDL_Window *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_MixAudio,(Uint8 *a, const Uint8 *b, Uint32 c, int d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return)
|
||||
|
@ -575,13 +571,11 @@ SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),)
|
|||
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillResignActive,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_PauseAudio,(int a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return)
|
||||
|
@ -745,7 +739,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
|
|||
SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockAudio,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)
|
||||
|
|
|
@ -1350,7 +1350,8 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
|
|||
SDL_GetCurrentAudioDriver());
|
||||
}
|
||||
|
||||
if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
|
||||
state->audio_id = SDL_OpenAudioDevice(NULL, 0, &state->audiospec, NULL, 0);
|
||||
if (state->audio_id <= 0) {
|
||||
SDL_Log("Couldn't open audio: %s\n", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
|
|
@ -48,19 +48,21 @@ void poked(int sig)
|
|||
done = 1;
|
||||
}
|
||||
|
||||
static SDL_AudioDeviceID g_audio_id = 0;
|
||||
|
||||
void loop()
|
||||
{
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) {
|
||||
if (done || (SDL_GetAudioDeviceStatus(g_audio_id) != SDL_AUDIO_PLAYING)) {
|
||||
emscripten_cancel_main_loop();
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
/* The device from SDL_OpenAudio() is always device #1. */
|
||||
const Uint32 queued = SDL_GetQueuedAudioSize(1);
|
||||
const Uint32 queued = SDL_GetQueuedAudioSize(g_audio_id);
|
||||
SDL_Log("Device has %u bytes queued.\n", (unsigned int)queued);
|
||||
if (queued <= 8192) { /* time to requeue the whole thing? */
|
||||
if (SDL_QueueAudio(1, wave.sound, wave.soundlen) == 0) {
|
||||
if (SDL_QueueAudio(g_audio_id, wave.sound, wave.soundlen) == 0) {
|
||||
SDL_Log("Device queued %u more bytes.\n", (unsigned int)wave.soundlen);
|
||||
} else {
|
||||
SDL_Log("Device FAILED to queue %u more bytes: %s\n", (unsigned int)wave.soundlen, SDL_GetError());
|
||||
|
@ -110,7 +112,9 @@ int main(int argc, char *argv[])
|
|||
#endif /* HAVE_SIGNAL_H */
|
||||
|
||||
/* Initialize fillerup() variables */
|
||||
if (SDL_OpenAudio(&wave.spec, NULL) < 0) {
|
||||
g_audio_id = SDL_OpenAudioDevice(NULL, 0, &wave.spec, NULL, 0);
|
||||
|
||||
if (g_audio_id <= 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
|
||||
SDL_free(wave.sound);
|
||||
quit(2);
|
||||
|
@ -119,7 +123,7 @@ int main(int argc, char *argv[])
|
|||
/*static x[99999]; SDL_QueueAudio(1, x, sizeof (x));*/
|
||||
|
||||
/* Let the audio run */
|
||||
SDL_PauseAudio(0);
|
||||
SDL_PauseAudioDevice(g_audio_id, 0);
|
||||
|
||||
done = 0;
|
||||
|
||||
|
@ -130,7 +134,7 @@ int main(int argc, char *argv[])
|
|||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_main_loop(loop, 0, 1);
|
||||
#else
|
||||
while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) {
|
||||
while (!done && (SDL_GetAudioDeviceStatus(g_audio_id) == SDL_AUDIO_PLAYING)) {
|
||||
loop();
|
||||
|
||||
SDL_Delay(100); /* let it play for awhile. */
|
||||
|
@ -138,7 +142,7 @@ int main(int argc, char *argv[])
|
|||
#endif
|
||||
|
||||
/* Clean up on signal */
|
||||
SDL_CloseAudio();
|
||||
SDL_CloseAudioDevice(g_audio_id);
|
||||
SDL_free(wave.sound);
|
||||
SDL_free(filename);
|
||||
SDL_Quit();
|
||||
|
|
|
@ -50,6 +50,8 @@ static void SDLCALL audio_testCallback(void *userdata, Uint8 *stream, int len)
|
|||
g_audio_testCallbackLength += len;
|
||||
}
|
||||
|
||||
static SDL_AudioDeviceID g_audio_id = -1;
|
||||
|
||||
/* Test case functions */
|
||||
|
||||
/**
|
||||
|
@ -130,13 +132,13 @@ int audio_initQuitAudio()
|
|||
* \brief Start, open, close and stop audio
|
||||
*
|
||||
* \sa https://wiki.libsdl.org/SDL_InitAudio
|
||||
* \sa https://wiki.libsdl.org/SDL_OpenAudio
|
||||
* \sa https://wiki.libsdl.org/SDL_CloseAudio
|
||||
* \sa https://wiki.libsdl.org/SDL_OpenAudioDevice
|
||||
* \sa https://wiki.libsdl.org/SDL_CloseAudioDevice
|
||||
* \sa https://wiki.libsdl.org/SDL_QuitAudio
|
||||
*/
|
||||
int audio_initOpenCloseQuitAudio()
|
||||
{
|
||||
int result, expectedResult;
|
||||
int result;
|
||||
int i, iMax, j, k;
|
||||
const char *audioDriver;
|
||||
SDL_AudioSpec desired;
|
||||
|
@ -189,16 +191,18 @@ int audio_initOpenCloseQuitAudio()
|
|||
|
||||
/* Call Open (maybe multiple times) */
|
||||
for (k = 0; k <= j; k++) {
|
||||
result = SDL_OpenAudio(&desired, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_OpenAudio(desired_spec_%d, NULL), call %d", j, k + 1);
|
||||
expectedResult = (k == 0) ? 0 : -1;
|
||||
SDLTest_AssertCheck(result == expectedResult, "Verify return value; expected: %d, got: %d", expectedResult, result);
|
||||
result = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, 0);
|
||||
if (k == 0) {
|
||||
g_audio_id = result;
|
||||
}
|
||||
SDLTest_AssertPass("Call to SDL_OpenAudioDevice(NULL, 0, desired_spec_%d, NULL, 0), call %d", j, k + 1);
|
||||
SDLTest_AssertCheck(result > 0, "Verify return value; expected: > 0, got: %d", result);
|
||||
}
|
||||
|
||||
/* Call Close (maybe multiple times) */
|
||||
for (k = 0; k <= j; k++) {
|
||||
SDL_CloseAudio();
|
||||
SDLTest_AssertPass("Call to SDL_CloseAudio(), call %d", k + 1);
|
||||
SDL_CloseAudioDevice(g_audio_id);
|
||||
SDLTest_AssertPass("Call to SDL_CloseAudioDevice(), call %d", k + 1);
|
||||
}
|
||||
|
||||
/* Call Quit (maybe multiple times) */
|
||||
|
@ -219,7 +223,7 @@ int audio_initOpenCloseQuitAudio()
|
|||
/**
|
||||
* \brief Pause and unpause audio
|
||||
*
|
||||
* \sa https://wiki.libsdl.org/SDL_PauseAudio
|
||||
* \sa https://wiki.libsdl.org/SDL_PauseAudioDevice
|
||||
*/
|
||||
int audio_pauseUnpauseAudio()
|
||||
{
|
||||
|
@ -278,9 +282,10 @@ int audio_pauseUnpauseAudio()
|
|||
}
|
||||
|
||||
/* Call Open */
|
||||
result = SDL_OpenAudio(&desired, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_OpenAudio(desired_spec_%d, NULL)", j);
|
||||
SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0 got: %d", result);
|
||||
g_audio_id = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, 0);
|
||||
result = g_audio_id;
|
||||
SDLTest_AssertPass("Call to SDL_OpenAudioDevice(NULL, 0, desired_spec_%d, NULL, 0)", j);
|
||||
SDLTest_AssertCheck(result > 0, "Verify return value; expected > 0 got: %d", result);
|
||||
|
||||
/* Start and stop audio multiple times */
|
||||
for (l = 0; l < 3; l++) {
|
||||
|
@ -293,8 +298,8 @@ int audio_pauseUnpauseAudio()
|
|||
/* Un-pause audio to start playing (maybe multiple times) */
|
||||
pause_on = 0;
|
||||
for (k = 0; k <= j; k++) {
|
||||
SDL_PauseAudio(pause_on);
|
||||
SDLTest_AssertPass("Call to SDL_PauseAudio(%d), call %d", pause_on, k + 1);
|
||||
SDL_PauseAudioDevice(g_audio_id, pause_on);
|
||||
SDLTest_AssertPass("Call to SDL_PauseAudioDevice(g_audio_id, %d), call %d", pause_on, k + 1);
|
||||
}
|
||||
|
||||
/* Wait for callback */
|
||||
|
@ -309,8 +314,8 @@ int audio_pauseUnpauseAudio()
|
|||
/* Pause audio to stop playing (maybe multiple times) */
|
||||
for (k = 0; k <= j; k++) {
|
||||
pause_on = (k == 0) ? 1 : SDLTest_RandomIntegerInRange(99, 9999);
|
||||
SDL_PauseAudio(pause_on);
|
||||
SDLTest_AssertPass("Call to SDL_PauseAudio(%d), call %d", pause_on, k + 1);
|
||||
SDL_PauseAudioDevice(g_audio_id, pause_on);
|
||||
SDLTest_AssertPass("Call to SDL_PauseAudioDevice(g_audio_id, %d), call %d", pause_on, k + 1);
|
||||
}
|
||||
|
||||
/* Ensure callback is not called again */
|
||||
|
@ -320,8 +325,8 @@ int audio_pauseUnpauseAudio()
|
|||
}
|
||||
|
||||
/* Call Close */
|
||||
SDL_CloseAudio();
|
||||
SDLTest_AssertPass("Call to SDL_CloseAudio()");
|
||||
SDL_CloseAudioDevice(g_audio_id);
|
||||
SDLTest_AssertPass("Call to SDL_CloseAudioDevice()");
|
||||
|
||||
/* Call Quit */
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
|
@ -664,15 +669,15 @@ int audio_buildAudioCVTNegative()
|
|||
/**
|
||||
* \brief Checks current audio status.
|
||||
*
|
||||
* \sa https://wiki.libsdl.org/SDL_GetAudioStatus
|
||||
* \sa https://wiki.libsdl.org/SDL_GetAudioDeviceStatus
|
||||
*/
|
||||
int audio_getAudioStatus()
|
||||
{
|
||||
SDL_AudioStatus result;
|
||||
|
||||
/* Check current audio status */
|
||||
result = SDL_GetAudioStatus();
|
||||
SDLTest_AssertPass("Call to SDL_GetAudioStatus()");
|
||||
result = SDL_GetAudioDeviceStatus(g_audio_id);
|
||||
SDLTest_AssertPass("Call to SDL_GetAudioDeviceStatus(g_audio_id)");
|
||||
SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result == SDL_AUDIO_PLAYING || result == SDL_AUDIO_PAUSED,
|
||||
"Verify returned value; expected: STOPPED (%i) | PLAYING (%i) | PAUSED (%i), got: %i",
|
||||
SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED, result);
|
||||
|
@ -718,8 +723,8 @@ int audio_openCloseAndGetAudioStatus()
|
|||
/* Open device */
|
||||
id = SDL_OpenAudioDevice(device, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
|
||||
SDLTest_AssertPass("SDL_OpenAudioDevice('%s',...)", device);
|
||||
SDLTest_AssertCheck(id > 1, "Validate device ID; expected: >=2, got: %" SDL_PRIu32, id);
|
||||
if (id > 1) {
|
||||
SDLTest_AssertCheck(id > 0, "Validate device ID; expected: > 0, got: %" SDL_PRIu32, id);
|
||||
if (id > 0) {
|
||||
|
||||
/* Check device audio status */
|
||||
result = SDL_GetAudioDeviceStatus(id);
|
||||
|
@ -778,8 +783,8 @@ int audio_lockUnlockOpenAudioDevice()
|
|||
/* Open device */
|
||||
id = SDL_OpenAudioDevice(device, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
|
||||
SDLTest_AssertPass("SDL_OpenAudioDevice('%s',...)", device);
|
||||
SDLTest_AssertCheck(id > 1, "Validate device ID; expected: >=2, got: %" SDL_PRIu32, id);
|
||||
if (id > 1) {
|
||||
SDLTest_AssertCheck(id > 1, "Validate device ID; expected: > 0, got: %" SDL_PRIu32, id);
|
||||
if (id > 0) {
|
||||
/* Lock to protect callback */
|
||||
SDL_LockAudioDevice(id);
|
||||
SDLTest_AssertPass("SDL_LockAudioDevice(%" SDL_PRIu32 ")", id);
|
||||
|
@ -944,8 +949,8 @@ int audio_openCloseAudioDeviceConnected()
|
|||
/* Open device */
|
||||
id = SDL_OpenAudioDevice(device, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
|
||||
SDLTest_AssertPass("SDL_OpenAudioDevice('%s',...)", device);
|
||||
SDLTest_AssertCheck(id > 1, "Validate device ID; expected: >1, got: %" SDL_PRIu32, id);
|
||||
if (id > 1) {
|
||||
SDLTest_AssertCheck(id > 0, "Validate device ID; expected: > 0, got: %" SDL_PRIu32, id);
|
||||
if (id > 0) {
|
||||
|
||||
/* TODO: enable test code when function is available in SDL3 */
|
||||
|
||||
|
|
Loading…
Reference in New Issue