Remove debug code from PSP renderer
parent
520c89a00a
commit
34e34ad5a5
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@ -56,12 +56,6 @@ static unsigned int __attribute__((aligned(16))) DisplayList[262144];
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#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
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#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
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#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
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#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
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//#define LOGGING
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#ifdef LOGGING
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#define LOG(...) printf(__VA_ARGS__)
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#else
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#define LOG(...)
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#endif
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/**
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/**
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* Holds psp specific texture data
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* Holds psp specific texture data
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*
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*
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@ -234,7 +228,6 @@ LRUTargetRelink(PSP_TextureData* psp_texture) {
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static void
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static void
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LRUTargetPushFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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LRUTargetPushFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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LOG("Pushing %p (%dKB) front.\n", (void*)psp_texture, psp_texture->size / 1024);
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psp_texture->nexthotw = data->most_recent_target;
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psp_texture->nexthotw = data->most_recent_target;
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if(data->most_recent_target) {
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if(data->most_recent_target) {
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data->most_recent_target->prevhotw = psp_texture;
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data->most_recent_target->prevhotw = psp_texture;
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@ -247,7 +240,6 @@ LRUTargetPushFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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static void
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static void
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LRUTargetRemove(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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LRUTargetRemove(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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LOG("Removing %p (%dKB).\n", (void*)psp_texture, psp_texture->size/1024);
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LRUTargetRelink(psp_texture);
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LRUTargetRelink(psp_texture);
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if(data->most_recent_target == psp_texture) {
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if(data->most_recent_target == psp_texture) {
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data->most_recent_target = psp_texture->nexthotw;
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data->most_recent_target = psp_texture->nexthotw;
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@ -261,7 +253,6 @@ LRUTargetRemove(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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static void
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static void
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LRUTargetBringFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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LRUTargetBringFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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//LOG("Bringing %p (%dKB) front.\n", (void*)psp_texture, psp_texture->size/1024);
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if(data->most_recent_target == psp_texture) {
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if(data->most_recent_target == psp_texture) {
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return; //nothing to do
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return; //nothing to do
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}
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}
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@ -269,26 +260,6 @@ LRUTargetBringFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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LRUTargetPushFront(data, psp_texture);
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LRUTargetPushFront(data, psp_texture);
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}
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}
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#ifdef LOGGING
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static void
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LRUWalk(PSP_RenderData* data) {
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PSP_TextureData* tex = data->most_recent_target;
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LOG("================\nLRU STATE:\n");
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size_t size = 0;
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while(tex) {
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LOG("Tex %p (%dKB)\n", (void*)tex, tex->size/1024);
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size+= tex->size;
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if(tex->nexthotw && tex->nexthotw->prevhotw != tex) {
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LOG("Spurious link!\n");
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}
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tex = tex->nexthotw;
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}
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LOG("Total Size : %dKB\n", size/1024);
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size_t latest_size = data->least_recent_target ? data->least_recent_target->size : 0;
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LOG("Least recent %p (%dKB)\n================\n", data->least_recent_target, latest_size / 1024);
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}
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#endif
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static void
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static void
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TextureStorageFree(void* storage) {
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TextureStorageFree(void* storage) {
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if(InVram(storage)) {
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if(InVram(storage)) {
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@ -469,11 +440,7 @@ TextureSpillLRU(PSP_RenderData* data, size_t wanted) {
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if(TextureSpillToSram(data, lru) < 0) {
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if(TextureSpillToSram(data, lru) < 0) {
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return -1;
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return -1;
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}
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}
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LOG("Spilled %p (%dKB) to ram\n", (void*)lru, lru->size/1024);
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LRUTargetRemove(data, lru);
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LRUTargetRemove(data, lru);
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#ifdef LOGGING
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LRUWalk(data);
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#endif
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} else {
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} else {
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SDL_SetError("Could not spill more VRAM to system memory. VRAM : %dKB,(%dKB), wanted %dKB", vmemavail()/1024, vlargestblock()/1024, wanted/1024);
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SDL_SetError("Could not spill more VRAM to system memory. VRAM : %dKB,(%dKB), wanted %dKB", vmemavail()/1024, vlargestblock()/1024, wanted/1024);
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return -1; //Asked to spill but there nothing to spill
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return -1; //Asked to spill but there nothing to spill
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@ -494,6 +461,8 @@ TextureSpillTargetsForSpace(PSP_RenderData* data, size_t size)
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static int
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static int
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TextureBindAsTarget(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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TextureBindAsTarget(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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unsigned int dstFormat;
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if(!InVram(psp_texture->data)) {
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if(!InVram(psp_texture->data)) {
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// Bring back the texture in vram
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// Bring back the texture in vram
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if(TextureSpillTargetsForSpace(data, psp_texture->size) < 0) {
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if(TextureSpillTargetsForSpace(data, psp_texture->size) < 0) {
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@ -504,10 +473,10 @@ TextureBindAsTarget(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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}
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}
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}
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}
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LRUTargetBringFront(data, psp_texture);
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LRUTargetBringFront(data, psp_texture);
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//LRUWalk(data);
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sceGuDrawBufferList(psp_texture->format, vrelptr(psp_texture->data), psp_texture->textureWidth);
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sceGuDrawBufferList(psp_texture->format, vrelptr(psp_texture->data), psp_texture->textureWidth);
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// Stencil alpha dst hack
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// Stencil alpha dst hack
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unsigned int dstFormat = psp_texture->format;
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dstFormat = psp_texture->format;
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if(dstFormat == GU_PSM_5551) {
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if(dstFormat == GU_PSM_5551) {
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sceGuEnable(GU_STENCIL_TEST);
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sceGuEnable(GU_STENCIL_TEST);
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sceGuStencilOp(GU_REPLACE, GU_REPLACE, GU_REPLACE);
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sceGuStencilOp(GU_REPLACE, GU_REPLACE, GU_REPLACE);
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@ -568,9 +537,6 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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psp_texture->data = valloc(psp_texture->size);
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psp_texture->data = valloc(psp_texture->size);
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if(psp_texture->data) {
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if(psp_texture->data) {
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LRUTargetPushFront(data, psp_texture);
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LRUTargetPushFront(data, psp_texture);
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#ifdef LOGGING
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LRUWalk(data);
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#endif
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}
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}
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} else {
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} else {
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psp_texture->data = SDL_calloc(1, psp_texture->size);
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psp_texture->data = SDL_calloc(1, psp_texture->size);
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