Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed
Eric Wasylishen The problem seems to be the spaces handling code in -setFullscreenSpace: (SDL_cocoawindow.m) is incorrectly reporting that the SDL_WINDOW_FULLSCREEN -> windowed transition has already happened. i.e. I saw this case was getting hit when trying to leave SDL_WINDOW_FULLSCREEN: "else if (state == isFullscreenSpace) { return YES; /* already there. */ }" With the attached patch, both Control+Enter (SDL_WINDOW_FULLSCREEN toggle) and Option+Enter (SDL_WINDOW_FULLSCREEN_DESKTOP toggle) work in an sdl test app (I tried testwm2). Tested on OS X 10.9.2.main
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3905b910f3
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@ -268,6 +268,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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return NO; /* Spaces are forcibly disabled. */
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} else if (state && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
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return NO; /* we only allow you to make a Space on FULLSCREEN_DESKTOP windows. */
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} else if (!state && ((window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
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return NO; /* we only handle leaving the Space on windows that were previously FULLSCREEN_DESKTOP. */
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} else if (state == isFullscreenSpace) {
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return YES; /* already there. */
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}
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