direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly.
Fixes Bugzilla #4679. Fixes Bugzilla #4537.
parent
51555a85cc
commit
31bb95f11f
|
@ -1223,7 +1223,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
|||
IDirect3DVertexBuffer9_Release(vbo);
|
||||
}
|
||||
|
||||
if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_MANAGED, &vbo, NULL))) {
|
||||
if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) {
|
||||
vbo = NULL;
|
||||
}
|
||||
data->vertexBuffers[vboidx] = vbo;
|
||||
|
@ -1550,6 +1550,13 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
|
|||
data->shaders[i] = NULL;
|
||||
}
|
||||
}
|
||||
/* Release all vertex buffers */
|
||||
for (i = 0; i < SDL_arraysize(data->vertexBuffers); ++i) {
|
||||
if (data->vertexBuffers[i]) {
|
||||
IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]);
|
||||
}
|
||||
data->vertexBuffers[i] = NULL;
|
||||
}
|
||||
if (data->device) {
|
||||
IDirect3DDevice9_Release(data->device);
|
||||
data->device = NULL;
|
||||
|
|
Loading…
Reference in New Issue