Fixed opengl context share groups on iOS.

main
Alex Szpakowski 2014-08-07 00:44:16 -03:00
parent 02b06c6692
commit 2dac6bf57e
1 changed files with 5 additions and 3 deletions

View File

@ -129,8 +129,8 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
}
if (_this->gl_config.share_with_current_context) {
SDL_uikitopenglview *view = (__bridge SDL_uikitopenglview *) SDL_GL_GetCurrentContext();
share_group = [view.context sharegroup];
EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
share_group = context.sharegroup;
}
/* construct our view, passing in SDL's OpenGL configuration data */
@ -174,6 +174,7 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
SDL_SetKeyboardFocus(window);
}
/* We return a +1'd context. The window's driverdata owns the view. */
return (SDL_GLContext) CFBridgingRetain(context);
}
}
@ -182,8 +183,9 @@ void
UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
{
@autoreleasepool {
SDL_Window *window;
/* Transfer ownership the +1'd context to ARC. */
EAGLContext *eaglcontext = (EAGLContext *) CFBridgingRelease(context);
SDL_Window *window;
/* Find the view associated with this context */
for (window = _this->windows; window; window = window->next) {