diff --git a/src/joystick/hidapi/SDL_hidapi_ps4.c b/src/joystick/hidapi/SDL_hidapi_ps4.c index fe21ac04e..24d1aa836 100644 --- a/src/joystick/hidapi/SDL_hidapi_ps4.c +++ b/src/joystick/hidapi/SDL_hidapi_ps4.c @@ -423,6 +423,15 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); } + /* Some fightsticks, ex: Victrix FS Pro will only this these digital trigger bits and not the analog values so this needs to run whenever the + trigger is evaluated + */ + if ((packet->rgucButtonsHatAndCounter[1] & 0x0C) != 0) { + Uint8 data = packet->rgucButtonsHatAndCounter[1]; + packet->ucTriggerLeft = (data & 0x04) ? 255 : packet->ucTriggerLeft; + packet->ucTriggerRight = (data & 0x08) ? 255 : packet->ucTriggerRight; + } + if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) { Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);