Fixed bug where the render target is updated instead of the default output when the window is resized.
parent
f17587df4a
commit
2e3c778ef5
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@ -115,6 +115,12 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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}
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if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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/* Make sure we're operating on the default render target */
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SDL_Texture *saved_target = SDL_GetRenderTarget(renderer);
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if (saved_target) {
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SDL_SetRenderTarget(renderer, NULL);
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}
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if (renderer->logical_w) {
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UpdateLogicalSize(renderer);
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} else {
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@ -140,6 +146,10 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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renderer->UpdateViewport(renderer);
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}
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}
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if (saved_target) {
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SDL_SetRenderTarget(renderer, saved_target);
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}
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} else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) {
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renderer->hidden = SDL_TRUE;
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} else if (event->window.event == SDL_WINDOWEVENT_SHOWN) {
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