Make sure we update device->sample_frames in SDL_AudioDeviceFormatChangedAlreadyLocked()
WASAPI_GetDeviceBuf() will fail if we don't request the correct buffer sizemain
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9964e5c5b0
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2e92e94ebb
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@ -1947,7 +1947,7 @@ int SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SDL
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{
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const int orig_work_buffer_size = device->work_buffer_size;
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if (AUDIO_SPECS_EQUAL(device->spec, *newspec)) {
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if (AUDIO_SPECS_EQUAL(device->spec, *newspec) && new_sample_frames == device->sample_frames) {
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return 0; // we're already in that format.
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}
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