Fixed GLES2 back-end on Big Endian Platform (see #5093)
parent
61107494a1
commit
3a69828e87
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@ -1486,6 +1486,9 @@ static int
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GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, GLint pitch, GLint bpp)
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{
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Uint8 *blob = NULL;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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Uint32 *blob2 = NULL;
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#endif
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Uint8 *src;
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int src_pitch;
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int y;
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@ -1512,10 +1515,33 @@ GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoffset, GLint
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src = blob;
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}
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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{
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int i;
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Uint32 *src32 = (Uint32 *)src;
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blob2 = (Uint32 *)SDL_malloc(src_pitch * height);
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if (!blob2) {
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if (blob) {
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SDL_free(blob);
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}
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return SDL_OutOfMemory();
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}
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for (i = 0; i < (src_pitch * height) / 4; i++) {
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blob2[i] = SDL_Swap32(src32[i]);
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}
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src = (Uint8 *) blob2;
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}
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#endif
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data->glTexSubImage2D(target, 0, xoffset, yoffset, width, height, format, type, src);
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if (blob) {
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SDL_free(blob);
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}
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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if (blob2) {
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SDL_free(blob2);
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}
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#endif
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return 0;
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}
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