Fixed bug 5022 - SDL_iconv_string can get stuck in an infinite loop when encountering invalid characters
ciremo6483 In `SDL_iconv_string` the `while (inbytesleft > 0)` loop can end up in a state where it never terminates because the library `iconv` function called from `SDL_iconv` doesn't consume any bytes. This happened when a `WCHAR_T` input string was being converted to `UTF-8` but contained invalid characters. It would first It would first skip a few bytes due to `case SDL_ICONV_EILSEQ` but when there were 3 bytes remaining of `inbytesleft` `iconv` just didn't consume anything more (but didn't throw an error either). It just so happens that the Microsoft Classic IntelliMouse `product_string` contains such invalid characters (`"Microsoft? Classic IntelliMouse?"`), meaning the function would get stuck with said mouse plugged in. A fix for this would be to check if `inbytesleft` was unchanged after an iteration and in that case either decrement the counter like when `SDL_ICONV_EILSEQ` is returned or simply break the loop.
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1f4965c8c4
commit
342f62ca69
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@ -898,6 +898,7 @@ SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf,
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SDL_memset(outbuf, 0, 4);
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while (inbytesleft > 0) {
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const size_t oldinbytesleft = inbytesleft;
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retCode = SDL_iconv(cd, &inbuf, &inbytesleft, &outbuf, &outbytesleft);
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switch (retCode) {
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case SDL_ICONV_E2BIG:
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@ -925,6 +926,11 @@ SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf,
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inbytesleft = 0;
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break;
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}
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/* Avoid infinite loops when nothing gets converted */
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if (oldinbytesleft == inbytesleft)
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{
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break;
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}
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}
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SDL_iconv_close(cd);
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