SDL_CreateWindowTexture() shouldn't use 10-bit or float textures

main
Sam Lantinga 2024-03-26 10:17:47 -07:00
parent 696ecca499
commit 35785d1354
1 changed files with 6 additions and 3 deletions

View File

@ -314,9 +314,12 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, S
*format = info.texture_formats[0];
for (i = 0; i < info.num_texture_formats; ++i) {
if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
transparent == SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
*format = info.texture_formats[i];
SDL_PixelFormatEnum texture_format = info.texture_formats[i];
if (!SDL_ISPIXELFORMAT_FOURCC(texture_format) &&
!SDL_ISPIXELFORMAT_10BIT(texture_format) &&
!SDL_ISPIXELFORMAT_FLOAT(texture_format) &&
transparent == SDL_ISPIXELFORMAT_ALPHA(texture_format)) {
*format = texture_format;
break;
}
}