testgamepad works for joysticks as well as gamepads
parent
eda2824e6f
commit
34876c390f
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@ -408,6 +408,12 @@ void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad)
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SDL_GetGamepadTouchpadFinger(gamepad, 0, i, &finger->state, &finger->x, &finger->y, &finger->pressure);
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}
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} else {
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if (ctx->fingers) {
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SDL_free(ctx->fingers);
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ctx->fingers = NULL;
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ctx->num_fingers = 0;
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}
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}
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}
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@ -613,7 +619,7 @@ void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad)
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SDL_bool has_accel;
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SDL_bool has_gyro;
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if (!ctx) {
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if (!ctx || !gamepad) {
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return;
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}
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@ -46,6 +46,14 @@ static const char *power_level_strings[] = {
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};
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SDL_COMPILE_TIME_ASSERT(power_level_strings, SDL_arraysize(power_level_strings) == SDL_JOYSTICK_POWER_MAX + 1);
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typedef struct
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{
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SDL_JoystickID id;
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SDL_Joystick *joystick;
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SDL_Gamepad *gamepad;
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int trigger_effect;
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} Controller;
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static SDL_Window *window = NULL;
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static SDL_Renderer *screen = NULL;
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static GamepadImage *image = NULL;
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@ -55,10 +63,9 @@ static GamepadButton *copy_button = NULL;
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static SDL_bool retval = SDL_FALSE;
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static SDL_bool done = SDL_FALSE;
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static SDL_bool set_LED = SDL_FALSE;
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static int trigger_effect = 0;
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static SDL_Gamepad *gamepad;
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static SDL_Gamepad **gamepads;
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static int num_gamepads = 0;
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static int num_controllers = 0;
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static Controller *controllers;
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static Controller *controller;
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static SDL_Joystick *virtual_joystick = NULL;
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static SDL_GamepadAxis virtual_axis_active = SDL_GAMEPAD_AXIS_INVALID;
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static float virtual_axis_start_x;
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@ -132,46 +139,6 @@ static void PrintJoystickInfo(SDL_JoystickID instance_id)
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}
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}
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static void UpdateWindowTitle(void)
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{
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if (window == NULL) {
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return;
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}
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if (gamepad) {
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const char *name = SDL_GetGamepadName(gamepad);
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const char *serial = SDL_GetGamepadSerial(gamepad);
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const char *basetitle = "Gamepad Test: ";
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const size_t titlelen = SDL_strlen(basetitle) + (name ? SDL_strlen(name) : 0) + (serial ? 3 + SDL_strlen(serial) : 0) + 1;
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char *title = (char *)SDL_malloc(titlelen);
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retval = SDL_FALSE;
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done = SDL_FALSE;
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if (title) {
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SDL_strlcpy(title, basetitle, titlelen);
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if (name) {
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SDL_strlcat(title, name, titlelen);
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}
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if (serial) {
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SDL_strlcat(title, " (", titlelen);
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SDL_strlcat(title, serial, titlelen);
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SDL_strlcat(title, ")", titlelen);
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}
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SDL_SetWindowTitle(window, title);
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SDL_free(title);
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}
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if (SDL_GetNumGamepadTouchpads(gamepad) > 0) {
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SetGamepadImageShowingTouchpad(image, SDL_TRUE);
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} else {
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SetGamepadImageShowingTouchpad(image, SDL_FALSE);
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}
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} else {
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SDL_SetWindowTitle(window, "Waiting for gamepad...");
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}
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}
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static const char *GetSensorName(SDL_SensorType sensor)
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{
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switch (sensor) {
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@ -192,138 +159,6 @@ static const char *GetSensorName(SDL_SensorType sensor)
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}
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}
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static int FindGamepad(SDL_JoystickID gamepad_id)
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{
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int i;
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for (i = 0; i < num_gamepads; ++i) {
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if (gamepad_id == SDL_GetJoystickInstanceID(SDL_GetGamepadJoystick(gamepads[i]))) {
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return i;
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}
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}
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return -1;
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}
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static void AddGamepad(SDL_JoystickID gamepad_id, SDL_bool verbose)
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{
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SDL_Gamepad **new_gamepads;
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SDL_Gamepad *new_gamepad;
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Uint16 firmware_version;
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SDL_SensorType sensors[] = {
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SDL_SENSOR_ACCEL,
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SDL_SENSOR_GYRO,
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SDL_SENSOR_ACCEL_L,
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SDL_SENSOR_GYRO_L,
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SDL_SENSOR_ACCEL_R,
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SDL_SENSOR_GYRO_R
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};
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unsigned int i;
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if (FindGamepad(gamepad_id) >= 0) {
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/* We already have this gamepad */
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return;
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}
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new_gamepad = SDL_OpenGamepad(gamepad_id);
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if (new_gamepad == NULL) {
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SDL_Log("Couldn't open gamepad: %s\n", SDL_GetError());
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return;
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}
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new_gamepads = (SDL_Gamepad **)SDL_realloc(gamepads, (num_gamepads + 1) * sizeof(*gamepads));
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if (new_gamepads == NULL) {
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SDL_CloseGamepad(gamepad);
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return;
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}
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new_gamepads[num_gamepads++] = new_gamepad;
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gamepads = new_gamepads;
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gamepad = new_gamepad;
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trigger_effect = 0;
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if (verbose) {
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const char *name = SDL_GetGamepadName(gamepad);
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const char *path = SDL_GetGamepadPath(gamepad);
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SDL_Log("Opened gamepad %s%s%s\n", name, path ? ", " : "", path ? path : "");
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}
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firmware_version = SDL_GetGamepadFirmwareVersion(gamepad);
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if (firmware_version) {
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if (verbose) {
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SDL_Log("Firmware version: 0x%x (%d)\n", firmware_version, firmware_version);
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}
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}
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for (i = 0; i < SDL_arraysize(sensors); ++i) {
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SDL_SensorType sensor = sensors[i];
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if (SDL_GamepadHasSensor(gamepad, sensor)) {
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if (verbose) {
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SDL_Log("Enabling %s at %.2f Hz\n", GetSensorName(sensor), SDL_GetGamepadSensorDataRate(gamepad, sensor));
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}
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SDL_SetGamepadSensorEnabled(gamepad, sensor, SDL_TRUE);
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}
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}
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if (SDL_GamepadHasRumble(gamepad)) {
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SDL_Log("Rumble supported");
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}
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if (SDL_GamepadHasRumbleTriggers(gamepad)) {
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SDL_Log("Trigger rumble supported");
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}
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UpdateWindowTitle();
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}
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static void SetGamepad(SDL_JoystickID gamepad_id)
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{
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int i = FindGamepad(gamepad_id);
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if (i < 0) {
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return;
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}
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if (gamepad != gamepads[i]) {
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gamepad = gamepads[i];
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UpdateWindowTitle();
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}
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}
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static void DelGamepad(SDL_JoystickID gamepad_id)
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{
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int i = FindGamepad(gamepad_id);
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if (i < 0) {
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return;
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}
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SDL_CloseGamepad(gamepads[i]);
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--num_gamepads;
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if (i < num_gamepads) {
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SDL_memcpy(&gamepads[i], &gamepads[i + 1], (num_gamepads - i) * sizeof(*gamepads));
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}
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if (num_gamepads > 0) {
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gamepad = gamepads[0];
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} else {
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gamepad = NULL;
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}
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UpdateWindowTitle();
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}
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static Uint16 ConvertAxisToRumble(Sint16 axisval)
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{
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/* Only start rumbling if the axis is past the halfway point */
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const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f);
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if (axisval > half_axis) {
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return (Uint16)(axisval - half_axis) * 4;
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} else {
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return 0;
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}
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}
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/* PS5 trigger effect documentation:
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https://controllers.fandom.com/wiki/Sony_DualSense#FFB_Trigger_Modes
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*/
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@ -352,7 +187,7 @@ typedef struct
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Uint8 ucLedBlue; /* 46 */
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} DS5EffectsState_t;
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static void CyclePS5TriggerEffect(void)
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static void CyclePS5TriggerEffect(Controller *device)
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{
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DS5EffectsState_t state;
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@ -365,13 +200,169 @@ static void CyclePS5TriggerEffect(void)
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{ 0x06, 15, 63, 128, 0, 0, 0, 0, 0, 0, 0 },
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};
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trigger_effect = (trigger_effect + 1) % SDL_arraysize(effects);
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device->trigger_effect = (device->trigger_effect + 1) % SDL_arraysize(effects);
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SDL_zero(state);
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state.ucEnableBits1 |= (0x04 | 0x08); /* Modify right and left trigger effect respectively */
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SDL_memcpy(state.rgucRightTriggerEffect, effects[trigger_effect], sizeof(effects[trigger_effect]));
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SDL_memcpy(state.rgucLeftTriggerEffect, effects[trigger_effect], sizeof(effects[trigger_effect]));
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SDL_SendGamepadEffect(gamepad, &state, sizeof(state));
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SDL_memcpy(state.rgucRightTriggerEffect, effects[device->trigger_effect], sizeof(effects[0]));
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SDL_memcpy(state.rgucLeftTriggerEffect, effects[device->trigger_effect], sizeof(effects[0]));
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SDL_SendGamepadEffect(device->gamepad, &state, sizeof(state));
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}
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static int FindController(SDL_JoystickID id)
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{
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int i;
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for (i = 0; i < num_controllers; ++i) {
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if (id == controllers[i].id) {
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return i;
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}
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}
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return -1;
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}
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static void SetController(SDL_JoystickID id)
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{
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int i = FindController(id);
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if (i < 0 && num_controllers > 0) {
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i = 0;
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}
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if (i >= 0) {
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controller = &controllers[i];
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if (controller->gamepad) {
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SetGamepadImageShowingBattery(image, SDL_TRUE);
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} else {
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SetGamepadImageShowingBattery(image, SDL_FALSE);
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}
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if (SDL_GetNumGamepadTouchpads(controller->gamepad) > 0) {
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SetGamepadImageShowingTouchpad(image, SDL_TRUE);
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} else {
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SetGamepadImageShowingTouchpad(image, SDL_FALSE);
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}
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} else {
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controller = NULL;
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SetGamepadImageShowingBattery(image, SDL_FALSE);
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SetGamepadImageShowingTouchpad(image, SDL_FALSE);
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}
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}
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static void AddController(SDL_JoystickID id, SDL_bool verbose)
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{
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Controller *new_controllers;
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Controller *new_controller;
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Uint16 firmware_version;
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SDL_SensorType sensors[] = {
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SDL_SENSOR_ACCEL,
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SDL_SENSOR_GYRO,
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SDL_SENSOR_ACCEL_L,
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SDL_SENSOR_GYRO_L,
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SDL_SENSOR_ACCEL_R,
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SDL_SENSOR_GYRO_R
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};
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unsigned int i;
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if (FindController(id) >= 0) {
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/* We already have this controller */
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return;
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}
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new_controllers = (Controller *)SDL_realloc(controllers, (num_controllers + 1) * sizeof(*controllers));
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if (new_controllers == NULL) {
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return;
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}
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controllers = new_controllers;
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new_controller = &new_controllers[num_controllers++];
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SDL_zerop(new_controller);
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new_controller->id = id;
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new_controller->joystick = SDL_OpenJoystick(id);
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new_controller->gamepad = SDL_OpenGamepad(id);
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if (new_controller->gamepad) {
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SDL_Gamepad *gamepad = new_controller->gamepad;
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if (verbose) {
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const char *name = SDL_GetGamepadName(gamepad);
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const char *path = SDL_GetGamepadPath(gamepad);
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SDL_Log("Opened gamepad %s%s%s\n", name, path ? ", " : "", path ? path : "");
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firmware_version = SDL_GetGamepadFirmwareVersion(gamepad);
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if (firmware_version) {
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SDL_Log("Firmware version: 0x%x (%d)\n", firmware_version, firmware_version);
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}
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if (SDL_GamepadHasRumble(gamepad)) {
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SDL_Log("Rumble supported");
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}
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if (SDL_GamepadHasRumbleTriggers(gamepad)) {
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SDL_Log("Trigger rumble supported");
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}
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}
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for (i = 0; i < SDL_arraysize(sensors); ++i) {
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SDL_SensorType sensor = sensors[i];
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if (SDL_GamepadHasSensor(gamepad, sensor)) {
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if (verbose) {
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SDL_Log("Enabling %s at %.2f Hz\n", GetSensorName(sensor), SDL_GetGamepadSensorDataRate(gamepad, sensor));
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}
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SDL_SetGamepadSensorEnabled(gamepad, sensor, SDL_TRUE);
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}
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}
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} else {
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SDL_Joystick *joystick = new_controller->joystick;
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if (verbose) {
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const char *name = SDL_GetJoystickName(joystick);
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const char *path = SDL_GetJoystickPath(joystick);
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SDL_Log("Opened joystick %s%s%s\n", name, path ? ", " : "", path ? path : "");
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}
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}
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SetController(id);
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}
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static void DelController(SDL_JoystickID id)
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{
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int i = FindController(id);
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if (i < 0) {
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return;
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}
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/* Reset trigger state */
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if (controllers[i].trigger_effect != 0) {
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controllers[i].trigger_effect = -1;
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CyclePS5TriggerEffect(&controllers[i]);
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}
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if (controllers[i].gamepad) {
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SDL_CloseGamepad(controllers[i].gamepad);
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}
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if (controllers[i].joystick) {
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SDL_CloseJoystick(controllers[i].joystick);
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}
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--num_controllers;
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if (i < num_controllers) {
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SDL_memcpy(&controllers[i], &controllers[i + 1], (num_controllers - i) * sizeof(*controllers));
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}
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SetController(0);
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}
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static Uint16 ConvertAxisToRumble(Sint16 axisval)
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{
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/* Only start rumbling if the axis is past the halfway point */
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const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f);
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if (axisval > half_axis) {
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return (Uint16)(axisval - half_axis) * 4;
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} else {
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return 0;
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}
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}
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static SDL_bool ShowingFront(void)
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@ -379,10 +370,10 @@ static SDL_bool ShowingFront(void)
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SDL_bool showing_front = SDL_TRUE;
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int i;
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if (gamepad) {
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if (controller->gamepad) {
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/* Show the back of the gamepad if the paddles are being held */
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for (i = SDL_GAMEPAD_BUTTON_PADDLE1; i <= SDL_GAMEPAD_BUTTON_PADDLE4; ++i) {
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if (SDL_GetGamepadButton(gamepad, (SDL_GamepadButton)i) == SDL_PRESSED) {
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if (SDL_GetGamepadButton(controller->gamepad, (SDL_GamepadButton)i) == SDL_PRESSED) {
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showing_front = SDL_FALSE;
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break;
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}
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@ -569,26 +560,32 @@ static void DrawGamepadInfo(SDL_Renderer *renderer)
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char text[128];
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float x, y;
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name = SDL_GetGamepadName(gamepad);
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if (controller->gamepad) {
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name = SDL_GetGamepadName(controller->gamepad);
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} else {
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name = SDL_GetJoystickName(controller->joystick);
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}
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if (name && *name) {
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x = (float)SCREEN_WIDTH / 2 - (FONT_CHARACTER_SIZE * SDL_strlen(name)) / 2;
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y = (float)TITLE_HEIGHT / 2 - FONT_CHARACTER_SIZE / 2;
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SDLTest_DrawString(renderer, x, y, name);
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}
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if (SDL_IsJoystickVirtual(SDL_GetGamepadInstanceID(gamepad))) {
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if (SDL_IsJoystickVirtual(controller->id)) {
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SDL_strlcpy(text, "Click on the gamepad image below to generate input", sizeof(text));
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x = (float)SCREEN_WIDTH / 2 - (FONT_CHARACTER_SIZE * SDL_strlen(text)) / 2;
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y = (float)TITLE_HEIGHT / 2 - FONT_CHARACTER_SIZE / 2 + FONT_LINE_HEIGHT + 2.0f;
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SDLTest_DrawString(renderer, x, y, text);
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}
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SDL_snprintf(text, SDL_arraysize(text), "VID: 0x%.4x PID: 0x%.4x", SDL_GetGamepadVendor(gamepad), SDL_GetGamepadProduct(gamepad));
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SDL_snprintf(text, SDL_arraysize(text), "VID: 0x%.4x PID: 0x%.4x",
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SDL_GetJoystickVendor(controller->joystick),
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SDL_GetJoystickProduct(controller->joystick));
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y = (float)SCREEN_HEIGHT - 8.0f - FONT_LINE_HEIGHT;
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x = (float)SCREEN_WIDTH - 8.0f - (FONT_CHARACTER_SIZE * SDL_strlen(text));
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SDLTest_DrawString(renderer, x, y, text);
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serial = SDL_GetGamepadSerial(gamepad);
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serial = SDL_GetJoystickSerial(controller->joystick);
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||||
if (serial && *serial) {
|
||||
SDL_snprintf(text, SDL_arraysize(text), "Serial: %s", serial);
|
||||
x = (float)SCREEN_WIDTH / 2 - (FONT_CHARACTER_SIZE * SDL_strlen(text)) / 2;
|
||||
|
@ -599,28 +596,30 @@ static void DrawGamepadInfo(SDL_Renderer *renderer)
|
|||
|
||||
static void CopyMappingToClipboard()
|
||||
{
|
||||
char *mapping = SDL_GetGamepadMapping(gamepad);
|
||||
if (mapping) {
|
||||
const char *name = SDL_GetGamepadName(gamepad);
|
||||
char *wildcard = SDL_strchr(mapping, '*');
|
||||
if (wildcard && name && *name) {
|
||||
char *text;
|
||||
size_t size;
|
||||
if (controller && controller->gamepad) {
|
||||
char *mapping = SDL_GetGamepadMapping(controller->gamepad);
|
||||
if (mapping) {
|
||||
const char *name = SDL_GetGamepadName(controller->gamepad);
|
||||
char *wildcard = SDL_strchr(mapping, '*');
|
||||
if (wildcard && name && *name) {
|
||||
char *text;
|
||||
size_t size;
|
||||
|
||||
/* Personalize the mapping for this controller */
|
||||
*wildcard++ = '\0';
|
||||
size = SDL_strlen(mapping) + SDL_strlen(name) + SDL_strlen(wildcard) + 1;
|
||||
text = SDL_malloc(size);
|
||||
if (!text) {
|
||||
return;
|
||||
/* Personalize the mapping for this controller */
|
||||
*wildcard++ = '\0';
|
||||
size = SDL_strlen(mapping) + SDL_strlen(name) + SDL_strlen(wildcard) + 1;
|
||||
text = SDL_malloc(size);
|
||||
if (!text) {
|
||||
return;
|
||||
}
|
||||
SDL_snprintf(text, size, "%s%s%s", mapping, name, wildcard);
|
||||
SDL_SetClipboardText(text);
|
||||
SDL_free(text);
|
||||
} else {
|
||||
SDL_SetClipboardText(mapping);
|
||||
}
|
||||
SDL_snprintf(text, size, "%s%s%s", mapping, name, wildcard);
|
||||
SDL_SetClipboardText(text);
|
||||
SDL_free(text);
|
||||
} else {
|
||||
SDL_SetClipboardText(mapping);
|
||||
SDL_free(mapping);
|
||||
}
|
||||
SDL_free(mapping);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -637,19 +636,21 @@ static void loop(void *arg)
|
|||
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_JOYSTICK_ADDED:
|
||||
PrintJoystickInfo(event.jdevice.which);
|
||||
AddController(event.jdevice.which, SDL_TRUE);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_GAMEPAD_ADDED:
|
||||
SDL_Log("Gamepad device %" SDL_PRIu32 " added.\n",
|
||||
event.gdevice.which);
|
||||
AddGamepad(event.gdevice.which, SDL_TRUE);
|
||||
case SDL_EVENT_JOYSTICK_REMOVED:
|
||||
DelController(event.jdevice.which);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_GAMEPAD_REMOVED:
|
||||
SDL_Log("Gamepad device %" SDL_PRIu32 " removed.\n",
|
||||
event.gdevice.which);
|
||||
DelGamepad(event.gdevice.which);
|
||||
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
|
||||
if (event.jaxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.jaxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
|
||||
SetController(event.jaxis.which);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
|
||||
SetController(event.jbutton.which);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
|
||||
|
@ -682,7 +683,7 @@ static void loop(void *arg)
|
|||
#ifdef VERBOSE_AXES
|
||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||
if (event.gaxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.gaxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
|
||||
SetGamepad(event.gaxis.which);
|
||||
SetController(event.gaxis.which);
|
||||
}
|
||||
SDL_Log("Gamepad %" SDL_PRIu32 " axis %s changed to %d\n",
|
||||
event.gaxis.which,
|
||||
|
@ -694,7 +695,7 @@ static void loop(void *arg)
|
|||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
|
||||
SetGamepad(event.gbutton.which);
|
||||
SetController(event.gbutton.which);
|
||||
}
|
||||
SDL_Log("Gamepad %" SDL_PRIu32 " button %s %s\n",
|
||||
event.gbutton.which,
|
||||
|
@ -703,9 +704,9 @@ static void loop(void *arg)
|
|||
|
||||
/* Cycle PS5 trigger effects when the microphone button is pressed */
|
||||
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN &&
|
||||
event.gbutton.button == SDL_GAMEPAD_BUTTON_MISC1 &&
|
||||
SDL_GetGamepadType(gamepad) == SDL_GAMEPAD_TYPE_PS5) {
|
||||
CyclePS5TriggerEffect();
|
||||
controller && SDL_GetGamepadType(controller->gamepad) == SDL_GAMEPAD_TYPE_PS5 &&
|
||||
event.gbutton.button == SDL_GAMEPAD_BUTTON_MISC1) {
|
||||
CyclePS5TriggerEffect(controller);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -739,10 +740,10 @@ static void loop(void *arg)
|
|||
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
|
||||
if (gamepad) {
|
||||
if (controller && controller->gamepad) {
|
||||
int player_index = (event.key.keysym.sym - SDLK_0);
|
||||
|
||||
SDL_SetGamepadPlayerIndex(gamepad, player_index);
|
||||
SDL_SetGamepadPlayerIndex(controller->gamepad, player_index);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -754,10 +755,10 @@ static void loop(void *arg)
|
|||
CloseVirtualGamepad();
|
||||
break;
|
||||
}
|
||||
if (event.key.keysym.sym != SDLK_ESCAPE) {
|
||||
break;
|
||||
if (event.key.keysym.sym == SDLK_ESCAPE) {
|
||||
done = SDL_TRUE;
|
||||
}
|
||||
SDL_FALLTHROUGH;
|
||||
break;
|
||||
case SDL_EVENT_QUIT:
|
||||
done = SDL_TRUE;
|
||||
break;
|
||||
|
@ -771,64 +772,68 @@ static void loop(void *arg)
|
|||
SDL_RenderClear(screen);
|
||||
SDL_SetRenderDrawColor(screen, 0x10, 0x10, 0x10, SDL_ALPHA_OPAQUE);
|
||||
|
||||
if (gamepad) {
|
||||
if (controller) {
|
||||
SetGamepadImageShowingFront(image, ShowingFront());
|
||||
UpdateGamepadImageFromGamepad(image, gamepad);
|
||||
UpdateGamepadImageFromGamepad(image, controller->gamepad);
|
||||
RenderGamepadImage(image);
|
||||
|
||||
RenderGamepadDisplay(gamepad_elements, gamepad);
|
||||
RenderJoystickDisplay(joystick_elements, SDL_GetGamepadJoystick(gamepad));
|
||||
RenderGamepadDisplay(gamepad_elements, controller->gamepad);
|
||||
RenderJoystickDisplay(joystick_elements, controller->joystick);
|
||||
|
||||
RenderGamepadButton(copy_button);
|
||||
if (controller->gamepad) {
|
||||
RenderGamepadButton(copy_button);
|
||||
}
|
||||
|
||||
DrawGamepadInfo(screen);
|
||||
|
||||
/* Update LED based on left thumbstick position */
|
||||
{
|
||||
Sint16 x = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
|
||||
Sint16 y = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY);
|
||||
if (controller->gamepad) {
|
||||
/* Update LED based on left thumbstick position */
|
||||
{
|
||||
Sint16 x = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTX);
|
||||
Sint16 y = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTY);
|
||||
|
||||
if (!set_LED) {
|
||||
set_LED = (x < -8000 || x > 8000 || y > 8000);
|
||||
}
|
||||
if (set_LED) {
|
||||
Uint8 r, g, b;
|
||||
|
||||
if (x < 0) {
|
||||
r = (Uint8)(((~x) * 255) / 32767);
|
||||
b = 0;
|
||||
} else {
|
||||
r = 0;
|
||||
b = (Uint8)(((int)(x)*255) / 32767);
|
||||
if (!set_LED) {
|
||||
set_LED = (x < -8000 || x > 8000 || y > 8000);
|
||||
}
|
||||
if (y > 0) {
|
||||
g = (Uint8)(((int)(y)*255) / 32767);
|
||||
} else {
|
||||
g = 0;
|
||||
if (set_LED) {
|
||||
Uint8 r, g, b;
|
||||
|
||||
if (x < 0) {
|
||||
r = (Uint8)(((~x) * 255) / 32767);
|
||||
b = 0;
|
||||
} else {
|
||||
r = 0;
|
||||
b = (Uint8)(((int)(x)*255) / 32767);
|
||||
}
|
||||
if (y > 0) {
|
||||
g = (Uint8)(((int)(y)*255) / 32767);
|
||||
} else {
|
||||
g = 0;
|
||||
}
|
||||
|
||||
SDL_SetGamepadLED(controller->gamepad, r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
if (controller->trigger_effect == 0) {
|
||||
/* Update rumble based on trigger state */
|
||||
{
|
||||
Sint16 left = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER);
|
||||
Sint16 right = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER);
|
||||
Uint16 low_frequency_rumble = ConvertAxisToRumble(left);
|
||||
Uint16 high_frequency_rumble = ConvertAxisToRumble(right);
|
||||
SDL_RumbleGamepad(controller->gamepad, low_frequency_rumble, high_frequency_rumble, 250);
|
||||
}
|
||||
|
||||
SDL_SetGamepadLED(gamepad, r, g, b);
|
||||
}
|
||||
}
|
||||
/* Update trigger rumble based on thumbstick state */
|
||||
{
|
||||
Sint16 left = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTY);
|
||||
Sint16 right = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_RIGHTY);
|
||||
Uint16 left_rumble = ConvertAxisToRumble(~left);
|
||||
Uint16 right_rumble = ConvertAxisToRumble(~right);
|
||||
|
||||
if (trigger_effect == 0) {
|
||||
/* Update rumble based on trigger state */
|
||||
{
|
||||
Sint16 left = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER);
|
||||
Sint16 right = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER);
|
||||
Uint16 low_frequency_rumble = ConvertAxisToRumble(left);
|
||||
Uint16 high_frequency_rumble = ConvertAxisToRumble(right);
|
||||
SDL_RumbleGamepad(gamepad, low_frequency_rumble, high_frequency_rumble, 250);
|
||||
}
|
||||
|
||||
/* Update trigger rumble based on thumbstick state */
|
||||
{
|
||||
Sint16 left = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY);
|
||||
Sint16 right = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY);
|
||||
Uint16 left_rumble = ConvertAxisToRumble(~left);
|
||||
Uint16 right_rumble = ConvertAxisToRumble(~right);
|
||||
|
||||
SDL_RumbleGamepadTriggers(gamepad, left_rumble, right_rumble, 250);
|
||||
SDL_RumbleGamepadTriggers(controller->gamepad, left_rumble, right_rumble, 250);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -971,12 +976,11 @@ int main(int argc, char *argv[])
|
|||
/* Process the initial gamepad list */
|
||||
loop(NULL);
|
||||
|
||||
if (gamepad_index < num_gamepads) {
|
||||
gamepad = gamepads[gamepad_index];
|
||||
} else {
|
||||
gamepad = NULL;
|
||||
if (gamepad_index < num_controllers) {
|
||||
SetController(controllers[gamepad_index].id);
|
||||
} else if (num_controllers > 0) {
|
||||
SetController(controllers[0].id);
|
||||
}
|
||||
UpdateWindowTitle();
|
||||
|
||||
/* Loop, getting gamepad events! */
|
||||
#ifdef __EMSCRIPTEN__
|
||||
|
@ -987,13 +991,10 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
#endif
|
||||
|
||||
/* Reset trigger state */
|
||||
if (trigger_effect != 0) {
|
||||
trigger_effect = -1;
|
||||
CyclePS5TriggerEffect();
|
||||
}
|
||||
|
||||
CloseVirtualGamepad();
|
||||
while (num_controllers > 0) {
|
||||
DelController(controllers[0].id);
|
||||
}
|
||||
DestroyGamepadImage(image);
|
||||
DestroyGamepadDisplay(gamepad_elements);
|
||||
DestroyJoystickDisplay(joystick_elements);
|
||||
|
|
Loading…
Reference in New Issue