SDL_COLORSPACE_JPEG is the default YUV colorspace
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5b8e5f8b9f
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327b976bc4
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@ -1386,7 +1386,7 @@ The following functions have been renamed:
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The following functions have been removed:
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* SDL_GetYUVConversionMode()
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* SDL_GetYUVConversionModeForResolution()
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* SDL_SetYUVConversionMode() - use SDL_SetSurfaceColorspace() to set the surface colorspace and SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER with SDL_CreateTextureWithProperties() to set the texture colorspace. The default colorspace for YUV pixel formats is SDL_COLORSPACE_BT601_LIMITED.
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* SDL_SetYUVConversionMode() - use SDL_SetSurfaceColorspace() to set the surface colorspace and SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER with SDL_CreateTextureWithProperties() to set the texture colorspace. The default colorspace for YUV pixel formats is SDL_COLORSPACE_JPEG.
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* SDL_SoftStretchLinear() - use SDL_SoftStretch() with SDL_SCALEMODE_LINEAR
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## SDL_system.h
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@ -591,6 +591,14 @@ typedef enum
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SDL_MATRIX_COEFFICIENTS_UNSPECIFIED,
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SDL_CHROMA_LOCATION_NONE),
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SDL_COLORSPACE_JPEG = /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 */
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SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
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SDL_COLOR_RANGE_FULL,
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SDL_COLOR_PRIMARIES_BT709,
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SDL_TRANSFER_CHARACTERISTICS_BT601,
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SDL_MATRIX_COEFFICIENTS_BT601,
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SDL_CHROMA_LOCATION_NONE),
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SDL_COLORSPACE_BT601_LIMITED = /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */
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SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
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SDL_COLOR_RANGE_LIMITED,
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@ -627,7 +635,7 @@ typedef enum
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SDL_COLORSPACE_RGB_DEFAULT = SDL_COLORSPACE_SRGB,
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/* The default colorspace for YUV surfaces if no colorspace is specified */
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SDL_COLORSPACE_YUV_DEFAULT = SDL_COLORSPACE_BT601_LIMITED,
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SDL_COLORSPACE_YUV_DEFAULT = SDL_COLORSPACE_JPEG,
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} SDL_Colorspace;
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@ -458,8 +458,7 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
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* - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_ColorSpace value
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* describing the texture colorspace, defaults to SDL_COLORSPACE_SCRGB for
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* floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures,
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* SDL_COLORSPACE_SRGB for other RGB textures and
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* SDL_COLORSPACE_BT601_LIMITED for YUV textures.
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* SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for YUV textures.
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* - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in
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* SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer
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* - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in
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@ -117,7 +117,7 @@ static int run_automated_tests(int pattern_size, int extra_pitch)
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SDL_PIXELFORMAT_YVYU
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};
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const SDL_Colorspace colorspaces[] = {
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SDL_COLORSPACE_BT601_FULL,
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SDL_COLORSPACE_JPEG,
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SDL_COLORSPACE_BT601_LIMITED,
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SDL_COLORSPACE_BT709_LIMITED
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};
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