From 3990c71726f01795c58901b2a4479bb00a23a64d Mon Sep 17 00:00:00 2001 From: David Carlier Date: Sun, 12 Mar 2023 11:55:42 +0000 Subject: [PATCH] SDL_GetBasePath simplification for Haiku. when solely looking for the path for the current binary in the current team, find_path is sufficient. --- src/filesystem/haiku/SDL_sysfilesystem.cc | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/src/filesystem/haiku/SDL_sysfilesystem.cc b/src/filesystem/haiku/SDL_sysfilesystem.cc index 8e61a79da..c8378e7b9 100644 --- a/src/filesystem/haiku/SDL_sysfilesystem.cc +++ b/src/filesystem/haiku/SDL_sysfilesystem.cc @@ -28,22 +28,20 @@ #include #include #include +#include #include char * SDL_GetBasePath(void) { - image_info info; - int32 cookie = 0; + char name[MAXPATHLEN]; - while (get_next_image_info(0, &cookie, &info) == B_OK) { - if (info.type == B_APP_IMAGE) { - break; - } + if (find_path(B_APP_IMAGE_SYMBOL, B_FIND_PATH_IMAGE_PATH, NULL, name, sizeof(name)) != B_OK) { + return NULL; } - BEntry entry(info.name, true); + BEntry entry(name, true); BPath path; status_t rc = entry.GetPath(&path); /* (path) now has binary's path. */ SDL_assert(rc == B_OK);