PSP: Use vramalloc instead of conflicting valloc function
The libpspvram library was offering a function with conflicted with valloc. This has been renamed now, so SDL2 had to be updated for it.main
parent
333935ff3f
commit
3903f4c88a
|
@ -422,7 +422,7 @@ static int
|
|||
TexturePromoteToVram(PSP_RenderData* data, PSP_TextureData* psp_texture, SDL_bool target)
|
||||
{
|
||||
// Assumes texture in sram and a large enough continuous block in vram
|
||||
void* tdata = valloc(psp_texture->size);
|
||||
void* tdata = vramalloc(psp_texture->size);
|
||||
if(psp_texture->swizzled && target) {
|
||||
return TextureUnswizzle(psp_texture, tdata);
|
||||
} else {
|
||||
|
@ -536,7 +536,7 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
SDL_free(psp_texture);
|
||||
return -1;
|
||||
}
|
||||
psp_texture->data = valloc(psp_texture->size);
|
||||
psp_texture->data = vramalloc(psp_texture->size);
|
||||
if(psp_texture->data) {
|
||||
LRUTargetPushFront(data, psp_texture);
|
||||
}
|
||||
|
@ -1399,7 +1399,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
break;
|
||||
}
|
||||
|
||||
doublebuffer = valloc(PSP_FRAME_BUFFER_SIZE*data->bpp*2);
|
||||
doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE*data->bpp*2);
|
||||
data->backbuffer = doublebuffer;
|
||||
data->frontbuffer = ((uint8_t*)doublebuffer)+PSP_FRAME_BUFFER_SIZE*data->bpp;
|
||||
|
||||
|
|
Loading…
Reference in New Issue