Define SDL_PLATFORM_* macros instead of underscored ones (#8875)

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Anonymous Maarten 2024-01-24 02:40:51 +01:00 committed by GitHub
parent ceccf24519
commit 31d133db40
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208 changed files with 1293 additions and 1138 deletions

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@ -311,7 +311,7 @@ loop()
if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) { if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) {
SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode)); SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
} }
#if defined(__XBOXONE__) || defined(__XBOXSERIES__) #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
/* On Xbox, ignore the keydown event because the features aren't supported */ /* On Xbox, ignore the keydown event because the features aren't supported */
if (event.type != SDL_EVENT_KEY_DOWN) { if (event.type != SDL_EVENT_KEY_DOWN) {
SDLTest_CommonEvent(state, &event, &done); SDLTest_CommonEvent(state, &event, &done);

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@ -8,8 +8,8 @@ This is a list of major changes in SDL's version history.
General: General:
* SDL headers should now be included as `#include <SDL3/SDL.h>` * SDL headers should now be included as `#include <SDL3/SDL.h>`
* Many functions and symbols have changed since SDL 2.0, see the [migration guide](docs/README-migration.md) for details * Many functions and symbols have changed since SDL 2.0, see the [migration guide](docs/README-migration.md) for details
* The preprocessor symbol __MACOSX__ has been renamed __MACOS__ * The preprocessor symbol __MACOSX__ has been renamed SDL_PLATFORM_MACOS
* The preprocessor symbol __IPHONEOS__ has been renamed __IOS__ * The preprocessor symbol __IPHONEOS__ has been renamed SDL_PLATFORM_IOS
* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality * SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
* SDL_intrin.h now includes the intrinsics headers that were in SDL_cpuinfo.h * SDL_intrin.h now includes the intrinsics headers that were in SDL_cpuinfo.h
* Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes * Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes

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@ -2903,3 +2903,4 @@ expression e1, e2, e3, e4;
@@ @@
- SDL_threadID - SDL_threadID
+ SDL_ThreadID + SDL_ThreadID
(...)

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@ -7,17 +7,22 @@ import pathlib
import re import re
def main(): def do_include_replacements(paths):
replacements = [ replacements = [
( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_image.h(?:[\">])"), r"<SDL3_image/SDL_image.h>" ),
( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_mixer.h(?:[\">])"), r"<SDL3_mixer/SDL_mixer.h>" ),
( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_net.h(?:[\">])"), r"<SDL3_net/SDL_net.h>" ),
( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_rtf.h(?:[\">])"), r"<SDL3_rtf/SDL_rtf.h>" ),
( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_ttf.h(?:[\">])"), r"<SDL3_ttf/SDL_ttf.h>" ),
( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_gamecontroller.h(?:[\">])"), r"<SDL3/SDL_gamepad.h>" ), ( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_gamecontroller.h(?:[\">])"), r"<SDL3/SDL_gamepad.h>" ),
( re.compile(r"(?:[\"<])(?:SDL2/)?begin_code.h(?:[\">])"), r"<SDL3/SDL_begin_code.h>" ), ( re.compile(r"(?:[\"<])(?:SDL2/)?begin_code.h(?:[\">])"), r"<SDL3/SDL_begin_code.h>" ),
( re.compile(r"(?:[\"<])(?:SDL2/)?close_code.h(?:[\">])"), r"<SDL3/SDL_close_code.h>" ), ( re.compile(r"(?:[\"<])(?:SDL2/)?close_code.h(?:[\">])"), r"<SDL3/SDL_close_code.h>" ),
( re.compile(r"(?:[\"<])(?:SDL2/)?(SDL[_a-z0-9]*\.h)(?:[\">])"), r"<SDL3/\1>" ) ( re.compile(r"(?:[\"<])(?:SDL2/)?(SDL[_a-z0-9]*\.h)(?:[\">])"), r"<SDL3/\1>" )
] ]
for entry in args.args: for entry in paths:
path = pathlib.Path(entry) path = pathlib.Path(entry)
if not path.exists(): if not path.exists():
print("%s doesn't exist, skipping" % entry) print("{} does not exist, skipping".format(entry))
continue continue
replace_headers_in_path(path, replacements) replace_headers_in_path(path, replacements)
@ -55,17 +60,16 @@ def replace_headers_in_path(path, replacements):
replace_headers_in_file(path, replacements) replace_headers_in_file(path, replacements)
if __name__ == "__main__": def main():
parser = argparse.ArgumentParser(fromfile_prefix_chars='@', description="Rename #include's for SDL3.")
parser = argparse.ArgumentParser(fromfile_prefix_chars='@') parser.add_argument("args", metavar="PATH", nargs="*", help="Input source file")
parser.add_argument("args", nargs="*")
args = parser.parse_args() args = parser.parse_args()
try: try:
main() do_include_replacements(args.args)
except Exception as e: except Exception as e:
print(e) print(e)
exit(-1) return 1
exit(0)
if __name__ == "__main__":
raise SystemExit(main())

139
build-scripts/rename_macros.py Executable file
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@ -0,0 +1,139 @@
#!/usr/bin/env python3
#
# This script renames SDL macros in the specified paths
import argparse
import pathlib
import re
class PlatformMacrosCheck:
RENAMED_MACROS = {
"__AIX__": "SDL_PLATFORM_AIX",
"__HAIKU__": "SDL_PLATFORM_HAIKU",
"__BSDI__": "SDL_PLATFORM_BSDI",
"__FREEBSD__": "SDL_PLATFORM_FREEBSD",
"__HPUX__": "SDL_PLATFORM_HPUX",
"__IRIX__": "SDL_PLATFORM_IRIX",
"__LINUX__": "SDL_PLATFORM_LINUX",
"__OS2__": "SDL_PLATFORM_OS2",
# "__ANDROID__": "SDL_PLATFORM_ANDROID,
"__NGAGE__": "SDL_PLATFORM_NGAGE",
"__APPLE__": "SDL_PLATFORM_APPLE",
"__TVOS__": "SDL_PLATFORM_TVOS",
"__IPHONEOS__": "SDL_PLATFORM_IOS",
"__MACOSX__": "SDL_PLATFORM_MACOS",
"__NETBSD__": "SDL_PLATFORM_NETBSD",
"__OPENBSD__": "SDL_PLATFORM_OPENBSD",
"__OSF__": "SDL_PLATFORM_OSF",
"__QNXNTO__": "SDL_PLATFORM_QNXNTO",
"__RISCOS__": "SDL_PLATFORM_RISCOS",
"__SOLARIS__": "SDL_PLATFORM_SOLARIS",
"__PSP__": "SDL_PLATFORM_PSP",
"__PS2__": "SDL_PLATFORM_PS2",
"__VITA__": "SDL_PLATFORM_VITA",
"__3DS__": "SDL_PLATFORM_3DS",
# "__unix__": "SDL_PLATFORM_UNIX,
"__WINRT__": "SDL_PLATFORM_WINRT",
"__XBOXSERIES__": "SDL_PLATFORM_XBOXSERIES",
"__XBOXONE__": "SDL_PLATFORM_XBOXONE",
"__WINDOWS__": "SDL_PLATFORM_WINDOWS",
"__WIN32__": "SDL_PLATFORM_WINRT",
# "__CYGWIN_": "SDL_PLATFORM_CYGWIN",
"__WINGDK__": "SDL_PLATFORM_WINGDK",
"__GDK__": "SDL_PLATFORM_GDK",
# "__EMSCRIPTEN__": "SDL_PLATFORM_EMSCRIPTEN",
}
DEPRECATED_MACROS = {
"__DREAMCAST__",
"__NACL__",
"__PNACL__",
}
def __init__(self):
self.re_pp_command = re.compile(r"^[ \t]*#[ \t]*(\w+).*")
self.re_platform_macros = re.compile(r"\W(" + "|".join(self.RENAMED_MACROS.keys()) + r")(?:\W|$)")
self.re_deprecated_macros = re.compile(r"\W(" + "|".join(self.DEPRECATED_MACROS) + r")(?:\W|$)")
def run(self, contents):
def cb(m):
macro = m.group(1)
original = m.group(0)
match_start, _ = m.span(0)
platform_start, platform_end = m.span(1)
new_text = "{0} /* FIXME: use '#ifdef {0}' or 'defined({0})' */".format(self.RENAMED_MACROS[macro])
r = original[:(platform_start-match_start)] + new_text + original[platform_end-match_start:]
return r
contents, _ = self.re_platform_macros.subn(cb, contents)
def cb(m):
macro = m.group(1)
original = m.group(0)
match_start, _ = m.span(0)
platform_start, platform_end = m.span(1)
new_text = "{0} /* FIXME: {0} has been removed in SDL3 */".format(macro)
r = original[:(platform_start-match_start)] + new_text + original[platform_end-match_start:]
return r
contents, _ = self.re_deprecated_macros.subn(cb, contents)
return contents
def apply_checks(paths):
checks = (
PlatformMacrosCheck(),
)
for entry in paths:
path = pathlib.Path(entry)
if not path.exists():
print("{} does not exist, skipping".format(entry))
continue
apply_checks_in_path(path, checks)
def apply_checks_in_file(file, checks):
try:
with file.open("r", encoding="UTF-8", newline="") as rfp:
original = rfp.read()
contents = original
for check in checks:
contents = check.run(contents)
if contents != original:
with file.open("w", encoding="UTF-8", newline="") as wfp:
wfp.write(contents)
except UnicodeDecodeError:
print("%s is not text, skipping" % file)
except Exception as err:
print("%s" % err)
def apply_checks_in_dir(path, checks):
for entry in path.glob("*"):
if entry.is_dir():
apply_checks_in_dir(entry, checks)
else:
print("Processing %s" % entry)
apply_checks_in_file(entry, checks)
def apply_checks_in_path(path, checks):
if path.is_dir():
apply_checks_in_dir(path, checks)
else:
apply_checks_in_file(path, checks)
def main():
parser = argparse.ArgumentParser(fromfile_prefix_chars='@', description="Rename macros for SDL3")
parser.add_argument("args", nargs="*", help="Input source files")
args = parser.parse_args()
try:
apply_checks(args.args)
except Exception as e:
print(e)
return 1
if __name__ == "__main__":
raise SystemExit(main())

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@ -849,7 +849,7 @@ macro(CheckPTHREAD)
check_c_source_compiles(" check_c_source_compiles("
#include <pthread.h> #include <pthread.h>
int main(int argc, char **argv) { int main(int argc, char **argv) {
#ifdef __APPLE__ #ifdef SDL_PLATFORM_APPLE
pthread_setname_np(\"\"); pthread_setname_np(\"\");
#else #else
pthread_setname_np(pthread_self(),\"\"); pthread_setname_np(pthread_self(),\"\");

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@ -21,7 +21,7 @@ Windows GDK Status
The Windows GDK port supports the full set of Win32 APIs, renderers, controllers, input devices, etc., as the normal Windows x64 build of SDL. The Windows GDK port supports the full set of Win32 APIs, renderers, controllers, input devices, etc., as the normal Windows x64 build of SDL.
* Additionally, the GDK port adds the following: * Additionally, the GDK port adds the following:
* Compile-time platform detection for SDL programs. The `__GDK__` is `#define`d on every GDK platform, and the `__WINGDK__` is `#define`d on Windows GDK, specifically. (This distinction exists because other GDK platforms support a smaller subset of functionality. This allows you to mark code for "any" GDK separate from Windows GDK.) * Compile-time platform detection for SDL programs. The `SDL_PLATFORM_GDK` is `#define`d on every GDK platform, and the `SDL_PLATFORM_WINGDK` is `#define`d on Windows GDK, specifically. (This distinction exists because other GDK platforms support a smaller subset of functionality. This allows you to mark code for "any" GDK separate from Windows GDK.)
* GDK-specific setup: * GDK-specific setup:
* Initializing/uninitializing the game runtime, and initializing Xbox Live services * Initializing/uninitializing the game runtime, and initializing Xbox Live services
* Creating a global task queue and setting it as the default for the process. When running any async operations, passing in `NULL` as the task queue will make the task get added to the global task queue. * Creating a global task queue and setting it as the default for the process. When running any async operations, passing in `NULL` as the task queue will make the task get added to the global task queue.
@ -149,7 +149,7 @@ Xbox GDKX Setup
In general, the same process in the Windows GDK instructions work. There are just a few additional notes: In general, the same process in the Windows GDK instructions work. There are just a few additional notes:
* For Xbox One consoles, use the Gaming.Xbox.XboxOne.x64 target * For Xbox One consoles, use the Gaming.Xbox.XboxOne.x64 target
* For Xbox Series consoles, use the Gaming.Xbox.Scarlett.x64 target * For Xbox Series consoles, use the Gaming.Xbox.Scarlett.x64 target
* The Xbox One target sets the `__XBOXONE__` define and the Xbox Series target sets the `__XBOXSERIES__` define * The Xbox One target sets the `SDL_PLATFORM_XBOXONE` define and the Xbox Series target sets the `SDL_PLATFORM_XBOXSERIES` define
* You don't need to link against the Xbox.Services Thunks lib nor include that dll in your package (it doesn't exist for Xbox) * You don't need to link against the Xbox.Services Thunks lib nor include that dll in your package (it doesn't exist for Xbox)
* The shader blobs for Xbox are created in a pre-build step for the Xbox targets, rather than included in the source (due to NDA and version compatability reasons) * The shader blobs for Xbox are created in a pre-build step for the Xbox targets, rather than included in the source (due to NDA and version compatability reasons)
* To create a package, use: * To create a package, use:

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@ -238,7 +238,7 @@ e.g.
{ {
... initialize game ... ... initialize game ...
#ifdef __IOS__ #ifdef SDL_PLATFORM_IOS
// Initialize the Game Center for scoring and matchmaking // Initialize the Game Center for scoring and matchmaking
InitGameCenter(); InitGameCenter();

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@ -13,11 +13,17 @@ rename_symbols.py --all-symbols source_code_path
It's also possible to apply a semantic patch to migrate more easily to SDL3: [SDL_migration.cocci](https://github.com/libsdl-org/SDL/blob/main/build-scripts/SDL_migration.cocci) It's also possible to apply a semantic patch to migrate more easily to SDL3: [SDL_migration.cocci](https://github.com/libsdl-org/SDL/blob/main/build-scripts/SDL_migration.cocci)
SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only header you'll need in your application unless you are using OpenGL or Vulkan functionality. We have provided a handy Python script [rename_headers.py](https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_headers.py) to rename SDL2 headers to their SDL3 counterparts: SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only SDL header you'll need in your application unless you are using OpenGL or Vulkan functionality. SDL_image, SDL_mixer, SDL_net, SDL_ttf and SDL_rtf have also their preferred include path changed: for SDL_image, it becomes `#include <SDL3_image/SDL_image.h>`. We have provided a handy Python script [rename_headers.py](https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_headers.py) to rename SDL2 headers to their SDL3 counterparts:
```sh ```sh
rename_headers.py source_code_path rename_headers.py source_code_path
``` ```
Some macros are renamed and/or removed in SDL3. We have provided a handy Python script [rename_macros.py](https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_macros.py) to replace these, and also add fixme comments on how to further improve the code:
```sh
rename_macros.py source_code_path
```
CMake users should use this snippet to include SDL support in their project: CMake users should use this snippet to include SDL support in their project:
``` ```
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3) find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
@ -932,7 +938,49 @@ The following symbols have been renamed:
## SDL_platform.h ## SDL_platform.h
The preprocessor symbol `__MACOSX__` has been renamed `__MACOS__`, and `__IPHONEOS__` has been renamed `__IOS__` The following platform preprocessor macros have been removed:
* __DREAMCAST__
* __NACL__
* __PNACL__
The following platform preprocessor macros have been renamed:
| SDL2 | SDL3 |
|-------------------|---------------------------|
| `__3DS__` | `SDL_PLATFORM_3DS` |
| `__AIX__` | `SDL_PLATFORM_AIX` |
| `__ANDROID__` | `SDL_PLATFORM_ANDROID` |
| `__APPLE__` | `SDL_PLATFORM_APPLE` |
| `__BSDI__` | `SDL_PLATFORM_BSDI` |
| `__CYGWIN_` | `SDL_PLATFORM_CYGWIN` |
| `__EMSCRIPTEN__` | `SDL_PLATFORM_EMSCRIPTEN` |
| `__FREEBSD__` | `SDL_PLATFORM_FREEBSD` |
| `__GDK__` | `SDL_PLATFORM_GDK` |
| `__HAIKU__` | `SDL_PLATFORM_HAIKU` |
| `__HPUX__` | `SDL_PLATFORM_HPUX` |
| `__IPHONEOS__` | `SDL_PLATFORM_IOS` |
| `__IRIX__` | `SDL_PLATFORM_IRIX` |
| `__LINUX__` | `SDL_PLATFORM_LINUX` |
| `__MACOSX__` | `SDL_PLATFORM_MACOS` |
| `__NETBSD__` | `SDL_PLATFORM_NETBSD` |
| `__NGAGE__` | `SDL_PLATFORM_NGAGE` |
| `__OPENBSD__` | `SDL_PLATFORM_OPENBSD` |
| `__OS2__` | `SDL_PLATFORM_OS2` |
| `__OSF__` | `SDL_PLATFORM_OSF` |
| `__PS2__` | `SDL_PLATFORM_PS2` |
| `__PSP__` | `SDL_PLATFORM_PSP` |
| `__QNXNTO__` | `SDL_PLATFORM_QNXNTO` |
| `__RISCOS__` | `SDL_PLATFORM_RISCOS` |
| `__SOLARIS__` | `SDL_PLATFORM_SOLARIS` |
| `__TVOS__` | `SDL_PLATFORM_TVOS` |
| `__unix__` | `SDL_PLATFORM_UNI` |
| `__VITA__` | `SDL_PLATFORM_VITA` |
| `__WIN32__` | `SDL_PLATFORM_WINRT` |
| `__WINDOWS__` | `SDL_PLATFORM_WINDOWS` |
| `__WINGDK__` | `SDL_PLATFORM_WINGDK` |
| `__WINRT__` | `SDL_PLATFORM_WINRT` |
| `__XBOXONE__` | `SDL_PLATFORM_XBOXONE` |
| `__XBOXSERIES__` | `SDL_PLATFORM_XBOXSERIES` |
## SDL_rect.h ## SDL_rect.h
@ -1360,7 +1408,7 @@ The information previously available in SDL_GetWindowWMInfo() is now available a
if (nswindow) { if (nswindow) {
... ...
} }
#elif defined(__LINUX__) #elif defined(SDL_PLATFORM_LINUX)
if (SDL_GetWindowWMInfo(window, &info)) { if (SDL_GetWindowWMInfo(window, &info)) {
if (info.subsystem == SDL_SYSWM_X11) { if (info.subsystem == SDL_SYSWM_X11) {
Display *xdisplay = info.info.x11.display; Display *xdisplay = info.info.x11.display;
@ -1380,17 +1428,17 @@ The information previously available in SDL_GetWindowWMInfo() is now available a
``` ```
becomes: becomes:
```c ```c
#if defined(__WIN32__) #if defined(SDL_PLATFORM_WIN32)
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER, NULL); HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER, NULL);
if (hwnd) { if (hwnd) {
... ...
} }
#elif defined(__MACOS__) #elif defined(SDL_PLATFORM_MACOS)
NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER, NULL); NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER, NULL);
if (nswindow) { if (nswindow) {
... ...
} }
#elif defined(__LINUX__) #elif defined(SDL_PLATFORM_LINUX)
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) { if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) {
Display *xdisplay = (Display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER, NULL); Display *xdisplay = (Display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER, NULL);
Window xwindow = (Window)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER, 0); Window xwindow = (Window)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER, 0);

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@ -33,7 +33,7 @@ Here is a rough list of what works, and what doesn't:
* What works: * What works:
* compilation via Visual C++ 2019. * compilation via Visual C++ 2019.
* compile-time platform detection for SDL programs. The C/C++ #define, * compile-time platform detection for SDL programs. The C/C++ #define,
`__WINRT__`, will be set to 1 (by SDL) when compiling for WinRT. `SDL_PLATFORM_WINRT`, will be set to 1 (by SDL) when compiling for WinRT.
* GPU-accelerated 2D rendering, via SDL_Renderer. * GPU-accelerated 2D rendering, via SDL_Renderer.
* OpenGL ES 2, via the ANGLE library (included separately from SDL) * OpenGL ES 2, via the ANGLE library (included separately from SDL)
* software rendering, via either SDL_Surface (optionally in conjunction with * software rendering, via either SDL_Surface (optionally in conjunction with

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@ -66,9 +66,9 @@ assert can have unique static variables associated with it.
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv) #elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv)
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" ) #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" )
#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */ #elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" ) #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
#elif defined(__APPLE__) && defined(__arm__) #elif defined(SDL_PLATFORM_APPLE) && defined(__arm__)
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" ) #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
#elif defined(__386__) && defined(__WATCOMC__) #elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } } #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
@ -167,7 +167,7 @@ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data
#ifndef SDL_AssertBreakpoint #ifndef SDL_AssertBreakpoint
#if defined(ANDROID) && defined(assert) #if defined(ANDROID) && defined(assert)
/* Define this as empty in case assert() is defined as SDL_assert */ /* Define this as empty in case assert() is defined as SDL_assert */
#define SDL_AssertBreakpoint() #define SDL_AssertBreakpoint()
#else #else
#define SDL_AssertBreakpoint() SDL_TriggerBreakpoint() #define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
#endif #endif

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@ -153,7 +153,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock);
void _ReadWriteBarrier(void); void _ReadWriteBarrier(void);
#pragma intrinsic(_ReadWriteBarrier) #pragma intrinsic(_ReadWriteBarrier)
#define SDL_CompilerBarrier() _ReadWriteBarrier() #define SDL_CompilerBarrier() _ReadWriteBarrier()
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) #elif (defined(__GNUC__) && !defined(SDL_PLATFORM_EMSCRIPTEN)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
#elif defined(__WATCOMC__) #elif defined(__WATCOMC__)
@ -199,7 +199,7 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__GNUC__) && defined(__arm__) #elif defined(__GNUC__) && defined(__arm__)
#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */ #if 0 /* defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID) */
/* Information from: /* Information from:
https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
@ -226,7 +226,7 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
#else #else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
#endif /* __LINUX__ || __ANDROID__ */ #endif /* SDL_PLATFORM_LINUX || SDL_PLATFORM_ANDROID */
#endif /* __GNUC__ && __arm__ */ #endif /* __GNUC__ && __arm__ */
#else #else
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))

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@ -53,7 +53,7 @@
/* Some compilers use a special export keyword */ /* Some compilers use a special export keyword */
#ifndef DECLSPEC #ifndef DECLSPEC
# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__) # if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_CYGWIN) || defined(SDL_PLATFORM_GDK)
# ifdef DLL_EXPORT # ifdef DLL_EXPORT
# define DECLSPEC __declspec(dllexport) # define DECLSPEC __declspec(dllexport)
# else # else
@ -70,7 +70,7 @@
/* By default SDL uses the C calling convention */ /* By default SDL uses the C calling convention */
#ifndef SDLCALL #ifndef SDLCALL
#if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__) #if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)) && !defined(__GNUC__)
#define SDLCALL __cdecl #define SDLCALL __cdecl
#else #else
#define SDLCALL #define SDLCALL

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@ -25,9 +25,11 @@
* This is a simple file to encapsulate the EGL API headers. * This is a simple file to encapsulate the EGL API headers.
*/ */
#if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) #include "SDL_platform_defines.h"
#if defined(__vita__) || defined(__psp2__) #if !defined(_MSC_VER) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
#if defined(SDL_PLATFORM_VITA)
#include <psp2/display.h> #include <psp2/display.h>
#include <psp2/gxm.h> #include <psp2/gxm.h>
#include <psp2/types.h> #include <psp2/types.h>
@ -419,7 +421,7 @@ typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType; typedef HBITMAP EGLNativePixmapType;
typedef HWND EGLNativeWindowType; typedef HWND EGLNativeWindowType;
#elif defined(__EMSCRIPTEN__) #elif defined(SDL_PLATFORM_EMSCRIPTEN)
typedef int EGLNativeDisplayType; typedef int EGLNativeDisplayType;
typedef int EGLNativePixmapType; typedef int EGLNativePixmapType;

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@ -56,13 +56,13 @@ _m_prefetch(void *__P)
/* @} */ /* @} */
#ifndef SDL_BYTEORDER #ifndef SDL_BYTEORDER
#ifdef __linux__ #ifdef SDL_PLATFORM_LINUX
#include <endian.h> #include <endian.h>
#define SDL_BYTEORDER __BYTE_ORDER #define SDL_BYTEORDER __BYTE_ORDER
#elif defined(__OpenBSD__) || defined(__DragonFly__) #elif defined(SDL_PLATFORM_OPENBSD) || defined(__DragonFly__)
#include <endian.h> #include <endian.h>
#define SDL_BYTEORDER BYTE_ORDER #define SDL_BYTEORDER BYTE_ORDER
#elif defined(__FreeBSD__) || defined(__NetBSD__) #elif defined(SDL_PLATFORM_FREEBSD) || defined(SDL_PLATFORM_NETBSD)
#include <sys/endian.h> #include <sys/endian.h>
#define SDL_BYTEORDER BYTE_ORDER #define SDL_BYTEORDER BYTE_ORDER
/* predefs from newer gcc and clang versions: */ /* predefs from newer gcc and clang versions: */
@ -84,7 +84,7 @@ _m_prefetch(void *__P)
#else #else
#define SDL_BYTEORDER SDL_LIL_ENDIAN #define SDL_BYTEORDER SDL_LIL_ENDIAN
#endif #endif
#endif /* __linux__ */ #endif /* SDL_PLATFORM_LINUX */
#endif /* !SDL_BYTEORDER */ #endif /* !SDL_BYTEORDER */
#ifndef SDL_FLOATWORDORDER #ifndef SDL_FLOATWORDORDER

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@ -64,7 +64,7 @@ _m_prefetch(void *__P)
# ifdef __ARM_NEON # ifdef __ARM_NEON
# define SDL_NEON_INTRINSICS 1 # define SDL_NEON_INTRINSICS 1
# include <arm_neon.h> # include <arm_neon.h>
# elif defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__) # elif defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)
/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ /* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
# ifdef _M_ARM # ifdef _M_ARM
# define SDL_NEON_INTRINSICS 1 # define SDL_NEON_INTRINSICS 1

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@ -22,6 +22,7 @@
#ifndef SDL_main_h_ #ifndef SDL_main_h_
#define SDL_main_h_ #define SDL_main_h_
#include <SDL3/SDL_platform_defines.h>
#include <SDL3/SDL_stdinc.h> #include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_events.h> #include <SDL3/SDL_events.h>
@ -40,7 +41,7 @@
*/ */
#ifndef SDL_MAIN_HANDLED #ifndef SDL_MAIN_HANDLED
#ifdef __WIN32__ #ifdef SDL_PLATFORM_WIN32
/* On Windows SDL provides WinMain(), which parses the command line and passes /* On Windows SDL provides WinMain(), which parses the command line and passes
the arguments to your main function. the arguments to your main function.
@ -48,7 +49,7 @@
*/ */
#define SDL_MAIN_AVAILABLE #define SDL_MAIN_AVAILABLE
#elif defined(__WINRT__) #elif defined(SDL_PLATFORM_WINRT)
/* On WinRT, SDL provides a main function that initializes CoreApplication, /* On WinRT, SDL provides a main function that initializes CoreApplication,
creating an instance of IFrameworkView in the process. creating an instance of IFrameworkView in the process.
@ -62,7 +63,7 @@
*/ */
#define SDL_MAIN_NEEDED #define SDL_MAIN_NEEDED
#elif defined(__GDK__) #elif defined(SDL_PLATFORM_GDK)
/* On GDK, SDL provides a main function that initializes the game runtime. /* On GDK, SDL provides a main function that initializes the game runtime.
If you prefer to write your own WinMain-function instead of having SDL If you prefer to write your own WinMain-function instead of having SDL
@ -72,7 +73,7 @@
*/ */
#define SDL_MAIN_NEEDED #define SDL_MAIN_NEEDED
#elif defined(__IOS__) #elif defined(SDL_PLATFORM_IOS)
/* On iOS SDL provides a main function that creates an application delegate /* On iOS SDL provides a main function that creates an application delegate
and starts the iOS application run loop. and starts the iOS application run loop.
@ -83,7 +84,7 @@
*/ */
#define SDL_MAIN_NEEDED #define SDL_MAIN_NEEDED
#elif defined(__ANDROID__) #elif defined(SDL_PLATFORM_ANDROID)
/* On Android SDL provides a Java class in SDLActivity.java that is the /* On Android SDL provides a Java class in SDLActivity.java that is the
main activity entry point. main activity entry point.
@ -94,7 +95,7 @@
/* We need to export SDL_main so it can be launched from Java */ /* We need to export SDL_main so it can be launched from Java */
#define SDLMAIN_DECLSPEC DECLSPEC #define SDLMAIN_DECLSPEC DECLSPEC
#elif defined(__PSP__) #elif defined(SDL_PLATFORM_PSP)
/* On PSP SDL provides a main function that sets the module info, /* On PSP SDL provides a main function that sets the module info,
activates the GPU and starts the thread required to be able to exit activates the GPU and starts the thread required to be able to exit
the software. the software.
@ -103,14 +104,14 @@
*/ */
#define SDL_MAIN_AVAILABLE #define SDL_MAIN_AVAILABLE
#elif defined(__PS2__) #elif defined(SDL_PLATFORM_PS2)
#define SDL_MAIN_AVAILABLE #define SDL_MAIN_AVAILABLE
#define SDL_PS2_SKIP_IOP_RESET() \ #define SDL_PS2_SKIP_IOP_RESET() \
void reset_IOP(); \ void reset_IOP(); \
void reset_IOP() {} void reset_IOP() {}
#elif defined(__3DS__) #elif defined(SDL_PLATFORM_3DS)
/* /*
On N3DS, SDL provides a main function that sets up the screens On N3DS, SDL provides a main function that sets up the screens
and storage. and storage.
@ -119,7 +120,7 @@
*/ */
#define SDL_MAIN_AVAILABLE #define SDL_MAIN_AVAILABLE
#elif defined(__NGAGE__) #elif defined(SDL_PLATFORM_NGAGE)
/* /*
TODO: not sure if it should be SDL_MAIN_NEEDED, in SDL2 ngage had a TODO: not sure if it should be SDL_MAIN_NEEDED, in SDL2 ngage had a
@ -422,7 +423,7 @@ extern DECLSPEC int SDLCALL SDL_RunApp(int argc, char* argv[], SDL_main_func mai
extern DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit); extern DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit);
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
/** /**
* Register a win32 window class for SDL's use. * Register a win32 window class for SDL's use.
@ -467,24 +468,24 @@ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void
*/ */
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* defined(__WIN32__) || defined(__GDK__) */ #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */
#ifdef __WINRT__ #ifdef SDL_PLATFORM_WINRT
/* for compatibility with SDL2's function of this name */ /* for compatibility with SDL2's function of this name */
#define SDL_WinRTRunApp(MAIN_FUNC, RESERVED) SDL_RunApp(0, NULL, MAIN_FUNC, RESERVED) #define SDL_WinRTRunApp(MAIN_FUNC, RESERVED) SDL_RunApp(0, NULL, MAIN_FUNC, RESERVED)
#endif /* __WINRT__ */ #endif /* SDL_PLATFORM_WINRT */
#ifdef __IOS__ #ifdef SDL_PLATFORM_IOS
/* for compatibility with SDL2's function of this name */ /* for compatibility with SDL2's function of this name */
#define SDL_UIKitRunApp(ARGC, ARGV, MAIN_FUNC) SDL_RunApp(ARGC, ARGV, MAIN_FUNC, NULL) #define SDL_UIKitRunApp(ARGC, ARGV, MAIN_FUNC) SDL_RunApp(ARGC, ARGV, MAIN_FUNC, NULL)
#endif /* __IOS__ */ #endif /* SDL_PLATFORM_IOS */
#ifdef __GDK__ #ifdef SDL_PLATFORM_GDK
/* for compatibility with SDL2's function of this name */ /* for compatibility with SDL2's function of this name */
#define SDL_GDKRunApp(MAIN_FUNC, RESERVED) SDL_RunApp(0, NULL, MAIN_FUNC, RESERVED) #define SDL_GDKRunApp(MAIN_FUNC, RESERVED) SDL_RunApp(0, NULL, MAIN_FUNC, RESERVED)
@ -496,7 +497,7 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
*/ */
extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
#endif /* __GDK__ */ #endif /* SDL_PLATFORM_GDK */
#ifdef __cplusplus #ifdef __cplusplus
} }
@ -507,13 +508,13 @@ extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) #if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
/* include header-only SDL_main implementations */ /* include header-only SDL_main implementations */
#if defined(SDL_MAIN_USE_CALLBACKS) \ #if defined(SDL_MAIN_USE_CALLBACKS) \
|| defined(__WIN32__) || defined(__GDK__) || defined(__IOS__) || defined(__TVOS__) \ || defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) \
|| defined(__3DS__) || defined(__NGAGE__) || defined(__PS2__) || defined(__PSP__) || defined(SDL_PLATFORM_3DS) || defined(SDL_PLATFORM_NGAGE) || defined(SDL_PLATFORM_PS2) || defined(SDL_PLATFORM_PSP)
/* platforms which main (-equivalent) can be implemented in plain C */ /* platforms which main (-equivalent) can be implemented in plain C */
#include <SDL3/SDL_main_impl.h> #include <SDL3/SDL_main_impl.h>
#elif defined(__WINRT__) /* C++ platforms */ #elif defined(SDL_PLATFORM_WINRT) /* C++ platforms */
#ifdef __cplusplus #ifdef __cplusplus
#include <SDL3/SDL_main_impl.h> #include <SDL3/SDL_main_impl.h>
@ -528,7 +529,7 @@ extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
#endif /* __GNUC__ */ #endif /* __GNUC__ */
#endif /* __cplusplus */ #endif /* __cplusplus */
#endif /* C++ platforms like __WINRT__ etc */ #endif /* C++ platforms like SDL_PLATFORM_WINRT etc */
#endif /* SDL_MAIN_HANDLED */ #endif /* SDL_MAIN_HANDLED */

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@ -65,7 +65,7 @@ int SDL_main(int argc, char **argv)
/* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point. */ /* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point. */
#if !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) #if !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
/* these defines/typedefs are needed for the WinMain() definition */ /* these defines/typedefs are needed for the WinMain() definition */
#ifndef WINAPI #ifndef WINAPI
@ -77,7 +77,7 @@ typedef char* LPSTR;
typedef wchar_t* PWSTR; typedef wchar_t* PWSTR;
/* The VC++ compiler needs main/wmain defined, but not for GDK */ /* The VC++ compiler needs main/wmain defined, but not for GDK */
#if defined(_MSC_VER) && !defined(__GDK__) #if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK)
/* This is where execution begins [console apps] */ /* This is where execution begins [console apps] */
#if defined( UNICODE ) && UNICODE #if defined( UNICODE ) && UNICODE
@ -97,7 +97,7 @@ int main(int argc, char *argv[])
} }
#endif /* UNICODE */ #endif /* UNICODE */
#endif /* _MSC_VER && ! __GDK__ */ #endif /* _MSC_VER && ! SDL_PLATFORM_GDK */
/* This is where execution begins [windowed apps and GDK] */ /* This is where execution begins [windowed apps and GDK] */
@ -120,8 +120,8 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
} /* extern "C" */ } /* extern "C" */
#endif #endif
/* end of __WIN32__ and __GDK__ impls */ /* end of SDL_PLATFORM_WIN32 and SDL_PLATFORM_GDK impls */
#elif defined(__WINRT__) #elif defined(SDL_PLATFORM_WINRT)
/* WinRT main based on SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14 */ /* WinRT main based on SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14 */
@ -182,18 +182,18 @@ int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
#endif #endif
/* end of WinRT impl */ /* end of WinRT impl */
#elif defined(__NGAGE__) #elif defined(SDL_PLATFORM_NGAGE)
/* same typedef as in ngage SDKs e32def.h */ /* same typedef as in ngage SDKs e32def.h */
typedef signed int TInt; typedef signed int TInt;
/* TODO: if it turns out that this only works when built as C++, /* TODO: if it turns out that this only works when built as C++,
move __NGAGE__ into the C++ section in SDL_main.h */ move SDL_PLATFORM_NGAGE into the C++ section in SDL_main.h */
TInt E32Main() TInt E32Main()
{ {
return SDL_RunApp(0, NULL, SDL_main, NULL); return SDL_RunApp(0, NULL, SDL_main, NULL);
} }
/* end of __NGAGE__ impl */ /* end of SDL_PLATFORM_NGAGE impl */
#else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */ #else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
@ -204,7 +204,7 @@ int main(int argc, char *argv[])
/* end of impls for standard-conforming platforms */ /* end of impls for standard-conforming platforms */
#endif /* __WIN32__ etc */ #endif /* SDL_PLATFORM_WIN32 etc */
#endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */ #endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */

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@ -377,14 +377,6 @@
#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888 #define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum #define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
/* ##SDL_platform.h */
#ifdef __IOS__
#define __IPHONEOS__ __IOS__
#endif
#ifdef __MACOS__
#define __MACOSX__ __MACOS__
#endif
/* ##SDL_rect.h */ /* ##SDL_rect.h */
#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat #define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
#define SDL_EnclosePoints SDL_GetRectEnclosingPoints #define SDL_EnclosePoints SDL_GetRectEnclosingPoints
@ -853,14 +845,6 @@
#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888 #define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum #define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
/* ##SDL_platform.h */
#ifdef __IOS__
#define __IPHONEOS__ __IPHONEOS___renamed___IOS__
#endif
#ifdef __MACOS__
#define __MACOSX__ __MACOSX___renamed___MACOS__
#endif
/* ##SDL_rect.h */ /* ##SDL_rect.h */
#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat #define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints #define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints

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@ -37,7 +37,7 @@
#include <SDL3/SDL_platform.h> #include <SDL3/SDL_platform.h>
#ifndef __IOS__ /* No OpenGL on iOS. */ #ifndef SDL_PLATFORM_IOS /* No OpenGL on iOS. */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@ -77,11 +77,7 @@
* Begin system-specific stuff. * Begin system-specific stuff.
*/ */
#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) #if defined(_WIN32) && !defined(__CYGWIN__)
#define __WIN32__
#endif
#if defined(__WIN32__) && !defined(__CYGWIN__)
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport) # define GLAPI __declspec(dllexport)
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
@ -90,7 +86,7 @@
# define GLAPI extern # define GLAPI extern
# endif /* _STATIC_MESA support */ # endif /* _STATIC_MESA support */
# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ # if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
# define GLAPIENTRY # define GLAPIENTRY
# else # else
# define GLAPIENTRY __stdcall # define GLAPIENTRY __stdcall
# endif # endif
@ -2118,6 +2114,6 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
#endif /* __gl_h_ */ #endif /* __gl_h_ */
#endif /* !__IOS__ */ #endif /* !SDL_PLATFORM_IOS */
#endif /* SDL_opengl_h_ */ #endif /* SDL_opengl_h_ */

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@ -26,7 +26,7 @@
*/ */
#include <SDL3/SDL_platform_defines.h> #include <SDL3/SDL_platform_defines.h>
#ifdef __IOS__ #ifdef SDL_PLATFORM_IOS
#include <OpenGLES/ES1/gl.h> #include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES1/glext.h> #include <OpenGLES/ES1/glext.h>
#else #else

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@ -28,7 +28,7 @@
#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) #if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
#ifdef __IOS__ #ifdef SDL_PLATFORM_IOS
#include <OpenGLES/ES2/gl.h> #include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h> #include <OpenGLES/ES2/glext.h>
#else #else

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@ -29,48 +29,40 @@
#define SDL_platform_defines_h_ #define SDL_platform_defines_h_
#ifdef _AIX #ifdef _AIX
#undef __AIX__ #define SDL_PLATFORM_AIX 1
#define __AIX__ 1
#endif #endif
#ifdef __HAIKU__ #ifdef __HAIKU__
#undef __HAIKU__ #define SDL_PLATFORM_HAIKU 1
#define __HAIKU__ 1
#endif #endif
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
#undef __BSDI__ #define SDL_PLATFORM_BSDI 1
#define __BSDI__ 1
#endif
#ifdef _arch_dreamcast
#undef __DREAMCAST__
#define __DREAMCAST__ 1
#endif #endif
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
#undef __FREEBSD__ #define SDL_PLATFORM_FREEBSD 1
#define __FREEBSD__ 1
#endif #endif
#if defined(hpux) || defined(__hpux) || defined(__hpux__) #if defined(hpux) || defined(__hpux) || defined(__hpux__)
#undef __HPUX__ #define SDL_PLATFORM_HPUX 1
#define __HPUX__ 1
#endif #endif
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
#undef __IRIX__ #define SDL_PLATFORM_IRIX 1
#define __IRIX__ 1
#endif #endif
#if (defined(linux) || defined(__linux) || defined(__linux__)) #if (defined(linux) || defined(__linux) || defined(__linux__))
#undef __LINUX__ #define SDL_PLATFORM_LINUX 1
#define __LINUX__ 1
#endif #endif
#if defined(ANDROID) || defined(__ANDROID__) #if defined(ANDROID) || defined(__ANDROID__)
#undef __ANDROID__ #undef SDL_PLATFORM_LINUX /* do we need to do this? */
#undef __LINUX__ /* do we need to do this? */ #define SDL_PLATFORM_ANDROID 1
#define __ANDROID__ 1
#endif #endif
#ifdef __NGAGE__ #ifdef __NGAGE__
#undef __NGAGE__ #define SDL_PLATFORM_NGAGE 1
#define __NGAGE__ 1 #endif
#if defined(__unix__) || defined(__unix) || defined(unix)
#define SDL_PLATFORM_UNIX 1
#endif #endif
#ifdef __APPLE__ #ifdef __APPLE__
#define SDL_PLATFORM_APPLE 1
/* lets us know what version of macOS we're compiling on */ /* lets us know what version of macOS we're compiling on */
#include <AvailabilityMacros.h> #include <AvailabilityMacros.h>
#include <TargetConditionals.h> #include <TargetConditionals.h>
@ -99,51 +91,48 @@
#endif #endif
#if TARGET_OS_TV #if TARGET_OS_TV
#undef __TVOS__ #define SDL_PLATFORM_TVOS 1
#define __TVOS__ 1
#endif #endif
#if TARGET_OS_IPHONE #if TARGET_OS_IPHONE
#undef __IOS__ #define SDL_PLATFORM_IOS 1
#define __IOS__ 1
#else #else
#undef __MACOS__ #define SDL_PLATFORM_MACOS 1
#define __MACOS__ 1
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
# error SDL for macOS only supports deploying on 10.7 and above. # error SDL for macOS only supports deploying on 10.7 and above.
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
#endif /* TARGET_OS_IPHONE */ #endif /* TARGET_OS_IPHONE */
#endif /* defined(__APPLE__) */ #endif /* defined(SDL_PLATFORM_APPLE) */
#ifdef __EMSCRIPTEN__
#define SDL_PLATFORM_EMSCRIPTEN 1
#endif
#ifdef __NetBSD__ #ifdef __NetBSD__
#undef __NETBSD__ #define SDL_PLATFORM_NETBSD 1
#define __NETBSD__ 1
#endif #endif
#ifdef __OpenBSD__ #ifdef __OpenBSD__
#undef __OPENBSD__ #define SDL_PLATFORM_OPENBSD 1
#define __OPENBSD__ 1
#endif #endif
#if defined(__OS2__) || defined(__EMX__) #if defined(__OS2__) || defined(__EMX__)
#undef __OS2__ #define SDL_PLATFORM_OS2 1
#define __OS2__ 1
#endif #endif
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
#undef __OSF__ #define SDL_PLATFORM_OSF 1
#define __OSF__ 1
#endif #endif
#ifdef __QNXNTO__ #ifdef __QNXNTO__
#undef __QNXNTO__ #define SDL_PLATFORM_QNXNTO 1
#define __QNXNTO__ 1
#endif #endif
#if defined(riscos) || defined(__riscos) || defined(__riscos__) #if defined(riscos) || defined(__riscos) || defined(__riscos__)
#undef __RISCOS__ #define SDL_PLATFORM_RISCOS 1
#define __RISCOS__ 1
#endif #endif
#if defined(__sun) && defined(__SVR4) #if defined(__sun) && defined(__SVR4)
#undef __SOLARIS__ #define SDL_PLATFORM_SOLARIS 1
#define __SOLARIS__ 1
#endif #endif
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) #if defined(__CYGWIN__)
#define SDL_PLATFORM_CYGWIN 1
#endif
#if defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) || defined(__MINGW32__)
/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
#if defined(_MSC_VER) && defined(__has_include) #if defined(_MSC_VER) && defined(__has_include)
#if __has_include(<winapifamily.h>) #if __has_include(<winapifamily.h>)
@ -173,47 +162,39 @@
#endif #endif
#if WINAPI_FAMILY_WINRT #if WINAPI_FAMILY_WINRT
#undef __WINRT__ #define SDL_PLATFORM_WINRT 1
#define __WINRT__ 1
#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
#undef __WINGDK__ #define SDL_PLATFORM_WINGDK 1
#define __WINGDK__ 1
#elif defined(_GAMING_XBOX_XBOXONE) #elif defined(_GAMING_XBOX_XBOXONE)
#undef __XBOXONE__ #define SDL_PLATFORM_XBOXONE 1
#define __XBOXONE__ 1
#elif defined(_GAMING_XBOX_SCARLETT) #elif defined(_GAMING_XBOX_SCARLETT)
#undef __XBOXSERIES__ #define SDL_PLATFORM_XBOXSERIES 1
#define __XBOXSERIES__ 1
#else #else
#undef __WINDOWS__ #define SDL_PLATFORM_WINDOWS 1
#define __WINDOWS__ 1
#endif #endif
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ #endif /* defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
#ifdef __WINDOWS__ #ifdef SDL_PLATFORM_WINDOWS
#undef __WIN32__ #define SDL_PLATFORM_WIN32 1
#define __WIN32__ 1
#endif #endif
/* This is to support generic "any GDK" separate from a platform-specific GDK */ /* This is to support generic "any GDK" separate from a platform-specific GDK */
#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) #if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
#undef __GDK__ #define SDL_PLATFORM_GDK 1
#define __GDK__ 1
#endif #endif
#ifdef __PSP__ #ifdef __PSP__
#undef __PSP__ #define SDL_PLATFORM_PSP 1
#define __PSP__ 1
#endif #endif
#ifdef PS2 #if defined(__PS2__) || defined(PS2)
#define __PS2__ 1 #define SDL_PLATFORM_PS2 1
#endif #endif
#ifdef __vita__ #if defined(__vita__) || defined(__psp2__)
#define __VITA__ 1 #define SDL_PLATFORM_VITA 1
#endif #endif
#ifdef __3DS__ #ifdef __3DS__
#undef __3DS__ #undef __3DS__
#define __3DS__ 1 #define SDL_PLATFORM_3DS 1
#endif #endif
#endif /* SDL_platform_defines_h_ */ #endif /* SDL_platform_defines_h_ */

View File

@ -103,13 +103,13 @@ typedef struct SDL_RWops
SDL_PropertiesID props; SDL_PropertiesID props;
union union
{ {
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
struct struct
{ {
void *asset; void *asset;
} androidio; } androidio;
#elif defined(__WIN32__) || defined(__GDK__) || defined(__WINRT__) #elif defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) || defined(SDL_PLATFORM_WINRT)
struct struct
{ {
SDL_bool append; SDL_bool append;

View File

@ -42,7 +42,7 @@
# ifndef alloca # ifndef alloca
# ifdef HAVE_ALLOCA_H # ifdef HAVE_ALLOCA_H
# include <alloca.h> # include <alloca.h>
# elif defined(__NETBSD__) # elif defined(SDL_PLATFORM_NETBSD)
# if defined(__STRICT_ANSI__) # if defined(__STRICT_ANSI__)
# define SDL_DISABLE_ALLOCA # define SDL_DISABLE_ALLOCA
# else # else
@ -59,7 +59,7 @@
# include <malloc.h> # include <malloc.h>
# elif defined(__DMC__) # elif defined(__DMC__)
# include <stdlib.h> # include <stdlib.h>
# elif defined(__AIX__) # elif defined(SDL_PLATFORM_AIX)
# pragma alloca # pragma alloca
# elif defined(__MRC__) # elif defined(__MRC__)
void *alloca(unsigned); void *alloca(unsigned);
@ -207,9 +207,9 @@ typedef uint64_t Uint64;
#ifndef SDL_PRIs64 #ifndef SDL_PRIs64
#ifdef PRIs64 #ifdef PRIs64
#define SDL_PRIs64 PRIs64 #define SDL_PRIs64 PRIs64
#elif defined(__WIN32__) || defined(__GDK__) #elif defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#define SDL_PRIs64 "I64d" #define SDL_PRIs64 "I64d"
#elif defined(__LP64__) && !defined(__APPLE__) #elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE)
#define SDL_PRIs64 "ld" #define SDL_PRIs64 "ld"
#else #else
#define SDL_PRIs64 "lld" #define SDL_PRIs64 "lld"
@ -218,9 +218,9 @@ typedef uint64_t Uint64;
#ifndef SDL_PRIu64 #ifndef SDL_PRIu64
#ifdef PRIu64 #ifdef PRIu64
#define SDL_PRIu64 PRIu64 #define SDL_PRIu64 PRIu64
#elif defined(__WIN32__) || defined(__GDK__) #elif defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#define SDL_PRIu64 "I64u" #define SDL_PRIu64 "I64u"
#elif defined(__LP64__) && !defined(__APPLE__) #elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE)
#define SDL_PRIu64 "lu" #define SDL_PRIu64 "lu"
#else #else
#define SDL_PRIu64 "llu" #define SDL_PRIu64 "llu"
@ -229,9 +229,9 @@ typedef uint64_t Uint64;
#ifndef SDL_PRIx64 #ifndef SDL_PRIx64
#ifdef PRIx64 #ifdef PRIx64
#define SDL_PRIx64 PRIx64 #define SDL_PRIx64 PRIx64
#elif defined(__WIN32__) || defined(__GDK__) #elif defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#define SDL_PRIx64 "I64x" #define SDL_PRIx64 "I64x"
#elif defined(__LP64__) && !defined(__APPLE__) #elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE)
#define SDL_PRIx64 "lx" #define SDL_PRIx64 "lx"
#else #else
#define SDL_PRIx64 "llx" #define SDL_PRIx64 "llx"
@ -240,9 +240,9 @@ typedef uint64_t Uint64;
#ifndef SDL_PRIX64 #ifndef SDL_PRIX64
#ifdef PRIX64 #ifdef PRIX64
#define SDL_PRIX64 PRIX64 #define SDL_PRIX64 PRIX64
#elif defined(__WIN32__) || defined(__GDK__) #elif defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#define SDL_PRIX64 "I64X" #define SDL_PRIX64 "I64X"
#elif defined(__LP64__) && !defined(__APPLE__) #elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE)
#define SDL_PRIX64 "lX" #define SDL_PRIX64 "lX"
#else #else
#define SDL_PRIX64 "llX" #define SDL_PRIX64 "llX"
@ -370,7 +370,7 @@ SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
/** \cond */ /** \cond */
#ifndef DOXYGEN_SHOULD_IGNORE_THIS #ifndef DOXYGEN_SHOULD_IGNORE_THIS
#if !defined(__ANDROID__) && !defined(__VITA__) && !defined(__3DS__) #if !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_PLATFORM_VITA) && !defined(SDL_PLATFORM_3DS)
/* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
typedef enum typedef enum
{ {

View File

@ -43,7 +43,7 @@ extern "C" {
/* /*
* Platform specific functions for Windows * Platform specific functions for Windows
*/ */
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
typedef struct tagMSG MSG; typedef struct tagMSG MSG;
typedef SDL_bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg); typedef SDL_bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);
@ -62,9 +62,9 @@ typedef SDL_bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);
*/ */
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
#endif /* defined(__WIN32__) || defined(__GDK__) */ #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
/** /**
* Get the D3D9 adapter index that matches the specified display. * Get the D3D9 adapter index that matches the specified display.
@ -80,9 +80,9 @@ extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook ca
*/ */
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID); extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID);
#endif /* defined(__WIN32__) || defined(__WINGDK__) */ #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
/** /**
* Get the DXGI Adapter and Output indices for the specified display. * Get the DXGI Adapter and Output indices for the specified display.
@ -101,7 +101,7 @@ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
#endif /* defined(__WIN32__) || defined(__WINGDK__) */ #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
/* /*
* Platform specific functions for UNIX * Platform specific functions for UNIX
@ -127,7 +127,7 @@ extern DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void
/* /*
* Platform specific functions for Linux * Platform specific functions for Linux
*/ */
#ifdef __LINUX__ #ifdef SDL_PLATFORM_LINUX
/** /**
* Sets the UNIX nice value for a thread. * Sets the UNIX nice value for a thread.
@ -158,12 +158,12 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int prio
*/ */
extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
#endif /* __LINUX__ */ #endif /* SDL_PLATFORM_LINUX */
/* /*
* Platform specific functions for iOS * Platform specific functions for iOS
*/ */
#ifdef __IOS__ #ifdef SDL_PLATFORM_IOS
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
@ -219,13 +219,13 @@ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window,
*/ */
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
#endif /* __IOS__ */ #endif /* SDL_PLATFORM_IOS */
/* /*
* Platform specific functions for Android * Platform specific functions for Android
*/ */
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
/** /**
* Get the Android Java Native Interface Environment of the current thread. * Get the Android Java Native Interface Environment of the current thread.
@ -451,12 +451,12 @@ extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int durati
*/ */
extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param); extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);
#endif /* __ANDROID__ */ #endif /* SDL_PLATFORM_ANDROID */
/* /*
* Platform specific functions for WinRT * Platform specific functions for WinRT
*/ */
#ifdef __WINRT__ #ifdef SDL_PLATFORM_WINRT
/** /**
* WinRT / Windows Phone path types * WinRT / Windows Phone path types
@ -556,7 +556,7 @@ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathT
*/ */
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
#endif /* __WINRT__ */ #endif /* SDL_PLATFORM_WINRT */
/** /**
* Query if the current device is a tablet. * Query if the current device is a tablet.
@ -610,7 +610,7 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
*/ */
extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
#ifdef __IOS__ #ifdef SDL_PLATFORM_IOS
/* /*
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
*/ */
@ -620,7 +620,7 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void
/* /*
* Functions used only by GDK * Functions used only by GDK
*/ */
#ifdef __GDK__ #ifdef SDL_PLATFORM_GDK
typedef struct XTaskQueueObject *XTaskQueueHandle; typedef struct XTaskQueueObject *XTaskQueueHandle;
typedef struct XUser *XUserHandle; typedef struct XUser *XUserHandle;

View File

@ -34,10 +34,10 @@
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#ifdef __PSP__ #ifdef SDL_PLATFORM_PSP
#define DEFAULT_WINDOW_WIDTH 480 #define DEFAULT_WINDOW_WIDTH 480
#define DEFAULT_WINDOW_HEIGHT 272 #define DEFAULT_WINDOW_HEIGHT 272
#elif defined(__VITA__) #elif defined(SDL_PLATFORM_VITA)
#define DEFAULT_WINDOW_WIDTH 960 #define DEFAULT_WINDOW_WIDTH 960
#define DEFAULT_WINDOW_HEIGHT 544 #define DEFAULT_WINDOW_HEIGHT 544
#else #else

View File

@ -35,7 +35,7 @@
#include <SDL3/SDL_atomic.h> #include <SDL3/SDL_atomic.h>
#include <SDL3/SDL_mutex.h> #include <SDL3/SDL_mutex.h>
#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) #if (defined(SDL_PLATFORM_WIN32) || defined(__GDK__)) && !defined(SDL_PLATFORM_WINRT)
#include <process.h> /* _beginthreadex() and _endthreadex() */ #include <process.h> /* _beginthreadex() and _endthreadex() */
#endif #endif
@ -81,7 +81,7 @@ typedef enum {
typedef int (SDLCALL * SDL_ThreadFunction) (void *data); typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) #if (defined(SDL_PLATFORM_WIN32) || defined(__GDK__)) && !defined(__WINRT__)
/** /**
* \file SDL_thread.h * \file SDL_thread.h
* *

View File

@ -31,23 +31,23 @@
*/ */
/* Add any platform that doesn't build using the configure system. */ /* Add any platform that doesn't build using the configure system. */
#if defined(__WIN32__) #if defined(SDL_PLATFORM_WIN32)
#include "SDL_build_config_windows.h" #include "SDL_build_config_windows.h"
#elif defined(__WINRT__) #elif defined(SDL_PLATFORM_WINRT)
#include "SDL_build_config_winrt.h" #include "SDL_build_config_winrt.h"
#elif defined(__WINGDK__) #elif defined(SDL_PLATFORM_WINGDK)
#include "SDL_build_config_wingdk.h" #include "SDL_build_config_wingdk.h"
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__) #elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
#include "SDL_build_config_xbox.h" #include "SDL_build_config_xbox.h"
#elif defined(__MACOS__) #elif defined(SDL_PLATFORM_MACOS)
#include "SDL_build_config_macos.h" #include "SDL_build_config_macos.h"
#elif defined(__IOS__) #elif defined(SDL_PLATFORM_IOS)
#include "SDL_build_config_ios.h" #include "SDL_build_config_ios.h"
#elif defined(__ANDROID__) #elif defined(SDL_PLATFORM_ANDROID)
#include "SDL_build_config_android.h" #include "SDL_build_config_android.h"
#elif defined(__EMSCRIPTEN__) #elif defined(SDL_PLATFORM_EMSCRIPTEN)
#include "SDL_build_config_emscripten.h" #include "SDL_build_config_emscripten.h"
#elif defined(__NGAGE__) #elif defined(SDL_PLATFORM_NGAGE)
#include "SDL_build_config_ngage.h" #include "SDL_build_config_ngage.h"
#else #else
/* This is a minimal configuration just to get SDL running on new platforms. */ /* This is a minimal configuration just to get SDL running on new platforms. */

View File

@ -76,7 +76,7 @@
#cmakedefine HAVE_CALLOC 1 #cmakedefine HAVE_CALLOC 1
#cmakedefine HAVE_REALLOC 1 #cmakedefine HAVE_REALLOC 1
#cmakedefine HAVE_FREE 1 #cmakedefine HAVE_FREE 1
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ #ifndef SDL_PLATFORM_WIN32 /* Don't use C runtime versions of these on Windows */
#cmakedefine HAVE_GETENV 1 #cmakedefine HAVE_GETENV 1
#cmakedefine HAVE_SETENV 1 #cmakedefine HAVE_SETENV 1
#cmakedefine HAVE_PUTENV 1 #cmakedefine HAVE_PUTENV 1

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@ -148,7 +148,7 @@
#define SDL_JOYSTICK_MFI 1 #define SDL_JOYSTICK_MFI 1
#define SDL_JOYSTICK_VIRTUAL 1 #define SDL_JOYSTICK_VIRTUAL 1
#ifdef __TVOS__ #ifdef SDL_PLATFORM_TVOS
#define SDL_SENSOR_DUMMY 1 #define SDL_SENSOR_DUMMY 1
#else #else
/* Enable the CoreMotion sensor driver */ /* Enable the CoreMotion sensor driver */

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@ -236,7 +236,7 @@ typedef unsigned int uintptr_t;
/* Enable various input drivers */ /* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1 #define SDL_JOYSTICK_DINPUT 1
#define SDL_JOYSTICK_HIDAPI 1 #define SDL_JOYSTICK_HIDAPI 1
#ifndef __WINRT__ #ifndef SDL_PLATFORM_WINRT
#define SDL_JOYSTICK_RAWINPUT 1 #define SDL_JOYSTICK_RAWINPUT 1
#endif #endif
#define SDL_JOYSTICK_VIRTUAL 1 #define SDL_JOYSTICK_VIRTUAL 1

View File

@ -21,16 +21,16 @@
#include "SDL_internal.h" #include "SDL_internal.h"
#include "SDL3/SDL_revision.h" #include "SDL3/SDL_revision.h"
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#include "core/windows/SDL_windows.h" #include "core/windows/SDL_windows.h"
#elif !defined(__WINRT__) #elif !defined(SDL_PLATFORM_WINRT)
#include <unistd.h> /* _exit(), etc. */ #include <unistd.h> /* _exit(), etc. */
#endif #endif
/* this checks for HAVE_DBUS_DBUS_H internally. */ /* this checks for HAVE_DBUS_DBUS_H internally. */
#include "core/linux/SDL_dbus.h" #include "core/linux/SDL_dbus.h"
#ifdef __EMSCRIPTEN__ #ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten.h> #include <emscripten.h>
#endif #endif
@ -83,7 +83,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_PATCHLEVEL_max, SDL_PATCHLEVEL <= 99);
extern SDL_NORETURN void SDL_ExitProcess(int exitcode); extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
SDL_NORETURN void SDL_ExitProcess(int exitcode) SDL_NORETURN void SDL_ExitProcess(int exitcode)
{ {
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
/* "if you do not know the state of all threads in your process, it is /* "if you do not know the state of all threads in your process, it is
better to call TerminateProcess than ExitProcess" better to call TerminateProcess than ExitProcess"
https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */ https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
@ -91,11 +91,11 @@ SDL_NORETURN void SDL_ExitProcess(int exitcode)
/* MingW doesn't have TerminateProcess marked as noreturn, so add an /* MingW doesn't have TerminateProcess marked as noreturn, so add an
ExitProcess here that will never be reached but make MingW happy. */ ExitProcess here that will never be reached but make MingW happy. */
ExitProcess(exitcode); ExitProcess(exitcode);
#elif defined(__EMSCRIPTEN__) #elif defined(SDL_PLATFORM_EMSCRIPTEN)
emscripten_cancel_main_loop(); /* this should "kill" the app. */ emscripten_cancel_main_loop(); /* this should "kill" the app. */
emscripten_force_exit(exitcode); /* this should "kill" the app. */ emscripten_force_exit(exitcode); /* this should "kill" the app. */
exit(exitcode); exit(exitcode);
#elif defined(__HAIKU__) /* Haiku has _Exit, but it's not marked noreturn. */ #elif defined(SDL_PLATFORM_HAIKU) /* Haiku has _Exit, but it's not marked noreturn. */
_exit(exitcode); _exit(exitcode);
#elif defined(HAVE__EXIT) /* Upper case _Exit() */ #elif defined(HAVE__EXIT) /* Upper case _Exit() */
_Exit(exitcode); _Exit(exitcode);
@ -567,69 +567,65 @@ const char *SDL_GetRevision(void)
/* Get the name of the platform */ /* Get the name of the platform */
const char *SDL_GetPlatform(void) const char *SDL_GetPlatform(void)
{ {
#ifdef __AIX__ #if defined(SDL_PLATFORM_AIX)
return "AIX"; return "AIX";
#elif defined(__ANDROID__) #elif defined(SDL_PLATFORM_ANDROID)
return "Android"; return "Android";
#elif defined(__BSDI__) #elif defined(SDL_PLATFORM_BSDI)
return "BSDI"; return "BSDI";
#elif defined(__DREAMCAST__) #elif defined(SDL_PLATFORM_EMSCRIPTEN)
return "Dreamcast";
#elif defined(__EMSCRIPTEN__)
return "Emscripten"; return "Emscripten";
#elif defined(__FREEBSD__) #elif defined(SDL_PLATFORM_FREEBSD)
return "FreeBSD"; return "FreeBSD";
#elif defined(__HAIKU__) #elif defined(SDL_PLATFORM_HAIKU)
return "Haiku"; return "Haiku";
#elif defined(__HPUX__) #elif defined(SDL_PLATFORM_HPUX)
return "HP-UX"; return "HP-UX";
#elif defined(__IRIX__) #elif defined(SDL_PLATFORM_IRIX)
return "Irix"; return "Irix";
#elif defined(__LINUX__) #elif defined(SDL_PLATFORM_LINUX)
return "Linux"; return "Linux";
#elif defined(__MINT__) #elif defined(__MINT__)
return "Atari MiNT"; return "Atari MiNT";
#elif defined(__MACOS__) #elif defined(SDL_PLATFORM_MACOS)
return "macOS"; return "macOS";
#elif defined(__NACL__) #elif defined(SDL_PLATFORM_NETBSD)
return "NaCl";
#elif defined(__NETBSD__)
return "NetBSD"; return "NetBSD";
#elif defined(__OPENBSD__) #elif defined(SDL_PLATFORM_OPENBSD)
return "OpenBSD"; return "OpenBSD";
#elif defined(__OS2__) #elif defined(SDL_PLATFORM_OS2)
return "OS/2"; return "OS/2";
#elif defined(__OSF__) #elif defined(SDL_PLATFORM_OSF)
return "OSF/1"; return "OSF/1";
#elif defined(__QNXNTO__) #elif defined(SDL_PLATFORM_QNXNTO)
return "QNX Neutrino"; return "QNX Neutrino";
#elif defined(__RISCOS__) #elif defined(SDL_PLATFORM_RISCOS)
return "RISC OS"; return "RISC OS";
#elif defined(__SOLARIS__) #elif defined(SDL_PLATFORM_SOLARIS)
return "Solaris"; return "Solaris";
#elif defined(__WIN32__) #elif defined(SDL_PLATFORM_WIN32)
return "Windows"; return "Windows";
#elif defined(__WINRT__) #elif defined(SDL_PLATFORM_WINRT)
return "WinRT"; return "WinRT";
#elif defined(__WINGDK__) #elif defined(SDL_PLATFORM_WINGDK)
return "WinGDK"; return "WinGDK";
#elif defined(__XBOXONE__) #elif defined(SDL_PLATFORM_XBOXONE)
return "Xbox One"; return "Xbox One";
#elif defined(__XBOXSERIES__) #elif defined(SDL_PLATFORM_XBOXSERIES)
return "Xbox Series X|S"; return "Xbox Series X|S";
#elif defined(__IOS__) #elif defined(SDL_PLATFORM_IOS)
return "iOS"; return "iOS";
#elif defined(__TVOS__) #elif defined(SDL_PLATFORM_TVOS)
return "tvOS"; return "tvOS";
#elif defined(__PS2__) #elif defined(SDL_PLATFORM_PS2)
return "PlayStation 2"; return "PlayStation 2";
#elif defined(__PSP__) #elif defined(SDL_PLATFORM_PSP)
return "PlayStation Portable"; return "PlayStation Portable";
#elif defined(__VITA__) #elif defined(SDL_PLATFORM_VITA)
return "PlayStation Vita"; return "PlayStation Vita";
#elif defined(__NGAGE__) #elif defined(SDL_PLATFORM_NGAGE)
return "Nokia N-Gage"; return "Nokia N-Gage";
#elif defined(__3DS__) #elif defined(SDL_PLATFORM_3DS)
return "Nintendo 3DS"; return "Nintendo 3DS";
#elif defined(__managarm__) #elif defined(__managarm__)
return "Managarm"; return "Managarm";
@ -640,10 +636,10 @@ const char *SDL_GetPlatform(void)
SDL_bool SDL_IsTablet(void) SDL_bool SDL_IsTablet(void)
{ {
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
extern SDL_bool SDL_IsAndroidTablet(void); extern SDL_bool SDL_IsAndroidTablet(void);
return SDL_IsAndroidTablet(); return SDL_IsAndroidTablet();
#elif defined(__IOS__) #elif defined(SDL_PLATFORM_IOS)
extern SDL_bool SDL_IsIPad(void); extern SDL_bool SDL_IsIPad(void);
return SDL_IsIPad(); return SDL_IsIPad();
#else #else
@ -651,7 +647,7 @@ SDL_bool SDL_IsTablet(void)
#endif #endif
} }
#ifdef __WIN32__ #ifdef SDL_PLATFORM_WIN32
#if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB) #if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
/* FIXME: Still need to include DllMain() on Watcom C ? */ /* FIXME: Still need to include DllMain() on Watcom C ? */
@ -669,4 +665,4 @@ BOOL APIENTRY MINGW32_FORCEALIGN _DllMainCRTStartup(HANDLE hModule, DWORD ul_rea
} }
#endif /* Building DLL */ #endif /* Building DLL */
#endif /* defined(__WIN32__) || defined(__GDK__) */ #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */

View File

@ -20,20 +20,20 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#include "core/windows/SDL_windows.h" #include "core/windows/SDL_windows.h"
#endif #endif
#include "SDL_assert_c.h" #include "SDL_assert_c.h"
#include "video/SDL_sysvideo.h" #include "video/SDL_sysvideo.h"
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#ifndef WS_OVERLAPPEDWINDOW #ifndef WS_OVERLAPPEDWINDOW
#define WS_OVERLAPPEDWINDOW 0 #define WS_OVERLAPPEDWINDOW 0
#endif #endif
#endif #endif
#ifdef __EMSCRIPTEN__ #ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten.h> #include <emscripten.h>
/* older Emscriptens don't have this, but we need to for wasm64 compatibility. */ /* older Emscriptens don't have this, but we need to for wasm64 compatibility. */
#ifndef MAIN_THREAD_EM_ASM_PTR #ifndef MAIN_THREAD_EM_ASM_PTR
@ -86,7 +86,7 @@ static void SDL_AddAssertionToReport(SDL_AssertData *data)
} }
} }
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#define ENDLINE "\r\n" #define ENDLINE "\r\n"
#else #else
#define ENDLINE "\n" #define ENDLINE "\n"
@ -246,7 +246,7 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
state = (SDL_AssertState)selected; state = (SDL_AssertState)selected;
} }
} else { } else {
#ifdef __EMSCRIPTEN__ #ifdef SDL_PLATFORM_EMSCRIPTEN
/* This is nasty, but we can't block on a custom UI. */ /* This is nasty, but we can't block on a custom UI. */
for (;;) { for (;;) {
SDL_bool okay = SDL_TRUE; SDL_bool okay = SDL_TRUE;

View File

@ -74,7 +74,7 @@
#define DECLSPEC #define DECLSPEC
#endif #endif
#ifdef __APPLE__ #ifdef SDL_PLATFORM_APPLE
#ifndef _DARWIN_C_SOURCE #ifndef _DARWIN_C_SOURCE
#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */ #define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
#endif #endif

View File

@ -20,7 +20,7 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)
#include "core/windows/SDL_windows.h" #include "core/windows/SDL_windows.h"
#endif #endif
@ -32,7 +32,7 @@
#include <stdio.h> #include <stdio.h>
#endif #endif
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
#include <android/log.h> #include <android/log.h>
#endif #endif
@ -84,7 +84,7 @@ static const char *SDL_priority_prefixes[SDL_NUM_LOG_PRIORITIES] = {
#pragma GCC diagnostic pop #pragma GCC diagnostic pop
#endif #endif
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
static const char *SDL_category_prefixes[] = { static const char *SDL_category_prefixes[] = {
"APP", "APP",
"ERROR", "ERROR",
@ -108,7 +108,7 @@ static int SDL_android_priority[SDL_NUM_LOG_PRIORITIES] = {
ANDROID_LOG_ERROR, ANDROID_LOG_ERROR,
ANDROID_LOG_FATAL ANDROID_LOG_FATAL
}; };
#endif /* __ANDROID__ */ #endif /* SDL_PLATFORM_ANDROID */
void SDL_InitLog(void) void SDL_InitLog(void)
{ {
@ -269,7 +269,7 @@ void SDL_LogMessage(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_ST
va_end(ap); va_end(ap);
} }
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
static const char *GetCategoryPrefix(int category) static const char *GetCategoryPrefix(int category)
{ {
if (category < SDL_LOG_CATEGORY_RESERVED1) { if (category < SDL_LOG_CATEGORY_RESERVED1) {
@ -280,7 +280,7 @@ static const char *GetCategoryPrefix(int category)
} }
return "CUSTOM"; return "CUSTOM";
} }
#endif /* __ANDROID__ */ #endif /* SDL_PLATFORM_ANDROID */
void SDL_LogMessageV(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) void SDL_LogMessageV(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap)
{ {
@ -351,7 +351,7 @@ void SDL_LogMessageV(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_S
} }
} }
#if defined(__WIN32__) && !defined(HAVE_STDIO_H) && !defined(__WINRT__) && !defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) && !defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_GDK)
/* Flag tracking the attachment of the console: 0=unattached, 1=attached to a console, 2=attached to a file, -1=error */ /* Flag tracking the attachment of the console: 0=unattached, 1=attached to a console, 2=attached to a file, -1=error */
static int consoleAttached = 0; static int consoleAttached = 0;
@ -362,7 +362,7 @@ static HANDLE stderrHandle = NULL;
static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority, static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
const char *message) const char *message)
{ {
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)
/* Way too many allocations here, urgh */ /* Way too many allocations here, urgh */
/* Note: One can't call SDL_SetError here, since that function itself logs. */ /* Note: One can't call SDL_SetError here, since that function itself logs. */
{ {
@ -371,7 +371,7 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
LPTSTR tstr; LPTSTR tstr;
SDL_bool isstack; SDL_bool isstack;
#if !defined(HAVE_STDIO_H) && !defined(__WINRT__) && !defined(__GDK__) #if !defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_GDK)
BOOL attachResult; BOOL attachResult;
DWORD attachError; DWORD attachError;
DWORD charsWritten; DWORD charsWritten;
@ -410,7 +410,7 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
} }
} }
} }
#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) && !defined(__GDK__) */ #endif /* !defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_GDK) */
length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1; length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1;
output = SDL_small_alloc(char, length, &isstack); output = SDL_small_alloc(char, length, &isstack);
@ -420,7 +420,7 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
/* Output to debugger */ /* Output to debugger */
OutputDebugString(tstr); OutputDebugString(tstr);
#if !defined(HAVE_STDIO_H) && !defined(__WINRT__) && !defined(__GDK__) #if !defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_GDK)
/* Screen output to stderr, if console was attached. */ /* Screen output to stderr, if console was attached. */
if (consoleAttached == 1) { if (consoleAttached == 1) {
if (!WriteConsole(stderrHandle, tstr, (DWORD)SDL_tcslen(tstr), &charsWritten, NULL)) { if (!WriteConsole(stderrHandle, tstr, (DWORD)SDL_tcslen(tstr), &charsWritten, NULL)) {
@ -435,19 +435,19 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
OutputDebugString(TEXT("Error calling WriteFile\r\n")); OutputDebugString(TEXT("Error calling WriteFile\r\n"));
} }
} }
#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) && !defined(__GDK__) */ #endif /* !defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_GDK) */
SDL_free(tstr); SDL_free(tstr);
SDL_small_free(output, isstack); SDL_small_free(output, isstack);
} }
#elif defined(__ANDROID__) #elif defined(SDL_PLATFORM_ANDROID)
{ {
char tag[32]; char tag[32];
SDL_snprintf(tag, SDL_arraysize(tag), "SDL/%s", GetCategoryPrefix(category)); SDL_snprintf(tag, SDL_arraysize(tag), "SDL/%s", GetCategoryPrefix(category));
__android_log_write(SDL_android_priority[priority], tag, message); __android_log_write(SDL_android_priority[priority], tag, message);
} }
#elif defined(__APPLE__) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT)) #elif defined(SDL_PLATFORM_APPLE) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT))
/* Technically we don't need Cocoa/UIKit, but that's where this function is defined for now. /* Technically we don't need Cocoa/UIKit, but that's where this function is defined for now.
*/ */
extern void SDL_NSLog(const char *prefix, const char *text); extern void SDL_NSLog(const char *prefix, const char *text);
@ -455,7 +455,7 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
SDL_NSLog(SDL_priority_prefixes[priority], message); SDL_NSLog(SDL_priority_prefixes[priority], message);
return; return;
} }
#elif defined(__PSP__) || defined(__PS2__) #elif defined(SDL_PLATFORM_PSP) || defined(SDL_PLATFORM_PS2)
{ {
FILE *pFile; FILE *pFile;
pFile = fopen("SDL_Log.txt", "a"); pFile = fopen("SDL_Log.txt", "a");
@ -464,7 +464,7 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
(void)fclose(pFile); (void)fclose(pFile);
} }
} }
#elif defined(__VITA__) #elif defined(SDL_PLATFORM_VITA)
{ {
FILE *pFile; FILE *pFile;
pFile = fopen("ux0:/data/SDL_Log.txt", "a"); pFile = fopen("ux0:/data/SDL_Log.txt", "a");
@ -473,7 +473,7 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
(void)fclose(pFile); (void)fclose(pFile);
} }
} }
#elif defined(__3DS__) #elif defined(SDL_PLATFORM_3DS)
{ {
FILE *pFile; FILE *pFile;
pFile = fopen("sdmc:/3ds/SDL_Log.txt", "a"); pFile = fopen("sdmc:/3ds/SDL_Log.txt", "a");
@ -484,7 +484,7 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
} }
#endif #endif
#if defined(HAVE_STDIO_H) && \ #if defined(HAVE_STDIO_H) && \
!(defined(__APPLE__) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT))) !(defined(SDL_PLATFORM_APPLE) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT)))
(void)fprintf(stderr, "%s: %s\n", SDL_priority_prefixes[priority], message); (void)fprintf(stderr, "%s: %s\n", SDL_priority_prefixes[priority], message);
#endif #endif
} }

View File

@ -25,11 +25,11 @@
#define HAVE_MSC_ATOMICS 1 #define HAVE_MSC_ATOMICS 1
#endif #endif
#ifdef __MACOS__ /* !!! FIXME: should we favor gcc atomics? */ #ifdef SDL_PLATFORM_MACOS /* !!! FIXME: should we favor gcc atomics? */
#include <libkern/OSAtomic.h> #include <libkern/OSAtomic.h>
#endif #endif
#if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__) #if !defined(HAVE_GCC_ATOMICS) && defined(SDL_PLATFORM_SOLARIS)
#include <atomic.h> #include <atomic.h>
#endif #endif
@ -38,7 +38,7 @@
#if __has_builtin(__atomic_load_n) || defined(HAVE_GCC_ATOMICS) #if __has_builtin(__atomic_load_n) || defined(HAVE_GCC_ATOMICS)
/* !!! FIXME: this advertises as available in the NDK but uses an external symbol we don't have. /* !!! FIXME: this advertises as available in the NDK but uses an external symbol we don't have.
It might be in a later NDK or we might need an extra library? --ryan. */ It might be in a later NDK or we might need an extra library? --ryan. */
#ifndef __ANDROID__ #ifndef SDL_PLATFORM_ANDROID
#define HAVE_ATOMIC_LOAD_N 1 #define HAVE_ATOMIC_LOAD_N 1
#endif #endif
#endif #endif
@ -100,7 +100,7 @@ extern __inline int _SDL_xadd_watcom(volatile int *a, int v);
Contributed by Bob Pendleton, bob@pendleton.com Contributed by Bob Pendleton, bob@pendleton.com
*/ */
#if !defined(HAVE_MSC_ATOMICS) && !defined(HAVE_GCC_ATOMICS) && !defined(__MACOS__) && !defined(__SOLARIS__) && !defined(HAVE_WATCOM_ATOMICS) #if !defined(HAVE_MSC_ATOMICS) && !defined(HAVE_GCC_ATOMICS) && !defined(SDL_PLATFORM_MACOS) && !defined(SDL_PLATFORM_SOLARIS) && !defined(HAVE_WATCOM_ATOMICS)
#define EMULATE_CAS 1 #define EMULATE_CAS 1
#endif #endif
@ -131,9 +131,9 @@ SDL_bool SDL_AtomicCompareAndSwap(SDL_AtomicInt *a, int oldval, int newval)
return _SDL_cmpxchg_watcom(&a->value, newval, oldval); return _SDL_cmpxchg_watcom(&a->value, newval, oldval);
#elif defined(HAVE_GCC_ATOMICS) #elif defined(HAVE_GCC_ATOMICS)
return __sync_bool_compare_and_swap(&a->value, oldval, newval); return __sync_bool_compare_and_swap(&a->value, oldval, newval);
#elif defined(__MACOS__) /* this is deprecated in 10.12 sdk; favor gcc atomics. */ #elif defined(SDL_PLATFORM_MACOS) /* this is deprecated in 10.12 sdk; favor gcc atomics. */
return OSAtomicCompareAndSwap32Barrier(oldval, newval, &a->value); return OSAtomicCompareAndSwap32Barrier(oldval, newval, &a->value);
#elif defined(__SOLARIS__) #elif defined(SDL_PLATFORM_SOLARIS)
return ((int)atomic_cas_uint((volatile uint_t *)&a->value, (uint_t)oldval, (uint_t)newval) == oldval); return ((int)atomic_cas_uint((volatile uint_t *)&a->value, (uint_t)oldval, (uint_t)newval) == oldval);
#elif defined(EMULATE_CAS) #elif defined(EMULATE_CAS)
SDL_bool retval = SDL_FALSE; SDL_bool retval = SDL_FALSE;
@ -159,11 +159,11 @@ SDL_bool SDL_AtomicCompareAndSwapPointer(void **a, void *oldval, void *newval)
return _SDL_cmpxchg_watcom((int *)a, (long)newval, (long)oldval); return _SDL_cmpxchg_watcom((int *)a, (long)newval, (long)oldval);
#elif defined(HAVE_GCC_ATOMICS) #elif defined(HAVE_GCC_ATOMICS)
return __sync_bool_compare_and_swap(a, oldval, newval); return __sync_bool_compare_and_swap(a, oldval, newval);
#elif defined(__MACOS__) && defined(__LP64__) /* this is deprecated in 10.12 sdk; favor gcc atomics. */ #elif defined(SDL_PLATFORM_MACOS) && defined(__LP64__) /* this is deprecated in 10.12 sdk; favor gcc atomics. */
return OSAtomicCompareAndSwap64Barrier((int64_t)oldval, (int64_t)newval, (int64_t *)a); return OSAtomicCompareAndSwap64Barrier((int64_t)oldval, (int64_t)newval, (int64_t *)a);
#elif defined(__MACOS__) && !defined(__LP64__) /* this is deprecated in 10.12 sdk; favor gcc atomics. */ #elif defined(SDL_PLATFORM_MACOS) && !defined(__LP64__) /* this is deprecated in 10.12 sdk; favor gcc atomics. */
return OSAtomicCompareAndSwap32Barrier((int32_t)oldval, (int32_t)newval, (int32_t *)a); return OSAtomicCompareAndSwap32Barrier((int32_t)oldval, (int32_t)newval, (int32_t *)a);
#elif defined(__SOLARIS__) #elif defined(SDL_PLATFORM_SOLARIS)
return (atomic_cas_ptr(a, oldval, newval) == oldval); return (atomic_cas_ptr(a, oldval, newval) == oldval);
#elif defined(EMULATE_CAS) #elif defined(EMULATE_CAS)
SDL_bool retval = SDL_FALSE; SDL_bool retval = SDL_FALSE;
@ -190,7 +190,7 @@ int SDL_AtomicSet(SDL_AtomicInt *a, int v)
return _SDL_xchg_watcom(&a->value, v); return _SDL_xchg_watcom(&a->value, v);
#elif defined(HAVE_GCC_ATOMICS) #elif defined(HAVE_GCC_ATOMICS)
return __sync_lock_test_and_set(&a->value, v); return __sync_lock_test_and_set(&a->value, v);
#elif defined(__SOLARIS__) #elif defined(SDL_PLATFORM_SOLARIS)
return (int)atomic_swap_uint((volatile uint_t *)&a->value, v); return (int)atomic_swap_uint((volatile uint_t *)&a->value, v);
#else #else
int value; int value;
@ -209,7 +209,7 @@ void *SDL_AtomicSetPtr(void **a, void *v)
return (void *)_SDL_xchg_watcom((int *)a, (long)v); return (void *)_SDL_xchg_watcom((int *)a, (long)v);
#elif defined(HAVE_GCC_ATOMICS) #elif defined(HAVE_GCC_ATOMICS)
return __sync_lock_test_and_set(a, v); return __sync_lock_test_and_set(a, v);
#elif defined(__SOLARIS__) #elif defined(SDL_PLATFORM_SOLARIS)
return atomic_swap_ptr(a, v); return atomic_swap_ptr(a, v);
#else #else
void *value; void *value;
@ -229,7 +229,7 @@ int SDL_AtomicAdd(SDL_AtomicInt *a, int v)
return _SDL_xadd_watcom(&a->value, v); return _SDL_xadd_watcom(&a->value, v);
#elif defined(HAVE_GCC_ATOMICS) #elif defined(HAVE_GCC_ATOMICS)
return __sync_fetch_and_add(&a->value, v); return __sync_fetch_and_add(&a->value, v);
#elif defined(__SOLARIS__) #elif defined(SDL_PLATFORM_SOLARIS)
int pv = a->value; int pv = a->value;
membar_consumer(); membar_consumer();
atomic_add_int((volatile uint_t *)&a->value, v); atomic_add_int((volatile uint_t *)&a->value, v);
@ -254,9 +254,9 @@ int SDL_AtomicGet(SDL_AtomicInt *a)
return _SDL_xadd_watcom(&a->value, 0); return _SDL_xadd_watcom(&a->value, 0);
#elif defined(HAVE_GCC_ATOMICS) #elif defined(HAVE_GCC_ATOMICS)
return __sync_or_and_fetch(&a->value, 0); return __sync_or_and_fetch(&a->value, 0);
#elif defined(__MACOS__) /* this is deprecated in 10.12 sdk; favor gcc atomics. */ #elif defined(SDL_PLATFORM_MACOS) /* this is deprecated in 10.12 sdk; favor gcc atomics. */
return sizeof(a->value) == sizeof(uint32_t) ? OSAtomicOr32Barrier(0, (volatile uint32_t *)&a->value) : OSAtomicAdd64Barrier(0, (volatile int64_t *)&a->value); return sizeof(a->value) == sizeof(uint32_t) ? OSAtomicOr32Barrier(0, (volatile uint32_t *)&a->value) : OSAtomicAdd64Barrier(0, (volatile int64_t *)&a->value);
#elif defined(__SOLARIS__) #elif defined(SDL_PLATFORM_SOLARIS)
return atomic_or_uint((volatile uint_t *)&a->value, 0); return atomic_or_uint((volatile uint_t *)&a->value, 0);
#else #else
int value; int value;
@ -275,7 +275,7 @@ void *SDL_AtomicGetPtr(void **a)
return _InterlockedCompareExchangePointer(a, NULL, NULL); return _InterlockedCompareExchangePointer(a, NULL, NULL);
#elif defined(HAVE_GCC_ATOMICS) #elif defined(HAVE_GCC_ATOMICS)
return __sync_val_compare_and_swap(a, (void *)0, (void *)0); return __sync_val_compare_and_swap(a, (void *)0, (void *)0);
#elif defined(__SOLARIS__) #elif defined(SDL_PLATFORM_SOLARIS)
return atomic_cas_ptr(a, (void *)0, (void *)0); return atomic_cas_ptr(a, (void *)0, (void *)0);
#else #else
void *value; void *value;

View File

@ -20,15 +20,15 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)
#include "../core/windows/SDL_windows.h" #include "../core/windows/SDL_windows.h"
#endif #endif
#if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__) #if !defined(HAVE_GCC_ATOMICS) && defined(SDL_PLATFORM_SOLARIS)
#include <atomic.h> #include <atomic.h>
#endif #endif
#if !defined(HAVE_GCC_ATOMICS) && defined(__RISCOS__) #if !defined(HAVE_GCC_ATOMICS) && defined(SDL_PLATFORM_RISCOS)
#include <unixlib/local.h> #include <unixlib/local.h>
#endif #endif
@ -40,7 +40,7 @@
#include <kernel.h> #include <kernel.h>
#endif #endif
#if !defined(HAVE_GCC_ATOMICS) && defined(__MACOS__) #if !defined(HAVE_GCC_ATOMICS) && defined(SDL_PLATFORM_MACOS)
#include <libkern/OSAtomic.h> #include <libkern/OSAtomic.h>
#endif #endif
@ -79,7 +79,7 @@ SDL_bool SDL_TryLockSpinlock(SDL_SpinLock *lock)
defined(__ARM_ARCH_5TEJ__)) defined(__ARM_ARCH_5TEJ__))
int result; int result;
#ifdef __RISCOS__ #ifdef SDL_PLATFORM_RISCOS
if (__cpucap_have_rex()) { if (__cpucap_have_rex()) {
__asm__ __volatile__( __asm__ __volatile__(
"ldrex %0, [%2]\nteq %0, #0\nstrexeq %0, %1, [%2]" "ldrex %0, [%2]\nteq %0, #0\nstrexeq %0, %1, [%2]"
@ -115,15 +115,15 @@ SDL_bool SDL_TryLockSpinlock(SDL_SpinLock *lock)
: "cc", "memory"); : "cc", "memory");
return result == 0; return result == 0;
#elif defined(__MACOS__) || defined(__IOS__) || defined(__TVOS__) #elif defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)
/* Maybe used for PowerPC, but the Intel asm or gcc atomics are favored. */ /* Maybe used for PowerPC, but the Intel asm or gcc atomics are favored. */
return OSAtomicCompareAndSwap32Barrier(0, 1, lock); return OSAtomicCompareAndSwap32Barrier(0, 1, lock);
#elif defined(__SOLARIS__) && defined(_LP64) #elif defined(SDL_PLATFORM_SOLARIS) && defined(_LP64)
/* Used for Solaris with non-gcc compilers. */ /* Used for Solaris with non-gcc compilers. */
return ((int)atomic_cas_64((volatile uint64_t *)lock, 0, 1) == 0); return ((int)atomic_cas_64((volatile uint64_t *)lock, 0, 1) == 0);
#elif defined(__SOLARIS__) && !defined(_LP64) #elif defined(SDL_PLATFORM_SOLARIS) && !defined(_LP64)
/* Used for Solaris with non-gcc compilers. */ /* Used for Solaris with non-gcc compilers. */
return ((int)atomic_cas_32((volatile uint32_t *)lock, 0, 1) == 0); return ((int)atomic_cas_32((volatile uint32_t *)lock, 0, 1) == 0);
#elif defined(PS2) #elif defined(PS2)
@ -192,7 +192,7 @@ void SDL_UnlockSpinlock(SDL_SpinLock *lock)
SDL_CompilerBarrier(); SDL_CompilerBarrier();
*lock = 0; *lock = 0;
#elif defined(__SOLARIS__) #elif defined(SDL_PLATFORM_SOLARIS)
/* Used for Solaris when not using gcc. */ /* Used for Solaris when not using gcc. */
*lock = 0; *lock = 0;
membar_producer(); membar_producer();

View File

@ -32,7 +32,7 @@
#include "SDL_audiodev_c.h" #include "SDL_audiodev_c.h"
#ifndef SDL_PATH_DEV_DSP #ifndef SDL_PATH_DEV_DSP
#if defined(__NETBSD__) || defined(__OPENBSD__) #if defined(SDL_PLATFORM_NETBSD) || defined(SDL_PLATFORM_OPENBSD)
#define SDL_PATH_DEV_DSP "/dev/audio" #define SDL_PATH_DEV_DSP "/dev/audio"
#else #else
#define SDL_PATH_DEV_DSP "/dev/dsp" #define SDL_PATH_DEV_DSP "/dev/dsp"

View File

@ -25,17 +25,17 @@
// TODO: NEON is disabled until https://github.com/libsdl-org/SDL/issues/8352 can be fixed // TODO: NEON is disabled until https://github.com/libsdl-org/SDL/issues/8352 can be fixed
#undef SDL_NEON_INTRINSICS #undef SDL_NEON_INTRINSICS
#ifndef __EMSCRIPTEN__ #ifndef SDL_PLATFORM_EMSCRIPTEN
#if defined(__x86_64__) && defined(SDL_SSE2_INTRINSICS) #if defined(__x86_64__) && defined(SDL_SSE2_INTRINSICS)
#define NEED_SCALAR_CONVERTER_FALLBACKS 0 // x86_64 guarantees SSE2. #define NEED_SCALAR_CONVERTER_FALLBACKS 0 // x86_64 guarantees SSE2.
#elif defined(__MACOS__) && defined(SDL_SSE2_INTRINSICS) #elif defined(SDL_PLATFORM_MACOS) && defined(SDL_SSE2_INTRINSICS)
#define NEED_SCALAR_CONVERTER_FALLBACKS 0 // macOS/Intel guarantees SSE2. #define NEED_SCALAR_CONVERTER_FALLBACKS 0 // macOS/Intel guarantees SSE2.
#elif defined(__ARM_ARCH) && (__ARM_ARCH >= 8) && defined(SDL_NEON_INTRINSICS) #elif defined(__ARM_ARCH) && (__ARM_ARCH >= 8) && defined(SDL_NEON_INTRINSICS)
#define NEED_SCALAR_CONVERTER_FALLBACKS 0 // ARMv8+ promise NEON. #define NEED_SCALAR_CONVERTER_FALLBACKS 0 // ARMv8+ promise NEON.
#elif defined(__APPLE__) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7) && defined(SDL_NEON_INTRINSICS) #elif defined(SDL_PLATFORM_APPLE) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7) && defined(SDL_NEON_INTRINSICS)
#define NEED_SCALAR_CONVERTER_FALLBACKS 0 // All Apple ARMv7 chips promise NEON support. #define NEED_SCALAR_CONVERTER_FALLBACKS 0 // All Apple ARMv7 chips promise NEON support.
#endif #endif
#endif /* __EMSCRIPTEN__ */ #endif /* SDL_PLATFORM_EMSCRIPTEN */
// Set to zero if platform is guaranteed to use a SIMD codepath here. // Set to zero if platform is guaranteed to use a SIMD codepath here.
#if !defined(NEED_SCALAR_CONVERTER_FALLBACKS) #if !defined(NEED_SCALAR_CONVERTER_FALLBACKS)

View File

@ -25,7 +25,7 @@
#include "../SDL_sysaudio.h" #include "../SDL_sysaudio.h"
#ifndef __IOS__ #ifndef SDL_PLATFORM_IOS
#define MACOSX_COREAUDIO #define MACOSX_COREAUDIO
#endif #endif

View File

@ -753,7 +753,7 @@ static int PrepareAudioQueue(SDL_AudioDevice *device)
// Make sure we can feed the device a minimum amount of time // Make sure we can feed the device a minimum amount of time
double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0; double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
#ifdef __IOS__ #ifdef SDL_PLATFORM_IOS
if (SDL_floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) { if (SDL_floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) {
// Older iOS hardware, use 40 ms as a minimum time // Older iOS hardware, use 40 ms as a minimum time
MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0; MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0;

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@ -564,7 +564,7 @@ static int mgmtthrtask_PrepDevice(void *userdata)
IAudioClient *client = device->hidden->client; IAudioClient *client = device->hidden->client;
SDL_assert(client != NULL); SDL_assert(client != NULL);
#if defined(__WINRT__) || defined(__GDK__) // CreateEventEx() arrived in Vista, so we need an #ifdef for XP. #if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK) // CreateEventEx() arrived in Vista, so we need an #ifdef for XP.
device->hidden->event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS); device->hidden->event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS);
#else #else
device->hidden->event = CreateEventW(NULL, 0, 0, NULL); device->hidden->event = CreateEventW(NULL, 0, 0, NULL);

View File

@ -26,7 +26,7 @@
The code in SDL_wasapi.c is used by both standard Windows and WinRT builds The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
to deal with audio and calls into these functions. */ to deal with audio and calls into these functions. */
#if defined(SDL_AUDIO_DRIVER_WASAPI) && !defined(__WINRT__) #if defined(SDL_AUDIO_DRIVER_WASAPI) && !defined(SDL_PLATFORM_WINRT)
#include "../../core/windows/SDL_windows.h" #include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_immdevice.h" #include "../../core/windows/SDL_immdevice.h"
@ -202,4 +202,4 @@ void WASAPI_PlatformFreeDeviceHandle(SDL_AudioDevice *device)
SDL_IMMDevice_FreeDeviceHandle(device); SDL_IMMDevice_FreeDeviceHandle(device);
} }
#endif // SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) #endif // SDL_AUDIO_DRIVER_WASAPI && !defined(SDL_PLATFORM_WINRT)

View File

@ -25,7 +25,7 @@
// is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard // is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard
// Windows and WinRT builds to deal with audio and calls into these functions. // Windows and WinRT builds to deal with audio and calls into these functions.
#if defined(SDL_AUDIO_DRIVER_WASAPI) && defined(__WINRT__) #if defined(SDL_AUDIO_DRIVER_WASAPI) && defined(SDL_PLATFORM_WINRT)
#include <Windows.h> #include <Windows.h>
#include <windows.ui.core.h> #include <windows.ui.core.h>
@ -357,4 +357,4 @@ void WASAPI_PlatformFreeDeviceHandle(SDL_AudioDevice *device)
SDL_free(device->handle); SDL_free(device->handle);
} }
#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__) #endif // SDL_AUDIO_DRIVER_WASAPI && defined(SDL_PLATFORM_WINRT)

View File

@ -28,7 +28,7 @@ DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userd
#endif #endif
#ifndef __LINUX__ #ifndef SDL_PLATFORM_LINUX
DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
int SDL_LinuxSetThreadPriority(Sint64 threadID, int priority) int SDL_LinuxSetThreadPriority(Sint64 threadID, int priority)
@ -49,7 +49,7 @@ int SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int sc
#endif #endif
#ifndef __GDK__ #ifndef SDL_PLATFORM_GDK
DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
void SDL_GDKSuspendComplete(void) void SDL_GDKSuspendComplete(void)
@ -65,7 +65,7 @@ int SDL_GDKGetDefaultUser(void *outUserHandle)
#endif #endif
#if !(defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) #if !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK))
DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
int SDL_RegisterApp(const char *name, Uint32 style, void *hInst) int SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
@ -92,7 +92,7 @@ void SDL_UnregisterApp(void)
#endif #endif
#ifndef __WINRT__ #ifndef SDL_PLATFORM_WINRT
/* Returns SDL_WinRT_DeviceFamily enum */ /* Returns SDL_WinRT_DeviceFamily enum */
DECLSPEC int SDLCALL SDL_WinRTGetDeviceFamily(void); DECLSPEC int SDLCALL SDL_WinRTGetDeviceFamily(void);
@ -119,7 +119,7 @@ const char *SDL_WinRTGetFSPathUTF8(int pathType)
} }
#endif #endif
#ifndef __ANDROID__ #ifndef SDL_PLATFORM_ANDROID
DECLSPEC void SDLCALL SDL_AndroidBackButton(void); DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
void SDL_AndroidBackButton() void SDL_AndroidBackButton()
@ -225,7 +225,7 @@ Sint32 JNI_OnLoad(void *vm, void *reserved)
} }
#endif #endif
#if defined(__XBOXONE__) || defined(__XBOXSERIES__) #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
char *SDL_GetUserFolder(SDL_Folder folder) char *SDL_GetUserFolder(SDL_Folder folder)
{ {
(void)folder; (void)folder;

View File

@ -22,7 +22,7 @@
/* Most platforms that use/need SDL_main have their own SDL_RunApp() implementation. /* Most platforms that use/need SDL_main have their own SDL_RunApp() implementation.
* If not, you can special case it here by appending || defined(__YOUR_PLATFORM__) */ * If not, you can special case it here by appending || defined(__YOUR_PLATFORM__) */
#if ( !defined(SDL_MAIN_NEEDED) && !defined(SDL_MAIN_AVAILABLE) ) || defined(__ANDROID__) #if ( !defined(SDL_MAIN_NEEDED) && !defined(SDL_MAIN_AVAILABLE) ) || defined(SDL_PLATFORM_ANDROID)
DECLSPEC int DECLSPEC int
SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved) SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved)

View File

@ -20,7 +20,7 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
#include "SDL_android.h" #include "SDL_android.h"
@ -2741,4 +2741,4 @@ int Android_JNI_OpenURL(const char *url)
return ret; return ret;
} }
#endif /* __ANDROID__ */ #endif /* SDL_PLATFORM_ANDROID */

View File

@ -190,7 +190,7 @@ SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved)
XGameRuntimeUninitialize(); XGameRuntimeUninitialize();
} else { } else {
#ifdef __WINGDK__ #ifdef SDL_PLATFORM_WINGDK
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL);
#else #else
SDL_assert_always(0 && "[GDK] Could not initialize - aborting"); SDL_assert_always(0 && "[GDK] Could not initialize - aborting");

View File

@ -20,7 +20,7 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#ifdef __HAIKU__ #ifdef SDL_PLATFORM_HAIKU
/* Handle the BeApp specific portions of the application */ /* Handle the BeApp specific portions of the application */
@ -192,4 +192,4 @@ void SDL_BLooper::ClearID(SDL_BWin *bwin) {
} }
} }
#endif /* __HAIKU__ */ #endif /* SDL_PLATFORM_HAIKU */

View File

@ -54,15 +54,15 @@ static FcitxClient fcitx_client;
static char *GetAppName(void) static char *GetAppName(void)
{ {
#if defined(__LINUX__) || defined(__FREEBSD__) #if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_FREEBSD)
char *spot; char *spot;
char procfile[1024]; char procfile[1024];
char linkfile[1024]; char linkfile[1024];
int linksize; int linksize;
#ifdef __LINUX__ #ifdef SDL_PLATFORM_LINUX
(void)SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/exe", getpid()); (void)SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/exe", getpid());
#elif defined(__FREEBSD__) #elif defined(SDL_PLATFORM_FREEBSD)
(void)SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/file", getpid()); (void)SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/file", getpid());
#endif #endif
linksize = readlink(procfile, linkfile, sizeof(linkfile) - 1); linksize = readlink(procfile, linkfile, sizeof(linkfile) - 1);
@ -75,7 +75,7 @@ static char *GetAppName(void)
return SDL_strdup(linkfile); return SDL_strdup(linkfile);
} }
} }
#endif /* __LINUX__ || __FREEBSD__ */ #endif /* SDL_PLATFORM_LINUX || SDL_PLATFORM_FREEBSD */
return SDL_strdup("SDL_App"); return SDL_strdup("SDL_App");
} }

View File

@ -20,7 +20,7 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#ifdef __LINUX__ #ifdef SDL_PLATFORM_LINUX
#ifndef SDL_THREADS_DISABLED #ifndef SDL_THREADS_DISABLED
#include <sys/time.h> #include <sys/time.h>
@ -342,4 +342,4 @@ int SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int sc
#endif #endif
} }
#endif /* __LINUX__ */ #endif /* SDL_PLATFORM_LINUX */

View File

@ -21,7 +21,7 @@
#include "SDL_internal.h" #include "SDL_internal.h"
#ifdef __3DS__ #ifdef SDL_PLATFORM_3DS
#include <3ds.h> #include <3ds.h>

View File

@ -4,7 +4,7 @@
#include "SDL_internal.h" #include "SDL_internal.h"
#ifdef __NGAGE__ #ifdef SDL_PLATFORM_NGAGE
#include <e32std.h> #include <e32std.h>
#include <e32def.h> #include <e32def.h>
@ -75,4 +75,4 @@ cleanup:
return ret; return ret;
} }
#endif // __NGAGE__ #endif // SDL_PLATFORM_NGAGE

View File

@ -34,7 +34,7 @@
#include "../../events/SDL_events_c.h" #include "../../events/SDL_events_c.h"
#ifdef __NetBSD__ #ifdef SDL_PLATFORM_NETBSD
#define KS_GROUP_Ascii KS_GROUP_Plain #define KS_GROUP_Ascii KS_GROUP_Plain
#define KS_Cmd_ScrollBack KS_Cmd_ScrollFastUp #define KS_Cmd_ScrollBack KS_Cmd_ScrollFastUp
#define KS_Cmd_ScrollFwd KS_Cmd_ScrollFastDown #define KS_Cmd_ScrollFwd KS_Cmd_ScrollFastDown
@ -224,7 +224,7 @@ static struct SDL_wscons_compose_tab_s
{ { KS_asciicircum, KS_u }, KS_ucircumflex }, { { KS_asciicircum, KS_u }, KS_ucircumflex },
{ { KS_grave, KS_u }, KS_ugrave }, { { KS_grave, KS_u }, KS_ugrave },
{ { KS_acute, KS_y }, KS_yacute }, { { KS_acute, KS_y }, KS_yacute },
#ifndef __NetBSD__ #ifndef SDL_PLATFORM_NETBSD
{ { KS_dead_caron, KS_space }, KS_L2_caron }, { { KS_dead_caron, KS_space }, KS_L2_caron },
{ { KS_dead_caron, KS_S }, KS_L2_Scaron }, { { KS_dead_caron, KS_S }, KS_L2_Scaron },
{ { KS_dead_caron, KS_Z }, KS_L2_Zcaron }, { { KS_dead_caron, KS_Z }, KS_L2_Zcaron },
@ -319,7 +319,7 @@ static struct wscons_keycode_to_SDL
{ KS_f18, SDL_SCANCODE_F18 }, { KS_f18, SDL_SCANCODE_F18 },
{ KS_f19, SDL_SCANCODE_F19 }, { KS_f19, SDL_SCANCODE_F19 },
{ KS_f20, SDL_SCANCODE_F20 }, { KS_f20, SDL_SCANCODE_F20 },
#ifndef __NetBSD__ #ifndef SDL_PLATFORM_NETBSD
{ KS_f21, SDL_SCANCODE_F21 }, { KS_f21, SDL_SCANCODE_F21 },
{ KS_f22, SDL_SCANCODE_F22 }, { KS_f22, SDL_SCANCODE_F22 },
{ KS_f23, SDL_SCANCODE_F23 }, { KS_f23, SDL_SCANCODE_F23 },
@ -620,7 +620,7 @@ static void updateKeyboard(SDL_WSCONS_input_data *input)
input->lockheldstate[2] = 1; input->lockheldstate[2] = 1;
break; break;
} }
#ifndef __NetBSD__ #ifndef SDL_PLATFORM_NETBSD
case KS_Mode_Lock: case KS_Mode_Lock:
{ {
if (input->lockheldstate[3] >= 1) { if (input->lockheldstate[3] >= 1) {
@ -728,7 +728,7 @@ static void updateKeyboard(SDL_WSCONS_input_data *input)
input->lockheldstate[2] = 0; input->lockheldstate[2] = 0;
} }
} break; } break;
#ifndef __NetBSD__ #ifndef SDL_PLATFORM_NETBSD
case KS_Mode_Lock: case KS_Mode_Lock:
{ {
if (input->lockheldstate[3]) { if (input->lockheldstate[3]) {

View File

@ -21,7 +21,7 @@
#include "SDL_internal.h" #include "SDL_internal.h"
#ifdef __PS2__ #ifdef SDL_PLATFORM_PS2
/* SDL_RunApp() code for PS2 based on SDL_ps2_main.c, fjtrujy@gmail.com */ /* SDL_RunApp() code for PS2 based on SDL_ps2_main.c, fjtrujy@gmail.com */
@ -82,4 +82,4 @@ SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved)
return res; return res;
} }
#endif /* __PS2__ */ #endif /* SDL_PLATFORM_PS2 */

View File

@ -21,7 +21,7 @@
#include "SDL_internal.h" #include "SDL_internal.h"
#ifdef __PSP__ #ifdef SDL_PLATFORM_PSP
/* SDL_RunApp() for PSP based on SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14 */ /* SDL_RunApp() for PSP based on SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14 */
@ -79,4 +79,4 @@ SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved)
return mainFunction(argc, argv); return mainFunction(argc, argv);
} }
#endif /* __PSP__ */ #endif /* SDL_PLATFORM_PSP */

View File

@ -30,15 +30,15 @@ const char *SDL_GetExeName()
/* TODO: Use a fallback if BSD has no mounted procfs (OpenBSD has no procfs at all) */ /* TODO: Use a fallback if BSD has no mounted procfs (OpenBSD has no procfs at all) */
if (!proc_name) { if (!proc_name) {
#if defined(__LINUX__) || defined(__FREEBSD__) || defined (__NETBSD__) #if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_FREEBSD) || defined (SDL_PLATFORM_NETBSD)
static char linkfile[1024]; static char linkfile[1024];
int linksize; int linksize;
#if defined(__LINUX__) #if defined(SDL_PLATFORM_LINUX)
const char *proc_path = "/proc/self/exe"; const char *proc_path = "/proc/self/exe";
#elif defined(__FREEBSD__) #elif defined(SDL_PLATFORM_FREEBSD)
const char *proc_path = "/proc/curproc/file"; const char *proc_path = "/proc/curproc/file";
#elif defined(__NETBSD__) #elif defined(SDL_PLATFORM_NETBSD)
const char *proc_path = "/proc/curproc/exe"; const char *proc_path = "/proc/curproc/exe";
#endif #endif
linksize = readlink(proc_path, linkfile, sizeof(linkfile) - 1); linksize = readlink(proc_path, linkfile, sizeof(linkfile) - 1);

View File

@ -20,7 +20,7 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#ifndef __WINRT__ #ifndef SDL_PLATFORM_WINRT
#include "SDL_hid.h" #include "SDL_hid.h"
@ -81,4 +81,4 @@ void WIN_UnloadHIDDLL(void)
} }
} }
#endif /* !__WINRT__ */ #endif /* !SDL_PLATFORM_WINRT */

View File

@ -25,7 +25,7 @@
#include "SDL_windows.h" #include "SDL_windows.h"
#ifndef __WINRT__ #ifndef SDL_PLATFORM_WINRT
typedef LONG NTSTATUS; typedef LONG NTSTATUS;
typedef USHORT USAGE; typedef USHORT USAGE;
@ -208,6 +208,6 @@ extern HidP_GetValueCaps_t SDL_HidP_GetValueCaps;
extern HidP_MaxDataListLength_t SDL_HidP_MaxDataListLength; extern HidP_MaxDataListLength_t SDL_HidP_MaxDataListLength;
extern HidP_GetData_t SDL_HidP_GetData; extern HidP_GetData_t SDL_HidP_GetData;
#endif /* !__WINRT__ */ #endif /* !SDL_PLATFORM_WINRT */
#endif /* SDL_hid_h_ */ #endif /* SDL_hid_h_ */

View File

@ -20,7 +20,7 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#if (defined(__WIN32__) || defined(__GDK__)) && defined(HAVE_MMDEVICEAPI_H) #if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && defined(HAVE_MMDEVICEAPI_H)
#include "SDL_windows.h" #include "SDL_windows.h"
#include "SDL_immdevice.h" #include "SDL_immdevice.h"
@ -429,4 +429,4 @@ void SDL_IMMDevice_EnumerateEndpoints(SDL_AudioDevice **default_output, SDL_Audi
IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *)&notification_client); IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *)&notification_client);
} }
#endif /* (defined(__WIN32__) || defined(__GDK__)) && defined(HAVE_MMDEVICEAPI_H) */ #endif /* (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && defined(HAVE_MMDEVICEAPI_H) */

View File

@ -20,7 +20,7 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)
#include "SDL_windows.h" #include "SDL_windows.h"
@ -86,14 +86,14 @@ WIN_CoInitialize(void)
If you need multi-threaded mode, call CoInitializeEx() before SDL_Init() If you need multi-threaded mode, call CoInitializeEx() before SDL_Init()
*/ */
#ifdef __WINRT__ #ifdef SDL_PLATFORM_WINRT
/* DLudwig: On WinRT, it is assumed that COM was initialized in main(). /* DLudwig: On WinRT, it is assumed that COM was initialized in main().
CoInitializeEx is available (not CoInitialize though), however CoInitializeEx is available (not CoInitialize though), however
on WinRT, main() is typically declared with the [MTAThread] on WinRT, main() is typically declared with the [MTAThread]
attribute, which, AFAIK, should initialize COM. attribute, which, AFAIK, should initialize COM.
*/ */
return S_OK; return S_OK;
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__) #elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
/* On Xbox, there's no need to call CoInitializeEx (and it's not implemented) */ /* On Xbox, there's no need to call CoInitializeEx (and it's not implemented) */
return S_OK; return S_OK;
#else #else
@ -114,12 +114,12 @@ WIN_CoInitialize(void)
void WIN_CoUninitialize(void) void WIN_CoUninitialize(void)
{ {
#ifndef __WINRT__ #ifndef SDL_PLATFORM_WINRT
CoUninitialize(); CoUninitialize();
#endif #endif
} }
#ifndef __WINRT__ #ifndef SDL_PLATFORM_WINRT
FARPROC WIN_LoadComBaseFunction(const char *name) FARPROC WIN_LoadComBaseFunction(const char *name)
{ {
static SDL_bool s_bLoaded; static SDL_bool s_bLoaded;
@ -140,7 +140,7 @@ FARPROC WIN_LoadComBaseFunction(const char *name)
HRESULT HRESULT
WIN_RoInitialize(void) WIN_RoInitialize(void)
{ {
#ifdef __WINRT__ #ifdef SDL_PLATFORM_WINRT
return S_OK; return S_OK;
#else #else
typedef HRESULT(WINAPI * RoInitialize_t)(RO_INIT_TYPE initType); typedef HRESULT(WINAPI * RoInitialize_t)(RO_INIT_TYPE initType);
@ -167,7 +167,7 @@ WIN_RoInitialize(void)
void WIN_RoUninitialize(void) void WIN_RoUninitialize(void)
{ {
#ifndef __WINRT__ #ifndef SDL_PLATFORM_WINRT
typedef void(WINAPI * RoUninitialize_t)(void); typedef void(WINAPI * RoUninitialize_t)(void);
RoUninitialize_t RoUninitializeFunc = (RoUninitialize_t)WIN_LoadComBaseFunction("RoUninitialize"); RoUninitialize_t RoUninitializeFunc = (RoUninitialize_t)WIN_LoadComBaseFunction("RoUninitialize");
if (RoUninitializeFunc) { if (RoUninitializeFunc) {
@ -176,7 +176,7 @@ void WIN_RoUninitialize(void)
#endif #endif
} }
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #if !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
static BOOL IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor) static BOOL IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor)
{ {
OSVERSIONINFOEXW osvi; OSVERSIONINFOEXW osvi;
@ -199,7 +199,7 @@ static BOOL IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WO
BOOL WIN_IsWindowsVistaOrGreater(void) BOOL WIN_IsWindowsVistaOrGreater(void)
{ {
#if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) #if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
return TRUE; return TRUE;
#else #else
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0); return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0);
@ -208,7 +208,7 @@ BOOL WIN_IsWindowsVistaOrGreater(void)
BOOL WIN_IsWindows7OrGreater(void) BOOL WIN_IsWindows7OrGreater(void)
{ {
#if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) #if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
return TRUE; return TRUE;
#else #else
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0); return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0);
@ -217,7 +217,7 @@ BOOL WIN_IsWindows7OrGreater(void)
BOOL WIN_IsWindows8OrGreater(void) BOOL WIN_IsWindows8OrGreater(void)
{ {
#if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) #if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
return TRUE; return TRUE;
#else #else
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0); return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0);
@ -247,7 +247,7 @@ WASAPI doesn't need this. This is just for DirectSound/WinMM.
*/ */
char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid) char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
{ {
#if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) #if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP and Xbox, go with what we've got. */ return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP and Xbox, go with what we've got. */
#else #else
static const GUID nullguid = { 0 }; static const GUID nullguid = { 0 };
@ -300,7 +300,7 @@ char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
retval = WIN_StringToUTF8(strw); retval = WIN_StringToUTF8(strw);
SDL_free(strw); SDL_free(strw);
return retval ? retval : WIN_StringToUTF8(name); return retval ? retval : WIN_StringToUTF8(name);
#endif /* if __WINRT__ / else */ #endif /* if SDL_PLATFORM_WINRT / else */
} }
BOOL WIN_IsEqualGUID(const GUID *a, const GUID *b) BOOL WIN_IsEqualGUID(const GUID *a, const GUID *b)
@ -364,7 +364,7 @@ SDL_AudioFormat SDL_WaveFormatExToSDLFormat(WAVEFORMATEX *waveformat)
/* Win32-specific SDL_RunApp(), which does most of the SDL_main work, /* Win32-specific SDL_RunApp(), which does most of the SDL_main work,
based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */ based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */
#ifdef __WIN32__ #ifdef SDL_PLATFORM_WIN32
#include <shellapi.h> /* CommandLineToArgvW() */ #include <shellapi.h> /* CommandLineToArgvW() */
@ -433,6 +433,6 @@ DECLSPEC int MINGW32_FORCEALIGN SDL_RunApp(int _argc, char* _argv[], SDL_main_fu
return result; return result;
} }
#endif /* __WIN32__ */ #endif /* SDL_PLATFORM_WIN32 */
#endif /* defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) */ #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK) */

View File

@ -24,7 +24,7 @@
#ifndef _INCLUDED_WINDOWS_H #ifndef _INCLUDED_WINDOWS_H
#define _INCLUDED_WINDOWS_H #define _INCLUDED_WINDOWS_H
#ifdef __WIN32__ #ifdef SDL_PLATFORM_WIN32
#ifndef WIN32_LEAN_AND_MEAN #ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1 #define WIN32_LEAN_AND_MEAN 1
#endif #endif
@ -45,7 +45,7 @@
#endif #endif
#define WINVER _WIN32_WINNT #define WINVER _WIN32_WINNT
#elif defined(__WINGDK__) #elif defined(SDL_PLATFORM_WINGDK)
#ifndef WIN32_LEAN_AND_MEAN #ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1 #define WIN32_LEAN_AND_MEAN 1
#endif #endif
@ -60,7 +60,7 @@
#define _WIN32_WINNT 0xA00 #define _WIN32_WINNT 0xA00
#define WINVER _WIN32_WINNT #define WINVER _WIN32_WINNT
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__) #elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
#ifndef WIN32_LEAN_AND_MEAN #ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1 #define WIN32_LEAN_AND_MEAN 1
#endif #endif
@ -132,7 +132,7 @@ extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
/* Sets an error message based on GetLastError(). Always return -1. */ /* Sets an error message based on GetLastError(). Always return -1. */
extern int WIN_SetError(const char *prefix); extern int WIN_SetError(const char *prefix);
#ifndef __WINRT__ #ifndef SDL_PLATFORM_WINRT
/* Load a function from combase.dll */ /* Load a function from combase.dll */
FARPROC WIN_LoadComBaseFunction(const char *name); FARPROC WIN_LoadComBaseFunction(const char *name);
#endif #endif

View File

@ -37,7 +37,7 @@ DWORD SDL_XInputVersion = 0;
static HMODULE s_pXInputDLL = NULL; static HMODULE s_pXInputDLL = NULL;
static int s_XInputDLLRefCount = 0; static int s_XInputDLLRefCount = 0;
#if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) #if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
int WIN_LoadXInputDLL(void) int WIN_LoadXInputDLL(void)
{ {
@ -68,7 +68,7 @@ void WIN_UnloadXInputDLL(void)
{ {
} }
#else /* !(defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)) */ #else /* !(defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) */
int WIN_LoadXInputDLL(void) int WIN_LoadXInputDLL(void)
{ {
@ -136,7 +136,7 @@ void WIN_UnloadXInputDLL(void)
} }
} }
#endif /* __WINRT__ */ #endif /* SDL_PLATFORM_WINRT */
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */
#ifdef __cplusplus #ifdef __cplusplus

View File

@ -26,7 +26,7 @@
#include "SDL_windows.h" #include "SDL_windows.h"
#ifdef HAVE_XINPUT_H #ifdef HAVE_XINPUT_H
#if defined(__XBOXONE__) || defined(__XBOXSERIES__) #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
/* Xbox supports an XInput wrapper which is a C++-only header... */ /* Xbox supports an XInput wrapper which is a C++-only header... */
#include <math.h> /* Required to compile with recent MSVC... */ #include <math.h> /* Required to compile with recent MSVC... */
#include <XInputOnGameInput.h> #include <XInputOnGameInput.h>

View File

@ -20,7 +20,7 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)
#include "../core/windows/SDL_windows.h" #include "../core/windows/SDL_windows.h"
#endif #endif
@ -33,13 +33,13 @@
#include <sys/types.h> #include <sys/types.h>
#include <sys/sysctl.h> #include <sys/sysctl.h>
#endif #endif
#if defined(__MACOS__) && (defined(__ppc__) || defined(__ppc64__)) #if defined(SDL_PLATFORM_MACOS) && (defined(__ppc__) || defined(__ppc64__))
#include <sys/sysctl.h> /* For AltiVec check */ #include <sys/sysctl.h> /* For AltiVec check */
#elif defined(__OpenBSD__) && defined(__powerpc__) #elif defined(SDL_PLATFORM_OPENBSD) && defined(__powerpc__)
#include <sys/types.h> #include <sys/types.h>
#include <sys/sysctl.h> /* For AltiVec check */ #include <sys/sysctl.h> /* For AltiVec check */
#include <machine/cpu.h> #include <machine/cpu.h>
#elif defined(__FreeBSD__) && defined(__powerpc__) #elif defined(SDL_PLATFORM_FREEBSD) && defined(__powerpc__)
#include <machine/cpu.h> #include <machine/cpu.h>
#include <sys/auxv.h> #include <sys/auxv.h>
#elif defined(SDL_ALTIVEC_BLITTERS) && defined(HAVE_SETJMP) #elif defined(SDL_ALTIVEC_BLITTERS) && defined(HAVE_SETJMP)
@ -47,7 +47,7 @@
#include <setjmp.h> #include <setjmp.h>
#endif #endif
#if (defined(__LINUX__) || defined(__ANDROID__)) && defined(__arm__) #if (defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID)) && defined(__arm__)
#include <unistd.h> #include <unistd.h>
#include <sys/types.h> #include <sys/types.h>
#include <sys/stat.h> #include <sys/stat.h>
@ -66,7 +66,7 @@
#endif #endif
#endif #endif
#if defined(__ANDROID__) && defined(__arm__) && !defined(HAVE_GETAUXVAL) #if defined(SDL_PLATFORM_ANDROID) && defined(__arm__) && !defined(HAVE_GETAUXVAL)
#include <cpu-features.h> #include <cpu-features.h>
#endif #endif
@ -74,16 +74,16 @@
#include <sys/auxv.h> #include <sys/auxv.h>
#endif #endif
#ifdef __RISCOS__ #ifdef SDL_PLATFORM_RISCOS
#include <kernel.h> #include <kernel.h>
#include <swis.h> #include <swis.h>
#endif #endif
#ifdef __PS2__ #ifdef SDL_PLATFORM_PS2
#include <kernel.h> #include <kernel.h>
#endif #endif
#ifdef __HAIKU__ #ifdef SDL_PLATFORM_HAIKU
#include <kernel/OS.h> #include <kernel/OS.h>
#endif #endif
@ -106,7 +106,7 @@
#define CPU_CFG2_LSX (1 << 6) #define CPU_CFG2_LSX (1 << 6)
#define CPU_CFG2_LASX (1 << 7) #define CPU_CFG2_LASX (1 << 7)
#if defined(SDL_ALTIVEC_BLITTERS) && defined(HAVE_SETJMP) && !defined(__MACOS__) && !defined(__OpenBSD__) && !defined(__FreeBSD__) #if defined(SDL_ALTIVEC_BLITTERS) && defined(HAVE_SETJMP) && !defined(SDL_PLATFORM_MACOS) && !defined(SDL_PLATFORM_OPENBSD) && !defined(SDL_PLATFORM_FREEBSD)
/* This is the brute force way of detecting instruction sets... /* This is the brute force way of detecting instruction sets...
the idea is borrowed from the libmpeg2 library - thanks! the idea is borrowed from the libmpeg2 library - thanks!
*/ */
@ -122,7 +122,7 @@ static int CPU_haveCPUID(void)
int has_CPUID = 0; int has_CPUID = 0;
/* *INDENT-OFF* */ /* clang-format off */ /* *INDENT-OFF* */ /* clang-format off */
#ifndef __EMSCRIPTEN__ #ifndef SDL_PLATFORM_EMSCRIPTEN
#if (defined(__GNUC__) || defined(__llvm__)) && defined(__i386__) #if (defined(__GNUC__) || defined(__llvm__)) && defined(__i386__)
__asm__ ( __asm__ (
" pushfl # Get original EFLAGS \n" " pushfl # Get original EFLAGS \n"
@ -209,7 +209,7 @@ done:
"1: \n" "1: \n"
); );
#endif #endif
#endif /* !__EMSCRIPTEN__ */ #endif /* !SDL_PLATFORM_EMSCRIPTEN */
/* *INDENT-ON* */ /* clang-format on */ /* *INDENT-ON* */ /* clang-format on */
return has_CPUID; return has_CPUID;
} }
@ -318,8 +318,8 @@ static int CPU_haveAltiVec(void)
{ {
volatile int altivec = 0; volatile int altivec = 0;
#ifndef SDL_CPUINFO_DISABLED #ifndef SDL_CPUINFO_DISABLED
#if (defined(__MACOS__) && (defined(__ppc__) || defined(__ppc64__))) || (defined(__OpenBSD__) && defined(__powerpc__)) #if (defined(SDL_PLATFORM_MACOS) && (defined(__ppc__) || defined(__ppc64__))) || (defined(SDL_PLATFORM_OPENBSD) && defined(__powerpc__))
#ifdef __OpenBSD__ #ifdef SDL_PLATFORM_OPENBSD
int selectors[2] = { CTL_MACHDEP, CPU_ALTIVEC }; int selectors[2] = { CTL_MACHDEP, CPU_ALTIVEC };
#else #else
int selectors[2] = { CTL_HW, HW_VECTORUNIT }; int selectors[2] = { CTL_HW, HW_VECTORUNIT };
@ -330,7 +330,7 @@ static int CPU_haveAltiVec(void)
if (0 == error) { if (0 == error) {
altivec = (hasVectorUnit != 0); altivec = (hasVectorUnit != 0);
} }
#elif defined(__FreeBSD__) && defined(__powerpc__) #elif defined(SDL_PLATFORM_FREEBSD) && defined(__powerpc__)
unsigned long cpufeatures = 0; unsigned long cpufeatures = 0;
elf_aux_info(AT_HWCAP, &cpufeatures, sizeof(cpufeatures)); elf_aux_info(AT_HWCAP, &cpufeatures, sizeof(cpufeatures));
altivec = cpufeatures & PPC_FEATURE_HAS_ALTIVEC; altivec = cpufeatures & PPC_FEATURE_HAS_ALTIVEC;
@ -361,7 +361,7 @@ static int CPU_haveARMSIMD(void)
return 0; return 0;
} }
#elif defined(__LINUX__) #elif defined(SDL_PLATFORM_LINUX)
static int CPU_haveARMSIMD(void) static int CPU_haveARMSIMD(void)
{ {
int arm_simd = 0; int arm_simd = 0;
@ -384,7 +384,7 @@ static int CPU_haveARMSIMD(void)
return arm_simd; return arm_simd;
} }
#elif defined(__RISCOS__) #elif defined(SDL_PLATFORM_RISCOS)
static int CPU_haveARMSIMD(void) static int CPU_haveARMSIMD(void)
{ {
_kernel_swi_regs regs; _kernel_swi_regs regs;
@ -414,7 +414,7 @@ static int CPU_haveARMSIMD(void)
} }
#endif #endif
#if defined(__LINUX__) && defined(__arm__) && !defined(HAVE_GETAUXVAL) #if defined(SDL_PLATFORM_LINUX) && defined(__arm__) && !defined(HAVE_GETAUXVAL)
static int readProcAuxvForNeon(void) static int readProcAuxvForNeon(void)
{ {
int neon = 0; int neon = 0;
@ -439,7 +439,7 @@ static int CPU_haveNEON(void)
{ {
/* The way you detect NEON is a privileged instruction on ARM, so you have /* The way you detect NEON is a privileged instruction on ARM, so you have
query the OS kernel in a platform-specific way. :/ */ query the OS kernel in a platform-specific way. :/ */
#if (defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__)) && (defined(_M_ARM) || defined(_M_ARM64)) #if (defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)) && (defined(_M_ARM) || defined(_M_ARM64))
/* Visual Studio, for ARM, doesn't define __ARM_ARCH. Handle this first. */ /* Visual Studio, for ARM, doesn't define __ARM_ARCH. Handle this first. */
/* Seems to have been removed */ /* Seems to have been removed */
#ifndef PF_ARM_NEON_INSTRUCTIONS_AVAILABLE #ifndef PF_ARM_NEON_INSTRUCTIONS_AVAILABLE
@ -449,18 +449,18 @@ static int CPU_haveNEON(void)
return IsProcessorFeaturePresent(PF_ARM_NEON_INSTRUCTIONS_AVAILABLE) != 0; return IsProcessorFeaturePresent(PF_ARM_NEON_INSTRUCTIONS_AVAILABLE) != 0;
#elif (defined(__ARM_ARCH) && (__ARM_ARCH >= 8)) || defined(__aarch64__) #elif (defined(__ARM_ARCH) && (__ARM_ARCH >= 8)) || defined(__aarch64__)
return 1; /* ARMv8 always has non-optional NEON support. */ return 1; /* ARMv8 always has non-optional NEON support. */
#elif defined(__VITA__) #elif defined(SDL_PLATFORM_VITA)
return 1; return 1;
#elif defined(__3DS__) #elif defined(SDL_PLATFORM_3DS)
return 0; return 0;
#elif defined(__APPLE__) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7) #elif defined(SDL_PLATFORM_APPLE) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7)
/* (note that sysctlbyname("hw.optional.neon") doesn't work!) */ /* (note that sysctlbyname("hw.optional.neon") doesn't work!) */
return 1; /* all Apple ARMv7 chips and later have NEON. */ return 1; /* all Apple ARMv7 chips and later have NEON. */
#elif defined(__APPLE__) #elif defined(SDL_PLATFORM_APPLE)
return 0; /* assume anything else from Apple doesn't have NEON. */ return 0; /* assume anything else from Apple doesn't have NEON. */
#elif !defined(__arm__) #elif !defined(__arm__)
return 0; /* not an ARM CPU at all. */ return 0; /* not an ARM CPU at all. */
#elif defined(__OpenBSD__) #elif defined(SDL_PLATFORM_OPENBSD)
return 1; /* OpenBSD only supports ARMv7 CPUs that have NEON. */ return 1; /* OpenBSD only supports ARMv7 CPUs that have NEON. */
#elif defined(HAVE_ELF_AUX_INFO) #elif defined(HAVE_ELF_AUX_INFO)
unsigned long hasneon = 0; unsigned long hasneon = 0;
@ -468,11 +468,11 @@ static int CPU_haveNEON(void)
return 0; return 0;
} }
return (hasneon & HWCAP_NEON) == HWCAP_NEON; return (hasneon & HWCAP_NEON) == HWCAP_NEON;
#elif (defined(__LINUX__) || defined(__ANDROID__)) && defined(HAVE_GETAUXVAL) #elif (defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID)) && defined(HAVE_GETAUXVAL)
return (getauxval(AT_HWCAP) & HWCAP_NEON) == HWCAP_NEON; return (getauxval(AT_HWCAP) & HWCAP_NEON) == HWCAP_NEON;
#elif defined(__LINUX__) #elif defined(SDL_PLATFORM_LINUX)
return readProcAuxvForNeon(); return readProcAuxvForNeon();
#elif defined(__ANDROID__) #elif defined(SDL_PLATFORM_ANDROID)
/* Use NDK cpufeatures to read either /proc/self/auxv or /proc/cpuinfo */ /* Use NDK cpufeatures to read either /proc/self/auxv or /proc/cpuinfo */
{ {
AndroidCpuFamily cpu_family = android_getCpuFamily(); AndroidCpuFamily cpu_family = android_getCpuFamily();
@ -484,7 +484,7 @@ static int CPU_haveNEON(void)
} }
return 0; return 0;
} }
#elif defined(__RISCOS__) #elif defined(SDL_PLATFORM_RISCOS)
/* Use the VFPSupport_Features SWI to access the MVFR registers */ /* Use the VFPSupport_Features SWI to access the MVFR registers */
{ {
_kernel_swi_regs regs; _kernel_swi_regs regs;
@ -496,7 +496,7 @@ static int CPU_haveNEON(void)
} }
return 0; return 0;
} }
#elif defined(__EMSCRIPTEN__) #elif defined(SDL_PLATFORM_EMSCRIPTEN)
return 0; return 0;
#else #else
#warning SDL_HasNEON is not implemented for this ARM platform. Write me. #warning SDL_HasNEON is not implemented for this ARM platform. Write me.
@ -629,7 +629,7 @@ int SDL_GetCPUCount(void)
sysctlbyname("hw.ncpu", &SDL_CPUCount, &size, NULL, 0); sysctlbyname("hw.ncpu", &SDL_CPUCount, &size, NULL, 0);
} }
#endif #endif
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
if (SDL_CPUCount <= 0) { if (SDL_CPUCount <= 0) {
SYSTEM_INFO info; SYSTEM_INFO info;
GetSystemInfo(&info); GetSystemInfo(&info);
@ -1029,7 +1029,7 @@ int SDL_GetSystemRAM(void)
} }
} }
#endif #endif
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
if (SDL_SystemRAM <= 0) { if (SDL_SystemRAM <= 0) {
MEMORYSTATUSEX stat; MEMORYSTATUSEX stat;
stat.dwLength = sizeof(stat); stat.dwLength = sizeof(stat);
@ -1038,7 +1038,7 @@ int SDL_GetSystemRAM(void)
} }
} }
#endif #endif
#ifdef __RISCOS__ #ifdef SDL_PLATFORM_RISCOS
if (SDL_SystemRAM <= 0) { if (SDL_SystemRAM <= 0) {
_kernel_swi_regs regs; _kernel_swi_regs regs;
regs.r[0] = 0x108; regs.r[0] = 0x108;
@ -1047,20 +1047,20 @@ int SDL_GetSystemRAM(void)
} }
} }
#endif #endif
#ifdef __VITA__ #ifdef SDL_PLATFORM_VITA
if (SDL_SystemRAM <= 0) { if (SDL_SystemRAM <= 0) {
/* Vita has 512MiB on SoC, that's split into 256MiB(+109MiB in extended memory mode) for app /* Vita has 512MiB on SoC, that's split into 256MiB(+109MiB in extended memory mode) for app
+26MiB of physically continuous memory, +112MiB of CDRAM(VRAM) + system reserved memory. */ +26MiB of physically continuous memory, +112MiB of CDRAM(VRAM) + system reserved memory. */
SDL_SystemRAM = 536870912; SDL_SystemRAM = 536870912;
} }
#endif #endif
#ifdef __PS2__ #ifdef SDL_PLATFORM_PS2
if (SDL_SystemRAM <= 0) { if (SDL_SystemRAM <= 0) {
/* PlayStation 2 has 32MiB however there are some special models with 64 and 128 */ /* PlayStation 2 has 32MiB however there are some special models with 64 and 128 */
SDL_SystemRAM = GetMemorySize(); SDL_SystemRAM = GetMemorySize();
} }
#endif #endif
#ifdef __HAIKU__ #ifdef SDL_PLATFORM_HAIKU
if (SDL_SystemRAM <= 0) { if (SDL_SystemRAM <= 0) {
system_info info; system_info info;
if (get_system_info(&info) == B_OK) { if (get_system_info(&info) == B_OK) {

View File

@ -410,7 +410,7 @@ Sint32 SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize)
/* Obviously we can't use SDL_LoadObject() to load SDL. :) */ /* Obviously we can't use SDL_LoadObject() to load SDL. :) */
/* Also obviously, we never close the loaded library. */ /* Also obviously, we never close the loaded library. */
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) #if defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
#ifndef WIN32_LEAN_AND_MEAN #ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1 #define WIN32_LEAN_AND_MEAN 1
#endif #endif
@ -428,7 +428,7 @@ static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
return retval; return retval;
} }
#elif defined(unix) || defined(__unix__) || defined(__APPLE__) || defined(__HAIKU__) #elif defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_APPLE) || defined(SDL_PLATFORM_HAIKU)
#include <dlfcn.h> #include <dlfcn.h>
static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym) static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
{ {
@ -452,7 +452,7 @@ static void dynapi_warn(const char *msg)
const char *caption = "SDL Dynamic API Failure!"; const char *caption = "SDL Dynamic API Failure!";
(void)caption; (void)caption;
/* SDL_ShowSimpleMessageBox() is a too heavy for here. */ /* SDL_ShowSimpleMessageBox() is a too heavy for here. */
#if (defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #if (defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
MessageBoxA(NULL, msg, caption, MB_OK | MB_ICONERROR); MessageBoxA(NULL, msg, caption, MB_OK | MB_ICONERROR);
#elif defined(HAVE_STDIO_H) #elif defined(HAVE_STDIO_H)
fprintf(stderr, "\n\n%s\n%s\n\n", caption, msg); fprintf(stderr, "\n\n%s\n%s\n\n", caption, msg);

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@ -39,31 +39,31 @@
#error Nope, you have to edit this file to force this off. #error Nope, you have to edit this file to force this off.
#endif #endif
#ifdef __APPLE__ #ifdef SDL_PLATFORM_APPLE
#include "TargetConditionals.h" #include "TargetConditionals.h"
#endif #endif
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */ #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */
#define SDL_DYNAMIC_API 0 #define SDL_DYNAMIC_API 0
#elif defined(__ANDROID__) /* probably not useful on Android. */ #elif defined(SDL_PLATFORM_ANDROID) /* probably not useful on Android. */
#define SDL_DYNAMIC_API 0 #define SDL_DYNAMIC_API 0
#elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__ /* probably not useful on Emscripten. */ #elif defined(SDL_PLATFORM_EMSCRIPTEN) /* probably not useful on Emscripten. */
#define SDL_DYNAMIC_API 0 #define SDL_DYNAMIC_API 0
#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */ #elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */
#define SDL_DYNAMIC_API 0 #define SDL_DYNAMIC_API 0
#elif defined(__PS2__) && __PS2__ #elif defined(SDL_PLATFORM_PS2) && SDL_PLATFORM_PS2
#define SDL_DYNAMIC_API 0 #define SDL_DYNAMIC_API 0
#elif defined(__PSP__) && __PSP__ #elif defined(SDL_PLATFORM_PSP) && SDL_PLATFORM_PSP
#define SDL_DYNAMIC_API 0 #define SDL_DYNAMIC_API 0
#elif defined(__riscos__) && __riscos__ /* probably not useful on RISC OS, since dlopen() can't be used when using static linking. */ #elif defined(SDL_PLATFORM_RISCOS) /* probably not useful on RISC OS, since dlopen() can't be used when using static linking. */
#define SDL_DYNAMIC_API 0 #define SDL_DYNAMIC_API 0
#elif defined(__clang_analyzer__) || defined(SDL_THREAD_SAFETY_ANALYSIS) #elif defined(__clang_analyzer__) || defined(SDL_THREAD_SAFETY_ANALYSIS)
#define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */ #define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */
#elif defined(__VITA__) #elif defined(SDL_PLATFORM_VITA)
#define SDL_DYNAMIC_API 0 /* vitasdk doesn't support dynamic linking */ #define SDL_DYNAMIC_API 0 /* vitasdk doesn't support dynamic linking */
#elif defined(__NGAGE__) #elif defined(SDL_PLATFORM_NGAGE)
#define SDL_DYNAMIC_API 0 /* The N-Gage doesn't support dynamic linking either */ #define SDL_DYNAMIC_API 0 /* The N-Gage doesn't support dynamic linking either */
#elif defined(__3DS__) #elif defined(SDL_PLATFORM_3DS)
#define SDL_DYNAMIC_API 0 /* devkitARM doesn't support dynamic linking */ #define SDL_DYNAMIC_API 0 /* devkitARM doesn't support dynamic linking */
#elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN) #elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN)
#define SDL_DYNAMIC_API 0 /* we need dlopen(), but don't have it.... */ #define SDL_DYNAMIC_API 0 /* we need dlopen(), but don't have it.... */

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@ -50,7 +50,7 @@ SDL_DYNAPI_PROC(size_t,SDL_RWprintf,(SDL_RWops *a, SDL_PRINTF_FORMAT_STRING cons
#undef SDL_CreateThread #undef SDL_CreateThread
#endif #endif
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c, pfnSDL_CurrentBeginThread d, pfnSDL_CurrentEndThread e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c, pfnSDL_CurrentBeginThread d, pfnSDL_CurrentEndThread e),(a,b,c,d,e),return)
#else #else
SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c),(a,b,c),return)
@ -60,7 +60,7 @@ SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *
#undef SDL_CreateThreadWithStackSize #undef SDL_CreateThreadWithStackSize
#endif #endif
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d, pfnSDL_CurrentBeginThread e, pfnSDL_CurrentEndThread f),(a,b,c,d,e,f),return) SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d, pfnSDL_CurrentBeginThread e, pfnSDL_CurrentEndThread f),(a,b,c,d,e,f),return)
#else #else
SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d),(a,b,c,d),return) SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d),(a,b,c,d),return)

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@ -23,25 +23,25 @@
#define SDL_dynapi_unsupported_h_ #define SDL_dynapi_unsupported_h_
#if !(defined(__WIN32__) || defined(__GDK__)) #if !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
typedef struct ID3D12Device ID3D12Device; typedef struct ID3D12Device ID3D12Device;
typedef void *SDL_WindowsMessageHook; typedef void *SDL_WindowsMessageHook;
#endif #endif
#if !(defined(__WIN32__) || defined(__WINGDK__)) #if !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK))
typedef struct ID3D11Device ID3D11Device; typedef struct ID3D11Device ID3D11Device;
typedef struct IDirect3DDevice9 IDirect3DDevice9; typedef struct IDirect3DDevice9 IDirect3DDevice9;
#endif #endif
#ifndef __GDK__ #ifndef SDL_PLATFORM_GDK
typedef struct XTaskQueueHandle XTaskQueueHandle; typedef struct XTaskQueueHandle XTaskQueueHandle;
#endif #endif
#ifndef __WINRT__ #ifndef SDL_PLATFORM_WINRT
typedef int SDL_WinRT_DeviceFamily; typedef int SDL_WinRT_DeviceFamily;
typedef int SDL_WinRT_Path; typedef int SDL_WinRT_Path;
#endif #endif
#ifndef __GDK__ #ifndef SDL_PLATFORM_GDK
typedef struct XUserHandle XUserHandle; typedef struct XUserHandle XUserHandle;
#endif #endif

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@ -25,7 +25,7 @@
# It keeps the dynamic API jump table operating correctly. # It keeps the dynamic API jump table operating correctly.
# #
# OS-specific API: # OS-specific API:
# After running the script, you have to manually add #ifdef __WIN32__ # After running the script, you have to manually add #ifdef SDL_PLATFORM_WIN32
# or similar around the function in 'SDL_dynapi_procs.h' # or similar around the function in 'SDL_dynapi_procs.h'
# #

View File

@ -35,7 +35,7 @@
#include "../video/SDL_sysvideo.h" #include "../video/SDL_sysvideo.h"
#undef SDL_PRIs64 #undef SDL_PRIs64
#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__CYGWIN__) #if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(SDL_PLATFORM_CYGWIN)
#define SDL_PRIs64 "I64d" #define SDL_PRIs64 "I64d"
#else #else
#define SDL_PRIs64 "lld" #define SDL_PRIs64 "lld"

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@ -27,7 +27,7 @@
#include "SDL_events_c.h" #include "SDL_events_c.h"
#include "SDL_mouse_c.h" #include "SDL_mouse_c.h"
#include "SDL_pen_c.h" #include "SDL_pen_c.h"
#if defined(__WIN32__) || defined(__GDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#include "../core/windows/SDL_windows.h" // For GetDoubleClickTime() #include "../core/windows/SDL_windows.h" // For GetDoubleClickTime()
#endif #endif
@ -48,7 +48,7 @@ static void SDLCALL SDL_MouseDoubleClickTimeChanged(void *userdata, const char *
if (hint && *hint) { if (hint && *hint) {
mouse->double_click_time = SDL_atoi(hint); mouse->double_click_time = SDL_atoi(hint);
} else { } else {
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
mouse->double_click_time = GetDoubleClickTime(); mouse->double_click_time = GetDoubleClickTime();
#else #else
mouse->double_click_time = 500; mouse->double_click_time = 500;
@ -107,7 +107,7 @@ static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name
mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE); mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE);
} }
#ifdef __vita__ #ifdef SDL_PLATFORM_VITA
static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint) static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{ {
SDL_Mouse *mouse = (SDL_Mouse *)userdata; SDL_Mouse *mouse = (SDL_Mouse *)userdata;
@ -133,7 +133,7 @@ static void SDLCALL SDL_MouseTouchEventsChanged(void *userdata, const char *name
SDL_Mouse *mouse = (SDL_Mouse *)userdata; SDL_Mouse *mouse = (SDL_Mouse *)userdata;
SDL_bool default_value; SDL_bool default_value;
#if defined(__ANDROID__) || (defined(__IOS__) && !defined(__TVOS__)) #if defined(SDL_PLATFORM_ANDROID) || (defined(SDL_PLATFORM_IOS) && !defined(SDL_PLATFORM_TVOS))
default_value = SDL_TRUE; default_value = SDL_TRUE;
#else #else
default_value = SDL_FALSE; default_value = SDL_FALSE;
@ -188,7 +188,7 @@ int SDL_PreInitMouse(void)
SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS, SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
SDL_TouchMouseEventsChanged, mouse); SDL_TouchMouseEventsChanged, mouse);
#ifdef __vita__ #ifdef SDL_PLATFORM_VITA
SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE, SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE,
SDL_VitaTouchMouseDeviceChanged, mouse); SDL_VitaTouchMouseDeviceChanged, mouse);
#endif #endif
@ -438,7 +438,7 @@ static float CalculateSystemScale(SDL_Mouse *mouse, SDL_Window *window, const fl
scale = v[i + 1] + (coef * (v[i + 3] - v[i + 1])); scale = v[i + 1] + (coef * (v[i + 3] - v[i + 1]));
} }
} }
#ifdef __WIN32__ #ifdef SDL_PLATFORM_WIN32
{ {
/* On Windows the mouse speed is affected by the content scale */ /* On Windows the mouse speed is affected by the content scale */
SDL_VideoDisplay *display; SDL_VideoDisplay *display;
@ -1209,7 +1209,7 @@ int SDL_CaptureMouse(SDL_bool enabled)
return SDL_Unsupported(); return SDL_Unsupported();
} }
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
/* Windows mouse capture is tied to the current thread, and must be called /* Windows mouse capture is tied to the current thread, and must be called
* from the thread that created the window being captured. Since we update * from the thread that created the window being captured. Since we update
* the mouse capture state from the event processing, any application state * the mouse capture state from the event processing, any application state
@ -1218,7 +1218,7 @@ int SDL_CaptureMouse(SDL_bool enabled)
if (!SDL_OnVideoThread()) { if (!SDL_OnVideoThread()) {
return SDL_SetError("SDL_CaptureMouse() must be called on the main thread"); return SDL_SetError("SDL_CaptureMouse() must be called on the main thread");
} }
#endif /* defined(__WIN32__) || defined(__WINGDK__) */ #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
if (enabled && SDL_GetKeyboardFocus() == NULL) { if (enabled && SDL_GetKeyboardFocus() == NULL) {
return SDL_SetError("No window has focus"); return SDL_SetError("No window has focus");
@ -1238,12 +1238,12 @@ SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h,
const Uint32 black = 0xFF000000; const Uint32 black = 0xFF000000;
const Uint32 white = 0xFFFFFFFF; const Uint32 white = 0xFFFFFFFF;
const Uint32 transparent = 0x00000000; const Uint32 transparent = 0x00000000;
#if defined(__WIN32__) #if defined(SDL_PLATFORM_WIN32)
/* Only Windows backend supports inverted pixels in mono cursors. */ /* Only Windows backend supports inverted pixels in mono cursors. */
const Uint32 inverted = 0x00FFFFFF; const Uint32 inverted = 0x00FFFFFF;
#else #else
const Uint32 inverted = 0xFF000000; const Uint32 inverted = 0xFF000000;
#endif /* defined(__WIN32__) */ #endif /* defined(SDL_PLATFORM_WIN32) */
/* Make sure the width is a multiple of 8 */ /* Make sure the width is a multiple of 8 */
w = ((w + 7) & ~7); w = ((w + 7) & ~7);

View File

@ -98,7 +98,7 @@ typedef struct
SDL_bool touch_mouse_events; SDL_bool touch_mouse_events;
SDL_bool mouse_touch_events; SDL_bool mouse_touch_events;
SDL_bool was_touch_mouse_events; /* Was a touch-mouse event pending? */ SDL_bool was_touch_mouse_events; /* Was a touch-mouse event pending? */
#ifdef __vita__ #ifdef SDL_PLATFORM_VITA
Uint8 vita_touch_mouse_device; Uint8 vita_touch_mouse_device;
#endif #endif
SDL_bool auto_capture; SDL_bool auto_capture;

View File

@ -1053,7 +1053,7 @@ int SDL_PenModifyForWacomID(SDL_Pen *pen, Uint32 wacom_devicetype_id, Uint32 *ax
wacom_devicetype_id = PEN_WACOM_ID_INVALID; /* force detection to fail */ wacom_devicetype_id = PEN_WACOM_ID_INVALID; /* force detection to fail */
#endif #endif
#if defined(__LINUX__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) #if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_FREEBSD) || defined(SDL_PLATFORM_NETBSD) || defined(SDL_PLATFORM_OPENBSD)
/* According to Ping Cheng, the curent Wacom for Linux maintainer, device IDs on Linux /* According to Ping Cheng, the curent Wacom for Linux maintainer, device IDs on Linux
squeeze a "0" nibble after the 3rd (least significant) nibble. squeeze a "0" nibble after the 3rd (least significant) nibble.
This may also affect the *BSDs, so they are heuristically included here. This may also affect the *BSDs, so they are heuristically included here.

View File

@ -255,7 +255,7 @@ int SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_W
/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */ /* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
/* SDL_HINT_VITA_TOUCH_MOUSE_DEVICE: controlling which touchpad should generate synthetic mouse events, PSVita-only */ /* SDL_HINT_VITA_TOUCH_MOUSE_DEVICE: controlling which touchpad should generate synthetic mouse events, PSVita-only */
{ {
#ifdef __vita__ #ifdef SDL_PLATFORM_VITA
if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 2))) { if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 2))) {
#else #else
if (mouse->touch_mouse_events) { if (mouse->touch_mouse_events) {

View File

@ -20,7 +20,7 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__GDK__) || defined(__WINRT__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) || defined(SDL_PLATFORM_WINRT)
#include "../core/windows/SDL_windows.h" #include "../core/windows/SDL_windows.h"
#endif #endif
@ -35,19 +35,19 @@
data sources. It can easily be extended to files, memory, etc. data sources. It can easily be extended to files, memory, etc.
*/ */
#ifdef __APPLE__ #ifdef SDL_PLATFORM_APPLE
#include "cocoa/SDL_rwopsbundlesupport.h" #include "cocoa/SDL_rwopsbundlesupport.h"
#endif /* __APPLE__ */ #endif /* SDL_PLATFORM_APPLE */
#ifdef __3DS__ #ifdef SDL_PLATFORM_3DS
#include "n3ds/SDL_rwopsromfs.h" #include "n3ds/SDL_rwopsromfs.h"
#endif /* __3DS__ */ #endif /* SDL_PLATFORM_3DS */
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
#include "../core/android/SDL_android.h" #include "../core/android/SDL_android.h"
#endif #endif
#if defined(__WIN32__) || defined(__GDK__) || defined(__WINRT__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) || defined(SDL_PLATFORM_WINRT)
/* Functions to read/write Win32 API file pointers */ /* Functions to read/write Win32 API file pointers */
#ifndef INVALID_SET_FILE_POINTER #ifndef INVALID_SET_FILE_POINTER
@ -58,7 +58,7 @@
static int SDLCALL windows_file_open(SDL_RWops *context, const char *filename, const char *mode) static int SDLCALL windows_file_open(SDL_RWops *context, const char *filename, const char *mode)
{ {
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) && !defined(__WINRT__) #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) && !defined(SDL_PLATFORM_WINRT)
UINT old_error_mode; UINT old_error_mode;
#endif #endif
HANDLE h; HANDLE h;
@ -94,7 +94,7 @@ static int SDLCALL windows_file_open(SDL_RWops *context, const char *filename, c
if (!context->hidden.windowsio.buffer.data) { if (!context->hidden.windowsio.buffer.data) {
return -1; return -1;
} }
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) && !defined(__WINRT__) #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) && !defined(SDL_PLATFORM_WINRT)
/* Do not open a dialog box if failure */ /* Do not open a dialog box if failure */
old_error_mode = old_error_mode =
SetErrorMode(SEM_NOOPENFILEERRORBOX | SEM_FAILCRITICALERRORS); SetErrorMode(SEM_NOOPENFILEERRORBOX | SEM_FAILCRITICALERRORS);
@ -102,7 +102,7 @@ static int SDLCALL windows_file_open(SDL_RWops *context, const char *filename, c
{ {
LPTSTR tstr = WIN_UTF8ToString(filename); LPTSTR tstr = WIN_UTF8ToString(filename);
#if defined(__WINRT__) #if defined(SDL_PLATFORM_WINRT)
CREATEFILE2_EXTENDED_PARAMETERS extparams; CREATEFILE2_EXTENDED_PARAMETERS extparams;
SDL_zero(extparams); SDL_zero(extparams);
extparams.dwSize = sizeof(extparams); extparams.dwSize = sizeof(extparams);
@ -124,7 +124,7 @@ static int SDLCALL windows_file_open(SDL_RWops *context, const char *filename, c
SDL_free(tstr); SDL_free(tstr);
} }
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) && !defined(__WINRT__) #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) && !defined(SDL_PLATFORM_WINRT)
/* restore old behavior */ /* restore old behavior */
SetErrorMode(old_error_mode); SetErrorMode(old_error_mode);
#endif #endif
@ -274,9 +274,9 @@ static int SDLCALL windows_file_close(SDL_RWops *context)
SDL_DestroyRW(context); SDL_DestroyRW(context);
return 0; return 0;
} }
#endif /* defined(__WIN32__) || defined(__GDK__) */ #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */
#if defined(HAVE_STDIO_H) && !(defined(__WIN32__) || defined(__GDK__)) #if defined(HAVE_STDIO_H) && !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
/* Functions to read/write stdio file pointers. Not used for windows. */ /* Functions to read/write stdio file pointers. Not used for windows. */
@ -400,7 +400,7 @@ static SDL_RWops *SDL_RWFromFP(void *fp, SDL_bool autoclose)
} }
return rwops; return rwops;
} }
#endif /* !HAVE_STDIO_H && !(__WIN32__ || __GDK__) */ #endif /* !HAVE_STDIO_H && !(SDL_PLATFORM_WIN32 || SDL_PLATFORM_GDK) */
/* Functions to read/write memory pointers */ /* Functions to read/write memory pointers */
@ -466,7 +466,7 @@ SDL_RWops *SDL_RWFromFile(const char *file, const char *mode)
SDL_SetError("SDL_RWFromFile(): No file or no mode specified"); SDL_SetError("SDL_RWFromFile(): No file or no mode specified");
return NULL; return NULL;
} }
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
#ifdef HAVE_STDIO_H #ifdef HAVE_STDIO_H
/* Try to open the file on the filesystem first */ /* Try to open the file on the filesystem first */
if (*file == '/') { if (*file == '/') {
@ -510,7 +510,7 @@ SDL_RWops *SDL_RWFromFile(const char *file, const char *mode)
rwops->close = Android_JNI_FileClose; rwops->close = Android_JNI_FileClose;
rwops->type = SDL_RWOPS_JNIFILE; rwops->type = SDL_RWOPS_JNIFILE;
#elif defined(__WIN32__) || defined(__GDK__) || defined(__WINRT__) #elif defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) || defined(SDL_PLATFORM_WINRT)
rwops = SDL_CreateRW(); rwops = SDL_CreateRW();
if (!rwops) { if (!rwops) {
return NULL; /* SDL_SetError already setup by SDL_CreateRW() */ return NULL; /* SDL_SetError already setup by SDL_CreateRW() */
@ -528,12 +528,12 @@ SDL_RWops *SDL_RWFromFile(const char *file, const char *mode)
rwops->type = SDL_RWOPS_WINFILE; rwops->type = SDL_RWOPS_WINFILE;
#elif defined(HAVE_STDIO_H) #elif defined(HAVE_STDIO_H)
{ {
#if defined(__APPLE__) #if defined(SDL_PLATFORM_APPLE)
FILE *fp = SDL_OpenFPFromBundleOrFallback(file, mode); FILE *fp = SDL_OpenFPFromBundleOrFallback(file, mode);
#elif defined(__WINRT__) #elif defined(SDL_PLATFORM_WINRT)
FILE *fp = NULL; FILE *fp = NULL;
fopen_s(&fp, file, mode); fopen_s(&fp, file, mode);
#elif defined(__3DS__) #elif defined(SDL_PLATFORM_3DS)
FILE *fp = N3DS_FileOpen(file, mode); FILE *fp = N3DS_FileOpen(file, mode);
#else #else
FILE *fp = fopen(file, mode); FILE *fp = fopen(file, mode);

View File

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#ifdef __APPLE__ #ifdef SDL_PLATFORM_APPLE
#include <stdio.h> #include <stdio.h>

View File

@ -20,7 +20,7 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#ifdef __APPLE__ #ifdef SDL_PLATFORM_APPLE
#import <Foundation/Foundation.h> #import <Foundation/Foundation.h>
#include "SDL_rwopsbundlesupport.h" #include "SDL_rwopsbundlesupport.h"
@ -62,4 +62,4 @@ FILE *SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode)
} }
} }
#endif /* __APPLE__ */ #endif /* SDL_PLATFORM_APPLE */

View File

@ -35,7 +35,7 @@
#include <string.h> #include <string.h>
#include <unistd.h> #include <unistd.h>
#if defined(__FREEBSD__) || defined(__OPENBSD__) #if defined(SDL_PLATFORM_FREEBSD) || defined(SDL_PLATFORM_OPENBSD)
#include <sys/sysctl.h> #include <sys/sysctl.h>
#endif #endif
@ -68,7 +68,7 @@ static char *readSymLink(const char *path)
return NULL; return NULL;
} }
#ifdef __OPENBSD__ #ifdef SDL_PLATFORM_OPENBSD
static char *search_path_for_binary(const char *bin) static char *search_path_for_binary(const char *bin)
{ {
char *envr = SDL_getenv("PATH"); char *envr = SDL_getenv("PATH");
@ -122,7 +122,7 @@ char *SDL_GetBasePath(void)
{ {
char *retval = NULL; char *retval = NULL;
#ifdef __FREEBSD__ #ifdef SDL_PLATFORM_FREEBSD
char fullpath[PATH_MAX]; char fullpath[PATH_MAX];
size_t buflen = sizeof(fullpath); size_t buflen = sizeof(fullpath);
const int mib[] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1 }; const int mib[] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1 };
@ -133,7 +133,7 @@ char *SDL_GetBasePath(void)
} }
} }
#endif #endif
#ifdef __OPENBSD__ #ifdef SDL_PLATFORM_OPENBSD
/* Please note that this will fail if the process was launched with a relative path and $PWD + the cwd have changed, or argv is altered. So don't do that. Or add a new sysctl to OpenBSD. */ /* Please note that this will fail if the process was launched with a relative path and $PWD + the cwd have changed, or argv is altered. So don't do that. Or add a new sysctl to OpenBSD. */
char **cmdline; char **cmdline;
size_t len; size_t len;
@ -196,11 +196,11 @@ char *SDL_GetBasePath(void)
/* !!! FIXME: after 2.0.6 ships, let's delete this code and just /* !!! FIXME: after 2.0.6 ships, let's delete this code and just
use the /proc/%llu version. There's no reason to have use the /proc/%llu version. There's no reason to have
two copies of this plus all the #ifdefs. --ryan. */ two copies of this plus all the #ifdefs. --ryan. */
#ifdef __FREEBSD__ #ifdef SDL_PLATFORM_FREEBSD
retval = readSymLink("/proc/curproc/file"); retval = readSymLink("/proc/curproc/file");
#elif defined(__NETBSD__) #elif defined(SDL_PLATFORM_NETBSD)
retval = readSymLink("/proc/curproc/exe"); retval = readSymLink("/proc/curproc/exe");
#elif defined(__SOLARIS__) #elif defined(SDL_PLATFORM_SOLARIS)
retval = readSymLink("/proc/self/path/a.out"); retval = readSymLink("/proc/self/path/a.out");
#else #else
retval = readSymLink("/proc/self/exe"); /* linux. */ retval = readSymLink("/proc/self/exe"); /* linux. */
@ -217,7 +217,7 @@ char *SDL_GetBasePath(void)
#endif #endif
} }
#ifdef __SOLARIS__ /* try this as a fallback if /proc didn't pan out */ #ifdef SDL_PLATFORM_SOLARIS /* try this as a fallback if /proc didn't pan out */
if (!retval) { if (!retval) {
const char *path = getexecname(); const char *path = getexecname();
if ((path) && (path[0] == '/')) { /* must be absolute path... */ if ((path) && (path[0] == '/')) { /* must be absolute path... */

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@ -23,7 +23,7 @@
/* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all /* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
*/ */
#ifdef __WINRT__ #ifdef SDL_PLATFORM_WINRT
extern "C" { extern "C" {
#include "../../core/windows/SDL_windows.h" #include "../../core/windows/SDL_windows.h"
@ -236,4 +236,4 @@ char *SDL_GetUserFolder(SDL_Folder folder)
return NULL; return NULL;
} }
#endif /* __WINRT__ */ #endif /* SDL_PLATFORM_WINRT */

View File

@ -39,11 +39,11 @@
#ifndef SDL_HIDAPI_DISABLED #ifndef SDL_HIDAPI_DISABLED
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
#include "../core/windows/SDL_windows.h" #include "../core/windows/SDL_windows.h"
#endif #endif
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
#include <CoreFoundation/CoreFoundation.h> #include <CoreFoundation/CoreFoundation.h>
#include <mach/mach.h> #include <mach/mach.h>
#include <IOKit/IOKitLib.h> #include <IOKit/IOKitLib.h>
@ -100,7 +100,7 @@ static struct
SDL_bool m_bCanGetNotifications; SDL_bool m_bCanGetNotifications;
Uint64 m_unLastDetect; Uint64 m_unLastDetect;
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
SDL_ThreadID m_nThreadID; SDL_ThreadID m_nThreadID;
WNDCLASSEXA m_wndClass; WNDCLASSEXA m_wndClass;
HWND m_hwndMsg; HWND m_hwndMsg;
@ -108,7 +108,7 @@ static struct
double m_flLastWin32MessageCheck; double m_flLastWin32MessageCheck;
#endif #endif
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
IONotificationPortRef m_notificationPort; IONotificationPortRef m_notificationPort;
mach_port_t m_notificationMach; mach_port_t m_notificationMach;
#endif #endif
@ -120,7 +120,7 @@ static struct
#endif #endif
} SDL_HIDAPI_discovery; } SDL_HIDAPI_discovery;
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
struct _DEV_BROADCAST_HDR struct _DEV_BROADCAST_HDR
{ {
DWORD dbch_size; DWORD dbch_size;
@ -166,9 +166,9 @@ static LRESULT CALLBACK ControllerWndProc(HWND hwnd, UINT message, WPARAM wParam
return DefWindowProc(hwnd, message, wParam, lParam); return DefWindowProc(hwnd, message, wParam, lParam);
} }
#endif /* defined(__WIN32__) || defined(__WINGDK__) */ #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
static void CallbackIOServiceFunc(void *context, io_iterator_t portIterator) static void CallbackIOServiceFunc(void *context, io_iterator_t portIterator)
{ {
/* Must drain the iterator, or we won't receive new notifications */ /* Must drain the iterator, or we won't receive new notifications */
@ -178,7 +178,7 @@ static void CallbackIOServiceFunc(void *context, io_iterator_t portIterator)
++SDL_HIDAPI_discovery.m_unDeviceChangeCounter; ++SDL_HIDAPI_discovery.m_unDeviceChangeCounter;
} }
} }
#endif /* __MACOS__ */ #endif /* SDL_PLATFORM_MACOS */
#ifdef HAVE_INOTIFY #ifdef HAVE_INOTIFY
#ifdef HAVE_INOTIFY_INIT1 #ifdef HAVE_INOTIFY_INIT1
@ -229,7 +229,7 @@ static void HIDAPI_InitializeDiscovery(void)
SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_FALSE; SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_FALSE;
SDL_HIDAPI_discovery.m_unLastDetect = 0; SDL_HIDAPI_discovery.m_unLastDetect = 0;
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
SDL_HIDAPI_discovery.m_nThreadID = SDL_GetCurrentThreadID(); SDL_HIDAPI_discovery.m_nThreadID = SDL_GetCurrentThreadID();
SDL_zero(SDL_HIDAPI_discovery.m_wndClass); SDL_zero(SDL_HIDAPI_discovery.m_wndClass);
@ -256,9 +256,9 @@ static void HIDAPI_InitializeDiscovery(void)
SDL_HIDAPI_discovery.m_hNotify = RegisterDeviceNotification(SDL_HIDAPI_discovery.m_hwndMsg, &devBroadcast, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES); SDL_HIDAPI_discovery.m_hNotify = RegisterDeviceNotification(SDL_HIDAPI_discovery.m_hwndMsg, &devBroadcast, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES);
SDL_HIDAPI_discovery.m_bCanGetNotifications = (SDL_HIDAPI_discovery.m_hNotify != 0); SDL_HIDAPI_discovery.m_bCanGetNotifications = (SDL_HIDAPI_discovery.m_hNotify != 0);
} }
#endif /* defined(__WIN32__) || defined(__WINGDK__) */ #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
SDL_HIDAPI_discovery.m_notificationPort = IONotificationPortCreate(kIOMainPortDefault); SDL_HIDAPI_discovery.m_notificationPort = IONotificationPortCreate(kIOMainPortDefault);
if (SDL_HIDAPI_discovery.m_notificationPort) { if (SDL_HIDAPI_discovery.m_notificationPort) {
{ {
@ -308,7 +308,7 @@ static void HIDAPI_InitializeDiscovery(void)
SDL_HIDAPI_discovery.m_bCanGetNotifications = (SDL_HIDAPI_discovery.m_notificationMach != MACH_PORT_NULL); SDL_HIDAPI_discovery.m_bCanGetNotifications = (SDL_HIDAPI_discovery.m_notificationMach != MACH_PORT_NULL);
#endif /* __MACOS__ */ #endif /* SDL_PLATFORM_MACOS */
#ifdef SDL_USE_LIBUDEV #ifdef SDL_USE_LIBUDEV
if (linux_enumeration_method == ENUMERATION_LIBUDEV) { if (linux_enumeration_method == ENUMERATION_LIBUDEV) {
@ -377,7 +377,7 @@ static void HIDAPI_UpdateDiscovery(void)
return; return;
} }
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
#if 0 /* just let the usual SDL_PumpEvents loop dispatch these, fixing bug 4286. --ryan. */ #if 0 /* just let the usual SDL_PumpEvents loop dispatch these, fixing bug 4286. --ryan. */
/* We'll only get messages on the same thread that created the window */ /* We'll only get messages on the same thread that created the window */
if (SDL_GetCurrentThreadID() == SDL_HIDAPI_discovery.m_nThreadID) { if (SDL_GetCurrentThreadID() == SDL_HIDAPI_discovery.m_nThreadID) {
@ -390,9 +390,9 @@ static void HIDAPI_UpdateDiscovery(void)
} }
} }
#endif #endif
#endif /* defined(__WIN32__) || defined(__WINGDK__) */ #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
if (SDL_HIDAPI_discovery.m_notificationPort) { if (SDL_HIDAPI_discovery.m_notificationPort) {
struct struct
{ {
@ -484,7 +484,7 @@ static void HIDAPI_ShutdownDiscovery(void)
return; return;
} }
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
if (SDL_HIDAPI_discovery.m_hNotify) { if (SDL_HIDAPI_discovery.m_hNotify) {
UnregisterDeviceNotification(SDL_HIDAPI_discovery.m_hNotify); UnregisterDeviceNotification(SDL_HIDAPI_discovery.m_hNotify);
} }
@ -496,7 +496,7 @@ static void HIDAPI_ShutdownDiscovery(void)
UnregisterClassA(SDL_HIDAPI_discovery.m_wndClass.lpszClassName, SDL_HIDAPI_discovery.m_wndClass.hInstance); UnregisterClassA(SDL_HIDAPI_discovery.m_wndClass.lpszClassName, SDL_HIDAPI_discovery.m_wndClass.hInstance);
#endif #endif
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
if (SDL_HIDAPI_discovery.m_notificationPort) { if (SDL_HIDAPI_discovery.m_notificationPort) {
IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort); IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
} }
@ -571,17 +571,17 @@ typedef struct PLATFORM_hid_device_ PLATFORM_hid_device;
#define read_thread PLATFORM_read_thread #define read_thread PLATFORM_read_thread
#define return_data PLATFORM_return_data #define return_data PLATFORM_return_data
#ifdef __LINUX__ #ifdef SDL_PLATFORM_LINUX
#include "SDL_hidapi_linux.h" #include "SDL_hidapi_linux.h"
#elif defined(__NETBSD__) #elif defined(SDL_PLATFORM_NETBSD)
#include "SDL_hidapi_netbsd.h" #include "SDL_hidapi_netbsd.h"
#elif defined(__MACOS__) #elif defined(SDL_PLATFORM_MACOS)
#include "SDL_hidapi_mac.h" #include "SDL_hidapi_mac.h"
#elif defined(__WINDOWS__) || defined(__WINGDK__) #elif defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_WINGDK)
#include "SDL_hidapi_windows.h" #include "SDL_hidapi_windows.h"
#elif defined(__ANDROID__) #elif defined(SDL_PLATFORM_ANDROID)
#include "SDL_hidapi_android.h" #include "SDL_hidapi_android.h"
#elif defined(__IOS__) || defined(__TVOS__) #elif defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)
#include "SDL_hidapi_ios.h" #include "SDL_hidapi_ios.h"
#endif #endif
@ -1099,7 +1099,7 @@ SDL_bool SDL_HIDAPI_ShouldIgnoreDevice(int bus, Uint16 vendor_id, Uint16 product
if (vendor_id == USB_VENDOR_VALVE) { if (vendor_id == USB_VENDOR_VALVE) {
/* Ignore the mouse/keyboard interface on Steam Controllers */ /* Ignore the mouse/keyboard interface on Steam Controllers */
if ( if (
#ifdef __WIN32__ #ifdef SDL_PLATFORM_WIN32
/* Check the usage page and usage on both USB and Bluetooth */ /* Check the usage page and usage on both USB and Bluetooth */
#else #else
/* Only check the usage page and usage on USB */ /* Only check the usage page and usage on USB */
@ -1232,7 +1232,7 @@ int SDL_hid_init(void)
#ifdef HAVE_PLATFORM_BACKEND #ifdef HAVE_PLATFORM_BACKEND
++attempts; ++attempts;
#ifdef __LINUX__ #ifdef SDL_PLATFORM_LINUX
udev_ctx = SDL_UDEV_GetUdevSyms(); udev_ctx = SDL_UDEV_GetUdevSyms();
#endif /* __LINUX __ */ #endif /* __LINUX __ */
if (udev_ctx && PLATFORM_hid_init() == 0) { if (udev_ctx && PLATFORM_hid_init() == 0) {
@ -1244,7 +1244,7 @@ int SDL_hid_init(void)
return -1; return -1;
} }
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
hid_darwin_set_open_exclusive(0); hid_darwin_set_open_exclusive(0);
#endif #endif
@ -1273,7 +1273,7 @@ int SDL_hid_exit(void)
if (udev_ctx) { if (udev_ctx) {
result |= PLATFORM_hid_exit(); result |= PLATFORM_hid_exit();
} }
#ifdef __LINUX__ #ifdef SDL_PLATFORM_LINUX
SDL_UDEV_ReleaseUdevSyms(); SDL_UDEV_ReleaseUdevSyms();
#endif /* __LINUX __ */ #endif /* __LINUX __ */
#endif /* HAVE_PLATFORM_BACKEND */ #endif /* HAVE_PLATFORM_BACKEND */
@ -1688,7 +1688,7 @@ int SDL_hid_get_report_descriptor(SDL_hid_device *device, unsigned char *buf, si
void SDL_hid_ble_scan(SDL_bool active) void SDL_hid_ble_scan(SDL_bool active)
{ {
#if !defined(SDL_HIDAPI_DISABLED) && (defined(__IOS__) || defined(__TVOS__)) #if !defined(SDL_HIDAPI_DISABLED) && (defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS))
extern void hid_ble_scan(int bStart); extern void hid_ble_scan(int bStart);
hid_ble_scan(active); hid_ble_scan(active);
#endif #endif

View File

@ -76,7 +76,7 @@
#define wcsdup SDL_wcsdup #define wcsdup SDL_wcsdup
#ifndef __FreeBSD__ #ifndef SDL_PLATFORM_FREEBSD
/* this is awkwardly inlined, so we need to re-implement it here /* this is awkwardly inlined, so we need to re-implement it here
* so we can override the libusb_control_transfer call */ * so we can override the libusb_control_transfer call */
static int SDL_libusb_get_string_descriptor(libusb_device_handle *dev, static int SDL_libusb_get_string_descriptor(libusb_device_handle *dev,
@ -87,7 +87,7 @@ static int SDL_libusb_get_string_descriptor(libusb_device_handle *dev,
data, (uint16_t)length, 1000); /* Endpoint 0 IN */ data, (uint16_t)length, 1000); /* Endpoint 0 IN */
} }
#define libusb_get_string_descriptor SDL_libusb_get_string_descriptor #define libusb_get_string_descriptor SDL_libusb_get_string_descriptor
#endif /* __FreeBSD__ */ #endif /* SDL_PLATFORM_FREEBSD */
#define HIDAPI_THREAD_MODEL_INCLUDE "hidapi_thread_sdl.h" #define HIDAPI_THREAD_MODEL_INCLUDE "hidapi_thread_sdl.h"
#ifndef LIBUSB_API_VERSION #ifndef LIBUSB_API_VERSION

View File

@ -20,7 +20,7 @@
*/ */
#include "SDL_internal.h" #include "SDL_internal.h"
#if defined(__IOS__) || defined(__TVOS__) #if defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)
#ifndef SDL_HIDAPI_DISABLED #ifndef SDL_HIDAPI_DISABLED
@ -1034,4 +1034,4 @@ HID_API_EXPORT const wchar_t* HID_API_CALL hid_error(hid_device *dev)
#endif /* !SDL_HIDAPI_DISABLED */ #endif /* !SDL_HIDAPI_DISABLED */
#endif /* __IOS__ || __TVOS__ */ #endif /* SDL_PLATFORM_IOS || SDL_PLATFORM_TVOS */

View File

@ -34,7 +34,7 @@
#include "../events/SDL_events_c.h" #include "../events/SDL_events_c.h"
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
#endif #endif
/* Many gamepads turn the center button into an instantaneous button press */ /* Many gamepads turn the center button into an instantaneous button press */
@ -582,7 +582,7 @@ static void PopMappingChangeTracking(void)
SDL_free(tracker); SDL_free(tracker);
} }
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
/* /*
* Helper function to guess at a mapping based on the elements reported for this gamepad * Helper function to guess at a mapping based on the elements reported for this gamepad
*/ */
@ -683,7 +683,7 @@ static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_JoystickGUID gui
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
} }
#endif /* __ANDROID__ */ #endif /* SDL_PLATFORM_ANDROID */
/* /*
* Helper function to guess at a mapping for HIDAPI gamepads * Helper function to guess at a mapping for HIDAPI gamepads
@ -963,7 +963,7 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_JoystickGUID gu
mapping = SDL_CreateMappingForWGIGamepad(guid); mapping = SDL_CreateMappingForWGIGamepad(guid);
} else if (SDL_IsJoystickVIRTUAL(guid)) { } else if (SDL_IsJoystickVIRTUAL(guid)) {
/* We'll pick up a robust mapping in VIRTUAL_JoystickGetGamepadMapping */ /* We'll pick up a robust mapping in VIRTUAL_JoystickGetGamepadMapping */
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
} else { } else {
mapping = SDL_CreateMappingForAndroidGamepad(guid); mapping = SDL_CreateMappingForAndroidGamepad(guid);
#endif #endif
@ -1441,7 +1441,7 @@ static char *SDL_PrivateGetGamepadGUIDFromMappingString(const char *pMapping)
pchGUID[pFirstComma - pMapping] = '\0'; pchGUID[pFirstComma - pMapping] = '\0';
/* Convert old style GUIDs to the new style in 2.0.5 */ /* Convert old style GUIDs to the new style in 2.0.5 */
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
if (SDL_strlen(pchGUID) == 32 && if (SDL_strlen(pchGUID) == 32 &&
SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) { SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
SDL_memcpy(&pchGUID[20], "000000000000", 12); SDL_memcpy(&pchGUID[20], "000000000000", 12);
@ -1449,7 +1449,7 @@ static char *SDL_PrivateGetGamepadGUIDFromMappingString(const char *pMapping)
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4); SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
SDL_memcpy(&pchGUID[0], "03000000", 8); SDL_memcpy(&pchGUID[0], "03000000", 8);
} }
#elif defined(__MACOS__) #elif defined(SDL_PLATFORM_MACOS)
if (SDL_strlen(pchGUID) == 32 && if (SDL_strlen(pchGUID) == 32 &&
SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 && SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) { SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
@ -1664,7 +1664,7 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *
SDL_AssertJoysticksLocked(); SDL_AssertJoysticksLocked();
mapping = SDL_PrivateGetGamepadMappingForGUID(guid, SDL_FALSE); mapping = SDL_PrivateGetGamepadMappingForGUID(guid, SDL_FALSE);
#ifdef __LINUX__ #ifdef SDL_PLATFORM_LINUX
if (!mapping && name) { if (!mapping && name) {
if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) { if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
/* The Linux driver xpad.c maps the wireless dpad to buttons */ /* The Linux driver xpad.c maps the wireless dpad to buttons */
@ -1674,7 +1674,7 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *
&existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
} }
} }
#endif /* __LINUX__ */ #endif /* SDL_PLATFORM_LINUX */
if (!mapping) { if (!mapping) {
mapping = s_pDefaultMapping; mapping = s_pDefaultMapping;
@ -2242,7 +2242,7 @@ static SDL_bool SDL_GetGamepadMappingFilePath(char *path, size_t size)
return SDL_strlcpy(path, hint, size) < size; return SDL_strlcpy(path, hint, size) < size;
} }
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
return SDL_snprintf(path, size, "%s/gamepad_map.txt", SDL_AndroidGetInternalStoragePath()) < size; return SDL_snprintf(path, size, "%s/gamepad_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
#else #else
return SDL_FALSE; return SDL_FALSE;
@ -2496,7 +2496,7 @@ SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid)
Uint16 product; Uint16 product;
Uint16 version; Uint16 version;
#ifdef __LINUX__ #ifdef SDL_PLATFORM_LINUX
if (SDL_endswith(name, " Motion Sensors")) { if (SDL_endswith(name, " Motion Sensors")) {
/* Don't treat the PS3 and PS4 motion controls as a separate gamepad */ /* Don't treat the PS3 and PS4 motion controls as a separate gamepad */
return SDL_TRUE; return SDL_TRUE;
@ -2530,11 +2530,11 @@ SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid)
/* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real gamepads so it can remap input for the virtual gamepad */ /* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real gamepads so it can remap input for the virtual gamepad */
/* https://partner.steamgames.com/doc/features/steam_gamepad/steam_input_gamepad_emulation_bestpractices */ /* https://partner.steamgames.com/doc/features/steam_gamepad/steam_input_gamepad_emulation_bestpractices */
SDL_bool bSteamVirtualGamepad = SDL_FALSE; SDL_bool bSteamVirtualGamepad = SDL_FALSE;
#ifdef __LINUX__ #ifdef SDL_PLATFORM_LINUX
bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD); bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
#elif defined(__MACOS__) #elif defined(SDL_PLATFORM_MACOS)
bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0); bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0);
#elif defined(__WIN32__) #elif defined(SDL_PLATFORM_WIN32)
/* We can't tell on Windows, but Steam will block others in input hooks */ /* We can't tell on Windows, but Steam will block others in input hooks */
bSteamVirtualGamepad = SDL_TRUE; bSteamVirtualGamepad = SDL_TRUE;
#endif #endif

View File

@ -334,7 +334,7 @@ static const char *s_GamepadMappings[] = {
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", "030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", "03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
#endif #endif
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", "03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", "03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000650000001000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a5,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", "03000000c82d00000650000001000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a5,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@ -470,7 +470,7 @@ static const char *s_GamepadMappings[] = {
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", "03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,", "03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,",
#endif #endif
#if defined(SDL_JOYSTICK_LINUX) || defined(__OpenBSD__) #if defined(SDL_JOYSTICK_LINUX) || defined(SDL_PLATFORM_OPENBSD)
"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", "03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", "05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", "05000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@ -775,12 +775,12 @@ static const char *s_GamepadMappings[] = {
"030000009b2800008000000020020000,raphnet technologies 1-player WUSBMote v2.2,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,", "030000009b2800008000000020020000,raphnet technologies 1-player WUSBMote v2.2,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,",
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,", "030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,",
#endif #endif
#ifdef __OpenBSD__ #ifdef SDL_PLATFORM_OPENBSD
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", "030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", "030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4~,start:b7,x:b2,y:b3,", "030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4~,start:b7,x:b2,y:b3,",
#endif #endif
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
"05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", "05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", "05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", "05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",

View File

@ -36,7 +36,7 @@
/* This is included in only one place because it has a large static list of controllers */ /* This is included in only one place because it has a large static list of controllers */
#include "controller_type.h" #include "controller_type.h"
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
/* Needed for checking for input remapping programs */ /* Needed for checking for input remapping programs */
#include "../core/windows/SDL_windows.h" #include "../core/windows/SDL_windows.h"
@ -70,7 +70,7 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_IOKIT #ifdef SDL_JOYSTICK_IOKIT
&SDL_DARWIN_JoystickDriver, &SDL_DARWIN_JoystickDriver,
#endif #endif
#if (defined(__MACOS__) || defined(__IOS__) || defined(__TVOS__)) && !defined(SDL_JOYSTICK_DISABLED) #if (defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)) && !defined(SDL_JOYSTICK_DISABLED)
&SDL_IOS_JoystickDriver, &SDL_IOS_JoystickDriver,
#endif #endif
#ifdef SDL_JOYSTICK_ANDROID #ifdef SDL_JOYSTICK_ANDROID
@ -774,7 +774,7 @@ int SDL_GetJoystickInstancePlayerIndex(SDL_JoystickID instance_id)
*/ */
static SDL_bool SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick) static SDL_bool SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
{ {
#ifdef __WINRT__ #ifdef SDL_PLATFORM_WINRT
return SDL_TRUE; return SDL_TRUE;
#else #else
/*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/ /*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/
@ -785,7 +785,7 @@ static SDL_bool SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
} }
return SDL_VIDPIDInList(SDL_GetJoystickVendor(joystick), SDL_GetJoystickProduct(joystick), &zero_centered_devices); return SDL_VIDPIDInList(SDL_GetJoystickVendor(joystick), SDL_GetJoystickProduct(joystick), &zero_centered_devices);
#endif /* __WINRT__ */ #endif /* SDL_PLATFORM_WINRT */
} }
static SDL_bool IsROGAlly(SDL_Joystick *joystick) static SDL_bool IsROGAlly(SDL_Joystick *joystick)

View File

@ -23,7 +23,7 @@
#include "SDL_joystick_c.h" #include "SDL_joystick_c.h"
#include "SDL_steam_virtual_gamepad.h" #include "SDL_steam_virtual_gamepad.h"
#ifdef __WIN32__ #ifdef SDL_PLATFORM_WIN32
#include "../core/windows/SDL_windows.h" #include "../core/windows/SDL_windows.h"
#else #else
#include <sys/types.h> #include <sys/types.h>
@ -43,7 +43,7 @@ static Uint64 GetFileModificationTime(const char *file)
{ {
Uint64 modification_time = 0; Uint64 modification_time = 0;
#ifdef __WIN32__ #ifdef SDL_PLATFORM_WIN32
WCHAR *wFile = WIN_UTF8ToStringW(file); WCHAR *wFile = WIN_UTF8ToStringW(file);
if (wFile) { if (wFile) {
HANDLE hFile = CreateFileW(wFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL); HANDLE hFile = CreateFileW(wFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);

View File

@ -35,13 +35,13 @@
#import <CoreMotion/CoreMotion.h> #import <CoreMotion/CoreMotion.h>
#endif #endif
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
#include <IOKit/hid/IOHIDManager.h> #include <IOKit/hid/IOHIDManager.h>
#include <AppKit/NSApplication.h> #include <AppKit/NSApplication.h>
#ifndef NSAppKitVersionNumber10_15 #ifndef NSAppKitVersionNumber10_15
#define NSAppKitVersionNumber10_15 1894 #define NSAppKitVersionNumber10_15 1894
#endif #endif
#endif /* __MACOS__ */ #endif /* SDL_PLATFORM_MACOS */
#ifdef SDL_JOYSTICK_MFI #ifdef SDL_JOYSTICK_MFI
#import <GameController/GameController.h> #import <GameController/GameController.h>
@ -68,7 +68,7 @@ static id disconnectObserver = nil;
* they are only ever used indirectly through objc_msgSend * they are only ever used indirectly through objc_msgSend
*/ */
@interface GCController (SDL) @interface GCController (SDL)
#if defined(__MACOS__) && (__MAC_OS_X_VERSION_MAX_ALLOWED <= 101600) #if defined(SDL_PLATFORM_MACOS) && (__MAC_OS_X_VERSION_MAX_ALLOWED <= 101600)
+ (BOOL)supportsHIDDevice:(IOHIDDeviceRef)device; + (BOOL)supportsHIDDevice:(IOHIDDeviceRef)device;
#endif #endif
#if !((__IPHONE_OS_VERSION_MAX_ALLOWED >= 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 130000) || (__MAC_OS_VERSION_MAX_ALLOWED >= 1500000)) #if !((__IPHONE_OS_VERSION_MAX_ALLOWED >= 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 130000) || (__MAC_OS_VERSION_MAX_ALLOWED >= 1500000))
@ -807,7 +807,7 @@ static int IOS_JoystickInit(void)
return 0; return 0;
} }
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
#if SDL_HAS_BUILTIN(__builtin_available) #if SDL_HAS_BUILTIN(__builtin_available)
if (@available(macOS 10.16, *)) { if (@available(macOS 10.16, *)) {
/* Continue with initialization on macOS 11+ */ /* Continue with initialization on macOS 11+ */
@ -1960,7 +1960,7 @@ static SDL_bool IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMappi
return SDL_FALSE; return SDL_FALSE;
} }
#if defined(SDL_JOYSTICK_MFI) && defined(__MACOS__) #if defined(SDL_JOYSTICK_MFI) && defined(SDL_PLATFORM_MACOS)
SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device) SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device)
{ {
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_MFI, SDL_TRUE)) { if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_MFI, SDL_TRUE)) {

View File

@ -59,7 +59,7 @@
#include <libusbhid.h> #include <libusbhid.h>
#endif #endif
#if defined(__FREEBSD__) || defined(__FreeBSD_kernel__) #if defined(SDL_PLATFORM_FREEBSD)
#include <osreldate.h> #include <osreldate.h>
#if __FreeBSD_kernel_version > 800063 #if __FreeBSD_kernel_version > 800063
#include <dev/usb/usb_ioctl.h> #include <dev/usb/usb_ioctl.h>
@ -77,7 +77,7 @@
#include "../SDL_joystick_c.h" #include "../SDL_joystick_c.h"
#include "../hidapi/SDL_hidapijoystick_c.h" #include "../hidapi/SDL_hidapijoystick_c.h"
#if defined(__FREEBSD__) || SDL_HAVE_MACHINE_JOYSTICK_H || defined(__FreeBSD_kernel__) || defined(__DragonFly_) #if defined(SDL_PLATFORM_FREEBSD) || SDL_HAVE_MACHINE_JOYSTICK_H || defined(__FreeBSD_kernel__) || defined(__DragonFly_)
#define SUPPORT_JOY_GAMEPORT #define SUPPORT_JOY_GAMEPORT
#endif #endif
@ -85,7 +85,7 @@
#define MAX_JOY_JOYS 2 #define MAX_JOY_JOYS 2
#define MAX_JOYS (MAX_UHID_JOYS + MAX_JOY_JOYS) #define MAX_JOYS (MAX_UHID_JOYS + MAX_JOY_JOYS)
#ifdef __OpenBSD__ #ifdef SDL_PLATFORM_OPENBSD
#define HUG_DPAD_UP 0x90 #define HUG_DPAD_UP 0x90
#define HUG_DPAD_DOWN 0x91 #define HUG_DPAD_DOWN 0x91
@ -101,10 +101,10 @@
struct report struct report
{ {
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000) || \ #if defined(SDL_PLATFORM_FREEBSD) && (__FreeBSD_kernel_version > 900000) || \
defined(__DragonFly__) defined(__DragonFly__)
void *buf; /* Buffer */ void *buf; /* Buffer */
#elif defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) #elif defined(SDL_PLATFORM_FREEBSD) && (__FreeBSD_kernel_version > 800063)
struct usb_gen_descriptor *buf; /* Buffer */ struct usb_gen_descriptor *buf; /* Buffer */
#else #else
struct usb_ctl_report *buf; /* Buffer */ struct usb_ctl_report *buf; /* Buffer */
@ -187,10 +187,10 @@ static void report_free(struct report *);
#if defined(USBHID_UCR_DATA) || (defined(__FreeBSD_kernel__) && __FreeBSD_kernel_version <= 800063) #if defined(USBHID_UCR_DATA) || (defined(__FreeBSD_kernel__) && __FreeBSD_kernel_version <= 800063)
#define REP_BUF_DATA(rep) ((rep)->buf->ucr_data) #define REP_BUF_DATA(rep) ((rep)->buf->ucr_data)
#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)) || \ #elif (defined(SDL_PLATFORM_FREEBSD) && (__FreeBSD_kernel_version > 900000)) || \
defined(__DragonFly__) defined(__DragonFly__)
#define REP_BUF_DATA(rep) ((rep)->buf) #define REP_BUF_DATA(rep) ((rep)->buf)
#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063)) #elif (defined(SDL_PLATFORM_FREEBSD) && (__FreeBSD_kernel_version > 800063))
#define REP_BUF_DATA(rep) ((rep)->buf->ugd_data) #define REP_BUF_DATA(rep) ((rep)->buf->ugd_data)
#else #else
#define REP_BUF_DATA(rep) ((rep)->buf->data) #define REP_BUF_DATA(rep) ((rep)->buf->data)
@ -296,7 +296,7 @@ CreateHwData(const char *path)
goto usberr; goto usberr;
} }
rep = &hw->inreport; rep = &hw->inreport;
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) #if defined(SDL_PLATFORM_FREEBSD) && (__FreeBSD_kernel_version > 800063) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
rep->rid = hid_get_report_id(fd); rep->rid = hid_get_report_id(fd);
if (rep->rid < 0) { if (rep->rid < 0) {
#else #else
@ -312,7 +312,7 @@ CreateHwData(const char *path)
path); path);
goto usberr; goto usberr;
} }
#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) #if defined(USBHID_NEW) || (defined(SDL_PLATFORM_FREEBSD) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
hdata = hid_start_parse(hw->repdesc, 1 << hid_input, rep->rid); hdata = hid_start_parse(hw->repdesc, 1 << hid_input, rep->rid);
#else #else
hdata = hid_start_parse(hw->repdesc, 1 << hid_input); hdata = hid_start_parse(hw->repdesc, 1 << hid_input);
@ -336,7 +336,7 @@ CreateHwData(const char *path)
if (joyaxe >= 0) { if (joyaxe >= 0) {
hw->axis_map[joyaxe] = 1; hw->axis_map[joyaxe] = 1;
} else if (usage == HUG_HAT_SWITCH } else if (usage == HUG_HAT_SWITCH
#ifdef __OpenBSD__ #ifdef SDL_PLATFORM_OPENBSD
|| usage == HUG_DPAD_UP || usage == HUG_DPAD_UP
#endif #endif
) { ) {
@ -374,7 +374,7 @@ CreateHwData(const char *path)
/* The poll blocks the event thread. */ /* The poll blocks the event thread. */
fcntl(fd, F_SETFL, O_NONBLOCK); fcntl(fd, F_SETFL, O_NONBLOCK);
#ifdef __NetBSD__ #ifdef SDL_PLATFORM_NETBSD
/* Flush pending events */ /* Flush pending events */
if (rep) { if (rep) {
while (read(fd, REP_BUF_DATA(rep), rep->size) == rep->size) while (read(fd, REP_BUF_DATA(rep), rep->size) == rep->size)
@ -487,7 +487,7 @@ static int BSD_JoystickInit(void)
int i; int i;
for (i = 0; i < MAX_UHID_JOYS; i++) { for (i = 0; i < MAX_UHID_JOYS; i++) {
#if defined(__OpenBSD__) && (OpenBSD >= 202105) #if defined(SDL_PLATFORM_OPENBSD) && (OpenBSD >= 202105)
SDL_snprintf(s, SDL_arraysize(s), "/dev/ujoy/%d", i); SDL_snprintf(s, SDL_arraysize(s), "/dev/ujoy/%d", i);
#else #else
SDL_snprintf(s, SDL_arraysize(s), "/dev/uhid%d", i); SDL_snprintf(s, SDL_arraysize(s), "/dev/uhid%d", i);
@ -612,7 +612,7 @@ static void BSD_JoystickUpdate(SDL_Joystick *joy)
struct report *rep; struct report *rep;
int nbutton, naxe = -1; int nbutton, naxe = -1;
Sint32 v; Sint32 v;
#ifdef __OpenBSD__ #ifdef SDL_PLATFORM_OPENBSD
Sint32 dpad[4] = { 0, 0, 0, 0 }; Sint32 dpad[4] = { 0, 0, 0, 0 };
#endif #endif
Uint64 timestamp = SDL_GetTicksNS(); Uint64 timestamp = SDL_GetTicksNS();
@ -663,7 +663,7 @@ static void BSD_JoystickUpdate(SDL_Joystick *joy)
rep = &joy->hwdata->inreport; rep = &joy->hwdata->inreport;
while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) { while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) {
#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) #if defined(USBHID_NEW) || (defined(SDL_PLATFORM_FREEBSD) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input, rep->rid); hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input, rep->rid);
#else #else
hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input); hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input);
@ -693,7 +693,7 @@ static void BSD_JoystickUpdate(SDL_Joystick *joy)
hatval_to_sdl(v) - hatval_to_sdl(v) -
hitem.logical_minimum); hitem.logical_minimum);
} }
#ifdef __OpenBSD__ #ifdef SDL_PLATFORM_OPENBSD
/* here D-pad directions are reported like separate buttons. /* here D-pad directions are reported like separate buttons.
* calculate the SDL hat value from the 4 separate values. * calculate the SDL hat value from the 4 separate values.
*/ */
@ -767,7 +767,7 @@ static int report_alloc(struct report *r, struct report_desc *rd, int repind)
#ifdef __DragonFly__ #ifdef __DragonFly__
len = hid_report_size(rd, repinfo[repind].kind, r->rid); len = hid_report_size(rd, repinfo[repind].kind, r->rid);
#elif defined __FREEBSD__ #elif defined(SDL_PLATFORM_FREEBSD)
#if (__FreeBSD_kernel_version >= 460000) || defined(__FreeBSD_kernel__) #if (__FreeBSD_kernel_version >= 460000) || defined(__FreeBSD_kernel__)
#if (__FreeBSD_kernel_version <= 500111) #if (__FreeBSD_kernel_version <= 500111)
len = hid_report_size(rd, r->rid, repinfo[repind].kind); len = hid_report_size(rd, r->rid, repinfo[repind].kind);
@ -791,7 +791,7 @@ static int report_alloc(struct report *r, struct report_desc *rd, int repind)
r->size = len; r->size = len;
if (r->size > 0) { if (r->size > 0) {
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000) || defined(__DragonFly__) #if defined(SDL_PLATFORM_FREEBSD) && (__FreeBSD_kernel_version > 900000) || defined(__DragonFly__)
r->buf = SDL_malloc(r->size); r->buf = SDL_malloc(r->size);
#else #else
r->buf = SDL_malloc(sizeof(*r->buf) - sizeof(REP_BUF_DATA(r)) + r->buf = SDL_malloc(sizeof(*r->buf) - sizeof(REP_BUF_DATA(r)) +

View File

@ -32,7 +32,7 @@
/*#define DEBUG_LUNA_PROTOCOL*/ /*#define DEBUG_LUNA_PROTOCOL*/
/* Sending rumble on macOS blocks for a long time and eventually fails */ /* Sending rumble on macOS blocks for a long time and eventually fails */
#ifndef __MACOS__ #ifndef SDL_PLATFORM_MACOS
#define ENABLE_LUNA_BLUETOOTH_RUMBLE #define ENABLE_LUNA_BLUETOOTH_RUMBLE
#endif #endif

View File

@ -69,15 +69,15 @@ static SDL_bool HIDAPI_DriverPS3_IsEnabled(void)
{ {
SDL_bool default_value; SDL_bool default_value;
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
/* This works well on macOS */ /* This works well on macOS */
default_value = SDL_TRUE; default_value = SDL_TRUE;
#elif defined(__WINDOWS__) #elif defined(SDL_PLATFORM_WINDOWS)
/* You can't initialize the controller with the stock Windows drivers /* You can't initialize the controller with the stock Windows drivers
* See https://github.com/ViGEm/DsHidMini as an alternative driver * See https://github.com/ViGEm/DsHidMini as an alternative driver
*/ */
default_value = SDL_FALSE; default_value = SDL_FALSE;
#elif defined(__LINUX__) #elif defined(SDL_PLATFORM_LINUX)
/* Linux drivers do a better job of managing the transition between /* Linux drivers do a better job of managing the transition between
* USB and Bluetooth. There are also some quirks in communicating * USB and Bluetooth. There are also some quirks in communicating
* with PS3 controllers that have been implemented in SDL's hidapi * with PS3 controllers that have been implemented in SDL's hidapi

View File

@ -347,7 +347,7 @@ static int GetFeatureReport(SDL_hid_device *dev, unsigned char uBuffer[65])
// On Windows and macOS, BLE devices get 2 copies of the feature report ID, one that is removed by ReadFeatureReport, // On Windows and macOS, BLE devices get 2 copies of the feature report ID, one that is removed by ReadFeatureReport,
// and one that's included in the buffer we receive. We pad the bytes to read and skip over the report ID // and one that's included in the buffer we receive. We pad the bytes to read and skip over the report ID
// if necessary. // if necessary.
#if defined(__WIN32__) || defined(__MACOS__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_MACOS)
++ucBytesToRead; ++ucBytesToRead;
++ucDataStartOffset; ++ucDataStartOffset;
#endif #endif
@ -980,13 +980,13 @@ static SDL_bool HIDAPI_DriverSteam_InitDevice(SDL_HIDAPI_Device *device)
} }
device->context = ctx; device->context = ctx;
#ifdef __WIN32__ #ifdef SDL_PLATFORM_WIN32
if (device->serial) { if (device->serial) {
/* We get a garbage serial number on Windows */ /* We get a garbage serial number on Windows */
SDL_free(device->serial); SDL_free(device->serial);
device->serial = NULL; device->serial = NULL;
} }
#endif /* __WIN32__ */ #endif /* SDL_PLATFORM_WIN32 */
HIDAPI_SetDeviceName(device, "Steam Controller"); HIDAPI_SetDeviceName(device, "Steam Controller");

View File

@ -454,7 +454,7 @@ static void CheckMotionPlusConnection(SDL_DriverWii_Context *ctx)
static void ActivateMotionPlusWithMode(SDL_DriverWii_Context *ctx, Uint8 mode) static void ActivateMotionPlusWithMode(SDL_DriverWii_Context *ctx, Uint8 mode)
{ {
#ifdef __LINUX__ #ifdef SDL_PLATFORM_LINUX
/* Linux drivers maintain a lot of state around the Motion Plus /* Linux drivers maintain a lot of state around the Motion Plus
* extension, so don't mess with it here. * extension, so don't mess with it here.
*/ */

View File

@ -80,7 +80,7 @@ static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device
/* This is the chatpad or other input interface, not the Xbox 360 interface */ /* This is the chatpad or other input interface, not the Xbox 360 interface */
return SDL_FALSE; return SDL_FALSE;
} }
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0) { if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0) {
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */ /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
return SDL_FALSE; return SDL_FALSE;
@ -197,7 +197,7 @@ static SDL_bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL
static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{ {
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
if (SDL_IsJoystickBluetoothXboxOne(device->vendor_id, device->product_id)) { if (SDL_IsJoystickBluetoothXboxOne(device->vendor_id, device->product_id)) {
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 }; Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
@ -267,7 +267,7 @@ static int HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *dev
static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{ {
Sint16 axis; Sint16 axis;
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
const SDL_bool invert_y_axes = SDL_FALSE; const SDL_bool invert_y_axes = SDL_FALSE;
#else #else
const SDL_bool invert_y_axes = SDL_TRUE; const SDL_bool invert_y_axes = SDL_TRUE;

View File

@ -35,7 +35,7 @@
/* Define this if you want to log all packets from the controller */ /* Define this if you want to log all packets from the controller */
/*#define DEBUG_XBOX_PROTOCOL*/ /*#define DEBUG_XBOX_PROTOCOL*/
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
#define XBOX_ONE_DRIVER_ACTIVE 1 #define XBOX_ONE_DRIVER_ACTIVE 1
#else #else
#define XBOX_ONE_DRIVER_ACTIVE 0 #define XBOX_ONE_DRIVER_ACTIVE 0
@ -350,7 +350,7 @@ static SDL_bool HIDAPI_DriverXboxOne_IsEnabled(void)
static SDL_bool HIDAPI_DriverXboxOne_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol) static SDL_bool HIDAPI_DriverXboxOne_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{ {
#ifdef __MACOS__ #ifdef SDL_PLATFORM_MACOS
/* Wired Xbox One controllers are handled by the 360Controller driver */ /* Wired Xbox One controllers are handled by the 360Controller driver */
if (!SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) { if (!SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
return SDL_FALSE; return SDL_FALSE;

View File

@ -27,7 +27,7 @@
#include "SDL_hidapi_rumble.h" #include "SDL_hidapi_rumble.h"
#include "../../SDL_hints_c.h" #include "../../SDL_hints_c.h"
#if defined(__WIN32__) || defined(__WINGDK__) #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
#include "../windows/SDL_rawinputjoystick_c.h" #include "../windows/SDL_rawinputjoystick_c.h"
#endif #endif
@ -451,7 +451,7 @@ static void HIDAPI_SetupDeviceDriver(SDL_HIDAPI_Device *device, SDL_bool *remove
/* Wait a little bit for the device to initialize */ /* Wait a little bit for the device to initialize */
SDL_Delay(10); SDL_Delay(10);
#ifdef __ANDROID__ #ifdef SDL_PLATFORM_ANDROID
/* On Android we need to leave joysticks unlocked because it calls /* On Android we need to leave joysticks unlocked because it calls
* out to the main thread for permissions and the main thread can * out to the main thread for permissions and the main thread can
* be in the process of handling controller input. * be in the process of handling controller input.

View File

@ -686,7 +686,7 @@ static void RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
typedef HRESULT(WINAPI * WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER * hstringHeader, HSTRING * string); typedef HRESULT(WINAPI * WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER * hstringHeader, HSTRING * string);
typedef HRESULT(WINAPI * RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void **factory); typedef HRESULT(WINAPI * RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void **factory);
#ifdef __WINRT__ #ifdef SDL_PLATFORM_WINRT
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = WindowsCreateStringReference; WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
RoGetActivationFactory_t RoGetActivationFactoryFunc = RoGetActivationFactory; RoGetActivationFactory_t RoGetActivationFactoryFunc = RoGetActivationFactory;
#else #else

View File

@ -603,7 +603,7 @@ static int WGI_JoystickInit(void)
return SDL_SetError("RoInitialize() failed"); return SDL_SetError("RoInitialize() failed");
} }
#ifdef __WINRT__ #ifdef SDL_PLATFORM_WINRT
wgi.CoIncrementMTAUsage = CoIncrementMTAUsage; wgi.CoIncrementMTAUsage = CoIncrementMTAUsage;
wgi.RoGetActivationFactory = RoGetActivationFactory; wgi.RoGetActivationFactory = RoGetActivationFactory;
wgi.WindowsCreateStringReference = WindowsCreateStringReference; wgi.WindowsCreateStringReference = WindowsCreateStringReference;
@ -617,9 +617,9 @@ static int WGI_JoystickInit(void)
RESOLVE(WindowsDeleteString); RESOLVE(WindowsDeleteString);
RESOLVE(WindowsGetStringRawBuffer); RESOLVE(WindowsGetStringRawBuffer);
#undef RESOLVE #undef RESOLVE
#endif /* __WINRT__ */ #endif /* SDL_PLATFORM_WINRT */
#ifndef __WINRT__ #ifndef SDL_PLATFORM_WINRT
{ {
/* There seems to be a bug in Windows where a dependency of WGI can be unloaded from memory prior to WGI itself. /* There seems to be a bug in Windows where a dependency of WGI can be unloaded from memory prior to WGI itself.
* This results in Windows_Gaming_Input!GameController::~GameController() invoking an unloaded DLL and crashing. * This results in Windows_Gaming_Input!GameController::~GameController() invoking an unloaded DLL and crashing.

View File

@ -35,7 +35,7 @@
#include "../SDL_sysjoystick.h" #include "../SDL_sysjoystick.h"
#include "../../thread/SDL_systhread.h" #include "../../thread/SDL_systhread.h"
#include "../../core/windows/SDL_windows.h" #include "../../core/windows/SDL_windows.h"
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #if !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
#include <dbt.h> #include <dbt.h>
#endif #endif
@ -152,7 +152,7 @@ static GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB,
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */ JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #if !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
static HMODULE cfgmgr32_lib_handle; static HMODULE cfgmgr32_lib_handle;
static CM_Register_NotificationFunc CM_Register_Notification; static CM_Register_NotificationFunc CM_Register_Notification;
static CM_Unregister_NotificationFunc CM_Unregister_Notification; static CM_Unregister_NotificationFunc CM_Unregister_Notification;
@ -338,11 +338,11 @@ static SDL_bool SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data,
return (lastret != -1); return (lastret != -1);
} }
#endif /* !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */ #endif /* !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) */
#ifndef __WINRT__ #ifndef SDL_PLATFORM_WINRT
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
static SDL_DeviceNotificationData s_notification_data; static SDL_DeviceNotificationData s_notification_data;
#endif #endif
@ -354,7 +354,7 @@ static int SDLCALL SDL_JoystickThread(void *_data)
SDL_zeroa(bOpenedXInputDevices); SDL_zeroa(bOpenedXInputDevices);
#endif #endif
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
if (SDL_CreateDeviceNotification(&s_notification_data) < 0) { if (SDL_CreateDeviceNotification(&s_notification_data) < 0) {
return -1; return -1;
} }
@ -362,7 +362,7 @@ static int SDLCALL SDL_JoystickThread(void *_data)
SDL_LockMutex(s_mutexJoyStickEnum); SDL_LockMutex(s_mutexJoyStickEnum);
while (s_bJoystickThreadQuit == SDL_FALSE) { while (s_bJoystickThreadQuit == SDL_FALSE) {
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
if (SDL_WaitForDeviceNotification(&s_notification_data, s_mutexJoyStickEnum) == SDL_FALSE) { if (SDL_WaitForDeviceNotification(&s_notification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
#else #else
{ {
@ -392,7 +392,7 @@ static int SDLCALL SDL_JoystickThread(void *_data)
SDL_UnlockMutex(s_mutexJoyStickEnum); SDL_UnlockMutex(s_mutexJoyStickEnum);
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
SDL_CleanupDeviceNotification(&s_notification_data); SDL_CleanupDeviceNotification(&s_notification_data);
#endif #endif
@ -447,7 +447,7 @@ static void SDL_StopJoystickThread(void)
s_joystickThread = NULL; s_joystickThread = NULL;
} }
#endif /* !defined(__WINRT__) */ #endif /* !defined(SDL_PLATFORM_WINRT) */
void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device) void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
{ {
@ -480,7 +480,7 @@ static int WINDOWS_JoystickInit(void)
WINDOWS_JoystickDetect(); WINDOWS_JoystickDetect();
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #if !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
SDL_CreateDeviceNotificationFunc(); SDL_CreateDeviceNotificationFunc();
s_bJoystickThread = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_THREAD, SDL_FALSE); s_bJoystickThread = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_THREAD, SDL_FALSE);
@ -495,7 +495,7 @@ static int WINDOWS_JoystickInit(void)
} }
#endif #endif
#if defined(__XBOXONE__) || defined(__XBOXSERIES__) #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
/* On Xbox, force create the joystick thread for device detection (since other methods don't work */ /* On Xbox, force create the joystick thread for device detection (since other methods don't work */
s_bJoystickThread = SDL_TRUE; s_bJoystickThread = SDL_TRUE;
if (SDL_StartJoystickThread() < 0) { if (SDL_StartJoystickThread() < 0) {
@ -766,7 +766,7 @@ void WINDOWS_JoystickQuit(void)
} }
SYS_Joystick = NULL; SYS_Joystick = NULL;
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #if !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
if (s_bJoystickThread) { if (s_bJoystickThread) {
SDL_StopJoystickThread(); SDL_StopJoystickThread();
} else { } else {
@ -776,7 +776,7 @@ void WINDOWS_JoystickQuit(void)
SDL_CleanupDeviceNotificationFunc(); SDL_CleanupDeviceNotificationFunc();
#endif #endif
#if defined(__XBOXONE__) || defined(__XBOXSERIES__) #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
if (s_bJoystickThread) { if (s_bJoystickThread) {
SDL_StopJoystickThread(); SDL_StopJoystickThread();
} }

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