tidy-up SDL_yuv.c
parent
1dbe6447ee
commit
2e4ce78b33
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@ -1188,70 +1188,7 @@ static int SDL_TARGETING("sse2") SDL_ConvertPixels_PackUVPlanes_to_NV_SSE2(int w
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}
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return 0;
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}
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#endif
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static int SDL_ConvertPixels_PackUVPlanes_to_NV(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
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{
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#if SDL_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_PackUVPlanes_to_NV_SSE2(width, height, src, src_pitch, dst, dst_pitch, reverseUV);
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} else
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#endif
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{
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int x, y;
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const int UVwidth = (width + 1) / 2;
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const int UVheight = (height + 1) / 2;
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const int srcUVPitch = ((src_pitch + 1) / 2);
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const int srcUVPitchLeft = srcUVPitch - UVwidth;
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const int dstUVPitch = ((dst_pitch + 1) / 2) * 2;
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const int dstUVPitchLeft = dstUVPitch - UVwidth * 2;
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const Uint8 *src1, *src2;
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Uint8 *dstUV;
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Uint8 *tmp = NULL;
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/* Skip the Y plane */
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src = (const Uint8 *)src + height * src_pitch;
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dst = (Uint8 *)dst + height * dst_pitch;
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if (src == dst) {
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/* Need to make a copy of the buffer so we don't clobber it while converting */
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tmp = (Uint8 *)SDL_malloc((size_t)2 * UVheight * srcUVPitch);
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if (tmp == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memcpy(tmp, src, (size_t)2 * UVheight * srcUVPitch);
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src = tmp;
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}
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if (reverseUV) {
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src2 = (const Uint8 *)src;
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src1 = src2 + UVheight * srcUVPitch;
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} else {
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src1 = (const Uint8 *)src;
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src2 = src1 + UVheight * srcUVPitch;
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}
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dstUV = (Uint8 *)dst;
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y = UVheight;
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while (y--) {
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x = UVwidth;
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while (x--) {
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*dstUV++ = *src1++;
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*dstUV++ = *src2++;
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}
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src1 += srcUVPitchLeft;
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src2 += srcUVPitchLeft;
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dstUV += dstUVPitchLeft;
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}
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if (tmp) {
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SDL_free(tmp);
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}
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return 0;
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}
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}
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#if SDL_SSE2_INTRINSICS
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static int SDL_TARGETING("sse2") SDL_ConvertPixels_SplitNV_to_UVPlanes_SSE2(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
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{
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int x, y;
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@ -1322,16 +1259,104 @@ static int SDL_TARGETING("sse2") SDL_ConvertPixels_SplitNV_to_UVPlanes_SSE2(int
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}
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return 0;
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}
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static int SDL_TARGETING("sse2") SDL_ConvertPixels_SwapNV_SSE2(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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int x, y;
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const int UVwidth = (width + 1) / 2;
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const int UVheight = (height + 1) / 2;
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const int srcUVPitch = ((src_pitch + 1) / 2) * 2;
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const int srcUVPitchLeft = (srcUVPitch - UVwidth * 2) / sizeof(Uint16);
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const int dstUVPitch = ((dst_pitch + 1) / 2) * 2;
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const int dstUVPitchLeft = (dstUVPitch - UVwidth * 2) / sizeof(Uint16);
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const Uint16 *srcUV;
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Uint16 *dstUV;
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/* Skip the Y plane */
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src = (const Uint8 *)src + height * src_pitch;
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dst = (Uint8 *)dst + height * dst_pitch;
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srcUV = (const Uint16 *)src;
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dstUV = (Uint16 *)dst;
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y = UVheight;
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while (y--) {
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x = UVwidth;
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while (x >= 8) {
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__m128i uv = _mm_loadu_si128((__m128i *)srcUV);
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__m128i v = _mm_slli_epi16(uv, 8);
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__m128i u = _mm_srli_epi16(uv, 8);
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__m128i vu = _mm_or_si128(v, u);
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_mm_storeu_si128((__m128i *)dstUV, vu);
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srcUV += 8;
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dstUV += 8;
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x -= 8;
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}
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while (x--) {
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*dstUV++ = SDL_Swap16(*srcUV++);
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}
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srcUV += srcUVPitchLeft;
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dstUV += dstUVPitchLeft;
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}
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return 0;
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}
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#endif
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static int SDL_ConvertPixels_SplitNV_to_UVPlanes(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
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static int SDL_ConvertPixels_PackUVPlanes_to_NV_std(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
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{
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int x, y;
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const int UVwidth = (width + 1) / 2;
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const int UVheight = (height + 1) / 2;
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const int srcUVPitch = ((src_pitch + 1) / 2);
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const int srcUVPitchLeft = srcUVPitch - UVwidth;
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const int dstUVPitch = ((dst_pitch + 1) / 2) * 2;
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const int dstUVPitchLeft = dstUVPitch - UVwidth * 2;
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const Uint8 *src1, *src2;
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Uint8 *dstUV;
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Uint8 *tmp = NULL;
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/* Skip the Y plane */
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src = (const Uint8 *)src + height * src_pitch;
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dst = (Uint8 *)dst + height * dst_pitch;
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if (src == dst) {
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/* Need to make a copy of the buffer so we don't clobber it while converting */
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tmp = (Uint8 *)SDL_malloc((size_t)2 * UVheight * srcUVPitch);
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if (tmp == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memcpy(tmp, src, (size_t)2 * UVheight * srcUVPitch);
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src = tmp;
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}
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if (reverseUV) {
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src2 = (const Uint8 *)src;
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src1 = src2 + UVheight * srcUVPitch;
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} else {
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src1 = (const Uint8 *)src;
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src2 = src1 + UVheight * srcUVPitch;
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}
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dstUV = (Uint8 *)dst;
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y = UVheight;
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while (y--) {
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x = UVwidth;
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while (x--) {
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*dstUV++ = *src1++;
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*dstUV++ = *src2++;
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}
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src1 += srcUVPitchLeft;
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src2 += srcUVPitchLeft;
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dstUV += dstUVPitchLeft;
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}
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if (tmp) {
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SDL_free(tmp);
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}
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return 0;
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}
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static int SDL_ConvertPixels_SplitNV_to_UVPlanes_std(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
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{
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#if SDL_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_SplitNV_to_UVPlanes_SSE2(width, height, src, src_pitch, dst, dst_pitch, reverseUV);
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} else
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#endif
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{
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int x, y;
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const int UVwidth = (width + 1) / 2;
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const int UVheight = (height + 1) / 2;
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@ -1382,11 +1407,9 @@ static int SDL_ConvertPixels_SplitNV_to_UVPlanes(int width, int height, const vo
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SDL_free(tmp);
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}
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return 0;
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}
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}
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#if SDL_SSE2_INTRINSICS
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static int SDL_TARGETING("sse2") SDL_ConvertPixels_SwapNV_SSE2(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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static int SDL_ConvertPixels_SwapNV_std(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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int x, y;
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const int UVwidth = (width + 1) / 2;
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@ -1407,16 +1430,6 @@ static int SDL_TARGETING("sse2") SDL_ConvertPixels_SwapNV_SSE2(int width, int he
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y = UVheight;
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while (y--) {
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x = UVwidth;
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while (x >= 8) {
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__m128i uv = _mm_loadu_si128((__m128i *)srcUV);
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__m128i v = _mm_slli_epi16(uv, 8);
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__m128i u = _mm_srli_epi16(uv, 8);
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__m128i vu = _mm_or_si128(v, u);
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_mm_storeu_si128((__m128i *)dstUV, vu);
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srcUV += 8;
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dstUV += 8;
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x -= 8;
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}
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while (x--) {
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*dstUV++ = SDL_Swap16(*srcUV++);
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}
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@ -1425,43 +1438,35 @@ static int SDL_TARGETING("sse2") SDL_ConvertPixels_SwapNV_SSE2(int width, int he
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}
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return 0;
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}
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#endif
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static int SDL_ConvertPixels_PackUVPlanes_to_NV(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
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{
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#if SDL_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_PackUVPlanes_to_NV_SSE2(width, height, src, src_pitch, dst, dst_pitch, reverseUV);
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}
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#endif
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return SDL_ConvertPixels_PackUVPlanes_to_NV_std(width, height, src, src_pitch, dst, dst_pitch, reverseUV);
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}
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static int SDL_ConvertPixels_SplitNV_to_UVPlanes(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
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{
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#if SDL_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_SplitNV_to_UVPlanes_SSE2(width, height, src, src_pitch, dst, dst_pitch, reverseUV);
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}
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#endif
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return SDL_ConvertPixels_SplitNV_to_UVPlanes_std(width, height, src, src_pitch, dst, dst_pitch, reverseUV);
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}
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static int SDL_ConvertPixels_SwapNV(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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#if SDL_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_SwapNV_SSE2(width, height, src, src_pitch, dst, dst_pitch);
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} else
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#endif
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{
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int x, y;
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const int UVwidth = (width + 1) / 2;
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const int UVheight = (height + 1) / 2;
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const int srcUVPitch = ((src_pitch + 1) / 2) * 2;
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const int srcUVPitchLeft = (srcUVPitch - UVwidth * 2) / sizeof(Uint16);
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const int dstUVPitch = ((dst_pitch + 1) / 2) * 2;
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const int dstUVPitchLeft = (dstUVPitch - UVwidth * 2) / sizeof(Uint16);
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const Uint16 *srcUV;
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Uint16 *dstUV;
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/* Skip the Y plane */
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src = (const Uint8 *)src + height * src_pitch;
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dst = (Uint8 *)dst + height * dst_pitch;
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srcUV = (const Uint16 *)src;
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dstUV = (Uint16 *)dst;
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y = UVheight;
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while (y--) {
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x = UVwidth;
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while (x--) {
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*dstUV++ = SDL_Swap16(*srcUV++);
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}
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srcUV += srcUVPitchLeft;
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dstUV += dstUVPitchLeft;
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#if SDL_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_SwapNV_SSE2(width, height, src, src_pitch, dst, dst_pitch);
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}
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return 0;
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}
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#endif
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return SDL_ConvertPixels_SwapNV_std(width, height, src, src_pitch, dst, dst_pitch);
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}
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static int SDL_ConvertPixels_Planar2x2_to_Planar2x2(int width, int height,
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@ -1764,14 +1769,8 @@ static int SDL_TARGETING("sse2") SDL_ConvertPixels_YVYU_to_UYVY_SSE2(int width,
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}
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#endif
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static int SDL_ConvertPixels_YUY2_to_UYVY(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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static int SDL_ConvertPixels_YUY2_to_UYVY_std(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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#if SDL_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_YUY2_to_UYVY_SSE2(width, height, src, src_pitch, dst, dst_pitch);
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} else
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#endif
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{
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int x, y;
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const int YUVwidth = (width + 1) / 2;
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const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
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@ -1801,207 +1800,231 @@ static int SDL_ConvertPixels_YUY2_to_UYVY(int width, int height, const void *src
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dstYUV += dstYUVPitchLeft;
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}
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return 0;
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}
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}
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static int SDL_ConvertPixels_YUY2_to_YVYU_std(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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int x, y;
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const int YUVwidth = (width + 1) / 2;
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const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
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const int dstYUVPitchLeft = (dst_pitch - YUVwidth * 4);
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const Uint8 *srcYUV = (const Uint8 *)src;
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Uint8 *dstYUV = (Uint8 *)dst;
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y = height;
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while (y--) {
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x = YUVwidth;
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while (x--) {
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Uint8 Y1, U, Y2, V;
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Y1 = srcYUV[0];
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U = srcYUV[1];
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Y2 = srcYUV[2];
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V = srcYUV[3];
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srcYUV += 4;
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dstYUV[0] = Y1;
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dstYUV[1] = V;
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dstYUV[2] = Y2;
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dstYUV[3] = U;
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dstYUV += 4;
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}
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srcYUV += srcYUVPitchLeft;
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dstYUV += dstYUVPitchLeft;
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}
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return 0;
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}
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static int SDL_ConvertPixels_UYVY_to_YUY2_std(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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int x, y;
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const int YUVwidth = (width + 1) / 2;
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const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
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const int dstYUVPitchLeft = (dst_pitch - YUVwidth * 4);
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const Uint8 *srcYUV = (const Uint8 *)src;
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Uint8 *dstYUV = (Uint8 *)dst;
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y = height;
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while (y--) {
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x = YUVwidth;
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while (x--) {
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Uint8 Y1, U, Y2, V;
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U = srcYUV[0];
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Y1 = srcYUV[1];
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V = srcYUV[2];
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Y2 = srcYUV[3];
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srcYUV += 4;
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dstYUV[0] = Y1;
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dstYUV[1] = U;
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dstYUV[2] = Y2;
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dstYUV[3] = V;
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dstYUV += 4;
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}
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srcYUV += srcYUVPitchLeft;
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dstYUV += dstYUVPitchLeft;
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}
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return 0;
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}
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static int SDL_ConvertPixels_UYVY_to_YVYU_std(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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int x, y;
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const int YUVwidth = (width + 1) / 2;
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const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
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const int dstYUVPitchLeft = (dst_pitch - YUVwidth * 4);
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const Uint8 *srcYUV = (const Uint8 *)src;
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Uint8 *dstYUV = (Uint8 *)dst;
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y = height;
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while (y--) {
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x = YUVwidth;
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while (x--) {
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Uint8 Y1, U, Y2, V;
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U = srcYUV[0];
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Y1 = srcYUV[1];
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V = srcYUV[2];
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Y2 = srcYUV[3];
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srcYUV += 4;
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dstYUV[0] = Y1;
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dstYUV[1] = V;
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dstYUV[2] = Y2;
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dstYUV[3] = U;
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dstYUV += 4;
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}
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srcYUV += srcYUVPitchLeft;
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dstYUV += dstYUVPitchLeft;
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}
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return 0;
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}
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static int SDL_ConvertPixels_YVYU_to_YUY2_std(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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int x, y;
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const int YUVwidth = (width + 1) / 2;
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const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
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const int dstYUVPitchLeft = (dst_pitch - YUVwidth * 4);
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const Uint8 *srcYUV = (const Uint8 *)src;
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Uint8 *dstYUV = (Uint8 *)dst;
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y = height;
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while (y--) {
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x = YUVwidth;
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while (x--) {
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Uint8 Y1, U, Y2, V;
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Y1 = srcYUV[0];
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V = srcYUV[1];
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Y2 = srcYUV[2];
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U = srcYUV[3];
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srcYUV += 4;
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dstYUV[0] = Y1;
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dstYUV[1] = U;
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dstYUV[2] = Y2;
|
||||
dstYUV[3] = V;
|
||||
dstYUV += 4;
|
||||
}
|
||||
srcYUV += srcYUVPitchLeft;
|
||||
dstYUV += dstYUVPitchLeft;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_ConvertPixels_YVYU_to_UYVY_std(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
|
||||
{
|
||||
int x, y;
|
||||
const int YUVwidth = (width + 1) / 2;
|
||||
const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
|
||||
const int dstYUVPitchLeft = (dst_pitch - YUVwidth * 4);
|
||||
const Uint8 *srcYUV = (const Uint8 *)src;
|
||||
Uint8 *dstYUV = (Uint8 *)dst;
|
||||
|
||||
y = height;
|
||||
while (y--) {
|
||||
x = YUVwidth;
|
||||
while (x--) {
|
||||
Uint8 Y1, U, Y2, V;
|
||||
|
||||
Y1 = srcYUV[0];
|
||||
V = srcYUV[1];
|
||||
Y2 = srcYUV[2];
|
||||
U = srcYUV[3];
|
||||
srcYUV += 4;
|
||||
|
||||
dstYUV[0] = U;
|
||||
dstYUV[1] = Y1;
|
||||
dstYUV[2] = V;
|
||||
dstYUV[3] = Y2;
|
||||
dstYUV += 4;
|
||||
}
|
||||
srcYUV += srcYUVPitchLeft;
|
||||
dstYUV += dstYUVPitchLeft;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_ConvertPixels_YUY2_to_UYVY(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
|
||||
{
|
||||
#if SDL_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
return SDL_ConvertPixels_YUY2_to_UYVY_SSE2(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
#endif
|
||||
return SDL_ConvertPixels_YUY2_to_UYVY_std(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
|
||||
static int SDL_ConvertPixels_YUY2_to_YVYU(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
|
||||
{
|
||||
#if SDL_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
return SDL_ConvertPixels_YUY2_to_YVYU_SSE2(width, height, src, src_pitch, dst, dst_pitch);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
int x, y;
|
||||
const int YUVwidth = (width + 1) / 2;
|
||||
const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
|
||||
const int dstYUVPitchLeft = (dst_pitch - YUVwidth * 4);
|
||||
const Uint8 *srcYUV = (const Uint8 *)src;
|
||||
Uint8 *dstYUV = (Uint8 *)dst;
|
||||
|
||||
y = height;
|
||||
while (y--) {
|
||||
x = YUVwidth;
|
||||
while (x--) {
|
||||
Uint8 Y1, U, Y2, V;
|
||||
|
||||
Y1 = srcYUV[0];
|
||||
U = srcYUV[1];
|
||||
Y2 = srcYUV[2];
|
||||
V = srcYUV[3];
|
||||
srcYUV += 4;
|
||||
|
||||
dstYUV[0] = Y1;
|
||||
dstYUV[1] = V;
|
||||
dstYUV[2] = Y2;
|
||||
dstYUV[3] = U;
|
||||
dstYUV += 4;
|
||||
}
|
||||
srcYUV += srcYUVPitchLeft;
|
||||
dstYUV += dstYUVPitchLeft;
|
||||
#if SDL_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
return SDL_ConvertPixels_YUY2_to_YVYU_SSE2(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
return SDL_ConvertPixels_YUY2_to_YVYU_std(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
|
||||
static int SDL_ConvertPixels_UYVY_to_YUY2(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
|
||||
{
|
||||
#if SDL_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
return SDL_ConvertPixels_UYVY_to_YUY2_SSE2(width, height, src, src_pitch, dst, dst_pitch);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
int x, y;
|
||||
const int YUVwidth = (width + 1) / 2;
|
||||
const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
|
||||
const int dstYUVPitchLeft = (dst_pitch - YUVwidth * 4);
|
||||
const Uint8 *srcYUV = (const Uint8 *)src;
|
||||
Uint8 *dstYUV = (Uint8 *)dst;
|
||||
|
||||
y = height;
|
||||
while (y--) {
|
||||
x = YUVwidth;
|
||||
while (x--) {
|
||||
Uint8 Y1, U, Y2, V;
|
||||
|
||||
U = srcYUV[0];
|
||||
Y1 = srcYUV[1];
|
||||
V = srcYUV[2];
|
||||
Y2 = srcYUV[3];
|
||||
srcYUV += 4;
|
||||
|
||||
dstYUV[0] = Y1;
|
||||
dstYUV[1] = U;
|
||||
dstYUV[2] = Y2;
|
||||
dstYUV[3] = V;
|
||||
dstYUV += 4;
|
||||
}
|
||||
srcYUV += srcYUVPitchLeft;
|
||||
dstYUV += dstYUVPitchLeft;
|
||||
#if SDL_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
return SDL_ConvertPixels_UYVY_to_YUY2_SSE2(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
return SDL_ConvertPixels_UYVY_to_YUY2_std(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
|
||||
static int SDL_ConvertPixels_UYVY_to_YVYU(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
|
||||
{
|
||||
#if SDL_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
return SDL_ConvertPixels_UYVY_to_YVYU_SSE2(width, height, src, src_pitch, dst, dst_pitch);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
int x, y;
|
||||
const int YUVwidth = (width + 1) / 2;
|
||||
const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
|
||||
const int dstYUVPitchLeft = (dst_pitch - YUVwidth * 4);
|
||||
const Uint8 *srcYUV = (const Uint8 *)src;
|
||||
Uint8 *dstYUV = (Uint8 *)dst;
|
||||
|
||||
y = height;
|
||||
while (y--) {
|
||||
x = YUVwidth;
|
||||
while (x--) {
|
||||
Uint8 Y1, U, Y2, V;
|
||||
|
||||
U = srcYUV[0];
|
||||
Y1 = srcYUV[1];
|
||||
V = srcYUV[2];
|
||||
Y2 = srcYUV[3];
|
||||
srcYUV += 4;
|
||||
|
||||
dstYUV[0] = Y1;
|
||||
dstYUV[1] = V;
|
||||
dstYUV[2] = Y2;
|
||||
dstYUV[3] = U;
|
||||
dstYUV += 4;
|
||||
}
|
||||
srcYUV += srcYUVPitchLeft;
|
||||
dstYUV += dstYUVPitchLeft;
|
||||
#if SDL_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
return SDL_ConvertPixels_UYVY_to_YVYU_SSE2(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
return SDL_ConvertPixels_UYVY_to_YVYU_std(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
|
||||
static int SDL_ConvertPixels_YVYU_to_YUY2(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
|
||||
{
|
||||
#if SDL_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
return SDL_ConvertPixels_YVYU_to_YUY2_SSE2(width, height, src, src_pitch, dst, dst_pitch);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
int x, y;
|
||||
const int YUVwidth = (width + 1) / 2;
|
||||
const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
|
||||
const int dstYUVPitchLeft = (dst_pitch - YUVwidth * 4);
|
||||
const Uint8 *srcYUV = (const Uint8 *)src;
|
||||
Uint8 *dstYUV = (Uint8 *)dst;
|
||||
|
||||
y = height;
|
||||
while (y--) {
|
||||
x = YUVwidth;
|
||||
while (x--) {
|
||||
Uint8 Y1, U, Y2, V;
|
||||
|
||||
Y1 = srcYUV[0];
|
||||
V = srcYUV[1];
|
||||
Y2 = srcYUV[2];
|
||||
U = srcYUV[3];
|
||||
srcYUV += 4;
|
||||
|
||||
dstYUV[0] = Y1;
|
||||
dstYUV[1] = U;
|
||||
dstYUV[2] = Y2;
|
||||
dstYUV[3] = V;
|
||||
dstYUV += 4;
|
||||
}
|
||||
srcYUV += srcYUVPitchLeft;
|
||||
dstYUV += dstYUVPitchLeft;
|
||||
#if SDL_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
return SDL_ConvertPixels_YVYU_to_YUY2_SSE2(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
return SDL_ConvertPixels_YVYU_to_YUY2_std(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
|
||||
static int SDL_ConvertPixels_YVYU_to_UYVY(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
|
||||
{
|
||||
#if SDL_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
return SDL_ConvertPixels_YVYU_to_UYVY_SSE2(width, height, src, src_pitch, dst, dst_pitch);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
int x, y;
|
||||
const int YUVwidth = (width + 1) / 2;
|
||||
const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
|
||||
const int dstYUVPitchLeft = (dst_pitch - YUVwidth * 4);
|
||||
const Uint8 *srcYUV = (const Uint8 *)src;
|
||||
Uint8 *dstYUV = (Uint8 *)dst;
|
||||
|
||||
y = height;
|
||||
while (y--) {
|
||||
x = YUVwidth;
|
||||
while (x--) {
|
||||
Uint8 Y1, U, Y2, V;
|
||||
|
||||
Y1 = srcYUV[0];
|
||||
V = srcYUV[1];
|
||||
Y2 = srcYUV[2];
|
||||
U = srcYUV[3];
|
||||
srcYUV += 4;
|
||||
|
||||
dstYUV[0] = U;
|
||||
dstYUV[1] = Y1;
|
||||
dstYUV[2] = V;
|
||||
dstYUV[3] = Y2;
|
||||
dstYUV += 4;
|
||||
}
|
||||
srcYUV += srcYUVPitchLeft;
|
||||
dstYUV += dstYUVPitchLeft;
|
||||
#if SDL_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
return SDL_ConvertPixels_YVYU_to_UYVY_SSE2(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
return SDL_ConvertPixels_YVYU_to_UYVY_std(width, height, src, src_pitch, dst, dst_pitch);
|
||||
}
|
||||
|
||||
static int SDL_ConvertPixels_Packed4_to_Packed4(int width, int height,
|
||||
|
|
Loading…
Reference in New Issue