Fixed bug 5362 - Mac OS ARM doesn't build Metal/Vulkan back-end/renderers
C.W. Betts As it is, SDL2's built-in config on macOS for Metal excludes Apple Silicon. This is due to thinking that the 64-bit Mac platform would always be x86_64. My patch fixes this by using the catch-all of 64-bit platforms.
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@ -208,7 +208,7 @@
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#endif
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#endif
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/* Metal only supported on 64-bit architectures with 10.11+ */
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/* Metal only supported on 64-bit architectures with 10.11+ */
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#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
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#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
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#define SDL_PLATFORM_SUPPORTS_METAL 1
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#define SDL_PLATFORM_SUPPORTS_METAL 1
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#else
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#else
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#define SDL_PLATFORM_SUPPORTS_METAL 0
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#define SDL_PLATFORM_SUPPORTS_METAL 0
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