Renderer backends use SDL_Color instead of int for geometry colors.
parent
086c74556d
commit
3a5e148b13
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@ -545,7 +545,6 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
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const int num_indices = 6 * count;
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const int num_indices = 6 * count;
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const int size_indices = 4;
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const int size_indices = 4;
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int cur_indice = 0;
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int cur_indice = 0;
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int color = (renderer->color.r << 0) | (renderer->color.g << 8) | (renderer->color.b << 16) | ((Uint32)renderer->color.a << 24);
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for (i = 0; i < count; ++i) {
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for (i = 0; i < count; ++i) {
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float minx, miny, maxx, maxy;
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float minx, miny, maxx, maxy;
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@ -574,7 +573,7 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
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}
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}
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retval = renderer->QueueGeometry(renderer, cmd, NULL,
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retval = renderer->QueueGeometry(renderer, cmd, NULL,
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xy, xy_stride, &color, 0 /* color_stride */, NULL, 0,
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xy, xy_stride, &renderer->color, 0 /* color_stride */, NULL, 0,
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num_vertices, indices, num_indices, size_indices,
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num_vertices, indices, num_indices, size_indices,
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1.0f, 1.0f);
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1.0f, 1.0f);
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@ -640,7 +639,7 @@ QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
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if (cmd != NULL) {
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if (cmd != NULL) {
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retval = renderer->QueueGeometry(renderer, cmd, texture,
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retval = renderer->QueueGeometry(renderer, cmd, texture,
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xy, xy_stride,
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xy, xy_stride,
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(const int *)color, color_stride, uv, uv_stride,
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color, color_stride, uv, uv_stride,
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num_vertices, indices, num_indices, size_indices,
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num_vertices, indices, num_indices, size_indices,
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scale_x, scale_y);
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scale_x, scale_y);
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if (retval < 0) {
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if (retval < 0) {
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@ -130,7 +130,7 @@ struct SDL_Renderer
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const SDL_Rect * srcquad, const SDL_FRect * dstrect,
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const SDL_Rect * srcquad, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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int (*QueueGeometry) (SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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int (*QueueGeometry) (SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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float scale_x, float scale_y);
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float scale_x, float scale_y);
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@ -833,7 +833,7 @@ D3D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
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static int
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static int
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D3D_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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D3D_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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float scale_x, float scale_y)
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float scale_x, float scale_y)
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{
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{
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@ -1615,12 +1615,11 @@ D3D11_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL
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{
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{
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VertexPositionColor *verts = (VertexPositionColor *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertexPositionColor), 0, &cmd->data.draw.first);
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VertexPositionColor *verts = (VertexPositionColor *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertexPositionColor), 0, &cmd->data.draw.first);
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int i;
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int i;
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const SDL_Color color = {
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SDL_Color color;
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.r = cmd->data.draw.r,
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color.r = cmd->data.draw.r;
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.g = cmd->data.draw.g,
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color.g = cmd->data.draw.g;
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.b = cmd->data.draw.b,
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color.b = cmd->data.draw.b;
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.a = cmd->data.draw.a
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color.a = cmd->data.draw.a;
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};
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if (!verts) {
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if (!verts) {
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return -1;
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return -1;
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@ -1642,7 +1641,7 @@ D3D11_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL
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static int
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static int
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D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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float scale_x, float scale_y)
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float scale_x, float scale_y)
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{
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{
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@ -1084,8 +1084,14 @@ METAL_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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static int
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static int
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METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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{
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const int color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | ((Uint32)cmd->data.draw.a << 24);
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const SDL_Color color = {
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const size_t vertlen = (2 * sizeof (float) + sizeof (int)) * count;
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cmd->data.draw.r,
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cmd->data.draw.g,
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cmd->data.draw.b,
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cmd->data.draw.a
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};
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const size_t vertlen = (2 * sizeof (float) + sizeof (SDL_Color)) * count;
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float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
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float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
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if (!verts) {
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if (!verts) {
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return -1;
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return -1;
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@ -1095,7 +1101,7 @@ METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL
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for (int i = 0; i < count; i++, points++) {
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for (int i = 0; i < count; i++, points++) {
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*(verts++) = points->x;
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*(verts++) = points->x;
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*(verts++) = points->y;
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*(verts++) = points->y;
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*((int *)verts++) = color;
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*((SDL_Color *)verts++) = color;
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}
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}
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return 0;
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return 0;
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}
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}
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@ -1103,12 +1109,16 @@ METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL
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static int
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static int
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METAL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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METAL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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{
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const SDL_Color color = {
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const int color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | ((Uint32)cmd->data.draw.a << 24);
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cmd->data.draw.r,
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cmd->data.draw.g,
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cmd->data.draw.b,
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cmd->data.draw.a
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};
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SDL_assert(count >= 2); /* should have been checked at the higher level. */
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SDL_assert(count >= 2); /* should have been checked at the higher level. */
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const size_t vertlen = (2 * sizeof (float) + sizeof (int)) * count;
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const size_t vertlen = (2 * sizeof (float) + sizeof (SDL_Color)) * count;
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float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
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float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
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if (!verts) {
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if (!verts) {
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return -1;
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return -1;
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@ -1118,7 +1128,7 @@ METAL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
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for (int i = 0; i < count; i++, points++) {
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for (int i = 0; i < count; i++, points++) {
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*(verts++) = points->x;
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*(verts++) = points->x;
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*(verts++) = points->y;
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*(verts++) = points->y;
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*((int *)verts++) = color;
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*((SDL_Color *)verts++) = color;
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}
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}
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/* If the line segment is completely horizontal or vertical,
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/* If the line segment is completely horizontal or vertical,
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@ -1148,7 +1158,7 @@ METAL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
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static int
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static int
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METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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float scale_x, float scale_y)
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float scale_x, float scale_y)
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{
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{
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@ -1175,12 +1185,11 @@ METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
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}
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}
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float *xy_ = (float *)((char*)xy + j * xy_stride);
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float *xy_ = (float *)((char*)xy + j * xy_stride);
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int col_ = *(int *)((char*)color + j * color_stride);
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*(verts++) = xy_[0] * scale_x;
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*(verts++) = xy_[0] * scale_x;
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*(verts++) = xy_[1] * scale_y;
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*(verts++) = xy_[1] * scale_y;
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*((int *)verts++) = col_;
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*((SDL_Color *)verts++) = *(SDL_Color *)((char*)color + j * color_stride);
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if (texture) {
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if (texture) {
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float *uv_ = (float *)((char*)uv + j * uv_stride);
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float *uv_ = (float *)((char*)uv + j * uv_stride);
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@ -981,7 +981,7 @@ GL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPo
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static int
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static int
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GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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float scale_x, float scale_y)
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float scale_x, float scale_y)
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{
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{
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@ -603,7 +603,7 @@ GLES_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
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static int
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static int
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GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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float scale_x, float scale_y)
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float scale_x, float scale_y)
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{
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{
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@ -663,26 +663,30 @@ static int
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GLES2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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GLES2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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{
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
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int color;
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const size_t vertlen = (2 * sizeof (float) + sizeof (int)) * count;
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const size_t vertlen = (2 * sizeof (float) + sizeof (int)) * count;
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
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int i;
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int i;
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SDL_Color color;
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color.r = cmd->data.draw.r;
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color.g = cmd->data.draw.g;
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color.b = cmd->data.draw.b;
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color.a = cmd->data.draw.a;
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if (!verts) {
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if (!verts) {
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return -1;
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return -1;
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}
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}
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if (colorswap == 0) {
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if (colorswap) {
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color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | ((Uint32)cmd->data.draw.a << 24);
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Uint8 r = color.r;
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} else {
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color.r = color.b;
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color = (cmd->data.draw.r << 16) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 0) | ((Uint32)cmd->data.draw.a << 24);
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color.b = r;
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}
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}
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cmd->data.draw.count = count;
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cmd->data.draw.count = count;
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for (i = 0; i < count; i++) {
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for (i = 0; i < count; i++) {
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*(verts++) = 0.5f + points[i].x;
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*(verts++) = 0.5f + points[i].x;
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*(verts++) = 0.5f + points[i].y;
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*(verts++) = 0.5f + points[i].y;
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*((int *)verts++) = color;
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*((SDL_Color *)verts++) = color;
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}
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}
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return 0;
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return 0;
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@ -692,19 +696,24 @@ static int
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GLES2_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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GLES2_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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{
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
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const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
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int color;
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int i;
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int i;
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GLfloat prevx, prevy;
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GLfloat prevx, prevy;
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const size_t vertlen = ((2 * sizeof (float)) + sizeof (int)) * count;
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const size_t vertlen = ((2 * sizeof (float)) + sizeof (int)) * count;
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
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SDL_Color color;
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color.r = cmd->data.draw.r;
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color.g = cmd->data.draw.g;
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color.b = cmd->data.draw.b;
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color.a = cmd->data.draw.a;
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if (!verts) {
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if (!verts) {
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return -1;
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return -1;
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}
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}
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if (colorswap == 0) {
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if (colorswap) {
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color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | ((Uint32)cmd->data.draw.a << 24);
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Uint8 r = color.r;
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} else {
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color.r = color.b;
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color = (cmd->data.draw.r << 16) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 0) | ((Uint32)cmd->data.draw.a << 24);
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color.b = r;
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}
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}
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cmd->data.draw.count = count;
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cmd->data.draw.count = count;
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@ -714,7 +723,7 @@ GLES2_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
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prevy = 0.5f + points->y;
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prevy = 0.5f + points->y;
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*(verts++) = prevx;
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*(verts++) = prevx;
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*(verts++) = prevy;
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*(verts++) = prevy;
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*((int *)verts++) = color;
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*((SDL_Color*)verts++) = color;
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/* bump the end of each line segment out a quarter of a pixel, to provoke
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/* bump the end of each line segment out a quarter of a pixel, to provoke
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the diamond-exit rule. Without this, you won't just drop the last
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the diamond-exit rule. Without this, you won't just drop the last
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@ -733,7 +742,7 @@ GLES2_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
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prevy = yend + (SDL_sinf(angle) * 0.25f);
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prevy = yend + (SDL_sinf(angle) * 0.25f);
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*(verts++) = prevx;
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*(verts++) = prevx;
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*(verts++) = prevy;
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*(verts++) = prevy;
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*((int *)verts++) = color;
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*((SDL_Color*)verts++) = color;
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}
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}
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return 0;
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return 0;
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@ -741,7 +750,7 @@ GLES2_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
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static int
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static int
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GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||||
int num_vertices, const void *indices, int num_indices, int size_indices,
|
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||||
float scale_x, float scale_y)
|
float scale_x, float scale_y)
|
||||||
{
|
{
|
||||||
|
@ -761,7 +770,7 @@ GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
|
||||||
for (i = 0; i < count; i++) {
|
for (i = 0; i < count; i++) {
|
||||||
int j;
|
int j;
|
||||||
float *xy_;
|
float *xy_;
|
||||||
int col_;
|
SDL_Color col_;
|
||||||
if (size_indices == 4) {
|
if (size_indices == 4) {
|
||||||
j = ((const Uint32 *)indices)[i];
|
j = ((const Uint32 *)indices)[i];
|
||||||
} else if (size_indices == 2) {
|
} else if (size_indices == 2) {
|
||||||
|
@ -773,23 +782,19 @@ GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
|
||||||
}
|
}
|
||||||
|
|
||||||
xy_ = (float *)((char*)xy + j * xy_stride);
|
xy_ = (float *)((char*)xy + j * xy_stride);
|
||||||
col_ = *(int *)((char*)color + j * color_stride);
|
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||||
|
|
||||||
*(verts++) = xy_[0] * scale_x;
|
*(verts++) = xy_[0] * scale_x;
|
||||||
*(verts++) = xy_[1] * scale_y;
|
*(verts++) = xy_[1] * scale_y;
|
||||||
|
|
||||||
if (colorswap == 0) {
|
if (colorswap) {
|
||||||
*((int *)verts++) = col_;
|
Uint8 r = col_.r;
|
||||||
} else {
|
col_.r = col_.b;
|
||||||
Uint8 r, g, b, a;
|
col_.b = r;
|
||||||
r = (col_ >> 0) & 0xff;
|
|
||||||
g = (col_ >> 8) & 0xff;
|
|
||||||
b = (col_ >> 16) & 0xff;
|
|
||||||
a = (col_ >> 24) & 0xff;
|
|
||||||
col_ = (r << 16) | (g << 8) | (b << 0) | ((Uint32)a << 24);
|
|
||||||
*((int *)verts++) = col_;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
*((SDL_Color *)verts++) = col_;
|
||||||
|
|
||||||
if (texture) {
|
if (texture) {
|
||||||
float *uv_ = (float *)((char*)uv + j * uv_stride);
|
float *uv_ = (float *)((char*)uv + j * uv_stride);
|
||||||
*(verts++) = uv_[0];
|
*(verts++) = uv_[0];
|
||||||
|
|
|
@ -112,16 +112,16 @@ typedef struct
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
int col;
|
SDL_Color col;
|
||||||
float x, y, z;
|
float x, y, z;
|
||||||
} VertCV;
|
} VertCV;
|
||||||
|
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
float u, v;
|
float u, v;
|
||||||
int col;
|
SDL_Color col;
|
||||||
float x, y, z;
|
float x, y, z;
|
||||||
} VertTCV;
|
} VertTCV;
|
||||||
|
|
||||||
#define PI 3.14159265358979f
|
#define PI 3.14159265358979f
|
||||||
|
@ -492,7 +492,7 @@ PSP_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
|
||||||
|
|
||||||
static int
|
static int
|
||||||
PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||||
int num_vertices, const void *indices, int num_indices, int size_indices,
|
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||||
float scale_x, float scale_y)
|
float scale_x, float scale_y)
|
||||||
{
|
{
|
||||||
|
@ -512,7 +512,7 @@ PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
|
||||||
for (i = 0; i < count; i++) {
|
for (i = 0; i < count; i++) {
|
||||||
int j;
|
int j;
|
||||||
float *xy_;
|
float *xy_;
|
||||||
int col_;
|
SDL_Color col_;
|
||||||
if (size_indices == 4) {
|
if (size_indices == 4) {
|
||||||
j = ((const Uint32 *)indices)[i];
|
j = ((const Uint32 *)indices)[i];
|
||||||
} else if (size_indices == 2) {
|
} else if (size_indices == 2) {
|
||||||
|
@ -524,7 +524,7 @@ PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
|
||||||
}
|
}
|
||||||
|
|
||||||
xy_ = (float *)((char*)xy + j * xy_stride);
|
xy_ = (float *)((char*)xy + j * xy_stride);
|
||||||
col_ = *(int *)((char*)color + j * color_stride);
|
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||||
|
|
||||||
verts->x = xy_[0] * scale_x;
|
verts->x = xy_[0] * scale_x;
|
||||||
verts->y = xy_[1] * scale_y;
|
verts->y = xy_[1] * scale_y;
|
||||||
|
@ -545,7 +545,7 @@ PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
|
||||||
for (i = 0; i < count; i++) {
|
for (i = 0; i < count; i++) {
|
||||||
int j;
|
int j;
|
||||||
float *xy_;
|
float *xy_;
|
||||||
int col_;
|
SDL_Color col_;
|
||||||
float *uv_;
|
float *uv_;
|
||||||
|
|
||||||
if (size_indices == 4) {
|
if (size_indices == 4) {
|
||||||
|
@ -559,7 +559,7 @@ PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
|
||||||
}
|
}
|
||||||
|
|
||||||
xy_ = (float *)((char*)xy + j * xy_stride);
|
xy_ = (float *)((char*)xy + j * xy_stride);
|
||||||
col_ = *(int *)((char*)color + j * color_stride);
|
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||||
uv_ = (float *)((char*)uv + j * uv_stride);
|
uv_ = (float *)((char*)uv + j * uv_stride);
|
||||||
|
|
||||||
verts->x = xy_[0] * scale_x;
|
verts->x = xy_[0] * scale_x;
|
||||||
|
|
|
@ -545,7 +545,7 @@ typedef struct GeometryCopyData
|
||||||
|
|
||||||
static int
|
static int
|
||||||
SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||||
int num_vertices, const void *indices, int num_indices, int size_indices,
|
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||||
float scale_x, float scale_y)
|
float scale_x, float scale_y)
|
||||||
{
|
{
|
||||||
|
|
|
@ -83,7 +83,7 @@ static int VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *c
|
||||||
|
|
||||||
static int
|
static int
|
||||||
VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||||
int num_vertices, const void *indices, int num_indices, int size_indices,
|
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||||
float scale_x, float scale_y);
|
float scale_x, float scale_y);
|
||||||
|
|
||||||
|
@ -442,11 +442,10 @@ VITA_GXM_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
||||||
{
|
{
|
||||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||||
|
|
||||||
const Uint8 r = cmd->data.color.r;
|
data->drawstate.color.r = cmd->data.color.r;
|
||||||
const Uint8 g = cmd->data.color.g;
|
data->drawstate.color.g = cmd->data.color.g;
|
||||||
const Uint8 b = cmd->data.color.b;
|
data->drawstate.color.b = cmd->data.color.b;
|
||||||
const Uint8 a = cmd->data.color.a;
|
data->drawstate.color.a = cmd->data.color.a;
|
||||||
data->drawstate.color = (((Uint32)a << 24) | (b << 16) | (g << 8) | r);
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -456,7 +455,7 @@ VITA_GXM_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const
|
||||||
{
|
{
|
||||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||||
|
|
||||||
int color = data->drawstate.color;
|
SDL_Color color = data->drawstate.color;
|
||||||
|
|
||||||
color_vertex *vertex = (color_vertex *)pool_malloc(
|
color_vertex *vertex = (color_vertex *)pool_malloc(
|
||||||
data,
|
data,
|
||||||
|
@ -480,7 +479,7 @@ static int
|
||||||
VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
|
VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
|
||||||
{
|
{
|
||||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||||
int color = data->drawstate.color;
|
SDL_Color color = data->drawstate.color;
|
||||||
|
|
||||||
color_vertex *vertex = (color_vertex *)pool_malloc(
|
color_vertex *vertex = (color_vertex *)pool_malloc(
|
||||||
data,
|
data,
|
||||||
|
@ -506,7 +505,7 @@ VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const S
|
||||||
|
|
||||||
static int
|
static int
|
||||||
VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||||
int num_vertices, const void *indices, int num_indices, int size_indices,
|
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||||
float scale_x, float scale_y)
|
float scale_x, float scale_y)
|
||||||
{
|
{
|
||||||
|
@ -533,7 +532,7 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
|
||||||
int j;
|
int j;
|
||||||
float *xy_;
|
float *xy_;
|
||||||
float *uv_;
|
float *uv_;
|
||||||
int col_;
|
SDL_Color col_;
|
||||||
if (size_indices == 4) {
|
if (size_indices == 4) {
|
||||||
j = ((const Uint32 *)indices)[i];
|
j = ((const Uint32 *)indices)[i];
|
||||||
} else if (size_indices == 2) {
|
} else if (size_indices == 2) {
|
||||||
|
@ -545,7 +544,7 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
|
||||||
}
|
}
|
||||||
|
|
||||||
xy_ = (float *)((char*)xy + j * xy_stride);
|
xy_ = (float *)((char*)xy + j * xy_stride);
|
||||||
col_ = *(int *)((char*)color + j * color_stride);
|
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||||
uv_ = (float *)((char*)uv + j * uv_stride);
|
uv_ = (float *)((char*)uv + j * uv_stride);
|
||||||
|
|
||||||
vertices[i].x = xy_[0] * scale_x;
|
vertices[i].x = xy_[0] * scale_x;
|
||||||
|
@ -572,7 +571,7 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
|
||||||
for (i = 0; i < count; i++) {
|
for (i = 0; i < count; i++) {
|
||||||
int j;
|
int j;
|
||||||
float *xy_;
|
float *xy_;
|
||||||
int col_;
|
SDL_Color col_;
|
||||||
if (size_indices == 4) {
|
if (size_indices == 4) {
|
||||||
j = ((const Uint32 *)indices)[i];
|
j = ((const Uint32 *)indices)[i];
|
||||||
} else if (size_indices == 2) {
|
} else if (size_indices == 2) {
|
||||||
|
@ -584,7 +583,7 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
|
||||||
}
|
}
|
||||||
|
|
||||||
xy_ = (float *)((char*)xy + j * xy_stride);
|
xy_ = (float *)((char*)xy + j * xy_stride);
|
||||||
col_ = *(int *)((char*)color + j * color_stride);
|
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||||
|
|
||||||
vertices[i].x = xy_[0] * scale_x;
|
vertices[i].x = xy_[0] * scale_x;
|
||||||
vertices[i].y = xy_[1] * scale_y;
|
vertices[i].y = xy_[1] * scale_y;
|
||||||
|
|
|
@ -216,19 +216,31 @@ set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
|
||||||
|
|
||||||
vertices[0].x = x;
|
vertices[0].x = x;
|
||||||
vertices[0].y = y;
|
vertices[0].y = y;
|
||||||
vertices[0].color = 0;
|
vertices[0].color.r = 0;
|
||||||
|
vertices[0].color.g = 0;
|
||||||
|
vertices[0].color.b = 0;
|
||||||
|
vertices[0].color.a = 0;
|
||||||
|
|
||||||
vertices[1].x = x + w;
|
vertices[1].x = x + w;
|
||||||
vertices[1].y = y;
|
vertices[1].y = y;
|
||||||
vertices[1].color = 0;
|
vertices[1].color.r = 0;
|
||||||
|
vertices[1].color.g = 0;
|
||||||
|
vertices[1].color.b = 0;
|
||||||
|
vertices[1].color.a = 0;
|
||||||
|
|
||||||
vertices[2].x = x;
|
vertices[2].x = x;
|
||||||
vertices[2].y = y + h;
|
vertices[2].y = y + h;
|
||||||
vertices[2].color = 0;
|
vertices[2].color.r = 0;
|
||||||
|
vertices[2].color.g = 0;
|
||||||
|
vertices[2].color.b = 0;
|
||||||
|
vertices[2].color.a = 0;
|
||||||
|
|
||||||
vertices[3].x = x + w;
|
vertices[3].x = x + w;
|
||||||
vertices[3].y = y + h;
|
vertices[3].y = y + h;
|
||||||
vertices[3].color = 0;
|
vertices[3].color.r = 0;
|
||||||
|
vertices[3].color.g = 0;
|
||||||
|
vertices[3].color.b = 0;
|
||||||
|
vertices[3].color.a = 0;
|
||||||
|
|
||||||
data->drawstate.fragment_program = data->colorFragmentProgram;
|
data->drawstate.fragment_program = data->colorFragmentProgram;
|
||||||
data->drawstate.vertex_program = data->colorVertexProgram;
|
data->drawstate.vertex_program = data->colorVertexProgram;
|
||||||
|
|
|
@ -61,7 +61,7 @@ typedef struct clear_vertex {
|
||||||
typedef struct color_vertex {
|
typedef struct color_vertex {
|
||||||
float x;
|
float x;
|
||||||
float y;
|
float y;
|
||||||
unsigned int color;
|
SDL_Color color;
|
||||||
} color_vertex;
|
} color_vertex;
|
||||||
|
|
||||||
typedef struct texture_vertex {
|
typedef struct texture_vertex {
|
||||||
|
@ -69,7 +69,7 @@ typedef struct texture_vertex {
|
||||||
float y;
|
float y;
|
||||||
float u;
|
float u;
|
||||||
float v;
|
float v;
|
||||||
unsigned int color;
|
SDL_Color color;
|
||||||
} texture_vertex;
|
} texture_vertex;
|
||||||
|
|
||||||
typedef struct gxm_texture {
|
typedef struct gxm_texture {
|
||||||
|
@ -100,7 +100,7 @@ typedef struct
|
||||||
SDL_bool viewport_dirty;
|
SDL_bool viewport_dirty;
|
||||||
SDL_Texture *texture;
|
SDL_Texture *texture;
|
||||||
SDL_Texture *target;
|
SDL_Texture *target;
|
||||||
Uint32 color;
|
SDL_Color color;
|
||||||
SceGxmFragmentProgram *fragment_program;
|
SceGxmFragmentProgram *fragment_program;
|
||||||
SceGxmVertexProgram *vertex_program;
|
SceGxmVertexProgram *vertex_program;
|
||||||
int last_command;
|
int last_command;
|
||||||
|
@ -110,7 +110,7 @@ typedef struct
|
||||||
SDL_bool cliprect_dirty;
|
SDL_bool cliprect_dirty;
|
||||||
SDL_Rect cliprect;
|
SDL_Rect cliprect;
|
||||||
SDL_bool texturing;
|
SDL_bool texturing;
|
||||||
Uint32 clear_color;
|
SDL_Color clear_color;
|
||||||
int drawablew;
|
int drawablew;
|
||||||
int drawableh;
|
int drawableh;
|
||||||
} gxm_drawstate_cache;
|
} gxm_drawstate_cache;
|
||||||
|
|
|
@ -633,7 +633,7 @@ DirectFB_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const
|
||||||
|
|
||||||
static int
|
static int
|
||||||
DirectFB_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
DirectFB_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||||
int num_vertices, const void *indices, int num_indices, int size_indices,
|
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||||
float scale_x, float scale_y)
|
float scale_x, float scale_y)
|
||||||
{
|
{
|
||||||
|
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Reference in New Issue