arts: backed out audio capture support.

Turns out that libartsc isn't thread-safe, so if we run a capture and playback
device at the same time, it often crashes in arts's internal event loop.

We could throw mutexes around the read/write calls, but these are meant to
block, so one device could cause serious latency and stutter in the other.

Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc
package for years), I'm just backing out the capture support. If someone needs
it, they can pull it out of the revision history.
Ryan C. Gordon 2016-08-04 11:51:17 -04:00
parent 20cd5e44ce
commit 30a9139bc3
1 changed files with 11 additions and 44 deletions

View File

@ -54,16 +54,12 @@ static void (*SDL_NAME(arts_free)) (void);
static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits,
int channels,
const char *name);
static arts_stream_t(*SDL_NAME(arts_record_stream)) (int rate, int bits,
int channels,
const char *name);
static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s,
arts_parameter_t param, int value);
static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s,
arts_parameter_t param);
static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer,
int count);
static int (*SDL_NAME(arts_read)) (arts_stream_t s, void *buffer, int count);
static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
static int (*SDL_NAME(arts_suspend))(void);
static int (*SDL_NAME(arts_suspended)) (void);
@ -79,11 +75,9 @@ static struct
SDL_ARTS_SYM(arts_init),
SDL_ARTS_SYM(arts_free),
SDL_ARTS_SYM(arts_play_stream),
SDL_ARTS_SYM(arts_record_stream),
SDL_ARTS_SYM(arts_stream_set),
SDL_ARTS_SYM(arts_stream_get),
SDL_ARTS_SYM(arts_write),
SDL_ARTS_SYM(arts_read),
SDL_ARTS_SYM(arts_close_stream),
SDL_ARTS_SYM(arts_suspend),
SDL_ARTS_SYM(arts_suspended),
@ -205,27 +199,6 @@ ARTS_GetDeviceBuf(_THIS)
return (this->hidden->mixbuf);
}
static int
ARTS_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
return SDL_NAME(arts_read) (this->hidden->stream, buffer, buflen);
}
static void
ARTS_FlushCapture(_THIS)
{
arts_stream_t stream = this->hidden->stream;
int remain = SDL_NAME(arts_stream_get)(stream, ARTS_P_BUFFER_SPACE);
Uint8 buf[512];
while (remain > 0) {
const int len = SDL_min(sizeof (buf), remain);
const int br = SDL_NAME(arts_read)(stream, buf, len);
if (br <= 0) {
return; /* oh well. */
}
remain -= br;
}
}
static void
ARTS_CloseDevice(_THIS)
@ -305,19 +278,18 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
SDL_NAME(arts_error_text) (rc));
}
if (iscapture) {
this->hidden->stream = SDL_NAME(arts_record_stream) (this->spec.freq,
bits,
this->spec.channels,
"SDL");
} else {
if (!ARTS_Suspend()) {
ARTS_CloseDevice(this);
return SDL_SetError("ARTS can not open audio device");
}
this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq,
bits,
this->spec.channels,
"SDL");
/* Play nothing so we have at least one write (server bug workaround). */
SDL_NAME(arts_write) (this->hidden->stream, "", 0);
}
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
@ -397,12 +369,7 @@ ARTS_Init(SDL_AudioDriverImpl * impl)
impl->CloseDevice = ARTS_CloseDevice;
impl->WaitDone = ARTS_WaitDone;
impl->Deinitialize = ARTS_Deinitialize;
impl->CaptureFromDevice = ARTS_CaptureFromDevice;
impl->FlushCapture = ARTS_FlushCapture;
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultInputDevice = 1;
impl->HasCaptureSupport = 1;
return 1; /* this audio target is available. */
}